Implement & link ef_mizutama

This commit is contained in:
Cuyler36
2025-06-16 05:56:56 -04:00
parent 73acc1c60e
commit 1ed5d0528f
2 changed files with 116 additions and 5 deletions
+1 -1
View File
@@ -1293,7 +1293,7 @@ config.libs = [
Object(Matching, "effect/ef_lovelove2.c"),
Object(Matching, "effect/ef_lovelove_heart.c"),
Object(Matching, "effect/ef_make_hem.c"),
Object(NonMatching, "effect/ef_mizutama.c"),
Object(Matching, "effect/ef_mizutama.c"),
Object(NonMatching, "effect/ef_motiyuge.c"),
Object(Matching, "effect/ef_muka.c"),
Object(Matching, "effect/ef_naku.c"),
+115 -4
View File
@@ -1,5 +1,9 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
static void eMizutama_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eMizutama_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eMizutama_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +21,125 @@ eEC_PROFILE_c iam_ef_mizutama = {
// clang-format on
};
typedef struct {
f32 rng_y;
f32 base_y;
f32 base_z;
f32 relative_z;
} eMizutama_spd_data_c;
static void eMizutama_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_MIZUTAMA, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eMizutama_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
// @ 8057c630
static eMizutama_spd_data_c mzt_spd_data[6] = {
{2.0f, 1.5f, 1.5f, 2.0f},
{1.75f, 2.0f, 1.5f, 1.75f},
{1.75f, 2.0f, 1.5f, 2.25f},
{1.25f, 1.35f, 2.5f, 0.0f},
{1.5f, 3.0f, 1.0f, 0.0f},
{2.0f, 3.0f, 1.0f, 0.0f},
};
// @ 8057c690
static s16 mizutama_vec_angle[11] = {
0x0000, 0x071C, 0x2EEE, 0x1555, 0xE71D, 0xD99A, 0x5555, 0x4000,
0xC71D, 0xA667, 0xC000
};
s16* angle_p = (s16*)ct_arg;
s16 angle = *angle_p;
effect->timer = 50;
effect->effect_specific[2] = ((u16)effect->arg1 >> 12) & 0xF;
effect->effect_specific[3] = effect->arg1 & 0x0FFF;
effect->effect_specific[0] = 0;
effect->effect_specific[1] = 1;
effect->scale.x = effect->scale.y = effect->scale.z = 0.008f;
effect->acceleration.x = 0.0f;
effect->acceleration.y = -0.375f;
effect->acceleration.z = 0.0f;
effect->velocity.y = mzt_spd_data[effect->effect_specific[2]].base_y + RANDOM_F(mzt_spd_data[effect->effect_specific[2]].rng_y);
effect->velocity.z = mzt_spd_data[effect->effect_specific[2]].base_z;
angle = *angle_p + mizutama_vec_angle[effect->effect_specific[3]];
eEC_CLIP->vector_rotate_y_proc(&effect->velocity, SHORT2RAD_ANGLE2(angle));
effect->velocity.x += sin_s(*angle_p) * mzt_spd_data[effect->effect_specific[2]].relative_z;
effect->velocity.z += cos_s(*angle_p) * mzt_spd_data[effect->effect_specific[2]].relative_z;
effect->position.x += RANDOM2_F(6.0f);
effect->position.z += RANDOM2_F(6.0f);
effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f);
effect->offset.y += 3.0f;
}
static void eMizutama_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
if (effect->effect_specific[0] == 0) {
effect->offset.z = effect->offset.y;
effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f);
effect->offset.y += 3.0f;
effect->offset.x = effect->position.y;
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
}
if ((effect->position.y <= effect->offset.y && effect->offset.x > effect->offset.y) || (effect->offset.y > effect->offset.x && effect->offset.z <= effect->offset.x)) {
if (effect->position.y - effect->offset.y > effect->velocity.y) {
if (effect->effect_specific[0] == 0) {
u32 attr = mCoBG_Wpos2Attribute(effect->position, NULL);
if (mCoBG_CheckWaterAttribute(attr)) {
xyz_t pos = effect->position;
pos.y = mCoBG_GetWaterHeight_File(effect->position, __FILE__, 214);
pos.z += 14.0f;
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, effect->prio, 0, game, effect->item_name, 2, 0);
}
}
effect->position.y = effect->offset.y;
}
if (effect->effect_specific[1] == 1) {
if (effect->effect_specific[0] < 6) {
effect->effect_specific[0]++;
effect->effect_specific[1] = 0;
} else {
effect->timer = 0;
}
} else {
effect->effect_specific[1] = 1;
}
}
}
extern u8 ef_koke_suiteki01_0_int_i4[];
extern u8 ef_koke_suiteki01_1_int_i4[];
extern u8 ef_koke_suiteki01_2_int_i4[];
extern u8 ef_koke_suiteki01_3_int_i4[];
extern Gfx ef_koke_suiteki01_00_modelT[];
static void eMizutama_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
static u8* mizutama_tex_tbl[] = {
ef_koke_suiteki01_0_int_i4, ef_koke_suiteki01_1_int_i4, ef_koke_suiteki01_2_int_i4, ef_koke_suiteki01_3_int_i4,
};
s16 idx = CLAMP(effect->effect_specific[0] >> 1, 0, 3);
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 40, 0.004f, 0.008f);
effect->scale.y = effect->scale.z = effect->scale.x;
_texture_z_light_fog_prim_xlu(game->graph);
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, mizutama_tex_tbl[idx]);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_koke_suiteki01_00_modelT);
CLOSE_DISP(game->graph);
}