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https://github.com/ACreTeam/ac-decomp
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@@ -720,4 +720,4 @@ int Player_actor_Check_ItemAnimationToItemKind(int kind, int anim) {
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}
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return res;
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}
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}
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@@ -44,4 +44,4 @@ void Player_actor_main_Intro(ACTOR* actor, GAME* game) {
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Player_actor_ObjCheck_Refuse(actor, game);
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Player_actor_BGcheck_Refuse(actor);
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Player_actor_Item_main(actor, game);
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}
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}
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@@ -339,4 +339,4 @@ void Player_actor_sound_move_temochi_kazaguruma(ACTOR* actor) {
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sAdo_kazagurumaLevel(speed);
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sAdo_OngenPos((u32) player, NA_SE_TEMOCHI_KAZAGURUMA, &actor->world.position);
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}
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}
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}
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@@ -50,4 +50,4 @@ void Player_actor_set_viblation_Tumble() {
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void Player_actor_set_viblation_Remove_grass() {
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Player_actor_set_viblation_common1(90, 1, 1, 1, 0, 1, 10);
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}
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}
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