Implement & link ef_tumble_dust

This commit is contained in:
Cuyler36
2025-06-16 06:54:43 -04:00
parent 7d3202747e
commit 19adcc1189
2 changed files with 138 additions and 5 deletions
+1 -1
View File
@@ -1342,7 +1342,7 @@ config.libs = [
Object(Matching, "effect/ef_tent_lamp.c"),
Object(NonMatching, "effect/ef_tumble.c"),
Object(NonMatching, "effect/ef_tumble_bodyprint.c"),
Object(NonMatching, "effect/ef_tumble_dust.c"),
Object(Matching, "effect/ef_tumble_dust.c"),
Object(Matching, "effect/ef_turi_hamon.c"),
Object(Matching, "effect/ef_turi_hane0.c"),
Object(Matching, "effect/ef_turi_hane1.c"),
+137 -4
View File
@@ -1,5 +1,18 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern u8 ef_dust01_0[];
extern u8 ef_dust01_1[];
extern u8 ef_dust01_2[];
extern u8 ef_dust01_3[];
static u8* eTDT_texture_table[4] = {
ef_dust01_0, ef_dust01_1, ef_dust01_2, ef_dust01_3
};
static void eTumbleDust_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTumbleDust_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTumbleDust_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +30,138 @@ eEC_PROFILE_c iam_ef_tumble_dust = {
// clang-format on
};
typedef struct {
xyz_t velocity;
xyz_t acceleration;
f32 scale;
s16 _1C;
} eTumbleDust_data_c;
static void eTumbleDust_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eTumbleDust_data_c data;
f32 angle_rad = SHORT2RAD_ANGLE2(angle);
data.velocity.x = 0.0f;
data.velocity.y = 0.5f;
if (arg1 == 1) {
data.velocity.z = 3.75f;
} else if (arg1 == 5 || arg1 == 7) {
data.velocity.z = 5.5f;
} else if (arg1 == 6 || arg1 == 8) {
data.velocity.z = 5.5f;
} else if (arg1 == 9) {
data.velocity.z = 3.0f;
} else {
data.velocity.z = 3.5f;
}
data.acceleration.x = 0.0f;
data.acceleration.y = 0.05f;
data.acceleration.z = -0.05f;
data.scale = 0.005f;
eEC_CLIP->vector_rotate_y_proc(&data.velocity, angle_rad);
eEC_CLIP->vector_rotate_y_proc(&data.acceleration, angle_rad);
eEC_CLIP->make_effect_proc(eEC_EFFECT_TUMBLE_DUST, pos, NULL, game, &data, item_name, prio, arg0, arg1);
}
static void eTumbleDust_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
eTumbleDust_data_c* data = (eTumbleDust_data_c*)ct_arg;
effect->scale.x = data->scale;
effect->scale.y = data->scale;
effect->scale.z = data->scale;
if (effect->arg1 == 0 || effect->arg1 == 2) {
effect->offset.x = 0.015f;
} else if (effect->arg1 == 1 || effect->arg1 == 5 || effect->arg1 == 6) {
effect->offset.x = 0.02f;
} else {
effect->offset.x = 0.015f;
}
if (effect->arg1 == 1 || effect->arg1 == 3) {
effect->timer = 32;
} else if (effect->arg1 == 0 || effect->arg1 == 4) {
effect->timer = 34;
} else if (effect->arg1 == 7 || effect->arg1 == 8) {
effect->timer = 36;
} else {
effect->timer = 30;
}
effect->acceleration = data->acceleration;
effect->velocity = data->velocity;
}
static void eTumbleDust_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
if (effect->timer <= 30) {
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
// why check this again??
if (effect->timer <= 30) {
// @cleanup - remove the sqrtfs here, way too much unnecessary work
effect->acceleration.y *= sqrtf(0.8f);
effect->velocity.y *= sqrtf(0.95f);
effect->velocity.x *= sqrtf(0.8f);
effect->velocity.z *= sqrtf(0.8f);
}
}
}
typedef struct {
u8 tex0;
u8 tex1;
} eTumbleDust_tex_c;
// @ 8057ce40
static eTumbleDust_tex_c eTDT_2tile_texture_idx[15] = {
{0x00, 0x00},
{0x00, 0x00},
{0x00, 0x01},
{0x00, 0x01},
{0x01, 0x01},
{0x01, 0x01},
{0x01, 0x02},
{0x01, 0x02},
{0x02, 0x02},
{0x02, 0x02},
{0x02, 0x03},
{0x02, 0x03},
{0x03, 0x03},
{0x03, 0x03},
{0x03, 0x03},
};
// @ 8057ce60
static u8 eTDT_prim_f[15] = {
0xFF, 0xFF, 0x55, 0xAA, 0xFF, 0xFF, 0x55, 0xAA,
0xFF, 0xFF, 0x55, 0xAA, 0xFF, 0xFF, 0xFF
};
extern Gfx ef_dust01_modelT[];
static void eTumbleDust_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 counter = 30 - effect->timer;
int idx = MIN(MAX(counter >> 1, 0), 14);
int tex0 = eTDT_2tile_texture_idx[idx].tex0;
int tex1 = eTDT_2tile_texture_idx[idx].tex1;
u8 a;
effect->scale.x = eEC_CLIP->calc_adjust_proc(counter, 0, 30, 0.005f, effect->offset.x);
a = (int)eEC_CLIP->calc_adjust_proc(counter, 8, 30, 255.0f, 120.0f);
effect->scale.y = effect->scale.z = effect->scale.x;
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eTDT_texture_table[tex0]);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, eTDT_texture_table[tex1]);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eTDT_prim_f[idx], 255, 255, 255, a);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_modelT);
CLOSE_DISP(game->graph);
}