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Add missing return to aAR_SecureDmaRam function.
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@@ -31,7 +31,7 @@ ACTOR_PROFILE Arrange_Room_Profile = {
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};
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static void* aAR_SecureDmaRam(GAME* game, size_t size) {
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zelda_malloc_align(size, 0x20);
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return zelda_malloc_align(size, 0x20);
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}
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static void aAR_SetClip(ACTOR* actor, int flag) {
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