mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
fixing misc mistakes, filling out .h
This commit is contained in:
+84
-61
@@ -170,6 +170,7 @@ typedef struct _MUSEUM_FISH_ACTOR {
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s16 _14dc8; // offset: 0x14dc8, size: 2
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} MUSEUM_FISH_ACTOR; // size 14DCA
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// ac_museum_fish.c_inc
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void Museum_Fish_Prv_data_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game, int fishNum, int r6);
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void Museum_Fish_Actor_ct(ACTOR* actor, GAME* game);
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void Museum_Fish_Actor_dt(ACTOR* actor, GAME* game);
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@@ -190,6 +191,7 @@ void mfish_point_light_dt(ACTOR* r30, GAME* r31);
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void mfish_point_light_mv(MUSEUM_FISH_ACTOR* actor, GAME* game);
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void mfish_normal_light_set(ACTOR* actor, GAME* game);
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// ac_museum_fish_base.c_inc
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f32 Rnd_EX_f(f32 v1);
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f32 Rnd_EX_fx(f32 v1);
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void mfish_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -233,6 +235,7 @@ s16 mfish_get_escape_angle(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_move_smooth(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_hamon_make(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_afish.c_inc
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void mfish_afish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_afish_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_afish_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -245,6 +248,7 @@ void mfish_afish_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_afish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_afish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_aroana.c_inc
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void mfish_aroana_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_aroana_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
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@@ -261,6 +265,7 @@ BOOL mfish_aroana_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int jo
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_aroana_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_koi.c_inc
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void mfish_koi_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4);
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void mfish_koi_move_smooth(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -281,15 +286,17 @@ BOOL mfish_koi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_koi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_kaseki.c_inc
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void mfish_kaseki_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kaseki_normal_init();
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void mfish_kaseki_normal();
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void mfish_kaseki_move_wall_smooth();
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void mfish_kaseki_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
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void mfish_kaseki_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
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void mfish_kaseki_move_wall_smooth(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
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void mfish_kaseki_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_kaseki_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_kaseki_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_bass.c_inc
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void mfish_bass_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4);
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void mfish_bass_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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@@ -302,8 +309,9 @@ void mfish_bass_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_seafish.c_inc
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void mfish_seafish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_normal_init();
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void mfish_seafish_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -312,150 +320,165 @@ BOOL mfish_seafish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int j
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_seafish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_tai.c_inc
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void mfish_tai_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_normal_init();
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void mfish_tai_normal();
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void mfish_tai_turn_init();
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void mfish_tai_turn();
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void mfish_tai_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_tai_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_tai_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_sfish.c_inc
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void mfish_small_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_sfish_normal_init();
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void mfish_sfish_normal();
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void mfish_sfish_turn_init();
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void mfish_sfish_turn();
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void mfish_sfish_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_sfish_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_sfish_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_sfish_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_small_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_sfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_small_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_gupi.c_inc
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void mfish_gupi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_gupi_normal_init();
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void mfish_gupi_normal();
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void mfish_gupi_turn_init();
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void mfish_gupi_turn();
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void mfish_gupi_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_gupi_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_gupi_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_gupi_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_gupi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_gupi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_gupi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_medaka.c_inc
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void mfish_medaka_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_medaka_normal_init();
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void mfish_medaka_normal();
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void mfish_medaka_turn_init();
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void mfish_medaka_turn();
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void mfish_medaka_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_medaka_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_medaka_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_medaka_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_medaka_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_medaka_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_medaka_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_kingyo.c_inc
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void mfish_kingyo_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_normal_init();
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void mfish_kingyo_normal();
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void mfish_kingyo_turn_init();
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void mfish_kingyo_turn();
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void mfish_kingyo_peck_init();
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void mfish_kingyo_peck();
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void mfish_kingyo_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_peck_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_peck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_kingyo_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_kingyo_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_kingyo_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_dojou.c_inc
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void mfish_dojou_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_dojou_normal_init();
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void mfish_dojou_normal();
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void mfish_dojou_turn_init();
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void mfish_dojou_turn();
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void mfish_dojou_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_dojou_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_dojou_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_dojou_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_dojou_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_dojou_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_dojou_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_donko.c_inc
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void mfish_donko_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_donko_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_donko_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_donko_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_big_fish.c_inc
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void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_ito.c_inc
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void mfish_ito_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ito_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_ito_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_ito_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_unagi.c_inc
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void mfish_unagi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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s16 mfish_unagi_get_next_rail_type();
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void mfish_unagi_aim_wind_angle_calc();
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void mfish_unagi_rail_move_init();
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void mfish_unagi_rail_move();
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void mfish_unagi_normal_to_reverse_init();
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void mfish_unagi_normal_to_reverse();
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void mfish_unagi_rail_move_reverse_init();
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void mfish_unagi_rail_move_reverse();
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void mfish_unagi_reverse_to_normal_init();
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void mfish_unagi_reverse_to_normal();
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s16 mfish_unagi_get_next_rail_type(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_unagi_aim_wind_angle_calc(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_unagi_rail_move_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_rail_move(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_normal_to_reverse_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_normal_to_reverse(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_rail_move_reverse_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_rail_move_reverse(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_reverse_to_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_reverse_to_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_unagi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_unagi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_unagi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_namazu.c_inc
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void mfish_namazu_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_namazu_body_wind_anime_play();
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void mfish_namazu_normal_process_init();
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void mfish_namazu_normal_process();
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void mfish_namazu_body_wind_anime_play(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_namazu_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_namazu_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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//! TODO: these should take (actor, game) because they're assigned to _34, but are statically called with just (actor)
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void mfish_namazu_dummy_process_init();
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void mfish_namazu_dummy_process();
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void mfish_namazu_turn_process_init();
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void mfish_namazu_turn_process();
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void mfish_namazu_ground_sweep_process_init();
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void mfish_namazu_ground_sweep_process();
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void mfish_namazu_base_FishMove();
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void mfish_namazu_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_namazu_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_namazu_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_namazu_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_fish_zarigani.c_inc
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void mfish_zarigani_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_normal_process_init();
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void mfish_zarigani_normal_process();
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void mfish_zarigani_wait_process_init();
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void mfish_zarigani_wait_process();
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void mfish_zarigani_stand_process_init();
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void mfish_zarigani_stand_process();
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void mfish_zarigani_jump_process_init();
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void mfish_zarigani_jump_process();
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void mfish_zarigani_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_wait_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_wait_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_stand_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_stand_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_jump_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_jump_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_zarigani_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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||||
BOOL mfish_zarigani_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
|
||||
void* arg, s_xyz* joint1, xyz_t* trans);
|
||||
void mfish_zarigani_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
|
||||
// ac_museum_fish_kurage.c_inc
|
||||
void mfish_kurage_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_kurage_normal_init();
|
||||
void mfish_kurage_normal();
|
||||
void mfish_kurage_turn_init();
|
||||
void mfish_kurage_turn();
|
||||
void mfish_kurage_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_kurage_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_kurage_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_kurage_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_kurage_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_kurage_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
|
||||
// ac_museum_fish_hasu.c_inc
|
||||
void mfish_hasu_ct(YET_SKELETON_2* actor, GAME* game);
|
||||
void mfish_hasu_mv();
|
||||
void mfish_hasu_dw();
|
||||
void mfish_kaeru_ct();
|
||||
void mfish_kaeru_mv();
|
||||
void mfish_hasu_mv(YET_SKELETON_2* actor, GAME* game);
|
||||
void mfish_hasu_dw(YET_SKELETON_2* actor, GAME* game);
|
||||
void mfish_kaeru_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
|
||||
void mfish_kaeru_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
|
||||
BOOL hasu_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f, void* arg,
|
||||
s_xyz* joint1, xyz_t* trans);
|
||||
BOOL hasu_after_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f, void* arg,
|
||||
s_xyz* joint1, xyz_t* trans);
|
||||
void mfish_kaeru_dw();
|
||||
void mfish_kaeru_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -1158,7 +1158,7 @@ void Museum_Fish_Actor_move(ACTOR* actorx, GAME* game) {
|
||||
}
|
||||
|
||||
if ((actor->prvFish[0x21]._62E & 1) == 0) {
|
||||
mfish_hasu_mv((MUSEUM_FISH_PRIVATE_DATA*)&actor->_14788, game);
|
||||
mfish_hasu_mv(&actor->_14788, game);
|
||||
}
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
@@ -1201,7 +1201,7 @@ void Museum_Fish_Suisou_draw(ACTOR* actorx, GAME* game, int r5) {
|
||||
CLOSE_DISP(graph);
|
||||
|
||||
if ((actor->prvFish[0x21]._62E & 1) == 0) {
|
||||
mfish_hasu_dw((MUSEUM_FISH_PRIVATE_DATA*)&actor->_14788, game);
|
||||
mfish_hasu_dw(&actor->_14788, game);
|
||||
}
|
||||
}
|
||||
} else if (mfish_cull_check(game, &suisou_pos[4], 215.0f, 25.0f, 0.0f)) {
|
||||
|
||||
@@ -35,6 +35,7 @@ void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
}
|
||||
|
||||
void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
//! NOTE: wrong floats in this function, based on objdiff
|
||||
xyz_t p;
|
||||
mfish_onefish_mv(actor, gamex);
|
||||
mfish_body_wind_anime_play(actor, gamex);
|
||||
@@ -145,6 +146,7 @@ void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
|
||||
BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
|
||||
void* arg, s_xyz* joint1, xyz_t* trans) {
|
||||
//! NOTE: wrong floats in this function, based on objdiff
|
||||
MUSEUM_FISH_PRIVATE_DATA* actor = (MUSEUM_FISH_PRIVATE_DATA*)arg;
|
||||
|
||||
if (joint_num == 1) {
|
||||
@@ -201,6 +203,6 @@ void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_bfish_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -204,6 +204,6 @@ void mfish_dojou_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f * cos_s(s), 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_dojou_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -125,6 +125,6 @@ void mfish_donko_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_donko_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ void mfish_gupi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
actor->_5F0 = actor->_5E8;
|
||||
actor->_60C.y = s;
|
||||
actor->_612.y = actor->_60C.y;
|
||||
actor->_60C.x = DEG2SHORT_ANGLE(RANDOM_F(actor->init_data._30 * 2.0f));
|
||||
actor->_60C.x = DEG2SHORT_ANGLE(RANDOM2_F(actor->init_data._30 * 2.0f));
|
||||
actor->_612.x = actor->_60C.x;
|
||||
actor->_5F4 = 115.f;
|
||||
actor->_5D0.y = 0.0f;
|
||||
|
||||
@@ -10,30 +10,28 @@ void mfish_hasu_ct(YET_SKELETON_2* actor, GAME* gamex) {
|
||||
0.0);
|
||||
}
|
||||
|
||||
void mfish_hasu_mv(YET_SKELETON* actor, GAME* gamex) {
|
||||
cKF_SkeletonInfo_R_play(&actor->_00);
|
||||
void mfish_hasu_mv(YET_SKELETON_2* actor, GAME* gamex) {
|
||||
cKF_SkeletonInfo_R_play(&actor->_00._00);
|
||||
}
|
||||
|
||||
void mfish_hasu_dw(YET_SKELETON* actor, GAME* gamex) {
|
||||
void mfish_hasu_dw(YET_SKELETON_2* actor, GAME* gamex) {
|
||||
Mtx* mtxp;
|
||||
if (gamex->frame_counter & 1) {
|
||||
mtxp = &actor->_70;
|
||||
mtxp = &actor->_00._70;
|
||||
} else {
|
||||
mtxp = &actor->_2b0;
|
||||
mtxp = &actor->_00._2b0;
|
||||
}
|
||||
OPEN_DISP(gamex->graph);
|
||||
Matrix_translate(hasu_pos.x + GETREG(TAKREG, 0x42) * 0.1f, hasu_pos.y, hasu_pos.z + GETREG(TAKREG, 0x43) * 0.1f, 0);
|
||||
Matrix_RotateY(DEG2SHORT_ANGLE(-180), 1);
|
||||
Matrix_scale(0.01f, 0.01f, 0.01f, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &actor->_00, mtxp, NULL, NULL, NULL);
|
||||
cKF_Si3_draw_R_SV(gamex, &actor->_00._00, mtxp, NULL, NULL, NULL);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
extern cKF_Animation_R_c cKF_ba_r_act_mus_kaeru_a1_big;
|
||||
void mfish_kaeru_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
//! TODO: grabbed keyframe from ghidra, probably a cast to a larger struct
|
||||
|
||||
YET_SKELETON* skele = &actor->_38;
|
||||
YET_SKELETON_2* keyframe = actor->_590;
|
||||
skele->_550[1] = &cKF_ba_r_act_mus_kaeru_a1_big;
|
||||
|
||||
@@ -121,6 +121,6 @@ void mfish_ito_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_ito_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -254,6 +254,6 @@ void mfish_kingyo_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_gupi_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_kingyo_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -99,6 +99,7 @@ void mfish_kurage_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
}
|
||||
|
||||
void mfish_kurage_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
//! NOTE: wrong floats in this file, based on objdiff
|
||||
f32 v;
|
||||
xyz_t p;
|
||||
f32 t;
|
||||
|
||||
@@ -170,6 +170,6 @@ void mfish_medaka_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_gupi_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_medaka_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -319,6 +319,6 @@ void mfish_namazu_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_namazu_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
@@ -204,7 +204,7 @@ void mfish_unagi_reverse_to_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* g
|
||||
target = search_position_angleY(&actor->_5A0, &unagi_reverse_to_normal_rail_pos[actor->_642]);
|
||||
add_calc_short_angle2(&actor->_612.y, target, CALC_EASE(0.5f + 0.01f * GETREG(TAKREG, 0x24)),
|
||||
DEG2SHORT_ANGLE(GETREG(TAKREG, 0x25) + 5.0f) >> 1, DEG2SHORT_ANGLE(0.25f));
|
||||
actor->_34 = mfish_unagi_rail_move_reverse;
|
||||
actor->_34 = mfish_unagi_reverse_to_normal;
|
||||
}
|
||||
|
||||
void mfish_unagi_reverse_to_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
@@ -247,6 +247,7 @@ void mfish_unagi_reverse_to_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex)
|
||||
}
|
||||
|
||||
void mfish_unagi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
//! NOTE: wrong floats in this file, based on objdiff
|
||||
xyz_t p1, p2, p3;
|
||||
p1 = ZeroVec;
|
||||
p2 = ZeroVec;
|
||||
@@ -311,27 +312,24 @@ BOOL mfish_unagi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joi
|
||||
trans->z += actor->_5F4 * sin_s(actor->_636 + DEG2SHORT_ANGLE(90));
|
||||
} else if (joint_num == 2) {
|
||||
int i;
|
||||
i = (int)((1.0f + 0.01f * GETREG(TAKREG, 0x38)) * actor->_618.z);
|
||||
i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3c));
|
||||
i += (s16)(actor->_632 * 0.75f * sin_s(actor->_636 + DEG2SHORT_ANGLE(90)));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
|
||||
|
||||
i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3c)) - (int)(actor->_618.z * (1.0f + 0.01f * GETREG(TAKREG, 0x38)));
|
||||
i += (s16)(actor->_632 * 0.75f * sin_s(actor->_636 + DEG2SHORT_ANGLE2(90)));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE2(-90), DEG2SHORT_ANGLE2(90));
|
||||
} else if (joint_num == 3) {
|
||||
int i;
|
||||
i = (int)((1.1f + 0.01f * GETREG(TAKREG, 0x39)) * actor->_38._538.x);
|
||||
i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3d));
|
||||
i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3d)) - (int)(actor->_38._538.x * (1.1f + 0.01f * GETREG(TAKREG, 0x39)));
|
||||
i += (s16)(actor->_632 * sin_s(actor->_636 + DEG2SHORT_ANGLE(180)));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
|
||||
} else if (joint_num == 4) {
|
||||
int i;
|
||||
i = (int)((1.2f + 0.01f * GETREG(TAKREG, 0x3a)) * actor->_38._538.y);
|
||||
i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3e));
|
||||
i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3e)) - (int)(actor->_38._538.y * (1.2f + 0.01f * GETREG(TAKREG, 0x3a)));
|
||||
i += (s16)(actor->_632 * 0.75f * sin_s(actor->_636 + DEG2SHORT_ANGLE(270)));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
|
||||
} else if (joint_num == 5) {
|
||||
int i;
|
||||
i = (int)((1.3f + 0.01f * GETREG(TAKREG, 0x3b)) * actor->_38._538.z);
|
||||
i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3f));
|
||||
i += (s16)(actor->_632 * 0.5f * sin_s(actor->_636));
|
||||
i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3f)) - (int)(actor->_38._538.z * (1.3f + 0.01f * GETREG(TAKREG, 0x3b)));
|
||||
i += (s16)(actor->_632 * 0.5f * sin_s(actor->_636 + DEG2SHORT_ANGLE(0)));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
|
||||
}
|
||||
return TRUE;
|
||||
@@ -351,6 +349,6 @@ void mfish_unagi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_unagi_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user