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https://github.com/ACreTeam/ac-decomp
synced 2026-06-21 06:52:24 -04:00
Implement & link ef_tumble_dust
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+1
-1
@@ -1342,7 +1342,7 @@ config.libs = [
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Object(Matching, "effect/ef_tent_lamp.c"),
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Object(NonMatching, "effect/ef_tumble.c"),
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Object(NonMatching, "effect/ef_tumble_bodyprint.c"),
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Object(NonMatching, "effect/ef_tumble_dust.c"),
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Object(Matching, "effect/ef_tumble_dust.c"),
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Object(Matching, "effect/ef_turi_hamon.c"),
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Object(Matching, "effect/ef_turi_hane0.c"),
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Object(Matching, "effect/ef_turi_hane1.c"),
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+137
-4
@@ -1,5 +1,18 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern u8 ef_dust01_0[];
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extern u8 ef_dust01_1[];
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extern u8 ef_dust01_2[];
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extern u8 ef_dust01_3[];
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static u8* eTDT_texture_table[4] = {
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ef_dust01_0, ef_dust01_1, ef_dust01_2, ef_dust01_3
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};
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static void eTumbleDust_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTumbleDust_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTumbleDust_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +30,138 @@ eEC_PROFILE_c iam_ef_tumble_dust = {
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// clang-format on
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};
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typedef struct {
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xyz_t velocity;
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xyz_t acceleration;
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f32 scale;
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s16 _1C;
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} eTumbleDust_data_c;
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static void eTumbleDust_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eTumbleDust_data_c data;
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f32 angle_rad = SHORT2RAD_ANGLE2(angle);
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data.velocity.x = 0.0f;
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data.velocity.y = 0.5f;
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if (arg1 == 1) {
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data.velocity.z = 3.75f;
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} else if (arg1 == 5 || arg1 == 7) {
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data.velocity.z = 5.5f;
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} else if (arg1 == 6 || arg1 == 8) {
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data.velocity.z = 5.5f;
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} else if (arg1 == 9) {
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data.velocity.z = 3.0f;
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} else {
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data.velocity.z = 3.5f;
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}
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data.acceleration.x = 0.0f;
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data.acceleration.y = 0.05f;
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data.acceleration.z = -0.05f;
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data.scale = 0.005f;
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eEC_CLIP->vector_rotate_y_proc(&data.velocity, angle_rad);
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eEC_CLIP->vector_rotate_y_proc(&data.acceleration, angle_rad);
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eEC_CLIP->make_effect_proc(eEC_EFFECT_TUMBLE_DUST, pos, NULL, game, &data, item_name, prio, arg0, arg1);
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}
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static void eTumbleDust_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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eTumbleDust_data_c* data = (eTumbleDust_data_c*)ct_arg;
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effect->scale.x = data->scale;
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effect->scale.y = data->scale;
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effect->scale.z = data->scale;
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if (effect->arg1 == 0 || effect->arg1 == 2) {
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effect->offset.x = 0.015f;
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} else if (effect->arg1 == 1 || effect->arg1 == 5 || effect->arg1 == 6) {
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effect->offset.x = 0.02f;
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} else {
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effect->offset.x = 0.015f;
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}
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if (effect->arg1 == 1 || effect->arg1 == 3) {
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effect->timer = 32;
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} else if (effect->arg1 == 0 || effect->arg1 == 4) {
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effect->timer = 34;
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} else if (effect->arg1 == 7 || effect->arg1 == 8) {
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effect->timer = 36;
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} else {
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effect->timer = 30;
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}
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effect->acceleration = data->acceleration;
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effect->velocity = data->velocity;
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}
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static void eTumbleDust_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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if (effect->timer <= 30) {
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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// why check this again??
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if (effect->timer <= 30) {
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// @cleanup - remove the sqrtfs here, way too much unnecessary work
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effect->acceleration.y *= sqrtf(0.8f);
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effect->velocity.y *= sqrtf(0.95f);
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effect->velocity.x *= sqrtf(0.8f);
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effect->velocity.z *= sqrtf(0.8f);
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}
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}
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}
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typedef struct {
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u8 tex0;
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u8 tex1;
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} eTumbleDust_tex_c;
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// @ 8057ce40
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static eTumbleDust_tex_c eTDT_2tile_texture_idx[15] = {
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{0x00, 0x00},
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{0x00, 0x00},
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{0x00, 0x01},
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{0x00, 0x01},
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{0x01, 0x01},
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{0x01, 0x01},
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{0x01, 0x02},
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{0x01, 0x02},
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{0x02, 0x02},
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{0x02, 0x02},
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{0x02, 0x03},
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{0x02, 0x03},
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{0x03, 0x03},
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{0x03, 0x03},
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{0x03, 0x03},
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};
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// @ 8057ce60
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static u8 eTDT_prim_f[15] = {
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0xFF, 0xFF, 0x55, 0xAA, 0xFF, 0xFF, 0x55, 0xAA,
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0xFF, 0xFF, 0x55, 0xAA, 0xFF, 0xFF, 0xFF
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};
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extern Gfx ef_dust01_modelT[];
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static void eTumbleDust_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 counter = 30 - effect->timer;
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int idx = MIN(MAX(counter >> 1, 0), 14);
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int tex0 = eTDT_2tile_texture_idx[idx].tex0;
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int tex1 = eTDT_2tile_texture_idx[idx].tex1;
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u8 a;
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effect->scale.x = eEC_CLIP->calc_adjust_proc(counter, 0, 30, 0.005f, effect->offset.x);
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a = (int)eEC_CLIP->calc_adjust_proc(counter, 8, 30, 255.0f, 120.0f);
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effect->scale.y = effect->scale.z = effect->scale.x;
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eTDT_texture_table[tex0]);
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, eTDT_texture_table[tex1]);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eTDT_prim_f[idx], 255, 255, 255, a);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_modelT);
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CLOSE_DISP(game->graph);
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}
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