mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Merge pull request #516 from roeming/master
Linking lots more datat objects
This commit is contained in:
+2450
-1
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+364
@@ -2782,6 +2782,370 @@ config.libs = [
|
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Object(Matching, "data/font/FONT_nes_tex_sayuu.c"),
|
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Object(Matching, "data/model/obj_garagara.c"),
|
||||
Object(Matching, "data/model/girl_model.c"),
|
||||
Object(Matching, "data/model/act_f28_akikan.c"),
|
||||
Object(Matching, "data/model/act_f29_angel.c"),
|
||||
Object(Matching, "data/model/act_f26_aroana.c"),
|
||||
Object(Matching, "data/model/act_f18_ayu.c"),
|
||||
Object(Matching, "data/model/act_f08_bassl.c"),
|
||||
Object(Matching, "data/model/act_f07_bassm.c"),
|
||||
Object(Matching, "data/model/act_f06_bass.c"),
|
||||
Object(Matching, "data/model/act_f09_gill.c"),
|
||||
Object(Matching, "data/model/act_f31_demekin.c"),
|
||||
Object(Matching, "data/model/act_f16_dojyo.c"),
|
||||
Object(Matching, "data/model/act_f28_donko.c"),
|
||||
Object(Matching, "data/model/act_f01_funa.c"),
|
||||
Object(Matching, "data/model/act_f30_gupi.c"),
|
||||
Object(Matching, "data/model/act_f02_hera.c"),
|
||||
Object(Matching, "data/model/act_f40_isidai.c"),
|
||||
Object(Matching, "data/model/act_f22_ito.c"),
|
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Object(Matching, "data/model/act_f36_kaeru.c"),
|
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Object(Matching, "data/model/act_gyoei02.c"),
|
||||
Object(Matching, "data/model/act_f32_kaseki.c"),
|
||||
Object(Matching, "data/model/act_f24_kingyo.c"),
|
||||
Object(Matching, "data/model/act_f03_koi.c"),
|
||||
Object(Matching, "data/model/act_f37_kurage.c"),
|
||||
Object(Matching, "data/model/act_f33_medaka.c"),
|
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Object(Matching, "data/model/act_f30_nagagutu.c"),
|
||||
Object(Matching, "data/model/act_f05_namazu.c"),
|
||||
Object(Matching, "data/model/act_f12_nigoi.c"),
|
||||
Object(Matching, "data/model/act_f21_niji.c"),
|
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Object(Matching, "data/model/act_f04_nisiki.c"),
|
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Object(Matching, "data/model/act_f14_oikawa.c"),
|
||||
Object(Matching, "data/model/act_f20_iwana.c"),
|
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Object(Matching, "data/model/act_f10_oonamazu.c"),
|
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Object(Matching, "data/model/act_f34_piraluku.c"),
|
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Object(Matching, "data/model/act_f25_pirania.c"),
|
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Object(Matching, "data/model/act_f11_raigyo.c"),
|
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Object(Matching, "data/model/act_f23_sake.c"),
|
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Object(Matching, "data/model/act_f38_suzuki.c"),
|
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Object(Matching, "data/model/act_f39_tai.c"),
|
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Object(Matching, "data/model/act_f31_taiya.c"),
|
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Object(Matching, "data/model/act_f15_tanago.c"),
|
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Object(Matching, "data/model/act_f13_ugui.c"),
|
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Object(Matching, "data/model/act_f27_unagi.c"),
|
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Object(Matching, "data/model/act_f17_wakasagi.c"),
|
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Object(Matching, "data/model/act_f19_yamame.c"),
|
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Object(Matching, "data/model/act_f35_zarigani.c"),
|
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Object(Matching, "data/model/hnw_model.c"),
|
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Object(Matching, "data/model/hnw_move.c"),
|
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Object(Matching, "data/model/hnw_face.c"),
|
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Object(Matching, "data/model/act_m_house_goki.c"),
|
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Object(Matching, "data/model/act_m_abura.c"),
|
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Object(Matching, "data/model/act_m_akiakane.c"),
|
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Object(Matching, "data/model/act_m_amenbo.c"),
|
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Object(Matching, "data/model/act_m_ari.c"),
|
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Object(Matching, "data/model/act_m_dango.c"),
|
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Object(Matching, "data/model/act_m_danna.c"),
|
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Object(Matching, "data/model/act_m_genji2.c"),
|
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Object(Matching, "data/model/act_m_ginyanma.c"),
|
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Object(Matching, "data/model/act_m_gomadara.c"),
|
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Object(Matching, "data/model/act_m_higurashi.c"),
|
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Object(Matching, "data/model/act_m_hirata.c"),
|
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Object(Matching, "data/model/act_m_hitodama.c"),
|
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Object(Matching, "data/model/act_m_ka.c"),
|
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Object(Matching, "data/model/act_m_kabuto.c"),
|
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Object(Matching, "data/model/act_m_kamakiri.c"),
|
||||
Object(Matching, "data/model/act_m_kanabun.c"),
|
||||
Object(Matching, "data/model/act_m_kera.c"),
|
||||
Object(Matching, "data/model/act_m_kiageha.c"),
|
||||
Object(Matching, "data/model/act_m_kirigirisu.c"),
|
||||
Object(Matching, "data/model/act_m_koorogi.c"),
|
||||
Object(Matching, "data/model/act_m_hachi.c"),
|
||||
Object(Matching, "data/model/act_m_kumo.c"),
|
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Object(Matching, "data/model/act_m_maimai.c"),
|
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Object(Matching, "data/model/act_m_matmushi.c"),
|
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Object(Matching, "data/model/act_m_minmin.c"),
|
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Object(Matching, "data/model/act_m_mino.c"),
|
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Object(Matching, "data/model/act_m_miyama.c"),
|
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Object(Matching, "data/model/act_m_monki.c"),
|
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Object(Matching, "data/model/act_m_monshiro.c"),
|
||||
Object(Matching, "data/model/act_m_nanahoshi.c"),
|
||||
Object(Matching, "data/model/act_m_nokogiri.c"),
|
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Object(Matching, "data/model/act_m_ohmurasaki.c"),
|
||||
Object(Matching, "data/model/act_m_okuwa.c"),
|
||||
Object(Matching, "data/model/act_m_oniyanma.c"),
|
||||
Object(Matching, "data/model/act_m_shiokara.c"),
|
||||
Object(Matching, "data/model/act_m_suzumushi.c"),
|
||||
Object(Matching, "data/model/act_m_syouryou.c"),
|
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Object(Matching, "data/model/act_m_tamamushi.c"),
|
||||
Object(Matching, "data/model/act_m_tentou.c"),
|
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Object(Matching, "data/model/act_m_tonosama.c"),
|
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Object(Matching, "data/model/act_m_tukutuku.c"),
|
||||
Object(Matching, "data/model/ef_otiba.c"),
|
||||
Object(Matching, "data/model/obj_toudai_pole.c"),
|
||||
Object(Matching, "data/model/obj_toudai_switch.c"),
|
||||
Object(Matching, "data/model/obj_s_post.c"),
|
||||
Object(Matching, "data/model/obj_s_post_delivery.c"),
|
||||
Object(Matching, "data/model/obj_s_post_flag_off.c"),
|
||||
Object(Matching, "data/model/obj_s_post_flag_on.c"),
|
||||
Object(Matching, "data/model/obj_s_post_flag_on_wait_anim.c"),
|
||||
Object(Matching, "data/model/obj_s_post_flag_on_wait.c"),
|
||||
Object(Matching, "data/model/obj_s_post_flag_model.c"),
|
||||
Object(Matching, "data/model/obj_s_post_open.c"),
|
||||
Object(Matching, "data/model/obj_w_post_flag_on_wait_anim.c"),
|
||||
Object(Matching, "data/model/obj_w_post_model.c"),
|
||||
Object(Matching, "data/model/obj_misin_cloth.c"),
|
||||
Object(Matching, "data/model/obj_misin.c"),
|
||||
Object(Matching, "data/model/rom_myhome1_floor.c"),
|
||||
Object(Matching, "data/model/rom_myhome1_wall.c"),
|
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Object(Matching, "data/model/rom_myhome2_floor.c"),
|
||||
Object(Matching, "data/model/rom_myhome2_wall.c"),
|
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Object(Matching, "data/model/rom_myhome2B_flooar.c"),
|
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Object(Matching, "data/model/rom_myhome2B_wall.c"),
|
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Object(Matching, "data/model/rom_myhome3_floor.c"),
|
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Object(Matching, "data/model/rom_myhome3_wall.c"),
|
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Object(Matching, "data/model/rom_myhome4_1_floor.c"),
|
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Object(Matching, "data/model/rom_myhome4_1_wall.c"),
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Object(Matching, "data/model/rom_myhome4_2_floor.c"),
|
||||
Object(Matching, "data/model/rom_myhome4_2_wall.c"),
|
||||
Object(Matching, "data/model/rom_myhome_ug.c"),
|
||||
Object(Matching, "data/model/furniture_pull.c"),
|
||||
Object(Matching, "data/model/furniture_push.c"),
|
||||
Object(Matching, "data/model/furniture_stop.c"),
|
||||
Object(Matching, "data/npc/npc_1_a1.c"),
|
||||
Object(Matching, "data/npc/npc_1_a2.c"),
|
||||
Object(Matching, "data/npc/npc_1_a2_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_a_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_a_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_a_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_a_r2.c"),
|
||||
Object(Matching, "data/npc/npc_1_aisatu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_aisatu2.c"),
|
||||
Object(Matching, "data/npc/npc_1_aisatu3.c"),
|
||||
Object(Matching, "data/npc/npc_1_aisatu4.c"),
|
||||
Object(Matching, "data/npc/npc_1_akireru_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_akireru_r2.c"),
|
||||
Object(Matching, "data/npc/npc_1_aseru1.c"),
|
||||
Object(Matching, "data/npc/npc_1_aseru2.c"),
|
||||
Object(Matching, "data/npc/npc_1_aseru_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_aseru_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_aseru_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_aseru_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_buruburu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_buruburu2.c"),
|
||||
Object(Matching, "data/npc/npc_1_contract1.c"),
|
||||
Object(Matching, "data/npc/npc_1_contract2.c"),
|
||||
Object(Matching, "data/npc/npc_1_contract3.c"),
|
||||
Object(Matching, "data/npc/npc_1_not_contract1.c"),
|
||||
Object(Matching, "data/npc/npc_1_cracker_count1.c"),
|
||||
Object(Matching, "data/npc/npc_1_cracker_fire1.c"),
|
||||
Object(Matching, "data/npc/npc_1_cracker_run1.c"),
|
||||
Object(Matching, "data/npc/npc_1_cracker_wait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_getup_seg1.c"),
|
||||
Object(Matching, "data/npc/npc_1_getup_wait_seg1.c"),
|
||||
Object(Matching, "data/npc/npc_1_piku_seg1.c"),
|
||||
Object(Matching, "data/npc/npc_1_delivery1.c"),
|
||||
Object(Matching, "data/npc/npc_1_fly1.c"),
|
||||
Object(Matching, "data/npc/npc_1_flyaway1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kyoro1.c"),
|
||||
Object(Matching, "data/npc/npc_1_landing1.c"),
|
||||
Object(Matching, "data/npc/npc_1_landing2.c"),
|
||||
Object(Matching, "data/npc/npc_1_landing3.c"),
|
||||
Object(Matching, "data/npc/npc_1_gaaan1.c"),
|
||||
Object(Matching, "data/npc/npc_1_gaaan2.c"),
|
||||
Object(Matching, "data/npc/npc_1_gekido_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_gekido_r2.c"),
|
||||
Object(Matching, "data/npc/npc_1_estimate_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_change1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_eat1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_pull1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_pull_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_pull_wait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_pull_wait_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_putaway1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_putaway_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_return1.c"),
|
||||
Object(Matching, "data/npc/npc_1_get_return_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_gstwait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_goukyu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_goukyu2.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha2.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_e1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_e2.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_banzai1.c"),
|
||||
Object(Matching, "data/npc/npc_1_clap1.c"),
|
||||
Object(Matching, "data/npc/npc_1_utiwa_wait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_dance1.c"),
|
||||
Object(Matching, "data/npc/npc_1_sitdown_clap1.c"),
|
||||
Object(Matching, "data/npc/npc_1_sitdown_drink1.c"),
|
||||
Object(Matching, "data/npc/npc_1_sitdown_happy1.c"),
|
||||
Object(Matching, "data/npc/npc_1_happy1.c"),
|
||||
Object(Matching, "data/npc/npc_1_happy2.c"),
|
||||
Object(Matching, "data/npc/npc_1_happy_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_happy_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_happy_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_happy_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_omairi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_saisen1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hirameki1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hirameki2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hyuuu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hyuuu2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hyuuu_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hyuuu_r2.c"),
|
||||
Object(Matching, "data/npc/npc_1_wipkogu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wipwait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wipwait2.c"),
|
||||
Object(Matching, "data/npc/npc_1_keirei1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kieeeei1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kieeeei2.c"),
|
||||
Object(Matching, "data/npc/npc_1_gaaan_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_gaaan_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ha_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hate_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_hirameki_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hirameki_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_keitai_off1.c"),
|
||||
Object(Matching, "data/npc/npc_1_keitai_on1.c"),
|
||||
Object(Matching, "data/npc/npc_1_keitai_talk1.c"),
|
||||
Object(Matching, "data/npc/npc_1_keitai_talk2.c"),
|
||||
Object(Matching, "data/npc/npc_1_komari_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_musu_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_niko_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_open_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_open_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_sitdown_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_sitdown_wait_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_smile_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_smile_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_standup_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_to_deck_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_komari1.c"),
|
||||
Object(Matching, "data/npc/npc_1_komari_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_komari_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kutipaku1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kutipaku2.c"),
|
||||
Object(Matching, "data/npc/npc_1_love1.c"),
|
||||
Object(Matching, "data/npc/npc_1_love2.c"),
|
||||
Object(Matching, "data/npc/npc_1_love_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_love_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_lovelove1.c"),
|
||||
Object(Matching, "data/npc/npc_1_lovelove2.c"),
|
||||
Object(Matching, "data/npc/npc_1_lovelove_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_lovelove_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_appear1.c"),
|
||||
Object(Matching, "data/npc/npc_1_go_ug1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_matarou_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_matarou_r2.c"),
|
||||
Object(Matching, "data/npc/npc_1_misin1.c"),
|
||||
Object(Matching, "data/npc/npc_1_run1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait_ai1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait_do1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait_ki1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait_nemu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_walk1.c"),
|
||||
Object(Matching, "data/npc/npc_1_walk_ai1.c"),
|
||||
Object(Matching, "data/npc/npc_1_walk_do1.c"),
|
||||
Object(Matching, "data/npc/npc_1_walk_ki1.c"),
|
||||
Object(Matching, "data/npc/npc_1_muka1.c"),
|
||||
Object(Matching, "data/npc/npc_1_muka2.c"),
|
||||
Object(Matching, "data/npc/npc_1_musu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_musu_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_musu_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_musu_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_muuuuu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_muuuuu2.c"),
|
||||
Object(Matching, "data/npc/npc_1_muuuuu_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_muuuuu_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_muuuuu_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_muuuuu_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_neboke1.c"),
|
||||
Object(Matching, "data/npc/npc_1_neboke2.c"),
|
||||
Object(Matching, "data/npc/npc_1_niko1.c"),
|
||||
Object(Matching, "data/npc/npc_1_niko_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_niko_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kokkuri_d1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kokkuri_d2.c"),
|
||||
Object(Matching, "data/npc/npc_1_go_out1.c"),
|
||||
Object(Matching, "data/npc/npc_1_open1.c"),
|
||||
Object(Matching, "data/npc/npc_1_otikomu1.c"),
|
||||
Object(Matching, "data/npc/npc_1_otikomu2.c"),
|
||||
Object(Matching, "data/npc/npc_1_deru1.c"),
|
||||
Object(Matching, "data/npc/npc_1_deru2.c"),
|
||||
Object(Matching, "data/npc/npc_1_guratuku1.c"),
|
||||
Object(Matching, "data/npc/npc_1_mogaku1.c"),
|
||||
Object(Matching, "data/npc/npc_1_otiru1.c"),
|
||||
Object(Matching, "data/npc/npc_1_otiru2.c"),
|
||||
Object(Matching, "data/npc/npc_1_punpun1.c"),
|
||||
Object(Matching, "data/npc/npc_1_punpun2.c"),
|
||||
Object(Matching, "data/npc/npc_1_punpun_r1.c"),
|
||||
Object(Matching, "data/npc/npc_1_punpun_r2.c"),
|
||||
Object(Matching, "data/npc/npc_1_gyafun1.c"),
|
||||
Object(Matching, "data/npc/npc_1_gyafun2.c"),
|
||||
Object(Matching, "data/npc/npc_1_shituren1.c"),
|
||||
Object(Matching, "data/npc/npc_1_shituren2.c"),
|
||||
Object(Matching, "data/npc/npc_1_shituren_i1.c"),
|
||||
Object(Matching, "data/npc/npc_1_shituren_i2.c"),
|
||||
Object(Matching, "data/npc/npc_1_smile1.c"),
|
||||
Object(Matching, "data/npc/npc_1_smile2.c"),
|
||||
Object(Matching, "data/npc/npc_1_smile_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_smile_f2.c"),
|
||||
Object(Matching, "data/npc/npc_1_intro1_a.c"),
|
||||
Object(Matching, "data/npc/npc_1_intro1_b.c"),
|
||||
Object(Matching, "data/npc/npc_1_kiduku1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kiduku2.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou1.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou2.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou3_a.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou3_b.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou4_a.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou4_b.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou5_a.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou5_b.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou6_a.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou6_b.c"),
|
||||
Object(Matching, "data/npc/npc_1_taisou7.c"),
|
||||
Object(Matching, "data/npc/npc_1_tamahiroi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tamanage1.c"),
|
||||
Object(Matching, "data/npc/npc_1_asihumi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_don1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kokeru1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kokeru_getup1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ready1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tamakome1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tired1.c"),
|
||||
Object(Matching, "data/npc/npc_1_warmup1.c"),
|
||||
Object(Matching, "data/npc/npc_1_youi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_3haku_e1.c"),
|
||||
Object(Matching, "data/npc/npc_1_4haku_e1.c"),
|
||||
Object(Matching, "data/npc/npc_1_ensou_e1.c"),
|
||||
Object(Matching, "data/npc/npc_1_wait_e1.c"),
|
||||
Object(Matching, "data/npc/npc_1_send_mail1.c"),
|
||||
Object(Matching, "data/npc/npc_1_trans_wait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_trans_wait_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_transfer1.c"),
|
||||
Object(Matching, "data/npc/npc_1_transfer_f1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tue1.c"),
|
||||
Object(Matching, "data/npc/npc_1_kuisinbo1.c"),
|
||||
Object(Matching, "data/npc/npc_1_sanbasi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_hatafuri1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tunahiki_aiko1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tunahiki_furi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tunahiki_yuri1.c"),
|
||||
Object(Matching, "data/npc/npc_1_turi_wait1.c"),
|
||||
Object(Matching, "data/npc/npc_1_tkukoro1.c"),
|
||||
Object(Matching, "data/npc/npc_1_umb_close1.c"),
|
||||
Object(Matching, "data/npc/npc_1_umb_open1.c"),
|
||||
Object(Matching, "data/npc/npc_1_umbrella1.c"),
|
||||
Object(Matching, "data/npc/npc_1_warudakumi1.c"),
|
||||
Object(Matching, "data/npc/npc_1_warudakumi2.c"),
|
||||
],
|
||||
),
|
||||
]
|
||||
|
||||
+34
-13
@@ -71,7 +71,7 @@ enum {
|
||||
aNPC_SUB_ANIM_NONE,
|
||||
aNPC_SUB_ANIM_UMBRELLA,
|
||||
aNPC_SUB_ANIM_UTIWA, // paper fan
|
||||
aNPC_SUB_ANIM_TUE, // Tortimer's cane
|
||||
aNPC_SUB_ANIM_TUE, // Tortimer's cane
|
||||
|
||||
aNPC_SUB_ANIM_NUM
|
||||
};
|
||||
@@ -116,8 +116,27 @@ enum {
|
||||
|
||||
typedef struct ac_npc_clip_s aNPC_Clip_c;
|
||||
|
||||
#define aNPC_EYE_TEX_NUM 8
|
||||
#define aNPC_MOUTH_TEX_NUM 6
|
||||
enum {
|
||||
aNPC_EYE_TEX0,
|
||||
aNPC_EYE_TEX1,
|
||||
aNPC_EYE_TEX2,
|
||||
aNPC_EYE_TEX3,
|
||||
aNPC_EYE_TEX4,
|
||||
aNPC_EYE_TEX5,
|
||||
aNPC_EYE_TEX6,
|
||||
aNPC_EYE_TEX7,
|
||||
aNPC_EYE_TEX_NUM,
|
||||
};
|
||||
|
||||
enum {
|
||||
aNPC_MOUTH_TEX0,
|
||||
aNPC_MOUTH_TEX1,
|
||||
aNPC_MOUTH_TEX2,
|
||||
aNPC_MOUTH_TEX3,
|
||||
aNPC_MOUTH_TEX4,
|
||||
aNPC_MOUTH_TEX5,
|
||||
aNPC_MOUTH_TEX_NUM,
|
||||
};
|
||||
|
||||
/* sizeof(aNPC_draw_tex_data_c) == 0x4C */
|
||||
typedef struct ac_npc_draw_data_tex_s {
|
||||
@@ -246,7 +265,8 @@ typedef struct npc_overlay_s {
|
||||
int used;
|
||||
} aNPC_overlay_c;
|
||||
|
||||
typedef int (*aNPC_SETUP_ACTOR_PROC)(GAME_PLAY* play, mActor_name_t name, s8 idx, int mvlist_no, s16 arg, int bx, int bz, int ux, int uz);
|
||||
typedef int (*aNPC_SETUP_ACTOR_PROC)(GAME_PLAY* play, mActor_name_t name, s8 idx, int mvlist_no, s16 arg, int bx,
|
||||
int bz, int ux, int uz);
|
||||
typedef void (*aNPC_GET_OVERLAY_AREA_PROC)(ACTOR_DLFTBL*, u8*, size_t, mActor_name_t);
|
||||
typedef void (*aNPC_DMA_DRAW_DATA_PROC)(aNPC_draw_data_c*, mActor_name_t);
|
||||
typedef void (*aNPC_FREE_OVERLAY_AREA_PROC)(ACTOR_DLFTBL*);
|
||||
@@ -266,7 +286,8 @@ typedef void (*aNPC_SET_DST_POS_PROC)(NPC_ACTOR*, f32, f32);
|
||||
|
||||
typedef void (*aNPC_REBUILD_DMA_PROC)();
|
||||
typedef int (*aNPC_SET_REQUEST_ACT_PROC)(NPC_ACTOR* nactorx, u8 priority, u8 act_idx, u8 act_type, u16* arg_data);
|
||||
typedef int (*aNPC_SET_HEAD_REQUEST_PROC)(NPC_ACTOR* nactorx, u8 priority, u8 type, ACTOR* target_actor, xyz_t* target_pos);
|
||||
typedef int (*aNPC_SET_HEAD_REQUEST_PROC)(NPC_ACTOR* nactorx, u8 priority, u8 type, ACTOR* target_actor,
|
||||
xyz_t* target_pos);
|
||||
typedef void (*aNPC_TALK_DEMO_PROC)(ACTOR*);
|
||||
typedef void (*aNPC_ANIMATION_INIT_PROC)(ACTOR*, int, int);
|
||||
typedef void (*aNPC_CHG_SCHEDULE_PROC)(NPC_ACTOR*, GAME_PLAY*, u8);
|
||||
@@ -373,7 +394,7 @@ typedef struct {
|
||||
s16 feel_type;
|
||||
u8 max;
|
||||
u8 set_num;
|
||||
u8* set_p;
|
||||
u32* set_p;
|
||||
} aNPC_feel_effect_c;
|
||||
|
||||
typedef struct npc_draw_info_s {
|
||||
@@ -699,9 +720,9 @@ typedef struct npc_request_s {
|
||||
#define aNPC_COND_DEMO_SKIP_UZAI_CHECK (1 << 15) /* 0x8000 */
|
||||
|
||||
enum {
|
||||
aNPC_ENTRANCE_TYPE_NONE, // not near any entrance
|
||||
aNPC_ENTRANCE_TYPE_NONE, // not near any entrance
|
||||
aNPC_ENTRANCE_TYPE_NEARBY, // near a house entrance
|
||||
aNPC_ENTRANCE_TYPE_AT, // at a house entrance
|
||||
aNPC_ENTRANCE_TYPE_AT, // at a house entrance
|
||||
|
||||
aNPC_ENTRANCE_TYPE_NUM
|
||||
};
|
||||
@@ -805,7 +826,7 @@ enum {
|
||||
|
||||
enum {
|
||||
aNPC_FRIENDSHIP_NORMAL, // default
|
||||
aNPC_FRIENDSHIP_AVOID, // avoid player (hate player)
|
||||
aNPC_FRIENDSHIP_AVOID, // avoid player (hate player)
|
||||
aNPC_FRIENDSHIP_SEARCH, // search for player (love player)
|
||||
|
||||
aNPC_FRIENDSHIP_NUM
|
||||
@@ -835,10 +856,10 @@ typedef struct npc_movement_s {
|
||||
} aNPC_movement_c;
|
||||
|
||||
enum {
|
||||
aNPC_BG_CHECK_TYPE_NONE, // no collision
|
||||
aNPC_BG_CHECK_TYPE_NONE, // no collision
|
||||
aNPC_BG_CHECK_TYPE_ONLY_GROUND, // only ground collision
|
||||
aNPC_BG_CHECK_TYPE_NORMAL, // standard
|
||||
aNPC_BG_CHECK_TYPE_RANGE, // standard plus range
|
||||
aNPC_BG_CHECK_TYPE_NORMAL, // standard
|
||||
aNPC_BG_CHECK_TYPE_RANGE, // standard plus range
|
||||
|
||||
aNPC_BG_CHECK_TYPE_NUM
|
||||
};
|
||||
@@ -984,7 +1005,7 @@ typedef struct {
|
||||
int anim_idx;
|
||||
} aNPC_anim_info_c;
|
||||
|
||||
#define aNPC_DEMO_GIVE_ITEM(item, mode, present) \
|
||||
#define aNPC_DEMO_GIVE_ITEM(item, mode, present) \
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, (item)); \
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, (mode)); \
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, (present))
|
||||
|
||||
@@ -32,7 +32,7 @@ static void aNPC_set_feel_effect(GAME* game, NPC_ACTOR* nactorx) {
|
||||
aNPC_effect_data_c* data_p = &effect_data[feel_effect_p->feel_type];
|
||||
f32 feel_counter = nactorx->draw.feel_effect_counter;
|
||||
int set_num = feel_effect_p->set_num;
|
||||
u32* set_p = (u32*)feel_effect_p->set_p;
|
||||
u32* set_p = feel_effect_p->set_p;
|
||||
|
||||
while (set_num != 0) {
|
||||
f32 tmp = (f32)*set_p - feel_counter;
|
||||
|
||||
@@ -86,12 +86,13 @@ s16 cKF_ds_act_balloon_tbl[] = { 1, -100, 20, 10, -57, 252, 32, 99, -3
|
||||
-38, 61, -100, -20, 1, 24, 130, 14, 47, -54, 43, -49, 37, 61,
|
||||
24, 136, 1, -24, -130, 14, -47, 54, 43, 49, -37, 61, -24, -136 };
|
||||
|
||||
cKF_Animation_R_c cKF_ba_r_act_balloon[] = { { cKF_ckcb_r_act_balloon_tbl, cKF_ds_act_balloon_tbl,
|
||||
cKF_kn_act_balloon_tbl, cKF_c_act_balloon_tbl, -1, 61 } };
|
||||
cKF_Animation_R_c cKF_ba_r_act_balloon = {
|
||||
cKF_ckcb_r_act_balloon_tbl, cKF_ds_act_balloon_tbl, cKF_kn_act_balloon_tbl, cKF_c_act_balloon_tbl, -1, 61
|
||||
};
|
||||
|
||||
cKF_Joint_R_c cKF_je_r_act_balloon_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 1500, 0 } },
|
||||
{ act_balloon_wireA_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
|
||||
{ act_balloon_wireB_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 1250, 0, 0 } },
|
||||
{ act_balloon_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1250, 0, 0 } } };
|
||||
|
||||
cKF_Skeleton_R_c cKF_bs_r_act_balloon[] = { { ARRAY_COUNT(cKF_je_r_act_balloon_tbl), 3, cKF_je_r_act_balloon_tbl } };
|
||||
cKF_Skeleton_R_c cKF_bs_r_act_balloon = { ARRAY_COUNT(cKF_je_r_act_balloon_tbl), 3, cKF_je_r_act_balloon_tbl };
|
||||
|
||||
@@ -79,12 +79,13 @@ s16 cKF_c_act_bee_tbl[] = { 0, 0, 0, 0, 900, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
s16 cKF_ds_act_bee_tbl[] = { 1, 300, -100, 181, -300, -100, 1, 300, -100, 181, -300, -100 };
|
||||
|
||||
cKF_Animation_R_c cKF_ba_r_act_bee[] = { { cKF_ckcb_r_act_bee_tbl, cKF_ds_act_bee_tbl, cKF_kn_act_bee_tbl,
|
||||
cKF_c_act_bee_tbl, -1, 181 } };
|
||||
cKF_Animation_R_c cKF_ba_r_act_bee = {
|
||||
cKF_ckcb_r_act_bee_tbl, cKF_ds_act_bee_tbl, cKF_kn_act_bee_tbl, cKF_c_act_bee_tbl, -1, 181
|
||||
};
|
||||
|
||||
cKF_Joint_R_c cKF_je_r_act_bee_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
|
||||
{ act_bee_A_model, 1, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
|
||||
{ act_bee_B_model, 1, cKF_JOINT_FLAG_DISP_XLU, { 1000, 0, 0 } },
|
||||
{ act_bee_C_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 1500, 0, 0 } } };
|
||||
|
||||
cKF_Skeleton_R_c cKF_bs_r_act_bee[] = { { ARRAY_COUNT(cKF_je_r_act_bee_tbl), 3, cKF_je_r_act_bee_tbl } };
|
||||
cKF_Skeleton_R_c cKF_bs_r_act_bee = { ARRAY_COUNT(cKF_je_r_act_bee_tbl), 3, cKF_je_r_act_bee_tbl };
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f01_funa_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f01_funa_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f01_funa_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f01_funa_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f01_funa_a_v[] = {
|
||||
#include "assets/act_f01_funa_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f01_funa_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f01_funa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f01_funa_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f01_funa_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f01_funa_b_v[] = {
|
||||
#include "assets/act_f01_funa_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f01_funa_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f01_funa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f01_funa_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f01_funa_b_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 7, 1, 6, 8, 9),
|
||||
gsSPNTriangles_5b(6, 9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f01_funa_c_v[] = {
|
||||
#include "assets/act_f01_funa_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f01_funa_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f01_funa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f01_funa_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f01_funa_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,74 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
|
||||
u16 act_f02_hera_pal[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_f02_hera_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f02_hera_tex[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_f02_hera_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f02_hera_a_v[] = {
|
||||
#include "assets/act_f02_hera_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f02_hera_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f02_hera_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f02_hera_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f02_hera_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f02_hera_b_v[] = {
|
||||
#include "assets/act_f02_hera_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f02_hera_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f02_hera_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f02_hera_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f02_hera_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f02_hera_c_v[] = {
|
||||
#include "assets/act_f02_hera_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f02_hera_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f02_hera_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f02_hera_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f02_hera_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f03_koi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f03_koi_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f03_koi_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f03_koi_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f03_koi_a_v[] = {
|
||||
#include "assets/act_f03_koi_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f03_koi_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f03_koi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f03_koi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f03_koi_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f03_koi_b_v[] = {
|
||||
#include "assets/act_f03_koi_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f03_koi_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f03_koi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f03_koi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f03_koi_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f03_koi_c_v[] = {
|
||||
#include "assets/act_f03_koi_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f03_koi_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f03_koi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f03_koi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f03_koi_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f04_nisiki_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f04_nisiki_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f04_nisiki_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f04_nisiki_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f04_nisiki_a_v[] = {
|
||||
#include "assets/act_f04_nisiki_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f04_nisiki_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f04_nisiki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f04_nisiki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f04_nisiki_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f04_nisiki_b_v[] = {
|
||||
#include "assets/act_f04_nisiki_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f04_nisiki_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f04_nisiki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f04_nisiki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f04_nisiki_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f04_nisiki_c_v[] = {
|
||||
#include "assets/act_f04_nisiki_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f04_nisiki_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f04_nisiki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f04_nisiki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f04_nisiki_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f05_namazu_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f05_namazu_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f05_namazu_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f05_namazu_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f05_namazu_a_v[] = {
|
||||
#include "assets/act_f05_namazu_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f05_namazu_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f05_namazu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f05_namazu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f05_namazu_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f05_namazu_b_v[] = {
|
||||
#include "assets/act_f05_namazu_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f05_namazu_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f05_namazu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f05_namazu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f05_namazu_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f05_namazu_c_v[] = {
|
||||
#include "assets/act_f05_namazu_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f05_namazu_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f05_namazu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f05_namazu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f05_namazu_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f06_bass_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f06_bass_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f06_bass_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f06_bass_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f06_bass_a_v[] = {
|
||||
#include "assets/act_f06_bass_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f06_bass_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f06_bass_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f06_bass_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f06_bass_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f06_bass_b_v[] = {
|
||||
#include "assets/act_f06_bass_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f06_bass_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f06_bass_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f06_bass_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f06_bass_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f06_bass_c_v[] = {
|
||||
#include "assets/act_f06_bass_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f06_bass_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f06_bass_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f06_bass_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f06_bass_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f07_bassm_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f07_bassm_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f07_bassm_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f07_bassm_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f07_bassm_a_v[] = {
|
||||
#include "assets/act_f07_bassm_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f07_bassm_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f07_bassm_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f07_bassm_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f07_bassm_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f07_bassm_b_v[] = {
|
||||
#include "assets/act_f07_bassm_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f07_bassm_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f07_bassm_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f07_bassm_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f07_bassm_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f07_bassm_c_v[] = {
|
||||
#include "assets/act_f07_bassm_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f07_bassm_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f07_bassm_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f07_bassm_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f07_bassm_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
|
||||
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f08_bassl_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f08_bassl_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f08_bassl_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f08_bassl_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f08_bassl_a_v[] = {
|
||||
#include "assets/act_f08_bassl_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f08_bassl_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f08_bassl_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f08_bassl_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f08_bassl_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f08_bassl_b_v[] = {
|
||||
#include "assets/act_f08_bassl_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f08_bassl_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f08_bassl_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f08_bassl_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f08_bassl_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f08_bassl_c_v[] = {
|
||||
#include "assets/act_f08_bassl_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f08_bassl_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f08_bassl_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f08_bassl_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f08_bassl_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f09_gill_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f09_gill_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f09_gill_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f09_gill_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f09_gill_a_v[] = {
|
||||
#include "assets/act_f09_gill_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f09_gill_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f09_gill_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f09_gill_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f09_gill_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f09_gill_b_v[] = {
|
||||
#include "assets/act_f09_gill_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f09_gill_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f09_gill_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f09_gill_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f09_gill_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f09_gill_c_v[] = {
|
||||
#include "assets/act_f09_gill_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f09_gill_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f09_gill_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f09_gill_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f09_gill_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f10_oonamazu_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f10_oonamazu_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f10_oonamazu_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f10_oonamazu_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f10_oonamazu_a_v[] = {
|
||||
#include "assets/act_f10_oonamazu_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f10_oonamazu_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f10_oonamazu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f10_oonamazu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f10_oonamazu_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f10_oonamazu_b_v[] = {
|
||||
#include "assets/act_f10_oonamazu_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f10_oonamazu_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f10_oonamazu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f10_oonamazu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f10_oonamazu_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f10_oonamazu_c_v[] = {
|
||||
#include "assets/act_f10_oonamazu_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f10_oonamazu_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f10_oonamazu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f10_oonamazu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f10_oonamazu_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
|
||||
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f11_raigyo_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f11_raigyo_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f11_raigyo_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f11_raigyo_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f11_raigyo_a_v[] = {
|
||||
#include "assets/act_f11_raigyo_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f11_raigyo_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f11_raigyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f11_raigyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f11_raigyo_a_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 1, 3, 2, 0, 2, 4),
|
||||
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
|
||||
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f11_raigyo_b_v[] = {
|
||||
#include "assets/act_f11_raigyo_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f11_raigyo_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f11_raigyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f11_raigyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f11_raigyo_b_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(5, 4, 6, 5, 6, 7, 3, 5, 7, 2, 4, 5),
|
||||
gsSPNTriangles_5b(3, 2, 5, 0, 8, 9, 0, 9, 1, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f11_raigyo_c_v[] = {
|
||||
#include "assets/act_f11_raigyo_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f11_raigyo_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f11_raigyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f11_raigyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f11_raigyo_c_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 1, 3, 2, 0, 2, 4),
|
||||
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
|
||||
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f12_nigoi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f12_nigoi_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f12_nigoi_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f12_nigoi_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f12_nigoi_a_v[] = {
|
||||
#include "assets/act_f12_nigoi_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f12_nigoi_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f12_nigoi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f12_nigoi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f12_nigoi_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f12_nigoi_b_v[] = {
|
||||
#include "assets/act_f12_nigoi_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f12_nigoi_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f12_nigoi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f12_nigoi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f12_nigoi_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f12_nigoi_c_v[] = {
|
||||
#include "assets/act_f12_nigoi_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f12_nigoi_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f12_nigoi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f12_nigoi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f12_nigoi_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f13_ugui_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f13_ugui_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f13_ugui_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f13_ugui_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f13_ugui_a_v[] = {
|
||||
#include "assets/act_f13_ugui_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f13_ugui_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f13_ugui_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f13_ugui_b_v[] = {
|
||||
#include "assets/act_f13_ugui_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f13_ugui_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f13_ugui_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f13_ugui_c_v[] = {
|
||||
#include "assets/act_f13_ugui_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f13_ugui_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f13_ugui_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f14_oikawa_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f14_oikawa_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f14_oikawa_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f14_oikawa_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f14_oikawa_a_v[] = {
|
||||
#include "assets/act_f14_oikawa_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f14_oikawa_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f14_oikawa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f14_oikawa_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f14_oikawa_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f14_oikawa_b_v[] = {
|
||||
#include "assets/act_f14_oikawa_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f14_oikawa_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f14_oikawa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f14_oikawa_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f14_oikawa_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f14_oikawa_c_v[] = {
|
||||
#include "assets/act_f14_oikawa_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f14_oikawa_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f14_oikawa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f14_oikawa_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f14_oikawa_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
|
||||
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f15_tanago_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f15_tanago_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f15_tanago_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f15_tanago_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f15_tanago_a_v[] = {
|
||||
#include "assets/act_f15_tanago_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f15_tanago_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f15_tanago_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f15_tanago_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f15_tanago_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f15_tanago_b_v[] = {
|
||||
#include "assets/act_f15_tanago_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f15_tanago_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f15_tanago_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f15_tanago_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f15_tanago_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f15_tanago_c_v[] = {
|
||||
#include "assets/act_f15_tanago_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f15_tanago_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f15_tanago_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f15_tanago_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f15_tanago_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f16_dojyo_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f16_dojyo_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f16_dojyo_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f16_dojyo_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f16_dojyo_a_v[] = {
|
||||
#include "assets/act_f16_dojyo_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f16_dojyo_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f16_dojyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f16_dojyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f16_dojyo_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f16_dojyo_b_v[] = {
|
||||
#include "assets/act_f16_dojyo_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f16_dojyo_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f16_dojyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f16_dojyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f16_dojyo_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f16_dojyo_c_v[] = {
|
||||
#include "assets/act_f16_dojyo_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f16_dojyo_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f16_dojyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f16_dojyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f16_dojyo_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f17_wakasagi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f17_wakasagi_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f17_wakasagi_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f17_wakasagi_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f17_wakasagi_a_v[] = {
|
||||
#include "assets/act_f17_wakasagi_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f17_wakasagi_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f17_wakasagi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f17_wakasagi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f17_wakasagi_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f17_wakasagi_b_v[] = {
|
||||
#include "assets/act_f17_wakasagi_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f17_wakasagi_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f17_wakasagi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f17_wakasagi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f17_wakasagi_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f17_wakasagi_c_v[] = {
|
||||
#include "assets/act_f17_wakasagi_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f17_wakasagi_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f17_wakasagi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f17_wakasagi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f17_wakasagi_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f18_ayu_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f18_ayu_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f18_ayu_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f18_ayu_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f18_ayu_a_v[] = {
|
||||
#include "assets/act_f18_ayu_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f18_ayu_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f18_ayu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f18_ayu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f18_ayu_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f18_ayu_b_v[] = {
|
||||
#include "assets/act_f18_ayu_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f18_ayu_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f18_ayu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f18_ayu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f18_ayu_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f18_ayu_c_v[] = {
|
||||
#include "assets/act_f18_ayu_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f18_ayu_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f18_ayu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f18_ayu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f18_ayu_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f19_yamame_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f19_yamame_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f19_yamame_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f19_yamame_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f19_yamame_a_v[] = {
|
||||
#include "assets/act_f19_yamame_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f19_yamame_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f19_yamame_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f19_yamame_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f19_yamame_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f19_yamame_b_v[] = {
|
||||
#include "assets/act_f19_yamame_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f19_yamame_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f19_yamame_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f19_yamame_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f19_yamame_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f19_yamame_c_v[] = {
|
||||
#include "assets/act_f19_yamame_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f19_yamame_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f19_yamame_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f19_yamame_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f19_yamame_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f20_iwana_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f20_iwana_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f20_iwana_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f20_iwana_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f20_iwana_a_v[] = {
|
||||
#include "assets/act_f20_iwana_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f20_iwana_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f20_iwana_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f20_iwana_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f20_iwana_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f20_iwana_b_v[] = {
|
||||
#include "assets/act_f20_iwana_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f20_iwana_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f20_iwana_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f20_iwana_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f20_iwana_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f20_iwana_c_v[] = {
|
||||
#include "assets/act_f20_iwana_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f20_iwana_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f20_iwana_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f20_iwana_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f20_iwana_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
|
||||
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f21_niji_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f21_niji_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f21_niji_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f21_niji_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f21_niji_a_v[] = {
|
||||
#include "assets/act_f21_niji_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f21_niji_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f21_niji_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f21_niji_b_v[] = {
|
||||
#include "assets/act_f21_niji_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f21_niji_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f21_niji_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f21_niji_c_v[] = {
|
||||
#include "assets/act_f21_niji_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f21_niji_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f21_niji_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f22_ito_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f22_ito_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f22_ito_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f22_ito_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f22_ito_a_v[] = {
|
||||
#include "assets/act_f22_ito_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f22_ito_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f22_ito_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f22_ito_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f22_ito_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f22_ito_b_v[] = {
|
||||
#include "assets/act_f22_ito_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f22_ito_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f22_ito_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f22_ito_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f22_ito_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f22_ito_c_v[] = {
|
||||
#include "assets/act_f22_ito_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f22_ito_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f22_ito_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f22_ito_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f22_ito_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f23_sake_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f23_sake_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f23_sake_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f23_sake_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f23_sake_a_v[] = {
|
||||
#include "assets/act_f23_sake_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f23_sake_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f23_sake_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f23_sake_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f23_sake_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f23_sake_b_v[] = {
|
||||
#include "assets/act_f23_sake_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f23_sake_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f23_sake_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f23_sake_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f23_sake_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f23_sake_c_v[] = {
|
||||
#include "assets/act_f23_sake_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f23_sake_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f23_sake_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f23_sake_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f23_sake_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
|
||||
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f24_kingyo_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f24_kingyo_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f24_kingyo_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f24_kingyo_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f24_kingyo_a_v[] = {
|
||||
#include "assets/act_f24_kingyo_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f24_kingyo_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f24_kingyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f24_kingyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f24_kingyo_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f24_kingyo_b_v[] = {
|
||||
#include "assets/act_f24_kingyo_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f24_kingyo_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f24_kingyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f24_kingyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f24_kingyo_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f24_kingyo_c_v[] = {
|
||||
#include "assets/act_f24_kingyo_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f24_kingyo_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f24_kingyo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f24_kingyo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f24_kingyo_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f25_pirania_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f25_pirania_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f25_pirania_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f25_pirania_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f25_pirania_a_v[] = {
|
||||
#include "assets/act_f25_pirania_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f25_pirania_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f25_pirania_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f25_pirania_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f25_pirania_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f25_pirania_b_v[] = {
|
||||
#include "assets/act_f25_pirania_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f25_pirania_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f25_pirania_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f25_pirania_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f25_pirania_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f25_pirania_c_v[] = {
|
||||
#include "assets/act_f25_pirania_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f25_pirania_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f25_pirania_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f25_pirania_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f25_pirania_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f26_aroana_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f26_aroana_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f26_aroana_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f26_aroana_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f26_aroana_a_v[] = {
|
||||
#include "assets/act_f26_aroana_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f26_aroana_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f26_aroana_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f26_aroana_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f26_aroana_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f26_aroana_b_v[] = {
|
||||
#include "assets/act_f26_aroana_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f26_aroana_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f26_aroana_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f26_aroana_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f26_aroana_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f26_aroana_c_v[] = {
|
||||
#include "assets/act_f26_aroana_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f26_aroana_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f26_aroana_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f26_aroana_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f26_aroana_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
|
||||
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
|
||||
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,74 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
|
||||
u16 act_f27_unagi_pal[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_f27_unagi_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f27_unagi_tex[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_f27_unagi_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f27_unagi_a_v[] = {
|
||||
#include "assets/act_f27_unagi_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f27_unagi_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f27_unagi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, act_f27_unagi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f27_unagi_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f27_unagi_b_v[] = {
|
||||
#include "assets/act_f27_unagi_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f27_unagi_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f27_unagi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, act_f27_unagi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f27_unagi_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f27_unagi_c_v[] = {
|
||||
#include "assets/act_f27_unagi_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f27_unagi_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f27_unagi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, act_f27_unagi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f27_unagi_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f28_akikan_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f28_akikan_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f28_akikan_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f28_akikan_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f28_akikan_v[] = {
|
||||
#include "assets/act_f28_akikan_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f28_akikanT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_akikan_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f28_akikan_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f28_akikan_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(5, 0, 1, 2, 1, 3, 2, 0, 4, 1),
|
||||
gsSPNTriangles_5b(4, 5, 1, 5, 3, 1, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f28_donko_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f28_donko_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f28_donko_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f28_donko_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f28_donko_a_v[] = {
|
||||
#include "assets/act_f28_donko_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f28_donko_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_donko_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f28_donko_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f28_donko_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f28_donko_b_v[] = {
|
||||
#include "assets/act_f28_donko_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f28_donko_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_donko_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f28_donko_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f28_donko_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f28_donko_c_v[] = {
|
||||
#include "assets/act_f28_donko_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f28_donko_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_donko_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f28_donko_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f28_donko_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f29_angel_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f29_angel_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f29_angel_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f29_angel_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f29_angel_a_v[] = {
|
||||
#include "assets/act_f29_angel_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f29_angel_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f29_angel_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f29_angel_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f29_angel_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f29_angel_b_v[] = {
|
||||
#include "assets/act_f29_angel_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f29_angel_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f29_angel_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f29_angel_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f29_angel_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f29_angel_c_v[] = {
|
||||
#include "assets/act_f29_angel_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f29_angel_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f29_angel_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f29_angel_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f29_angel_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f30_gupi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f30_gupi_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f30_gupi_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f30_gupi_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f30_gupi_a_v[] = {
|
||||
#include "assets/act_f30_gupi_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f30_gupi_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_gupi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_gupi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f30_gupi_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f30_gupi_b_v[] = {
|
||||
#include "assets/act_f30_gupi_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f30_gupi_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_gupi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_gupi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f30_gupi_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f30_gupi_c_v[] = {
|
||||
#include "assets/act_f30_gupi_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f30_gupi_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_gupi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_gupi_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f30_gupi_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f30_nagagutu_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f30_nagagutu_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f30_nagagutu_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f30_nagagutu_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f30_nagagutu_v[] = {
|
||||
#include "assets/act_f30_nagagutu_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f30_nagagutuT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_nagagutu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_nagagutu_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f30_nagagutu_v, 5, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 0, 4, 1),
|
||||
gsSPNTriangles_5b(4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f31_demekin_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f31_demekin_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f31_demekin_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f31_demekin_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f31_demekin_a_v[] = {
|
||||
#include "assets/act_f31_demekin_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f31_demekin_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_demekin_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f31_demekin_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f31_demekin_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f31_demekin_b_v[] = {
|
||||
#include "assets/act_f31_demekin_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f31_demekin_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_demekin_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f31_demekin_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f31_demekin_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
|
||||
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
|
||||
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f31_demekin_c_v[] = {
|
||||
#include "assets/act_f31_demekin_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f31_demekin_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_demekin_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f31_demekin_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f31_demekin_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
|
||||
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f31_taiya_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f31_taiya_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f31_taiya_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f31_taiya_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f31_taiya_v[] = {
|
||||
#include "assets/act_f31_taiya_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f29_petT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_taiya_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f31_taiya_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f31_taiya_v, 5, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 0, 4, 1),
|
||||
gsSPNTriangles_5b(4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u16 act_f32_kaseki_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f32_kaseki_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f32_kaseki_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f32_kaseki_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f32_kaseki_a_v[] = {
|
||||
#include "assets/act_f32_kaseki_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f32_kaseki_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f32_kaseki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f32_kaseki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f32_kaseki_a_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 2, 1, 3, 0, 2, 4),
|
||||
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
|
||||
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f32_kaseki_b_v[] = {
|
||||
#include "assets/act_f32_kaseki_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f32_kasekiT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f32_kaseki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f32_kaseki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f32_kaseki_b_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 2, 1, 3, 0, 2, 4),
|
||||
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
|
||||
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f32_kaseki_c_v[] = {
|
||||
#include "assets/act_f32_kaseki_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f32_kaseki_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f32_kaseki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f32_kaseki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f32_kaseki_c_v, 10, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 1, 0, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 4, 7, 1, 3, 4, 1, 1, 7, 2),
|
||||
gsSPNTriangles_5b(0, 2, 8, 0, 8, 9, 3, 0, 9, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_medaka_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f33_medaka/int_nog_medaka_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f33_medaka_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f33_medaka_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f33_medaka_a_v[] = {
|
||||
#include "assets/act_f33_medaka_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f33_medaka_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_medaka_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f33_medaka_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f33_medaka_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f33_medaka_b_v[] = {
|
||||
#include "assets/act_f33_medaka_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f33_medaka_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_medaka_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f33_medaka_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f33_medaka_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f33_medaka_c_v[] = {
|
||||
#include "assets/act_f33_medaka_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f33_medaka_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_medaka_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f33_medaka_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f33_medaka_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_piraluku_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f34_piraluku/int_nog_piraluku_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f34_piraluku_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f34_piraluku_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f34_piraluku_a_v[] = {
|
||||
#include "assets/act_f34_piraluku_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f34_piraluku_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_piraluku_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f34_piraluku_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f34_piraluku_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 2, 4, 3, 4, 5),
|
||||
gsSPNTriangles_5b(0, 6, 1, 6, 7, 1, 7, 8, 1, 8, 4, 1),
|
||||
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f34_piraluku_b_v[] = {
|
||||
#include "assets/act_f34_piraluku_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f34_piraluku_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_piraluku_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f34_piraluku_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f34_piraluku_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 2, 4, 3, 4, 5),
|
||||
gsSPNTriangles_5b(0, 6, 1, 6, 7, 1, 7, 8, 1, 8, 4, 1),
|
||||
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f34_piraluku_c_v[] = {
|
||||
#include "assets/act_f34_piraluku_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f34_piraluku_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_piraluku_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f34_piraluku_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f34_piraluku_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 2, 4, 3, 4, 5),
|
||||
gsSPNTriangles_5b(0, 6, 1, 6, 7, 1, 7, 8, 1, 8, 4, 1),
|
||||
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_zarigani_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f35_zarigani/int_nog_zarigani_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f35_zarigani_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f35_zarigani_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f35_zarigani_a_v[] = {
|
||||
#include "assets/act_f35_zarigani_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f35_zarigani_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_zarigani_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f35_zarigani_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f35_zarigani_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 3, 5, 6),
|
||||
gsSPNTriangles_5b(5, 0, 6, 0, 7, 6, 0, 2, 7, 0, 8, 1),
|
||||
gsSPNTriangles_5b(0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f35_zarigani_b_v[] = {
|
||||
#include "assets/act_f35_zarigani_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f35_zarigani_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_zarigani_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f35_zarigani_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f35_zarigani_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 3, 5, 6),
|
||||
gsSPNTriangles_5b(5, 0, 6, 0, 7, 6, 0, 2, 7, 0, 8, 1),
|
||||
gsSPNTriangles_5b(0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f35_zarigani_c_v[] = {
|
||||
#include "assets/act_f35_zarigani_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f35_zarigani_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_zarigani_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f35_zarigani_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f35_zarigani_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 3, 5, 6),
|
||||
gsSPNTriangles_5b(5, 0, 6, 0, 7, 6, 0, 2, 7, 0, 8, 1),
|
||||
gsSPNTriangles_5b(0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,69 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_kaeru_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f36_kaeru/int_nog_kaeru_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f36_kaeru_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f36_kaeru_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f36_kaeru_a_v[] = {
|
||||
#include "assets/act_f36_kaeru_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f36_kaeru_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_kaeru_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 128, act_f36_kaeru_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f36_kaeru_a_v, 8, 0),
|
||||
gsSPNTrianglesInit_5b(7, 0, 1, 2, 0, 3, 1, 1, 4, 2),
|
||||
gsSPNTriangles_5b(2, 5, 6, 6, 7, 0, 2, 6, 0, 0, 7, 3),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f36_kaeru_b_v[] = {
|
||||
#include "assets/act_f36_kaeru_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f36_kaeru_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_kaeru_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 128, act_f36_kaeru_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f36_kaeru_b_v, 8, 0),
|
||||
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 0, 4, 1, 0),
|
||||
gsSPNTriangles_5b(3, 5, 4, 6, 7, 3, 0, 2, 6, 0, 6, 3),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f36_kaeru_c_v[] = {
|
||||
#include "assets/act_f36_kaeru_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f36_kaeru_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_kaeru_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 128, act_f36_kaeru_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f36_kaeru_c_v, 8, 0),
|
||||
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 0, 4, 1, 0),
|
||||
gsSPNTriangles_5b(3, 5, 4, 6, 7, 3, 0, 2, 6, 0, 6, 3),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,85 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 act_f37_kurage_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f37_kurage/act_f37_kurage_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f37_kurage_head_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f37_kurage_head_tex.inc"
|
||||
};
|
||||
|
||||
u8 act_f37_kurage_foot_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f37_kurage_foot_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f37_kurage_a_v[] = {
|
||||
#include "assets/act_f37_kurage_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f37_kurage_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f37_kurage_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_foot_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f37_kurage_a_v, 13, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 0, 0, 0, 0),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_head_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPNTrianglesInit_5b(10, 5, 6, 7, 7, 8, 5, 9, 7, 6),
|
||||
gsSPNTriangles_5b(6, 10, 9, 11, 9, 10, 10, 12, 11, 12, 5, 8),
|
||||
gsSPNTriangles_5b(8, 11, 12, 9, 8, 7, 9, 11, 8, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f37_kurage_b_v[] = {
|
||||
#include "assets/act_f37_kurage_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f37_kurage_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f37_kurage_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_foot_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f37_kurage_b_v, 13, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 0, 0, 0, 0),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_head_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPNTrianglesInit_5b(10, 5, 6, 7, 7, 8, 5, 9, 7, 6),
|
||||
gsSPNTriangles_5b(6, 10, 9, 11, 9, 10, 10, 12, 11, 12, 5, 8),
|
||||
gsSPNTriangles_5b(8, 11, 12, 9, 8, 7, 9, 11, 8, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f37_kurage_c_v[] = {
|
||||
#include "assets/act_f37_kurage_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f37_kurage_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f37_kurage_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_foot_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f37_kurage_c_v, 13, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 0, 0, 0, 0),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_head_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPNTrianglesInit_5b(10, 5, 6, 7, 7, 8, 5, 9, 7, 6),
|
||||
gsSPNTriangles_5b(6, 10, 9, 11, 9, 10, 10, 12, 11, 12, 5, 8),
|
||||
gsSPNTriangles_5b(8, 11, 12, 9, 8, 7, 9, 11, 8, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_suzuki_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f38_suzuki/int_nog_suzuki_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f38_suzuki_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f38_suzuki_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f38_suzuki_a_v[] = {
|
||||
#include "assets/act_f38_suzuki_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f38_suzuki_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_suzuki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f38_suzuki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f38_suzuki_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 3, 4, 2),
|
||||
gsSPNTriangles_5b(4, 5, 2, 5, 6, 2, 4, 7, 8, 4, 8, 5),
|
||||
gsSPNTriangles_5b(0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f38_suzuki_b_v[] = {
|
||||
#include "assets/act_f38_suzuki_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f38_suzuki_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_suzuki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f38_suzuki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f38_suzuki_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 3, 4, 2),
|
||||
gsSPNTriangles_5b(4, 5, 2, 5, 6, 2, 4, 7, 8, 4, 8, 5),
|
||||
gsSPNTriangles_5b(0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f38_suzuki_c_v[] = {
|
||||
#include "assets/act_f38_suzuki_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f38_suzuki_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_suzuki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f38_suzuki_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f38_suzuki_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 3, 4, 2),
|
||||
gsSPNTriangles_5b(4, 5, 2, 5, 6, 2, 4, 7, 8, 4, 8, 5),
|
||||
gsSPNTriangles_5b(0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_tai_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f39_tai/int_nog_tai_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f39_tai_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f39_tai_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f39_tai_a_v[] = {
|
||||
#include "assets/act_f39_tai_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f39_tai_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f39_tai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f39_tai_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f39_tai_b_v[] = {
|
||||
#include "assets/act_f39_tai_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f39_tai_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f39_tai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f39_tai_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f39_tai_c_v[] = {
|
||||
#include "assets/act_f39_tai_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f39_tai_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f39_tai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f39_tai_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
static u16 int_nog_isidai_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f40_isidai/int_nog_isidai_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_f40_isidai_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_f40_isidai_tex.inc"
|
||||
};
|
||||
|
||||
Vtx act_f40_isidai_a_v[] = {
|
||||
#include "assets/act_f40_isidai_a_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f40_isidai_aT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_isidai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f40_isidai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f40_isidai_a_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f40_isidai_b_v[] = {
|
||||
#include "assets/act_f40_isidai_b_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f40_isidai_bT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_isidai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f40_isidai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f40_isidai_b_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Vtx act_f40_isidai_c_v[] = {
|
||||
#include "assets/act_f40_isidai_c_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_f40_isidai_cT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_isidai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f40_isidai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_f40_isidai_c_v, 9, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
|
||||
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,39 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u8 act_gyoei02_0_int_i4[] = {
|
||||
#include "assets/act_gyoei02_0_int_i4.inc"
|
||||
};
|
||||
|
||||
u8 act_gyoei02_1_int_i4[] = {
|
||||
#include "assets/act_gyoei02_1_int_i4.inc"
|
||||
};
|
||||
|
||||
u8 act_gyoei02_2_int_i4[] = {
|
||||
#include "assets/act_gyoei02_2_int_i4.inc"
|
||||
};
|
||||
|
||||
u8 act_gyoei02_3_int_i4[] = {
|
||||
#include "assets/act_gyoei02_3_int_i4.inc"
|
||||
};
|
||||
|
||||
Vtx act_gyoei02_00_v[] = {
|
||||
#include "assets/act_gyoei02_00_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_gyoei02_00_modelT[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, COMBINED, COMBINED, 0,
|
||||
PRIMITIVE, 0),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 16, anime_1_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 16, anime_2_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 1, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_gyoei02_00_v, 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_abura_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_abura/act_m_abura_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_abura[] = {
|
||||
#include "assets/act_m_abura/act_m_abura.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_abura_v[] = {
|
||||
#include "assets/act_m_abura/act_m_abura_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_abura1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_abura_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_abura),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_abura_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_abura1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 200),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_abura_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_abura),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_abura_v[6], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_abura2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 200),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_abura_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_abura),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_abura_v[14], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_akiakane_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_akiakane/act_m_akiakane_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_akiakane[] = {
|
||||
#include "assets/act_m_akiakane/act_m_akiakane.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_akiakane_v[] = {
|
||||
#include "assets/act_m_akiakane/act_m_akiakane_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_akiakane1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_akiakane_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_akiakane1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_akiakane_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
|
||||
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_akiakane2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_akiakane_v[12], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
|
||||
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_amenbo_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_amenbo/act_m_amenbo_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_amenbo_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_amenbo/act_m_amenbo_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_amenbo_v[] = {
|
||||
#include "assets/act_m_amenbo/act_m_amenbo_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_amenbo1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_amenbo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_amenbo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_amenbo_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 1, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_amenbo2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_amenbo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_amenbo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_amenbo_v[6], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_ari_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_ari/act_m_ari_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_ari_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_ari/act_m_ari_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_ari_v[] = {
|
||||
#include "assets/act_m_ari/act_m_ari_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_ariT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ari_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_ari_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_ari_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_dango_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_dango/act_m_dango_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_dango_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_dango/act_m_dango_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_dango_v[] = {
|
||||
#include "assets/act_m_dango/act_m_dango_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_dango1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_dango_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_dango_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_dango_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 2, 4),
|
||||
gsSPNTriangles_5b(3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_dango2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_dango_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_dango_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_dango_v[6], 5, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 3, 1, 3, 4, 1),
|
||||
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_danna_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_danna/act_m_danna_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_danna[] = {
|
||||
#include "assets/act_m_danna/act_m_danna.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_danna_v[] = {
|
||||
#include "assets/act_m_danna/act_m_danna_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_danna1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_danna_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_danna),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_danna_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_danna2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_danna_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_danna),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_danna_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,73 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u8 act_m_genji_h1_txt[] = {
|
||||
#include "assets/act_m_genji2/act_m_genji_h1_txt.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_genji2_v[] = {
|
||||
#include "assets/act_m_genji2/act_m_genji2_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_genji2_d_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
|
||||
0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 50, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_genji2_v, 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_genji2_c_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
|
||||
0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 225, 225, 50, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_genji2_v[4], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_genji2_b_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
|
||||
0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 225, 225, 50, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_genji2_v[8], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_genji2_a_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
|
||||
0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 225, 225, 50, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_genji2_v[12], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_ginyanma_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_ginyanma/act_m_ginyanma_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_ginyanma[] = {
|
||||
#include "assets/act_m_ginyanma/act_m_ginyanma.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_ginyanma_v[] = {
|
||||
#include "assets/act_m_ginyanma/act_m_ginyanma_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_ginyanma1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ginyanma_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ginyanma),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_ginyanma_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_ginyanma1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ginyanma_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ginyanma),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_ginyanma_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
|
||||
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_ginyanma2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ginyanma_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ginyanma),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_ginyanma_v[12], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
|
||||
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_gomadara_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_gomadara/act_m_gomadara_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_gomadara[] = {
|
||||
#include "assets/act_m_gomadara/act_m_gomadara.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_gomadara_v[] = {
|
||||
#include "assets/act_m_gomadara/act_m_gomadara_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_gomadara1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_gomadara_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_gomadara),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_gomadara_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_gomadara2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_gomadara_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_gomadara),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_gomadara_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_hachi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_hachi/act_m_hachi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_hachi[] = {
|
||||
#include "assets/act_m_hachi/act_m_hachi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_hachi_v[] = {
|
||||
#include "assets/act_m_hachi/act_m_hachi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_hachi1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hachi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hachi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_hachi_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_hachi1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 120),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hachi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hachi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_hachi_v[6], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_hachi2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 120),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hachi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hachi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_hachi_v[14], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_higurashi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_higurashi/act_m_higurashi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_higurashi[] = {
|
||||
#include "assets/act_m_higurashi/act_m_higurashi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_higurashi_v[] = {
|
||||
#include "assets/act_m_higurashi/act_m_higurashi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_higurashi1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_higurashi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_higurashi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_higurashi_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_higurashi1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_higurashi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_higurashi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_higurashi_v[6], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_higurashi2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_higurashi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_higurashi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_higurashi_v[14], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_hirata_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_hirata/act_m_hirata_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_hirata[] = {
|
||||
#include "assets/act_m_hirata/act_m_hirata.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_hirata_v[] = {
|
||||
#include "assets/act_m_hirata/act_m_hirata_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_hirata1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hirata_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hirata),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_hirata_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_hirata2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hirata_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hirata),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_hirata_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
u8 act_m_hitodama_h2_txt[] = {
|
||||
#include "assets/act_m_hitodama_h2_txt.inc"
|
||||
};
|
||||
|
||||
u8 act_m_hitodama_h1_txt[] = {
|
||||
#include "assets/act_m_hitodama_h1_txt.inc"
|
||||
};
|
||||
|
||||
Vtx act_m_hitodama_v[] = {
|
||||
#include "assets/act_m_hitodama_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_hitodama_b_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 165, 165, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_hitodama_h2_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_hitodama_v, 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_hitodama_a_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 195, 195, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_INTER2),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_hitodama_h1_txt),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_hitodama_v[4], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
u16 act_m_house_goki_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_house_goki_pal.inc"
|
||||
};
|
||||
|
||||
u8 act_m_house_goki[] = {
|
||||
#include "assets/act_m_house_goki.inc"
|
||||
};
|
||||
|
||||
Vtx act_m_house_goki_v[] = {
|
||||
#include "assets/act_m_house_goki_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_house_goki1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_house_goki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_house_goki),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_house_goki_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_house_goki2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_house_goki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_house_goki),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_house_goki_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_ka_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_ka/act_m_ka_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_ka_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_ka/act_m_ka_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_ka_v[] = {
|
||||
#include "assets/act_m_ka/act_m_ka_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_ka1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ka_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ka_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_ka_v, 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_ka2_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ka_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ka_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_ka_v[8], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_ka2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ka_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ka_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_ka_v[16], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kabuto_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kabuto/act_m_kabuto_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kabuto[] = {
|
||||
#include "assets/act_m_kabuto/act_m_kabuto.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kabuto_v[] = {
|
||||
#include "assets/act_m_kabuto/act_m_kabuto_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_kabuto1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kabuto_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kabuto),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kabuto_v, 7, 0),
|
||||
gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 3, 4, 0, 4, 1),
|
||||
gsSPNTriangles_5b(4, 5, 6, 4, 6, 1, 6, 2, 1, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kabuto2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kabuto_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kabuto),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kabuto_v[7], 7, 0),
|
||||
gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 2, 3, 2, 4, 3),
|
||||
gsSPNTriangles_5b(5, 3, 4, 5, 6, 0, 5, 0, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kamakiri_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kamakiri/act_m_kamakiri_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kamakiri[] = {
|
||||
#include "assets/act_m_kamakiri/act_m_kamakiri.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kamakiri_v[] = {
|
||||
#include "assets/act_m_kamakiri/act_m_kamakiri_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_kamakiri1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kamakiri_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kamakiri),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kamakiri_v, 14, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 4, 1, 3, 5, 4),
|
||||
gsSPNTriangles_5b(1, 6, 7, 1, 8, 6, 9, 4, 5, 9, 1, 4),
|
||||
gsSPNTriangles_5b(10, 11, 1, 12, 13, 1, 13, 8, 1, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kamakiri2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kamakiri_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kamakiri),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kamakiri_v[14], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kanabun_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kanabun/act_m_kanabun_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kanabun[] = {
|
||||
#include "assets/act_m_kanabun/act_m_kanabun.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kanabun_v[] = {
|
||||
#include "assets/act_m_kanabun/act_m_kanabun_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_kanabun1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kanabun_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kanabun),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kanabun_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kanabun2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kanabun_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kanabun),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kanabun_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kera_pal[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_m_kera/act_m_kera_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kera_tex[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_m_kera/act_m_kera_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kera_v[] = {
|
||||
#include "assets/act_m_kera/act_m_kera_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_keraT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kera_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_kera_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kera_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kiageha_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kiageha/act_m_kiageha_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kiageha[] = {
|
||||
#include "assets/act_m_kiageha/act_m_kiageha.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kiageha_v[] = {
|
||||
#include "assets/act_m_kiageha/act_m_kiageha_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_kiageha1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kiageha_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_kiageha),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kiageha_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kiageha2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kiageha_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_kiageha),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kiageha_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kirigirisu_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kirigirisu/act_m_kirigirisu_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kirigirisu[] = {
|
||||
#include "assets/act_m_kirigirisu/act_m_kirigirisu.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kirigirisu_v[] = {
|
||||
#include "assets/act_m_kirigirisu/act_m_kirigirisu_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_kirigirisu1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kirigirisu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kirigirisu),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kirigirisu_v, 15, 0),
|
||||
gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 3, 1, 1, 4, 2),
|
||||
gsSPNTriangles_5b(3, 5, 1, 5, 6, 1, 6, 4, 1, 7, 8, 9),
|
||||
gsSPNTriangles_5b(7, 9, 10, 11, 12, 13, 11, 13, 14, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kirigirisu2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kirigirisu_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kirigirisu),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kirigirisu_v[15], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_koorogi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_koorogi/act_m_koorogi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_koorogi[] = {
|
||||
#include "assets/act_m_koorogi/act_m_koorogi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_koorogi_v[] = {
|
||||
#include "assets/act_m_koorogi/act_m_koorogi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_koorogi1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_koorogi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_koorogi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_koorogi_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,61 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_kumo_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kumo/act_m_kumo_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_kumo_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_kumo/act_m_kumo_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_kumo_v[] = {
|
||||
#include "assets/act_m_kumo/act_m_kumo_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_kumo1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kumo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_kumo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_kumo_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kumo1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kumo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_kumo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kumo_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_kumo2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kumo_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_kumo_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_kumo_v[12], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_maimai_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_maimai/act_m_maimai_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_maimai_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_maimai/act_m_maimai_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_maimai_v[] = {
|
||||
#include "assets/act_m_maimai/act_m_maimai_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_maimaiT_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_maimai_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_maimai_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_maimai_v, 16, 0),
|
||||
gsSPNTrianglesInit_5b(5, 0, 1, 2, 3, 4, 5, 3, 5, 6),
|
||||
gsSPNTriangles_5b(3, 7, 1, 8, 2, 1, 0, 0, 0, 0, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(6, 9, 10, 11, 9, 12, 10, 12, 13, 10),
|
||||
gsSPNTriangles_5b(13, 14, 10, 14, 15, 10, 15, 11, 10, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_matumushi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_matmushi/act_m_matumushi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_matumushi[] = {
|
||||
#include "assets/act_m_matmushi/act_m_matumushi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_matumushi_v[] = {
|
||||
#include "assets/act_m_matmushi/act_m_matumushi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_matumushi1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_matumushi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_matumushi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_matumushi_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_minmin_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_minmin/act_m_minmin_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_minmin[] = {
|
||||
#include "assets/act_m_minmin/act_m_minmin.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_minmin_v[] = {
|
||||
#include "assets/act_m_minmin/act_m_minmin_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_minmin1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_minmin_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_minmin),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_minmin_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_minmin1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_minmin_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_minmin),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_minmin_v[6], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_minmin2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_minmin_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_minmin),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_minmin_v[14], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,61 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_mino_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_mino/act_m_mino_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_mino_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_mino/act_m_mino_tex.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_mino_v[] = {
|
||||
#include "assets/act_m_mino/act_m_mino_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_mino1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_mino_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_mino_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_mino_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 2, 4),
|
||||
gsSPNTriangles_5b(3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_mino1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_mino_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_mino_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_mino_v[6], 9, 0),
|
||||
gsSPNTrianglesInit_5b(5, 0, 1, 2, 3, 4, 5, 3, 5, 6),
|
||||
gsSPNTriangles_5b(6, 5, 7, 6, 7, 8, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_mino2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_mino_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_mino_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_mino_v[15], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_miyama_pal[] ATTRIBUTE_ALIGN(32)= {
|
||||
#include "assets/act_m_miyama/act_m_miyama_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_miyama[] = {
|
||||
#include "assets/act_m_miyama/act_m_miyama.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_miyama_v[] = {
|
||||
#include "assets/act_m_miyama/act_m_miyama_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_miyama1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_miyama_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_miyama),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_miyama_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_miyama2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_miyama_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_miyama),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_miyama_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_monki_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_monki/act_m_monki_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_monki[] = {
|
||||
#include "assets/act_m_monki/act_m_monki.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_monki_v[] = {
|
||||
#include "assets/act_m_monki/act_m_monki_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_monki1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monki),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_monki_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_monki2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monki),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_monki_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_monshiro_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_monshiro/act_m_monshiro_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_monshiro[] = {
|
||||
#include "assets/act_m_monshiro/act_m_monshiro.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_monshiro_v[] = {
|
||||
#include "assets/act_m_monshiro/act_m_monshiro_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_monshiro1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monshiro_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monshiro),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_monshiro_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_monshiro2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monshiro_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monshiro),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_monshiro_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,51 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_nanahoshi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_nanahoshi/act_m_nanahoshi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_nanahoshi[] = {
|
||||
#include "assets/act_m_nanahoshi/act_m_nanahoshi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_nanahoshi_v[] = {
|
||||
#include "assets/act_m_nanahoshi/act_m_nanahoshi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_nanahoshi1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nanahoshi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_nanahoshi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_nanahoshi_v, 14, 0),
|
||||
gsSPNTrianglesInit_5b(15, 0, 1, 2, 3, 4, 5, 6, 3, 5),
|
||||
gsSPNTriangles_5b(2, 1, 7, 6, 5, 8, 9, 6, 8, 7, 1, 10),
|
||||
gsSPNTriangles_5b(9, 8, 7, 11, 9, 7, 4, 3, 12, 4, 12, 13),
|
||||
gsSPNTriangles_5b(1, 0, 4, 10, 1, 4, 11, 7, 13, 11, 13, 12),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_nanahoshi2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nanahoshi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_nanahoshi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_nanahoshi_v[14], 15, 0),
|
||||
gsSPNTrianglesInit_5b(15, 0, 1, 2, 0, 3, 1, 4, 5, 6),
|
||||
gsSPNTriangles_5b(5, 7, 6, 8, 2, 1, 8, 9, 2, 0, 10, 3),
|
||||
gsSPNTriangles_5b(10, 11, 3, 12, 5, 4, 10, 13, 11, 13, 7, 11),
|
||||
gsSPNTriangles_5b(14, 5, 12, 13, 9, 7, 9, 8, 7, 7, 5, 14),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_nokogiri_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_nokogiri/act_m_nokogiri_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_nokogiri[] = {
|
||||
#include "assets/act_m_nokogiri/act_m_nokogiri.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_nokogiri_v[] = {
|
||||
#include "assets/act_m_nokogiri/act_m_nokogiri_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_nokogiri1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nokogiri_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_nokogiri),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_nokogiri_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_nokogiri2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nokogiri_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_nokogiri),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_nokogiri_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_ohmurasaki_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_ohmurasaki/act_m_ohmurasaki_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_ohmurasaki[] = {
|
||||
#include "assets/act_m_ohmurasaki/act_m_ohmurasaki.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_ohmurasaki_v[] = {
|
||||
#include "assets/act_m_ohmurasaki/act_m_ohmurasaki_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_ohmurasaki1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ohmurasaki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_ohmurasaki),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_ohmurasaki_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_ohmurasaki2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ohmurasaki_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_ohmurasaki),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_ohmurasaki_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_okuwa_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_okuwa/act_m_okuwa_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_okuwa[] = {
|
||||
#include "assets/act_m_okuwa/act_m_okuwa.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_okuwa_v[] = {
|
||||
#include "assets/act_m_okuwa/act_m_okuwa_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_okuwa1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_okuwa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_okuwa),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_okuwa_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_okuwa2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_okuwa_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_okuwa),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_okuwa_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_oniyanma_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_oniyanma/act_m_oniyanma_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_oniyanma[] = {
|
||||
#include "assets/act_m_oniyanma/act_m_oniyanma.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_oniyanma_v[] = {
|
||||
#include "assets/act_m_oniyanma/act_m_oniyanma_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_oniyanma1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_oniyanma_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_oniyanma),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_oniyanma_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_oniyanma1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_oniyanma_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_oniyanma),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_oniyanma_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_oniyanma2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_oniyanma_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_oniyanma),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_oniyanma_v[12], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 4, 5),
|
||||
gsSPNTriangles_5b(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_shiokara_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_shiokara/act_m_shiokara_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_shiokara[] = {
|
||||
#include "assets/act_m_shiokara/act_m_shiokara.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_shiokara_v[] = {
|
||||
#include "assets/act_m_shiokara/act_m_shiokara_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_shiokara1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_shiokara_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_shiokara),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_shiokara_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_shiokara1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_shiokara_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_shiokara),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_shiokara_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
|
||||
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_shiokara2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_shiokara_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_shiokara),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_shiokara_v[12], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
|
||||
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_suzumushi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_suzumushi/act_m_suzumushi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_suzumushi[] = {
|
||||
#include "assets/act_m_suzumushi/act_m_suzumushi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_suzumushi_v[] = {
|
||||
#include "assets/act_m_suzumushi/act_m_suzumushi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_suzumushi1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_suzumushi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_suzumushi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_suzumushi_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_suzumushi2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_suzumushi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_suzumushi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_suzumushi_v[6], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_syouryou_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_syouryou/act_m_syouryou_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_syouryou[] = {
|
||||
#include "assets/act_m_syouryou/act_m_syouryou.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_syouryou_v[] = {
|
||||
#include "assets/act_m_syouryou/act_m_syouryou_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_syouryou1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_syouryou_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_syouryou),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_syouryou_v, 13, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 2, 4, 3),
|
||||
gsSPNTriangles_5b(1, 5, 6, 1, 6, 2, 6, 4, 2, 7, 8, 9),
|
||||
gsSPNTriangles_5b(10, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_syouryou2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_syouryou_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_syouryou),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_syouryou_v[13], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_tamamushi_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_tamamushi/act_m_tamamushi_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_tamamushi[] = {
|
||||
#include "assets/act_m_tamamushi/act_m_tamamushi.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_tamamushi_v[] = {
|
||||
#include "assets/act_m_tamamushi/act_m_tamamushi_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_tamamushi1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tamamushi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tamamushi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_tamamushi_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_tamamushi2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tamamushi_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tamamushi),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_tamamushi_v[6], 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
|
||||
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,51 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_tentou_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_tentou/act_m_tentou_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_tentou[] = {
|
||||
#include "assets/act_m_tentou/act_m_tentou.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_tentou_v[] = {
|
||||
#include "assets/act_m_tentou/act_m_tentou_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_tentou1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tentou_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_tentou),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_tentou_v, 14, 0),
|
||||
gsSPNTrianglesInit_5b(15, 0, 1, 2, 3, 4, 5, 6, 3, 5),
|
||||
gsSPNTriangles_5b(2, 1, 7, 6, 5, 8, 9, 6, 8, 7, 1, 10),
|
||||
gsSPNTriangles_5b(9, 8, 7, 11, 9, 7, 4, 3, 12, 4, 12, 13),
|
||||
gsSPNTriangles_5b(1, 0, 4, 10, 1, 4, 11, 7, 13, 11, 13, 12),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_tentou2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tentou_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_tentou),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_tentou_v[14], 15, 0),
|
||||
gsSPNTrianglesInit_5b(15, 0, 1, 2, 0, 3, 1, 4, 5, 6),
|
||||
gsSPNTriangles_5b(5, 7, 6, 8, 2, 1, 8, 9, 2, 0, 10, 3),
|
||||
gsSPNTriangles_5b(10, 11, 3, 12, 5, 4, 10, 13, 11, 13, 7, 11),
|
||||
gsSPNTriangles_5b(14, 5, 12, 13, 9, 7, 9, 8, 7, 7, 5, 14),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_tonosama_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_tonosama/act_m_tonosama_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_tonosama[] = {
|
||||
#include "assets/act_m_tonosama/act_m_tonosama.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_tonosama_v[] = {
|
||||
#include "assets/act_m_tonosama/act_m_tonosama_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_tonosama1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tonosama_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tonosama),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_tonosama_v, 14, 0),
|
||||
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 6, 7, 8, 6, 8, 9, 10, 11, 12),
|
||||
gsSPNTriangles_5b(10, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_tonosama2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 170),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tonosama_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tonosama),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_tonosama_v[14], 4, 0),
|
||||
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
static u16 act_m_tukutuku_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/act_m_tukutuku/act_m_tukutuku_pal.inc"
|
||||
};
|
||||
|
||||
static u8 act_m_tukutuku[] = {
|
||||
#include "assets/act_m_tukutuku/act_m_tukutuku.inc"
|
||||
};
|
||||
|
||||
static Vtx act_m_tukutuku_v[] = {
|
||||
#include "assets/act_m_tukutuku/act_m_tukutuku_v.inc"
|
||||
};
|
||||
|
||||
Gfx act_m_tukutuku1_1T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tukutuku_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tukutuku),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(act_m_tukutuku_v, 6, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
|
||||
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_tukutuku1_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tukutuku_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tukutuku),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_tukutuku_v[6], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx act_m_tukutuku2_2T_model[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
|
||||
ENVIRONMENT, 0),
|
||||
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_tukutuku_pal),
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_tukutuku),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&act_m_tukutuku_v[14], 8, 0),
|
||||
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
|
||||
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -422,6 +422,4 @@ cKF_Joint_R_c cKF_je_r_boy_1_tbl[] = {
|
||||
{ NULL, 0, cKF_JOINT_FLAG_DISP_OPA, { 1275, 0, 0 } },
|
||||
};
|
||||
|
||||
cKF_Skeleton_R_c cKF_bs_r_boy_1[] = {
|
||||
{ ARRAY_COUNT(cKF_je_r_boy_1_tbl), 13, cKF_je_r_boy_1_tbl },
|
||||
};
|
||||
cKF_Skeleton_R_c cKF_bs_r_boy_1 = { ARRAY_COUNT(cKF_je_r_boy_1_tbl), 13, cKF_je_r_boy_1_tbl };
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
u16 obj_otiba01_pal[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/obj_otiba01_pal.inc"
|
||||
};
|
||||
|
||||
u8 ef_otiba_0_tex[] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/ef_otiba_0_tex.inc"
|
||||
};
|
||||
|
||||
Gfx ef_otiba01_setmode[] = {
|
||||
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
|
||||
gsDPSetPrimColor(0, 0xFF, 0xFF, 0xFF, 0xFF, 0xC8),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPPipeSync(),
|
||||
gsDPLoadTLUT_Dolphin(15, 16, 1, obj_otiba01_pal),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPEndDisplayList(),
|
||||
// #include "assets/ef_otiba01_setmode.inc"
|
||||
};
|
||||
|
||||
Vtx ef_otiba01_00_v[] = {
|
||||
#include "assets/ef_otiba01_00_v.inc"
|
||||
};
|
||||
|
||||
Gfx ef_otiba01_00_modelT[] = {
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, ef_otiba_0_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPVertex(ef_otiba01_00_v, 5, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
|
||||
gsSP2Triangles(0, 4, 1, 0, 4, 3, 1, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
u8 ef_otiba_1_tex[] = {
|
||||
#include "assets/ef_otiba_1_tex.inc"
|
||||
};
|
||||
|
||||
Vtx ef_otiba01_01_v[] = {
|
||||
#include "assets/ef_otiba01_01_v.inc"
|
||||
};
|
||||
|
||||
Gfx ef_otiba01_01_modelT[] = {
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, ef_otiba_1_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPVertex(ef_otiba01_01_v, 5, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
|
||||
gsSP2Triangles(0, 4, 1, 0, 4, 3, 1, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
u8 ef_otiba_2_tex[] = {
|
||||
#include "assets/ef_otiba_2_tex.inc"
|
||||
};
|
||||
|
||||
Vtx ef_otiba01_02_v[] = {
|
||||
#include "assets/ef_otiba01_02_v.inc"
|
||||
};
|
||||
|
||||
Gfx ef_otiba01_02_modelT[] = {
|
||||
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, ef_otiba_2_tex),
|
||||
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPVertex(ef_otiba01_02_v, 5, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
|
||||
gsSP2Triangles(0, 4, 1, 0, 4, 3, 1, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u8 cKF_ckcb_r_furniture_pull_tbl[] = { 8 };
|
||||
|
||||
s16 cKF_kn_furniture_pull_tbl[] = { 22 };
|
||||
|
||||
s16 cKF_c_furniture_pull_tbl[] = { 0, 0, 0, 0, 0 };
|
||||
|
||||
s16 cKF_ds_furniture_pull_tbl[] = { 1, 0, -608, 2, -20, -1181, 4, -172, -3264, 5, -296,
|
||||
-3277, 6, -448, -3277, 7, -625, -3277, 8, -822, -3277, 9,
|
||||
-1037, -3277, 10, -1266, -3277, 11, -1505, -3277, 12, -1751, -3277,
|
||||
14, -2249, -3277, 15, -2495, -3277, 16, -2734, -3277, 17, -2963,
|
||||
-3277, 18, -3178, -3277, 19, -3375, -3277, 20, -3552, -3277, 21,
|
||||
-3704, -3277, 22, -3828, -3264, 24, -3980, -1181, 25, -4000, -608 };
|
||||
|
||||
cKF_Animation_R_c cKF_ba_r_furniture_pull = { cKF_ckcb_r_furniture_pull_tbl,
|
||||
cKF_ds_furniture_pull_tbl,
|
||||
cKF_kn_furniture_pull_tbl,
|
||||
cKF_c_furniture_pull_tbl,
|
||||
-1,
|
||||
25 };
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u8 cKF_ckcb_r_furniture_push_tbl[] = { 8 };
|
||||
|
||||
s16 cKF_kn_furniture_push_tbl[] = { 22 };
|
||||
|
||||
s16 cKF_c_furniture_push_tbl[] = { 0, 0, 0, 0, 0 };
|
||||
|
||||
s16 cKF_ds_furniture_push_tbl[] = { 1, 0, 92, 3, 19, 803, 5, 126, 2715, 6, 238, 3277, 7, 400,
|
||||
3277, 8, 602, 3277, 9, 822, 3277, 10, 1057, 3277, 11, 1304, 3277, 12,
|
||||
1559, 3277, 14, 2082, 3277, 15, 2342, 3277, 16, 2598, 3277, 17, 2845, 3277,
|
||||
18, 3080, 3277, 19, 3300, 3277, 20, 3499, 3277, 21, 3669, 3277, 22, 3808,
|
||||
3277, 23, 3912, 2535, 24, 3977, 1314, 25, 4000, 675 };
|
||||
|
||||
cKF_Animation_R_c cKF_ba_r_furniture_push = { cKF_ckcb_r_furniture_push_tbl,
|
||||
cKF_ds_furniture_push_tbl,
|
||||
cKF_kn_furniture_push_tbl,
|
||||
cKF_c_furniture_push_tbl,
|
||||
-1,
|
||||
25 };
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
|
||||
u8 cKF_ckcb_r_furniture_stop_tbl[] = { 0 };
|
||||
|
||||
s16 cKF_c_furniture_stop_tbl[] = { 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
cKF_Animation_R_c cKF_ba_r_furniture_stop = {
|
||||
cKF_ckcb_r_furniture_stop_tbl, NULL, NULL, cKF_c_furniture_stop_tbl, -1, 2
|
||||
};
|
||||
|
||||
cKF_Joint_R_c cKF_je_r_furniture_stop_tbl[] = {
|
||||
{ NULL, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
|
||||
};
|
||||
|
||||
cKF_Skeleton_R_c cKF_bs_r_furniture_stop = { ARRAY_COUNT(cKF_je_r_furniture_stop_tbl), 0, cKF_je_r_furniture_stop_tbl };
|
||||
@@ -389,6 +389,4 @@ cKF_Joint_R_c cKF_je_r_grl_1_tbl[] = {
|
||||
{ NULL, 0, cKF_JOINT_FLAG_DISP_OPA, { 1375, 0, 0 } },
|
||||
};
|
||||
|
||||
cKF_Skeleton_R_c cKF_bs_r_grl_1[] = {
|
||||
{ ARRAY_COUNT(cKF_je_r_grl_1_tbl), 13, cKF_je_r_grl_1_tbl },
|
||||
};
|
||||
cKF_Skeleton_R_c cKF_bs_r_grl_1 = { ARRAY_COUNT(cKF_je_r_grl_1_tbl), 13, cKF_je_r_grl_1_tbl };
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#include "libforest/gbi_extensions.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "evw_anime.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "ac_npc.h"
|
||||
|
||||
u16 hnw_face[] = {
|
||||
#include "assets/hnw_face.inc"
|
||||
};
|
||||
|
||||
u8 hnw_tmem_txt[] = {
|
||||
#include "assets/hnw_tmem_txt.inc"
|
||||
};
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user