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https://github.com/ACreTeam/ac-decomp
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Merge pull request #303 from Cuyler36:ef_yukidama
Implement & link ef_yukidama
This commit is contained in:
@@ -915,6 +915,10 @@ ef_tent_lamp.c:
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.text: [0x80622304, 0x8062260C]
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.rodata: [0x8064CF10, 0x8064CF38]
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.data: [0x806D3910, 0x806D3928]
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ef_yukidama.c:
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.text: [0x806272EC, 0x80627914]
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.rodata: [0x8064D150, 0x8064D180]
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.data: [0x806D3C08, 0x806D3CA8]
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ef_yukidaruma.c:
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.text: [0x80627914, 0x80627CB8]
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.rodata: [0x8064D180, 0x8064D190]
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@@ -28,6 +28,7 @@ extern "C" {
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#define ABS(x) (((x) >= 0) ? (x) : -(x))
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#define SQ(x) ((x) * (x))
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#define CLAMP_MAX(x, min) ((min) < (x) ? (min) : (x))
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#define CLAMP(x, min, max) ((x) < (min) ? (min) : ((x > (max) ? (max) : (x))))
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/* Float modulo operator */
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#define MOD_F(a, m) (a - (int)((a) * (1.0f / (m))) * (m))
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+129
-4
@@ -1,5 +1,10 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "sys_matrix.h"
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#include "m_rcp.h"
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#include "m_debug.h"
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static void eYukidama_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eYukidama_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eYukidama_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +22,138 @@ eEC_PROFILE_c iam_ef_yukidama = {
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// clang-format on
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};
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typedef struct ykd_speed_data_s {
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f32 range_y;
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f32 base_y;
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f32 base_z;
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f32 vel_z;
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} eYukidama_spd_data_c;
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static void eYukidama_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_YUKIDAMA, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eYukidama_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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static eYukidama_spd_data_c ykd_spd_data[] = {
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{ 1.5f, 1.25f, 1.0f, 1.75f }, { 2.0f, 1.35f, 1.0f, 1.6f }, { 2.0f, 1.35f, 1.0f, 2.0f },
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{ 1.5f, 1.85f, 1.5f, 0.0f }, { 2.0f, 2.5f, 1.0f, 0.0f },
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};
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static s16 yukidama_vec_angle[] = {
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DEG2SHORT_ANGLE(0.0f), DEG2SHORT_ANGLE(9.997559f), DEG2SHORT_ANGLE(65.994873f),
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DEG2SHORT_ANGLE(29.998169f), DEG2SHORT_ANGLE(325.00305f), DEG2SHORT_ANGLE(306.002197f),
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DEG2SHORT_ANGLE(119.998169f), DEG2SHORT_ANGLE(90.0f), DEG2SHORT_ANGLE(280.003052f),
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DEG2SHORT_ANGLE(234.003296f),
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};
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s16* angle_p = (s16*)ct_arg;
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s16 angle;
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effect->timer = 50;
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effect->effect_specific[2] = (effect->arg1 >> 12) & 0xF;
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effect->effect_specific[3] = effect->arg1 & 0x0FFF;
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effect->effect_specific[0] = 0;
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effect->effect_specific[1] = TRUE;
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if (effect->effect_specific[2] == 0) {
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effect->scale.x = effect->scale.y = effect->scale.z = 0.007f;
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} else {
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effect->scale.x = effect->scale.y = effect->scale.z = 0.006f;
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}
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = -0.3f;
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effect->acceleration.z = 0.0f;
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effect->velocity.y =
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ykd_spd_data[effect->effect_specific[2]].base_y + RANDOM_F(ykd_spd_data[effect->effect_specific[2]].range_y);
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effect->velocity.z = ykd_spd_data[effect->effect_specific[2]].base_z;
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angle = *angle_p + yukidama_vec_angle[effect->effect_specific[3]];
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eEC_CLIP->vector_rotate_y_proc(&effect->velocity, ((f32)(int)angle) * 0.0000958738f);
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effect->velocity.x += ykd_spd_data[effect->effect_specific[2]].vel_z * sin_s(*angle_p);
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effect->velocity.z += ykd_spd_data[effect->effect_specific[2]].vel_z * cos_s(*angle_p);
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effect->position.x += fqrand2() * 6.0f;
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effect->position.z += fqrand2() * 6.0f;
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effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f);
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effect->offset.y += 3.0f;
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}
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static void eYukidama_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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if (effect->effect_specific[0] == 0) {
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effect->offset.z = effect->offset.y;
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effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f);
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effect->offset.y += 3.0f;
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effect->offset.x = effect->position.y;
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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}
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if ((effect->position.y <= effect->offset.y && effect->offset.x > effect->offset.y) ||
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(effect->offset.y > effect->offset.x && effect->offset.z <= effect->offset.x)) {
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/* If deltaY > velocityY */
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if ((effect->position.y - effect->offset.y) > effect->velocity.y) {
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if (effect->effect_specific[0] == 0) {
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u32 attr = mCoBG_Wpos2Attribute(effect->position, NULL);
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if (mCoBG_CheckWaterAttribute(attr)) {
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xyz_t pos = effect->position;
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pos.y = mCoBG_GetWaterHeight_File(effect->position, __FILE__, 220);
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pos.z += 14.0f;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, effect->prio, 0, game, effect->item_name, 2,
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0);
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}
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}
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effect->position.y = effect->offset.y;
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}
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if (effect->effect_specific[1] == TRUE) {
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if (effect->effect_specific[0] < 6) {
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effect->effect_specific[0]++;
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effect->effect_specific[1] = FALSE;
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} else {
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effect->timer = 0;
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}
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} else {
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effect->effect_specific[1] = TRUE;
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}
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}
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}
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extern u8 ef_koke_yuki01_0_inta_ia8[];
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extern u8 ef_koke_yuki01_1_inta_ia8[];
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extern u8 ef_koke_yuki01_2_inta_ia8[];
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extern u8 ef_koke_yuki01_3_inta_ia8[];
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extern Gfx ef_koke_yuki01_00_modelT[];
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static void eYukidama_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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static u8* yukidama_tex_tbl[] = {
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ef_koke_yuki01_0_inta_ia8,
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ef_koke_yuki01_1_inta_ia8,
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ef_koke_yuki01_2_inta_ia8,
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ef_koke_yuki01_3_inta_ia8,
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};
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s16 tex_idx = CLAMP(effect->effect_specific[0] >> 1, 0, 3);
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effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 10, 30, 0.0035f, 0.007f);
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effect->scale.y = effect->scale.z = effect->scale.x;
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_texture_z_light_fog_prim_xlu(game->graph);
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, yukidama_tex_tbl[tex_idx]);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_koke_yuki01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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