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https://github.com/ACreTeam/ac-decomp
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Merge pull request #392 from Cuyler36:ef_douzou_light
Implement & link ef_douzou_light
This commit is contained in:
@@ -1135,6 +1135,10 @@ ef_dig_scoop.c:
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.text: [0x80609F6C, 0x8060A808]
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.rodata: [0x8064BF70, 0x8064BF90]
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.data: [0x806D2268, 0x806D2280]
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ef_douzou_light.c:
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.text: [0x8060A808, 0x8060AAD4]
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.rodata: [0x8064BF90, 0x8064BFA8]
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.data: [0x806D2280, 0x806D2298]
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ef_flash.c:
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.text: [0x8060B7B4, 0x8060BCB0]
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.rodata: [0x8064C078, 0x8064C0B0]
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+52
-4
@@ -1,5 +1,9 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eDouzou_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eDouzou_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eDouzou_Light_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +22,61 @@ eEC_PROFILE_c iam_ef_douzou_light = {
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};
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static void eDouzou_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_DOUZOU_LIGHT, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eDouzou_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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switch (effect->arg0) {
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case 0:
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effect->offset.x = 0.012f;
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break;
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case 1:
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effect->offset.x = 0.011f;
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break;
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case 2:
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effect->offset.x = 0.010f;
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break;
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default:
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effect->offset.x = 0.009f;
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break;
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}
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effect->timer = 24;
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}
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static void eDouzou_Light_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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if (effect->timer > 12) {
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effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 12, 24, effect->offset.x, 0.0f);
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} else {
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effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 12, 0.0f, effect->offset.x);
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}
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effect->scale.y = effect->scale.z = effect->scale.x;
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}
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extern Gfx ef_carhosi01_00_modelT[];
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static void eDouzou_Light_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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switch (effect->arg0) {
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case 0:
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 255, 255, 0, 255);
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break;
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case 1:
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 200, 255, 255, 255);
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break;
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case 2:
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 255, 100, 100, 255);
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break;
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default:
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 100, 255, 100, 255);
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break;
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}
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_carhosi01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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