Merge pull request #482 from roeming/master

Link ef_furo_yuge, ef_gimonhu, ef_goki (thanks roeming!)
This commit is contained in:
Cuyler36
2025-05-30 19:49:56 -04:00
committed by GitHub
4 changed files with 242 additions and 19 deletions
+3 -3
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@@ -1253,9 +1253,9 @@ config.libs = [
Object(Matching, "effect/ef_effect_control.c"),
Object(Matching, "effect/ef_flash.c"),
Object(Matching, "effect/ef_footprint.c"),
Object(NonMatching, "effect/ef_furo_yuge.c"),
Object(NonMatching, "effect/ef_gimonhu.c"),
Object(NonMatching, "effect/ef_goki.c"),
Object(Matching, "effect/ef_furo_yuge.c"),
Object(Matching, "effect/ef_gimonhu.c"),
Object(Matching, "effect/ef_goki.c"),
Object(NonMatching, "effect/ef_ha.c"),
Object(Matching, "effect/ef_halloween.c"),
Object(Matching, "effect/ef_halloween_smoke.c"),
+110 -6
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@@ -1,12 +1,30 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_debug.h"
// Furo Yuge == Bath Steam
#define EFFECT_STAGE1 41
#define EFFECT_FADEOUT 3
#define EFFECT_LIFETIME (EFFECT_STAGE1 + EFFECT_FADEOUT)
static void eFuro_Yuge_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eFuro_Yuge_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eFuro_Yuge_mv(eEC_Effect_c* effect, GAME* game);
static void eFuro_Yuge_dw(eEC_Effect_c* effect, GAME* game);
// clang-format off
extern Gfx ef_dust01_0[], ef_dust01_1[], ef_dust01_2[], ef_dust01_3[], ef_dust01_modelT[];
Gfx* eFuro_Yuge_texture_table[] = {
ef_dust01_0,
ef_dust01_1,
ef_dust01_2,
ef_dust01_3
};
eEC_PROFILE_c iam_ef_furo_yuge = {
// clang-format off
&eFuro_Yuge_init,
&eFuro_Yuge_ct,
&eFuro_Yuge_mv,
@@ -14,21 +32,107 @@ eEC_PROFILE_c iam_ef_furo_yuge = {
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
u8 eFuro_Yuge_2tile_texture_idx[][2] = {
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 1 },
{ 0, 1 },
{ 0, 1 },
{ 1, 1 },
{ 1, 2 },
{ 1, 2 },
{ 1, 2 },
{ 2, 2 },
{ 2, 3 },
{ 2, 3 },
{ 2, 3 },
{ 3, 3 },
{ 3, 3 },
{ 3, 3 },
{ 3, 3 },
{ 3, 3 }
};
u8 eFuro_Yuge_prim_f[] = {
0,
0,
0,
0,
0,
0,
64,
128,
192,
0,
64,
128,
192,
0,
64,
128,
192,
0,
0,
0,
0,
0
};
// clang-format on
static void eFuro_Yuge_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_FURO_YUGE, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eFuro_Yuge_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
qrand();
effect->position.y += GETREG(TAKREG, 0x34) + 1.f;
effect->scale.x = effect->scale.y = effect->scale.z = GETREG(TAKREG, 0x37) * 0.0001f + 0.001f;
effect->timer = EFFECT_LIFETIME;
effect->acceleration = ZeroVec;
effect->acceleration.y = GETREG(TAKREG, 0x32) * 0.001f + 0.05f;
effect->velocity = ZeroVec;
effect->position.x += RANDOM2_F(effect->arg0);
effect->position.z += RANDOM2_F(effect->arg0);
}
static void eFuro_Yuge_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
effect->velocity.y *= GETREG(TAKREG, 0x39) * 0.001f + 0.9f;
}
static void eFuro_Yuge_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
int opacity;
s16 frames_alive = EFFECT_LIFETIME - effect->timer;
s16 half_timer = CLAMP(frames_alive >> 1, 0, EFFECT_LIFETIME / 2);
int texIdx1 = eFuro_Yuge_2tile_texture_idx[half_timer][0];
int texIdx2 = eFuro_Yuge_2tile_texture_idx[half_timer][1];
effect->scale.x =
eEC_CLIP->calc_adjust_proc(frames_alive, 0, EFFECT_LIFETIME, GETREG(TAKREG, 0x37) * 0.0001f + 0.0015f,
GETREG(TAKREG, 0x38) * 0.0001f + 0.009f);
effect->scale.y = effect->scale.z = effect->scale.x;
if (frames_alive < EFFECT_STAGE1) {
opacity = eEC_CLIP->calc_adjust_proc(frames_alive, 0, EFFECT_STAGE1, GETREG(TAKREG, 0x35) + 50.f,
GETREG(TAKREG, 0x36) + 80.f);
} else {
opacity =
eEC_CLIP->calc_adjust_proc(frames_alive, EFFECT_STAGE1, EFFECT_LIFETIME, GETREG(TAKREG, 0x36) + 80.f, 0.0f);
}
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eFuro_Yuge_texture_table[texIdx1]);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, eFuro_Yuge_texture_table[texIdx2]);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eFuro_Yuge_prim_f[half_timer], 255, 255, 255, opacity);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_modelT);
CLOSE_DISP(game->graph);
}
+70 -6
View File
@@ -1,12 +1,19 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
static void eGM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eGM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eGM_mv(eEC_Effect_c* effect, GAME* game);
static void eGM_dw(eEC_Effect_c* effect, GAME* game);
#define EFFECT_LIFETIME 72
#define EFFECT_STAGE2 64
#define EFFECT_STAGE1 50
// clang-format off
eEC_PROFILE_c iam_ef_gimonhu = {
// clang-format off
&eGM_init,
&eGM_ct,
&eGM_mv,
@@ -14,21 +21,78 @@ eEC_PROFILE_c iam_ef_gimonhu = {
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
f32 eGM_scale_data[][2] = {
{ 0.5f, 0.5f },
{ 0.5f, 1.2f },
{ 0.5f, 2.f },
{ 1.2f, 1.4f },
{ 2.f, 0.7f },
{ 1.5f, 0.8f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f },
{ 1.f, 1.f }
};
extern Gfx ef_gimonhu01_00_modelT[];
// clang-format on
static void eGM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
const float delta = 9.58738e-05f; // not sure about this constant, close to 1e-4, but not quite
xyz_t p = { 0.f, 15.f, 7.f };
sMath_RotateY(&p, angle * delta);
pos.x += p.x;
pos.y += p.y;
eEC_CLIP->make_effect_proc(eEC_EFFECT_GIMONHU, pos, NULL, game, NULL, item_name, prio, 0, 0);
}
static void eGM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = EFFECT_LIFETIME;
effect->offset.x = effect->offset.y = effect->offset.z = 0.f;
}
static void eGM_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 currentFrame = EFFECT_LIFETIME - effect->timer;
if (currentFrame == 0) {
sAdo_OngenTrgStart(0X2F, &effect->position);
}
}
static void eGM_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 frameIndex;
s16 currentFrame = EFFECT_LIFETIME - effect->timer;
int v = (u8)eEC_CLIP->calc_adjust_proc(currentFrame, EFFECT_STAGE2, EFFECT_LIFETIME, 255.f, 0.f);
if (currentFrame > EFFECT_STAGE1) {
currentFrame = EFFECT_STAGE1;
}
frameIndex = currentFrame >> 1;
frameIndex = CLAMP(frameIndex, 0, EFFECT_STAGE1 / 2);
effect->scale.x = eGM_scale_data[frameIndex][0] * 0.008f;
effect->scale.y = eGM_scale_data[frameIndex][1] * 0.008f;
effect->scale.z = 0.008f;
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, v);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_gimonhu01_00_modelT);
CLOSE_DISP(game->graph);
}
+59 -4
View File
@@ -1,10 +1,22 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
#include "m_debug.h"
static void eGoki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eGoki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eGoki_mv(eEC_Effect_c* effect, GAME* game);
static void eGoki_dw(eEC_Effect_c* effect, GAME* game);
#define EFFECT_LIFETIME 190
#define CALC_EASE(x) (1.0f - sqrtf(1.0f - (x)))
#define CALC_EASE2(x) CALC_EASE(CALC_EASE(x))
extern EVW_ANIME_DATA ef_goki01_01_evw_anime[];
extern Gfx ef_goki01_01_modelT[];
eEC_PROFILE_c iam_ef_goki = {
// clang-format off
&eGoki_init,
@@ -18,17 +30,60 @@ eEC_PROFILE_c iam_ef_goki = {
};
static void eGoki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_GOKI, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eGoki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = EFFECT_LIFETIME;
effect->scale = ZeroVec;
effect->velocity = ZeroVec;
effect->acceleration = ZeroVec;
effect->velocity.y = 2.25f;
effect->acceleration.y = 0.075f;
effect->effect_specific[0] = 0;
effect->offset.y = 2.f;
effect->offset.z = 2000.f;
}
static void eGoki_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 now_timer = effect->timer;
if (effect->timer > 160) {
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0xa0, EFFECT_LIFETIME, 0.005f, 0.f);
effect->scale.y = effect->scale.z = effect->scale.x;
} else if (effect->timer < 60) {
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 0x3c, 0.f, 0.005f);
effect->scale.y = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 0x3c, 0.01f, 0.005f);
}
if (effect->timer < 80) {
add_calc0(&effect->offset.y, CALC_EASE(0.06f), 0.5f);
add_calc0(&effect->offset.z, CALC_EASE(0.06f), 50.f);
}
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
effect->velocity.y *= sqrtf(0.65f);
effect->effect_specific[1] += 1000;
effect->offset.x = effect->offset.y * sin_s(effect->effect_specific[1]);
effect->effect_specific[0] = -effect->offset.z * cos_s(effect->effect_specific[1]);
}
static void eGoki_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
GAME_PLAY* play = (GAME_PLAY*)game;
int opacity = (u8)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 20, 100.f, 255.f);
_texture_z_light_fog_prim_xlu(game->graph);
OPEN_DISP(game->graph);
Matrix_translate(effect->position.x + effect->offset.x, effect->position.y, effect->position.z, FALSE);
Matrix_scale(effect->scale.x * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
effect->scale.y * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
effect->scale.z * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), TRUE);
Matrix_mult(&play->billboard_matrix, TRUE);
Matrix_RotateZ(effect->effect_specific[0], TRUE);
Evw_Anime_Set(play, ef_goki01_01_evw_anime);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, opacity);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_goki01_01_modelT);
CLOSE_DISP(game->graph);
}