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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ef_walk_asimoto
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+1
-1
@@ -1351,7 +1351,7 @@ config.libs = [
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Object(NonMatching, "effect/ef_turn_footprint.c"),
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Object(NonMatching, "effect/ef_uranai.c"),
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Object(NonMatching, "effect/ef_wait_asimoto.c"),
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Object(NonMatching, "effect/ef_walk_asimoto.c"),
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Object(Matching, "effect/ef_walk_asimoto.c"),
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Object(NonMatching, "effect/ef_warau.c"),
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Object(NonMatching, "effect/ef_yajirushi.c"),
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Object(Matching, "effect/ef_young_tree.c"),
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@@ -1,5 +1,7 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eWalk_Asimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eWalk_Asimoto_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eWalk_Asimoto_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +19,103 @@ eEC_PROFILE_c iam_ef_walk_asimoto = {
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// clang-format on
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};
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static xyz_t eWalkAsimoto_GetMakeOffset(xyz_t pos, s16 angle_y) {
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xyz_t base_ofs = { 0.0f, 0.0f, 10.0f };
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sMath_RotateY(&base_ofs, SHORT2RAD_ANGLE2(angle_y));
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pos.x += base_ofs.x;
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pos.y += base_ofs.y;
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pos.z += base_ofs.z;
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return pos;
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}
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static void eWalkAsimoto_RainDay(xyz_t pos, int prio, s16 angle_y, GAME* game, u16 name, s16 arg0, s16 arg1) {
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xyz_t make_pos = eWalkAsimoto_GetMakeOffset(pos, angle_y);
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int count;
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switch (arg0) {
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case 9:
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count = 1;
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do {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, make_pos, prio, angle_y, game, name, arg0, arg1);
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} while (count-- != 0);
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break;
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}
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}
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static void eWalkAsimoto_FineDay(xyz_t pos, int prio, s16 angle_y, GAME* game, u16 name, s16 arg0, s16 arg1) {
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xyz_t make_pos = eWalkAsimoto_GetMakeOffset(pos, angle_y);
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u32 season = Common_Get(time.season);
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int happa_count;
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int yuki_count;
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switch (season) {
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case mTM_SEASON_WINTER:
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switch (arg0) {
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case 9:
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happa_count = 1;
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do {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, make_pos, prio, angle_y, game, name, arg0, arg1);
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} while (happa_count-- != 0);
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yuki_count = 1;
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do {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_YUKI, make_pos, prio, angle_y, game, name, arg0, 0);
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} while (yuki_count-- != 0);
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break;
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case 1:
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case 2:
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break;
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}
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break;
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case mTM_SEASON_SPRING:
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case mTM_SEASON_SUMMER:
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case mTM_SEASON_AUTUMN:
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switch (arg0) {
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case 9:
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happa_count = 1;
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do {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, make_pos, prio, angle_y, game, name, arg0, arg1);
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} while (happa_count-- != 0);
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break;
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}
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break;
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}
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}
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typedef void (*eWalkAsimoto_INIT_PROC)(xyz_t pos, int prio, s16 angle_y, GAME* game, u16 name, s16 arg0, s16 arg1);
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static void eWalk_Asimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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if (eEC_CLIP != NULL) {
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static eWalkAsimoto_INIT_PROC asimoto_func_table[] = {
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// clang-format off
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eWalkAsimoto_FineDay,
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eWalkAsimoto_RainDay,
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eWalkAsimoto_FineDay,
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eWalkAsimoto_FineDay,
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// @BUG - the step effect process func for 'leaves' weather is omitted
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// this bug causes ef_warau::eWU_init to be called, spawning the laughing effect instead
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#ifdef BUGFIXES
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eWalkAsimoto_FineDay,
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#endif
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// clang-format on
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};
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s16 weather = mEnv_NowWeather();
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(*asimoto_func_table[weather])(pos, prio, angle, game, item_name, arg0, arg1);
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}
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eEC_CLIP->make_effect_proc(eEC_EFFECT_WALK_ASIMOTO, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eWalk_Asimoto_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->timer = 0;
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}
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static void eWalk_Asimoto_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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// nothing
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}
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static void eWalk_Asimoto_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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// nothing
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}
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