match museum_insect_batta.c_inc

This commit is contained in:
roeming
2025-02-08 19:55:30 -05:00
parent 4ebb210f1d
commit 105a19676e
3 changed files with 273 additions and 20 deletions
+17 -17
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@@ -117,12 +117,12 @@ void minsect_ari_mv(void);
void minsect_ari_dw(void);
void minsect_draw_shadow(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_fly_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2);
void minsect_garden_BGCheck(void);
void minsect_garden_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2);
void minsect_flower_BGCheck(void);
void minsect_goki_BGCheck(void);
void minsect_kanban_BGCheck(void);
void minsect_kanban_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor);
void minsect_tree_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor);
void minsect_rock_ObjCheck(void);
void minsect_rock_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor);
void minsect_batta_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor);
BOOL get_now_mind_flag(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void set_relax_active_time(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
@@ -173,20 +173,20 @@ void minsect_tonbo_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_tonbo_MoveF(MUSEUM_INSECT_PRIVATE_DATA* actor);
// ac_museum_insect_batta.c_inc
void mi_batta_check_player(void);
void mi_batta_suzumushi_hane_anime(void);
void mi_batta_hane_anime(void);
void minsect_batta_ct(void);
void minsect_batta_normal_process_init(void);
void minsect_batta_normal_process(void);
void minsect_batta_silent_process_init(void);
void minsect_batta_silent_process(void);
void minsect_batta_jump_wait_process_init(void);
void minsect_batta_jump_wait_process(void);
void minsect_batta_jump_process_init(void);
void minsect_batta_jump_process(void);
void minsect_batta_mv(void);
void minsect_batta_dw(void);
void mi_batta_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_batta_suzumushi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor);
void mi_batta_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor);
void minsect_batta_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_normal_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_normal_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_silent_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_silent_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_jump_wait_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_jump_wait_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_jump_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_jump_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_tentou.c_inc
void mi_tentou_check_player(void);
+3 -3
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@@ -44,17 +44,17 @@ void minsect_draw_shadow(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
}
void minsect_fly_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2) {
}
void minsect_garden_BGCheck(void) {
void minsect_garden_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2) {
}
void minsect_flower_BGCheck(void) {
}
void minsect_goki_BGCheck(void) {
}
void minsect_kanban_BGCheck(void) {
void minsect_kanban_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor) {
}
void minsect_tree_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor) {
}
void minsect_rock_ObjCheck(void) {
void minsect_rock_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor) {
}
void minsect_batta_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor) {
+253
View File
@@ -1 +1,254 @@
#include "ac_museum_insect_priv.h"
void mi_batta_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
f32 v = search_position_distance(&actor->_1C, &player->actor_class.world.position);
if (v < 60.f) {
if (player->actor_class.speed > 1.4f) {
actor->_7E += (s16)((v / 60.f) * 8.f);
} else if (player->actor_class.speed > 5.0f) {
actor->_7E += (s16)((v / 60.f) * 20.f);
}
}
}
void mi_batta_suzumushi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor) {
static f32 scaleX_table[7];
if (actor->_82 < 7) {
if (chase_f(&actor->_58, (GETREG(NMREG, 1) * 0.01f + 1.0f) * scaleX_table[actor->_82], 0.23f) == 1) {
actor->_82--;
if (actor->_82 < 0) {
actor->_82 = 0;
}
}
} else {
actor->_82--;
}
}
void mi_batta_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor) {
static f32 scaleX_table[7];
if (actor->_7C < 7) {
if (chase_f(&actor->_58, (GETREG(NMREG, 1) * 0.01f + 1.0f) * scaleX_table[actor->_7C], 0.23f) == 1) {
actor->_7C--;
if (actor->_7C < 0) {
actor->_7C = 0;
}
}
} else {
actor->_7C--;
}
}
void minsect_batta_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
static const xyz_t batta_init_pos = { 280.f, 45.f, 440.f };
actor->_1C = batta_init_pos;
actor->_1C.x += RANDOM2_F(300.f);
actor->_1C.z += RANDOM2_F(140.f);
actor->_68 = ZeroSVec;
actor->_34 = ZeroVec;
actor->_44 = ZeroVec;
actor->_44.y = -0.05f;
actor->_68.y = qrand();
actor->_70 = qrand();
actor->_72 = 0;
actor->_74 = 0;
actor->_7A = 0;
actor->_58 = 1.0f;
actor->_7C = 0;
actor->_82 = 0;
minsect_batta_normal_process_init(actor, game);
}
void minsect_batta_normal_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
s16 s = qrand();
xyz_t p = actor->_1C;
p.x += 30.f * sin_s(s);
p.z += 30.f * cos_s(s);
actor->_04 = minsect_batta_normal_process;
if (p.x < 130.f) {
actor->_70 = DEG2SHORT_ANGLE(90);
} else if (p.x > 430.f) {
actor->_70 = DEG2SHORT_ANGLE(-90);
actor->_70 += (s16)DEG2SHORT_ANGLE2(RANDOM2_F(90));
} else if (p.z > 510.f) {
actor->_70 = DEG2SHORT_ANGLE(-180);
actor->_70 += (s16)DEG2SHORT_ANGLE2(RANDOM2_F(90));
} else if (p.z < 370.f) {
actor->_70 = DEG2SHORT_ANGLE(RANDOM2_F(90));
} else {
actor->_70 = s;
}
actor->_78 = DEG2SHORT_ANGLE(-7);
actor->_7A = 0;
}
void minsect_batta_normal_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
if (actor->_76 == DEG2SHORT_ANGLE(-7) && actor->_78) {
actor->_78 = 0;
}
if (!add_calc_short_angle2(&actor->_68.y, actor->_70, CALC_EASE2(0.5), DEG2SHORT_ANGLE(15),
DEG2SHORT_ANGLE(0.25f))) {
if (actor->_74 == 0 && RANDOM_F(1.0f) > 0.3f) {
actor->_74 = 1;
if (RANDOM_F(1.0f) >= 0.5f) {
actor->_70 += (s16)(DEG2SHORT_ANGLE(RANDOM_F(30)) + DEG2SHORT_ANGLE(20));
} else {
actor->_70 -= (s16)(DEG2SHORT_ANGLE(RANDOM_F(30)) + DEG2SHORT_ANGLE(20));
}
actor->_78 = DEG2SHORT_ANGLE(-7);
} else {
if (RANDOM_F(1.0f) > 0.8f || GETREG(NMREG, 2)) {
minsect_batta_silent_process_init(actor, game);
} else {
minsect_batta_jump_wait_process_init(actor, game);
}
}
}
}
void minsect_batta_silent_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (s16)((s16)RANDOM_F(360) + 120) * 5;
if (actor->_8E == 0) {
actor->_6E = (s16)((s16)RANDOM_F(360.f) + 120) * 2;
}
actor->_04 = minsect_batta_silent_process;
return;
}
void minsect_batta_silent_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
if (actor->_6E-- < 0) {
if (RANDOM_F(1.0f) > 0.6f) {
minsect_batta_jump_process_init(actor, game);
} else {
minsect_batta_normal_process_init(actor, game);
}
}
}
void minsect_batta_jump_wait_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_74 = 0;
actor->_6E = (s16)RANDOM_F(360.f) + 120;
if (actor->_8E == 0) {
actor->_6E *= 5;
}
actor->_04 = minsect_batta_jump_wait_process;
actor->_78 = 0;
}
void minsect_batta_jump_wait_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
if (actor->_6E-- < 0) {
minsect_batta_jump_process_init(actor, game);
}
}
void minsect_batta_jump_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_40 = RANDOM_F(1.0f) + 1.0f;
actor->_34.y = 0.75f;
actor->_04 = minsect_batta_jump_process;
if (RANDOM_F(1.0f) > 0.6f || GETREG(NMREG, 2)) {
actor->_7A = 1;
actor->_7C = 7;
}
}
void minsect_batta_jump_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_68.x = -atans_table(actor->_40, actor->_34.y);
if (actor->_34.y < 0.0f && actor->_8C & 0x20) {
actor->_40 = 0.f;
actor->_68.x = 0;
minsect_batta_normal_process_init(actor, game);
}
mi_batta_hane_anime(actor);
if (actor->_7C <= 0) {
actor->_7C = 7;
}
}
void minsect_batta_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
static u8 batta_sound_data[4] = { 0x9f, 0x9e, 0xa0, 0x9d };
actor->_8E = get_now_mind_flag(actor, game);
mi_batta_check_player(actor, game);
actor->_7E--;
if (actor->_7E < 0) {
actor->_7E = 0;
}
if (actor->_7E > 1600) {
actor->_7E = 1600;
}
if (actor->_8E) {
if (actor->_7E > 150 && actor->_04 != minsect_batta_jump_process) {
minsect_batta_jump_process_init(actor, game);
actor->_7E = 0;
}
} else {
if (actor->_7E > 1000 && actor->_04 != minsect_batta_jump_process) {
minsect_batta_jump_process_init(actor, game);
actor->_7E = 0;
}
}
if (actor->_00 >= 15 && actor->_04 != minsect_batta_jump_process) {
int id = actor->_00 - 15;
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
xyz_t p = player->actor_class.world.position;
f32 dist = search_position_distanceXZ(&actor->_1C, &p);
if (actor->_04 != minsect_batta_silent_process && actor->_8E) {
if (actor->_00 == 17) {
mi_batta_suzumushi_hane_anime(actor);
if (actor->_82 <= 0) {
actor->_82 = 7;
}
}
if (dist < 200.f) {
sAdo_OngenPos((u32)actor, batta_sound_data[id], &actor->_1C);
}
} else if (actor->_04 == minsect_batta_silent_process && actor->_8E == 0) {
if (actor->_00 == 17) {
mi_batta_suzumushi_hane_anime(actor);
if (actor->_82 <= 0) {
actor->_82 = 7;
}
}
if (dist < 200.f) {
sAdo_OngenPos((u32)actor, batta_sound_data[id], &actor->_1C);
}
}
}
actor->_04(actor, game);
mID_insect_moveF(actor);
actor->_34.y += actor->_44.y;
minsect_batta_ObjCheck(actor);
minsect_tree_ObjCheck(actor);
minsect_rock_ObjCheck(actor);
minsect_kanban_BGCheck(actor);
minsect_garden_BGCheck(actor, 510.0, 370.0);
add_calc_short_angle2(&actor->_76, actor->_78, CALC_EASE2(0.4f), DEG2SHORT_ANGLE(0.75f), DEG2SHORT_ANGLE(0.25f));
}
void minsect_batta_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
_texture_z_light_fog_prim(game->graph);
OPEN_DISP(game->graph);
Matrix_translate(actor->_1C.x, actor->_1C.y, actor->_1C.z, FALSE);
Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
Matrix_rotateXYZ(actor->_76, 0, 0, TRUE);
Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
CLOSE_DISP(game->graph);
if (actor->_7A || actor->_00 == 17) {
_texture_z_light_fog_prim_xlu(game->graph);
OPEN_POLY_XLU_DISP(game->graph);
gDPSetEnvColor(POLY_XLU_DISP++, 0xff, 0xff, 0xff, 0xff);
Matrix_scale(actor->_58, 1.0f, 1.0f, TRUE);
gSPMatrix(POLY_XLU_DISP++, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, minsect_mdl[actor->_00][1]);
CLOSE_POLY_XLU_DISP(game->graph);
}
minsect_draw_shadow(actor, game);
}