mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Merge pull request #270 from Cuyler36:ac_sample_optional_fix
Add optional fix for ac_sample, add tmpr Gfx for fixing later
This commit is contained in:
+118
-121
@@ -8,188 +8,185 @@
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#include "m_name_table.h"
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#include "m_play.h"
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static ClObjPipeData_c Ac_Sample_OcInfoData_forStand = {
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{ 0x39, 0x20, ClObj_TYPE_PIPE }, // collision data
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{ 1 }, // element data
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// Pipe specs
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{
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30, // radius
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60, // height
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0, // offset
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static ClObjPipeData_c Ac_Sample_OcInfoData_forStand = { { 0x39, 0x20, ClObj_TYPE_PIPE }, // collision data
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{ 1 }, // element data
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// Pipe specs
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{
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30, // radius
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60, // height
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0, // offset
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{ 0, 0, 0 } // center
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}
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};
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{ 0, 0, 0 } // center
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} };
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static void Ac_Sample_ct_forCorect(ACTOR* actor, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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ClObjPipe_ct(game, &sample->stand);
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ClObjPipe_set5(game, &sample->stand, (ACTOR*)actor, &Ac_Sample_OcInfoData_forStand);
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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ClObjPipe_ct(game, &sample->stand);
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ClObjPipe_set5(game, &sample->stand, (ACTOR*)actor, &Ac_Sample_OcInfoData_forStand);
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}
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static void Ac_Sample_Excute_Corect(SAMPLE_ACTOR* actor, GAME_PLAY* play) {
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ClObjPipe_c* stand = &actor->stand;
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CollisionCheck_Uty_ActorWorldPosSetPipeC((ACTOR*)actor, stand);
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CollisionCheck_setOC(&play->game, &play->collision_check, (ClObj_c*)stand);
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ClObjPipe_c* stand = &actor->stand;
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CollisionCheck_Uty_ActorWorldPosSetPipeC((ACTOR*)actor, stand);
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CollisionCheck_setOC(&play->game, &play->collision_check, (ClObj_c*)stand);
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}
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static void Ac_Sample_Actor_dt(ACTOR* actor, GAME* game) {
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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cKF_SkeletonInfo_R_c* keyframe = &sample->keyframe;
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if (actor->child_actor != NULL) {
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Actor_delete(actor->child_actor);
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}
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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cKF_SkeletonInfo_R_c* keyframe = &sample->keyframe;
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if (actor->child_actor != NULL) {
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Actor_delete(actor->child_actor);
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}
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cKF_SkeletonInfo_R_dt(keyframe);
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ClObjPipe_dt(game, &sample->stand);
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cKF_SkeletonInfo_R_dt(keyframe);
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ClObjPipe_dt(game, &sample->stand);
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}
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static void Ac_Sample_Animation_Base(SAMPLE_ACTOR* actor) {
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cKF_SkeletonInfo_R_play(&actor->keyframe);
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cKF_SkeletonInfo_R_play(&actor->keyframe);
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}
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static void Ac_Sample_Actor_wait_demo_ct(ACTOR* actor) {
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// ドリキャス "Dreamcast"
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static u8 str0[16] = { 0xDC, 0xB8, 0x97, 0x8C, 0x9D, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE };
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// ドリキャス "Dreamcast"
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static u8 str0[16] = { 0xDC, 0xB8, 0x97, 0x8C, 0x9D, CHAR_SPACE,
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CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE,
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CHAR_SPACE, CHAR_SPACE, CHAR_SPACE, CHAR_SPACE };
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// プレステ2 "Playstation 2"
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static u8 str9[5] = { 0xE4, 0xBA, 0x9D, 0xA3, 0x32 };
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// プレステ2 "Playstation 2"
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static u8 str9[5] = { 0xE4, 0xBA, 0x9D, 0xA3, 0x32 };
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static u8 str_mail[64];
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static u8 str_mail[64];
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mDemo_Set_msg_num(9);
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mMsg_Set_item_str(mMsg_Get_base_window_p(), 0, str0, 6);
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mMsg_Set_item_str(mMsg_Get_base_window_p(), 4, str9, 5);
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mMsg_Set_free_str(mMsg_Get_base_window_p(), 0, str0, 16);
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mMsg_Set_free_str(mMsg_Get_base_window_p(), 9, str9, 5);
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mMsg_Set_mail_str(mMsg_Get_base_window_p(), 0, str_mail, 64);
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mDemo_Set_msg_num(9);
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mMsg_Set_item_str(mMsg_Get_base_window_p(), 0, str0, 6);
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mMsg_Set_item_str(mMsg_Get_base_window_p(), 4, str9, 5);
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mMsg_Set_free_str(mMsg_Get_base_window_p(), 0, str0, 16);
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mMsg_Set_free_str(mMsg_Get_base_window_p(), 9, str9, 5);
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mMsg_Set_mail_str(mMsg_Get_base_window_p(), 0, str_mail, 64);
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}
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static void Ac_Sample_Actor_main_wait(SAMPLE_ACTOR* actor, GAME_PLAY* play) {
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Ac_Sample_Animation_Base(actor);
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Actor_world_to_eye((ACTOR*)actor, 48.0f);
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Ac_Sample_Excute_Corect(actor, play);
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Ac_Sample_Animation_Base(actor);
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Actor_world_to_eye((ACTOR*)actor, 48.0f);
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Ac_Sample_Excute_Corect(actor, play);
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if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)actor) == FALSE) {
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mDemo_Request(mDemo_TYPE_TALK, (ACTOR*)actor, &Ac_Sample_Actor_wait_demo_ct);
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}
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else {
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actor->main_action = 1;
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}
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if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)actor) == FALSE) {
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mDemo_Request(mDemo_TYPE_TALK, (ACTOR*)actor, &Ac_Sample_Actor_wait_demo_ct);
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} else {
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actor->main_action = 1;
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}
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}
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static void Ac_Sample_Actor_main_talk(SAMPLE_ACTOR* actor, GAME_PLAY* play) {
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Ac_Sample_Animation_Base(actor);
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Actor_world_to_eye((ACTOR*)actor, 48.0f);
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Ac_Sample_Excute_Corect(actor, play);
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Ac_Sample_Animation_Base(actor);
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Actor_world_to_eye((ACTOR*)actor, 48.0f);
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Ac_Sample_Excute_Corect(actor, play);
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if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)actor)) {
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s16 angle = add_calc_short_angle2(&actor->actor_class.shape_info.rotation.y, actor->actor_class.player_angle_y, 1.0f, 5000, 100);
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actor->actor_class.world.angle.y = actor->actor_class.shape_info.rotation.y;
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if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)actor)) {
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s16 angle = add_calc_short_angle2(&actor->actor_class.shape_info.rotation.y, actor->actor_class.player_angle_y,
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1.0f, 5000, 100);
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actor->actor_class.world.angle.y = actor->actor_class.shape_info.rotation.y;
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if (mDemo_Check_ListenAble() == FALSE && mDemo_Check_DiffAngle_forTalk(angle)) {
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mDemo_Set_ListenAble();
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if (mDemo_Check_ListenAble() == FALSE && mDemo_Check_DiffAngle_forTalk(angle)) {
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mDemo_Set_ListenAble();
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}
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} else {
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actor->main_action = 0;
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}
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}
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else {
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actor->main_action = 0;
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}
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}
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typedef void (*Ac_Sample_Actor_PROC)(SAMPLE_ACTOR*, GAME_PLAY*);
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static void Ac_Sample_Actor_main(ACTOR* actor, GAME* game) {
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static Ac_Sample_Actor_PROC proc[] = { &Ac_Sample_Actor_main_wait, &Ac_Sample_Actor_main_talk };
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static Ac_Sample_Actor_PROC proc[] = { &Ac_Sample_Actor_main_wait, &Ac_Sample_Actor_main_talk };
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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if (sample->main_action < 0 || sample->main_action >= 2 || proc[sample->main_action] == NULL) {
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return;
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}
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if (sample->main_action < 0 || sample->main_action >= 2 || proc[sample->main_action] == NULL) {
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return;
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}
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(*proc[sample->main_action])(sample, play);
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(*proc[sample->main_action])(sample, play);
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}
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extern cKF_Skeleton_R_c cKF_bs_r_hnw;
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extern cKF_Animation_R_c cKF_ba_r_hnw_move;
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static void Ac_Sample_Actor_ct(ACTOR* actor, GAME* game) {
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cKF_SkeletonInfo_R_c* keyframe;
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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Object_Bank_c* bank;
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cKF_SkeletonInfo_R_c* keyframe;
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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Object_Bank_c* bank;
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keyframe = &sample->keyframe;
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cKF_SkeletonInfo_R_ct(keyframe, &cKF_bs_r_hnw, &cKF_ba_r_hnw_move, sample->work_area, sample->morph_area);
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cKF_SkeletonInfo_R_init_standard_stop(keyframe, &cKF_ba_r_hnw_move, NULL);
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Ac_Sample_ct_forCorect(actor, game);
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keyframe = &sample->keyframe;
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cKF_SkeletonInfo_R_ct(keyframe, &cKF_bs_r_hnw, &cKF_ba_r_hnw_move, sample->work_area, sample->morph_area);
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cKF_SkeletonInfo_R_init_standard_stop(keyframe, &cKF_ba_r_hnw_move, NULL);
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Ac_Sample_ct_forCorect(actor, game);
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sample->draw_action = 1;
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bank = &play->object_exchange.banks[actor->data_bank_id];
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sample->obj_bank_ram_start = bank->ram_start;
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sample->draw_action = 1;
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bank = &play->object_exchange.banks[actor->data_bank_id];
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sample->obj_bank_ram_start = bank->ram_start;
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}
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extern u8 hnw_tmem_txt[];
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extern u16 hnw_face[];
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static void Ac_Sample_Actor_draw_normal(SAMPLE_ACTOR* actor, GAME_PLAY* play) {
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cKF_SkeletonInfo_R_c* keyframe = &actor->keyframe;
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Mtx* m = GRAPH_ALLOC_TYPE(play->game.graph, Mtx, keyframe->skeleton->num_shown_joints);
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cKF_SkeletonInfo_R_c* keyframe = &actor->keyframe;
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Mtx* m = GRAPH_ALLOC_TYPE(play->game.graph, Mtx, keyframe->skeleton->num_shown_joints);
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if (m != NULL) {
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GRAPH* g;
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Gfx* gfx;
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_texture_z_light_fog_prim(play->game.graph);
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if (m != NULL) {
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GRAPH* g;
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Gfx* gfx;
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_texture_z_light_fog_prim(play->game.graph);
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g = play->game.graph;
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OPEN_DISP(g);
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gfx = NOW_POLY_OPA_DISP;
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g = play->game.graph;
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OPEN_DISP(g);
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gfx = NOW_POLY_OPA_DISP;
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gDPLoadTextureBlockS(
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gfx++,
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hnw_tmem_txt, G_IM_FMT_I, G_IM_SIZ_8b,
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64, 64,
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0,
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G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP,
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7, 7,
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G_TX_NOLOD, G_TX_NOLOD
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);
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gDPLoadTLUT_pal16(gfx++, 15, hnw_face); // pal is different
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gDPSetTextureLUT(gfx++, G_TT_RGBA16);
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/* @BUG - rendering was never updated to GC format resulting in corrupted textures */
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#ifndef BUGFIXES
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gDPLoadTextureBlockS(gfx++, hnw_tmem_txt, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_WRAP,
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G_TX_MIRROR | G_TX_WRAP, 7, 7, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTLUT_pal16(gfx++, 15, hnw_face); // pal is different
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gDPSetTextureLUT(gfx++, G_TT_RGBA16);
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#else
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gSPSegment(gfx++, G_MWO_SEGMENT_B, hnw_tmem_txt);
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gDPSetPrimColor(gfx++, 0, 128, 255, 255, 255, 255);
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gDPLoadTLUT_Dolphin(gfx++, 15, 16, 1, hnw_face);
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#endif
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SET_POLY_OPA_DISP(gfx);
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CLOSE_DISP(g);
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SET_POLY_OPA_DISP(gfx);
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CLOSE_DISP(g);
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cKF_Si3_draw_R_SV((GAME*)play, keyframe, m, NULL, NULL, NULL);
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}
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cKF_Si3_draw_R_SV((GAME*)play, keyframe, m, NULL, NULL, NULL);
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}
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}
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static void Ac_Sample_Actor_draw(ACTOR* actor, GAME* game) {
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static Ac_Sample_Actor_PROC proc[] = { (Ac_Sample_Actor_PROC)&none_proc2, &Ac_Sample_Actor_draw_normal };
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static Ac_Sample_Actor_PROC proc[] = { (Ac_Sample_Actor_PROC)&none_proc2, &Ac_Sample_Actor_draw_normal };
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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if (sample->draw_action < 0 || sample->draw_action >= 2 || proc[sample->draw_action] == NULL) {
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return;
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}
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if (sample->draw_action < 0 || sample->draw_action >= 2 || proc[sample->draw_action] == NULL) {
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return;
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}
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(*proc[sample->draw_action])(sample, play);
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(*proc[sample->draw_action])(sample, play);
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}
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ACTOR_PROFILE Sample_Profile = {
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mAc_PROFILE_SAMPLE,
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ACTOR_PART_BG,
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0,
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MISC_ACTOR_SAMPLE,
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ACTOR_OBJ_BANK_12,
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sizeof(SAMPLE_ACTOR),
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&Ac_Sample_Actor_ct,
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&Ac_Sample_Actor_dt,
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&Ac_Sample_Actor_main,
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&Ac_Sample_Actor_draw,
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NULL
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};
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ACTOR_PROFILE Sample_Profile = { mAc_PROFILE_SAMPLE,
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ACTOR_PART_BG,
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0,
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MISC_ACTOR_SAMPLE,
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ACTOR_OBJ_BANK_12,
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sizeof(SAMPLE_ACTOR),
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&Ac_Sample_Actor_ct,
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&Ac_Sample_Actor_dt,
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&Ac_Sample_Actor_main,
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&Ac_Sample_Actor_draw,
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NULL };
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@@ -0,0 +1,144 @@
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#include "libforest/gbi_extensions.h"
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// clang-format off
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static Vtx tmpr_v[] = { }; // TODO: include asset
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extern u8 earth_tex_dummy[];
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extern u8 river_tex_dummy[];
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extern u8 grass_tex_dummy[];
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extern u8 water_1_tex_dummy[];
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extern u8 water_2_tex_dummy[];
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extern u8 bridge_2_tex_dummy[];
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extern u16 bridge_2_pal_dummy[];
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Gfx tmpr_modelT[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPPipeSync(),
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gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 1, 0, TEXEL0, TEXEL1, COMBINED, 0, SHADE, TEXEL0, COMBINED, 0, PRIM_LOD_FRAC, PRIMITIVE),
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gsDPSetPrimColor(0, 50, 255, 255, 255, 50),
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gsDPSetEnvColor(0, 100, 255, 255),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
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gsDPSetTextureLUT(G_TT_NONE),
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gsDPLoadTextureBlock_4b(water_1_tex_dummy, G_IM_FMT_I, 32, 32, 15, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsDPLoadMultiBlock_4b(water_2_tex_dummy, 0x0040, 1, G_IM_FMT_I, 32, 32, 15, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPDisplayList(0x08000000),
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gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
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gsSPVertex(&tmpr_v[152], 22, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
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gsSP2Triangles(4, 0, 5, 0, 0, 2, 5, 0),
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gsSP2Triangles(6, 4, 7, 0, 4, 5, 7, 0),
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gsSP2Triangles(8, 9, 10, 0, 11, 8, 10, 0),
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gsSP2Triangles(12, 11, 10, 0, 10, 9, 13, 0),
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gsSP2Triangles(14, 12, 10, 0, 14, 10, 15, 0),
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gsSP2Triangles(7, 14, 15, 0, 6, 7, 15, 0),
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gsSP2Triangles(16, 6, 15, 0, 17, 16, 15, 0),
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gsSP2Triangles(18, 17, 15, 0, 18, 15, 10, 0),
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gsSP2Triangles(18, 10, 13, 0, 19, 18, 13, 0),
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gsSP2Triangles(19, 13, 20, 0, 21, 19, 20, 0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
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gsDPSetTextureLUT(G_TT_RGBA16),
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gsDPLoadTLUT_pal16(15, 0x80FD90E0),
|
||||
gsDPLoadTextureBlock_4b(bridge_2_tex_dummy, G_IM_FMT_CI, 128, 32, 15, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 7, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPVertex(&tmpr_v[174], 32, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
|
||||
gsSP2Triangles(1, 4, 5, 0, 1, 5, 2, 0),
|
||||
gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
|
||||
gsSP2Triangles(9, 8, 10, 0, 9, 10, 11, 0),
|
||||
gsSP2Triangles(8, 12, 13, 0, 8, 13, 10, 0),
|
||||
gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
|
||||
gsSP2Triangles(18, 14, 17, 0, 18, 17, 19, 0),
|
||||
gsSP2Triangles(20, 21, 14, 0, 20, 14, 18, 0),
|
||||
gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
|
||||
gsSP2Triangles(25, 24, 26, 0, 25, 26, 27, 0),
|
||||
gsSP2Triangles(24, 28, 29, 0, 24, 29, 26, 0),
|
||||
gsSPVertex(&tmpr_v[204], 8, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
|
||||
gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
|
||||
gsSP2Triangles(6, 7, 0, 0, 6, 0, 4, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx tmpr_model[] = {
|
||||
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetTextureLUT(G_TT_RGBA16),
|
||||
gsDPLoadTLUT_pal16(15, 0x09000000),
|
||||
gsDPLoadTextureBlock_4b(earth_tex_dummy, G_IM_FMT_CI, 64, 64, 15, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&tmpr_v[0], 32, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 3, 0, 4, 0),
|
||||
gsSP2Triangles(5, 3, 6, 0, 6, 7, 5, 0),
|
||||
gsSP2Triangles(8, 9, 7, 0, 8, 10, 11, 0),
|
||||
gsSP2Triangles(8, 11, 9, 0, 8, 12, 10, 0),
|
||||
gsSP2Triangles(12, 13, 10, 0, 14, 13, 15, 0),
|
||||
gsSP2Triangles(16, 14, 17, 0, 18, 16, 19, 0),
|
||||
gsSP2Triangles(19, 20, 18, 0, 20, 21, 18, 0),
|
||||
gsSP2Triangles(22, 21, 23, 0, 23, 24, 22, 0),
|
||||
gsSP2Triangles(25, 22, 24, 0, 25, 26, 22, 0),
|
||||
gsSP2Triangles(27, 26, 28, 0, 29, 30, 31, 0),
|
||||
gsSPVertex(&tmpr_v[32], 9, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 3, 0, 4, 0),
|
||||
gsSP2Triangles(5, 3, 6, 0, 7, 5, 8, 0),
|
||||
gsDPPipeSync(),
|
||||
gsDPLoadTLUT_pal16(15, 0x09000000),
|
||||
gsDPLoadTextureBlock_4b(river_tex_dummy, G_IM_FMT_CI, 64, 32, 15, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(&tmpr_v[41], 32, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
|
||||
gsSP2Triangles(4, 5, 6, 0, 5, 7, 6, 0),
|
||||
gsSP2Triangles(8, 9, 10, 0, 9, 11, 10, 0),
|
||||
gsSP2Triangles(12, 13, 14, 0, 13, 15, 16, 0),
|
||||
gsSP2Triangles(12, 15, 13, 0, 15, 17, 16, 0),
|
||||
gsSP2Triangles(18, 19, 17, 0, 15, 18, 17, 0),
|
||||
gsSP2Triangles(18, 20, 19, 0, 20, 21, 19, 0),
|
||||
gsSP2Triangles(22, 23, 21, 0, 22, 24, 23, 0),
|
||||
gsSP2Triangles(24, 25, 26, 0, 25, 27, 26, 0),
|
||||
gsSP2Triangles(28, 29, 27, 0, 25, 28, 27, 0),
|
||||
gsSP2Triangles(30, 31, 29, 0, 29, 28, 30, 0),
|
||||
gsSPVertex(&tmpr_v[73], 27, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 3, 4, 1, 0),
|
||||
gsSP2Triangles(1, 0, 3, 0, 5, 6, 4, 0),
|
||||
gsSP2Triangles(3, 5, 4, 0, 6, 7, 8, 0),
|
||||
gsSP2Triangles(7, 9, 8, 0, 10, 11, 9, 0),
|
||||
gsSP2Triangles(10, 12, 11, 0, 13, 14, 15, 0),
|
||||
gsSP2Triangles(16, 17, 18, 0, 17, 16, 19, 0),
|
||||
gsSP2Triangles(16, 20, 19, 0, 21, 22, 23, 0),
|
||||
gsSP2Triangles(24, 25, 22, 0, 22, 21, 24, 0),
|
||||
gsSP1Triangle(26, 5, 3, 0),
|
||||
gsDPPipeSync(),
|
||||
gsDPLoadTLUT_pal16(15, 0x09000000),
|
||||
gsDPLoadTextureBlock_4b(grass_tex_dummy, G_IM_FMT_CI, 32, 32, 15, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(&tmpr_v[100], 32, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
|
||||
gsSP2Triangles(4, 5, 3, 0, 5, 2, 3, 0),
|
||||
gsSP2Triangles(0, 6, 1, 0, 7, 8, 9, 0),
|
||||
gsSP2Triangles(7, 10, 8, 0, 10, 11, 8, 0),
|
||||
gsSP2Triangles(10, 12, 11, 0, 13, 14, 9, 0),
|
||||
gsSP2Triangles(12, 15, 13, 0, 12, 16, 15, 0),
|
||||
gsSP2Triangles(16, 17, 15, 0, 16, 18, 17, 0),
|
||||
gsSP2Triangles(16, 19, 18, 0, 19, 20, 21, 0),
|
||||
gsSP2Triangles(19, 21, 18, 0, 19, 22, 20, 0),
|
||||
gsSP2Triangles(19, 23, 22, 0, 23, 24, 25, 0),
|
||||
gsSP2Triangles(23, 25, 22, 0, 26, 27, 28, 0),
|
||||
gsSP2Triangles(27, 29, 28, 0, 29, 30, 28, 0),
|
||||
gsSP1Triangle(27, 31, 29, 0),
|
||||
gsSPVertex(&tmpr_v[132], 20, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
|
||||
gsSP2Triangles(1, 4, 3, 0, 1, 5, 4, 0),
|
||||
gsSP2Triangles(5, 6, 4, 0, 6, 7, 4, 0),
|
||||
gsSP2Triangles(5, 8, 6, 0, 9, 10, 7, 0),
|
||||
gsSP2Triangles(11, 12, 13, 0, 12, 14, 13, 0),
|
||||
gsSP2Triangles(12, 15, 14, 0, 12, 16, 15, 0),
|
||||
gsSP2Triangles(14, 17, 13, 0, 17, 18, 13, 0),
|
||||
gsSP1Triangle(17, 19, 18, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
Reference in New Issue
Block a user