mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-08 12:16:19 -04:00
fixing misc mistakes, filling out .h
This commit is contained in:
@@ -1158,7 +1158,7 @@ void Museum_Fish_Actor_move(ACTOR* actorx, GAME* game) {
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}
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if ((actor->prvFish[0x21]._62E & 1) == 0) {
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mfish_hasu_mv((MUSEUM_FISH_PRIVATE_DATA*)&actor->_14788, game);
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mfish_hasu_mv(&actor->_14788, game);
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}
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for (i = 0; i < 5; i++) {
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@@ -1201,7 +1201,7 @@ void Museum_Fish_Suisou_draw(ACTOR* actorx, GAME* game, int r5) {
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CLOSE_DISP(graph);
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if ((actor->prvFish[0x21]._62E & 1) == 0) {
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mfish_hasu_dw((MUSEUM_FISH_PRIVATE_DATA*)&actor->_14788, game);
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mfish_hasu_dw(&actor->_14788, game);
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}
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}
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} else if (mfish_cull_check(game, &suisou_pos[4], 215.0f, 25.0f, 0.0f)) {
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@@ -35,6 +35,7 @@ void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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}
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void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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//! NOTE: wrong floats in this function, based on objdiff
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xyz_t p;
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mfish_onefish_mv(actor, gamex);
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mfish_body_wind_anime_play(actor, gamex);
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@@ -145,6 +146,7 @@ void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans) {
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//! NOTE: wrong floats in this function, based on objdiff
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MUSEUM_FISH_PRIVATE_DATA* actor = (MUSEUM_FISH_PRIVATE_DATA*)arg;
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if (joint_num == 1) {
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@@ -201,6 +203,6 @@ void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_bfish_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -204,6 +204,6 @@ void mfish_dojou_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f * cos_s(s), 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_dojou_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -125,6 +125,6 @@ void mfish_donko_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_donko_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -6,7 +6,7 @@ void mfish_gupi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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actor->_5F0 = actor->_5E8;
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actor->_60C.y = s;
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actor->_612.y = actor->_60C.y;
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actor->_60C.x = DEG2SHORT_ANGLE(RANDOM_F(actor->init_data._30 * 2.0f));
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actor->_60C.x = DEG2SHORT_ANGLE(RANDOM2_F(actor->init_data._30 * 2.0f));
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actor->_612.x = actor->_60C.x;
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actor->_5F4 = 115.f;
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actor->_5D0.y = 0.0f;
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@@ -10,30 +10,28 @@ void mfish_hasu_ct(YET_SKELETON_2* actor, GAME* gamex) {
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0.0);
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}
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void mfish_hasu_mv(YET_SKELETON* actor, GAME* gamex) {
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cKF_SkeletonInfo_R_play(&actor->_00);
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void mfish_hasu_mv(YET_SKELETON_2* actor, GAME* gamex) {
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cKF_SkeletonInfo_R_play(&actor->_00._00);
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}
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void mfish_hasu_dw(YET_SKELETON* actor, GAME* gamex) {
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void mfish_hasu_dw(YET_SKELETON_2* actor, GAME* gamex) {
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Mtx* mtxp;
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if (gamex->frame_counter & 1) {
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mtxp = &actor->_70;
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mtxp = &actor->_00._70;
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} else {
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mtxp = &actor->_2b0;
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mtxp = &actor->_00._2b0;
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}
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OPEN_DISP(gamex->graph);
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Matrix_translate(hasu_pos.x + GETREG(TAKREG, 0x42) * 0.1f, hasu_pos.y, hasu_pos.z + GETREG(TAKREG, 0x43) * 0.1f, 0);
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Matrix_RotateY(DEG2SHORT_ANGLE(-180), 1);
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Matrix_scale(0.01f, 0.01f, 0.01f, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &actor->_00, mtxp, NULL, NULL, NULL);
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cKF_Si3_draw_R_SV(gamex, &actor->_00._00, mtxp, NULL, NULL, NULL);
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CLOSE_DISP(gamex->graph);
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}
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extern cKF_Animation_R_c cKF_ba_r_act_mus_kaeru_a1_big;
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void mfish_kaeru_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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//! TODO: grabbed keyframe from ghidra, probably a cast to a larger struct
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YET_SKELETON* skele = &actor->_38;
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YET_SKELETON_2* keyframe = actor->_590;
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skele->_550[1] = &cKF_ba_r_act_mus_kaeru_a1_big;
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@@ -121,6 +121,6 @@ void mfish_ito_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_ito_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -254,6 +254,6 @@ void mfish_kingyo_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_gupi_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_kingyo_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -99,6 +99,7 @@ void mfish_kurage_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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}
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void mfish_kurage_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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//! NOTE: wrong floats in this file, based on objdiff
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f32 v;
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xyz_t p;
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f32 t;
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@@ -170,6 +170,6 @@ void mfish_medaka_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_gupi_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_medaka_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -319,6 +319,6 @@ void mfish_namazu_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_namazu_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -204,7 +204,7 @@ void mfish_unagi_reverse_to_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* g
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target = search_position_angleY(&actor->_5A0, &unagi_reverse_to_normal_rail_pos[actor->_642]);
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add_calc_short_angle2(&actor->_612.y, target, CALC_EASE(0.5f + 0.01f * GETREG(TAKREG, 0x24)),
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DEG2SHORT_ANGLE(GETREG(TAKREG, 0x25) + 5.0f) >> 1, DEG2SHORT_ANGLE(0.25f));
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actor->_34 = mfish_unagi_rail_move_reverse;
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actor->_34 = mfish_unagi_reverse_to_normal;
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}
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void mfish_unagi_reverse_to_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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@@ -247,6 +247,7 @@ void mfish_unagi_reverse_to_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex)
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}
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void mfish_unagi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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//! NOTE: wrong floats in this file, based on objdiff
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xyz_t p1, p2, p3;
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p1 = ZeroVec;
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p2 = ZeroVec;
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@@ -311,27 +312,24 @@ BOOL mfish_unagi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joi
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trans->z += actor->_5F4 * sin_s(actor->_636 + DEG2SHORT_ANGLE(90));
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} else if (joint_num == 2) {
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int i;
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i = (int)((1.0f + 0.01f * GETREG(TAKREG, 0x38)) * actor->_618.z);
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i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3c));
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i += (s16)(actor->_632 * 0.75f * sin_s(actor->_636 + DEG2SHORT_ANGLE(90)));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
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i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3c)) - (int)(actor->_618.z * (1.0f + 0.01f * GETREG(TAKREG, 0x38)));
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i += (s16)(actor->_632 * 0.75f * sin_s(actor->_636 + DEG2SHORT_ANGLE2(90)));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE2(-90), DEG2SHORT_ANGLE2(90));
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} else if (joint_num == 3) {
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int i;
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i = (int)((1.1f + 0.01f * GETREG(TAKREG, 0x39)) * actor->_38._538.x);
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i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3d));
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i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3d)) - (int)(actor->_38._538.x * (1.1f + 0.01f * GETREG(TAKREG, 0x39)));
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i += (s16)(actor->_632 * sin_s(actor->_636 + DEG2SHORT_ANGLE(180)));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
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} else if (joint_num == 4) {
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int i;
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i = (int)((1.2f + 0.01f * GETREG(TAKREG, 0x3a)) * actor->_38._538.y);
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i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3e));
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i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3e)) - (int)(actor->_38._538.y * (1.2f + 0.01f * GETREG(TAKREG, 0x3a)));
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i += (s16)(actor->_632 * 0.75f * sin_s(actor->_636 + DEG2SHORT_ANGLE(270)));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
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} else if (joint_num == 5) {
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int i;
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i = (int)((1.3f + 0.01f * GETREG(TAKREG, 0x3b)) * actor->_38._538.z);
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i -= DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3f));
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i += (s16)(actor->_632 * 0.5f * sin_s(actor->_636));
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i = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x3f)) - (int)(actor->_38._538.z * (1.3f + 0.01f * GETREG(TAKREG, 0x3b)));
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i += (s16)(actor->_632 * 0.5f * sin_s(actor->_636 + DEG2SHORT_ANGLE(0)));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE(90));
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}
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return TRUE;
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@@ -351,6 +349,6 @@ void mfish_unagi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_unagi_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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