Implement & link ac_tamaire_npc0

This commit is contained in:
Cuyler36
2025-06-15 04:08:27 -04:00
parent ce3abb3b57
commit 259d26256b
6 changed files with 426 additions and 3 deletions
+1 -1
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@@ -1147,7 +1147,7 @@ config.libs = [
Object(Matching, "actor/npc/ac_npc_totakeke.c"),
Object(Matching, "actor/npc/ac_present_npc.c"),
Object(Matching, "actor/npc/ac_taisou_npc0.c"),
Object(NonMatching, "actor/npc/ac_tamaire_npc0.c"),
Object(Matching, "actor/npc/ac_tamaire_npc0.c"),
Object(NonMatching, "actor/npc/ac_tamaire_npc1.c"),
Object(NonMatching, "actor/npc/ac_tokyoso_npc0.c"),
Object(NonMatching, "actor/npc/ac_tokyoso_npc1.c"),
+34 -1
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@@ -3,11 +3,45 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
aTMN0_THINK_BIRTH,
aTMN0_THINK_TEAM0_TURN,
aTMN0_THINK_TEAM0_MOVE,
aTMN0_THINK_TEAM0_TURN2,
aTMN0_THINK_TEAM0_KANSEN,
aTMN0_THINK_TEAM1_TURN,
aTMN0_THINK_TEAM1_MOVE,
aTMN0_THINK_TEAM1_TURN2,
aTMN0_THINK_TEAM1_KANSEN,
aTMN0_THINK_NUM
};
typedef struct tamaire_npc0_actor_s TAMAIRE_NPC0_ACTOR;
typedef void (*aTMN0_THINK_PROC)(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play);
typedef void (*aTMN0_TALK_PROC)(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play);
struct tamaire_npc0_actor_s {
NPC_ACTOR npc_class;
aTMN0_THINK_PROC think_proc;
aTMN0_TALK_PROC talk_proc;
s16 timer;
s16 yasiro_pos[2];
s16 move_pos[2];
u8 think_idx;
u8 next_think_idx;
u8 move_think_idx;
u8 talk_idx;
u8 change_flag;
};
extern ACTOR_PROFILE Tamaire_Npc0_Profile;
#ifdef __cplusplus
@@ -15,4 +49,3 @@ extern ACTOR_PROFILE Tamaire_Npc0_Profile;
#endif
#endif
+108
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@@ -0,0 +1,108 @@
#include "ac_tamaire_npc0.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "m_font.h"
#include "m_msg.h"
#include "m_soncho.h"
#include "libultra/libultra.h"
static void aTMN0_actor_ct(ACTOR* actorx, GAME* game);
static void aTMN0_actor_dt(ACTOR* actorx, GAME* game);
static void aTMN0_actor_move(ACTOR* actorx, GAME* game);
static void aTMN0_actor_draw(ACTOR* actorx, GAME* game);
static void aTMN0_actor_save(ACTOR* actorx, GAME* game);
static void aTMN0_actor_init(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Tamaire_Npc0_Profile = {
mAc_PROFILE_TAMAIRE_NPC0,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_EV_TAMAIRE_0,
ACTOR_OBJ_BANK_KEEP,
sizeof(TAMAIRE_NPC0_ACTOR),
aTMN0_actor_ct,
aTMN0_actor_dt,
aTMN0_actor_init,
mActor_NONE_PROC1,
aTMN0_actor_save,
};
// clang-format on
static void aTMN0_talk_request(ACTOR* actorx, GAME* game);
static int aTMN0_talk_init(ACTOR* actorx, GAME* game);
static int aTMN0_talk_end_chk(ACTOR* actorx, GAME* game);
static void aTMN0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
static void aTMN0_setup_think_proc(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play, u8 think_idx);
static void aTMN0_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
aTMN0_actor_move,
aTMN0_actor_draw,
aNPC_CT_SCHED_TYPE_SPECIAL,
(aNPC_TALK_REQUEST_PROC)none_proc1,
aTMN0_talk_init,
aTMN0_talk_end_chk,
0,
};
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)actorx;
actor->npc_class.schedule.schedule_proc = aTMN0_schedule_proc;
NPC_CLIP->ct_proc(actorx, game, &ct_data);
actor->npc_class.palActorIgnoreTimer = -1;
actor->change_flag = FALSE;
actor->npc_class.collision.check_kind = aNPC_BG_CHECK_TYPE_NONE;
actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f);
actorx->position_speed.y = 0.0f;
actorx->gravity = 0.0;
actorx->max_velocity_y = 0.0f;
}
}
static void aTMN0_actor_save(ACTOR* actorx, GAME* game) {
mNpc_RenewalSetNpc(actorx);
}
static void aTMN0_actor_dt(ACTOR* actorx, GAME* game) {
NPC_CLIP->dt_proc(actorx, game);
}
static void aTMN0_actor_init(ACTOR* actorx, GAME* game) {
NPC_CLIP->init_proc(actorx, game);
}
static int aTMN0_set_request_act(TAMAIRE_NPC0_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
int res = FALSE;
if (prio >= actor->npc_class.request.act_priority) {
u16 args[6];
bzero(args, sizeof(args));
args[0] = obj;
args[2] = move_x;
args[3] = move_z;
actor->npc_class.request.act_priority = prio;
actor->npc_class.request.act_idx = idx;
actor->npc_class.request.act_type = type;
mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args));
res = TRUE;
}
return res;
}
static void aTMN0_actor_move(ACTOR* actorx, GAME* game) {
NPC_CLIP->move_proc(actorx, game);
}
#include "../src/actor/npc/ac_tamaire_npc0_talk.c_inc"
#include "../src/actor/npc/ac_tamaire_npc0_schedule.c_inc"
static void aTMN0_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
}
@@ -0,0 +1,221 @@
static void aTMN0_set_move_pos(TAMAIRE_NPC0_ACTOR* actor) {
switch (actor->think_idx) {
case aTMN0_THINK_TEAM0_TURN:
actor->move_pos[0] = actor->yasiro_pos[0] + 80;
actor->move_pos[1] = actor->yasiro_pos[1] + 160;
break;
case aTMN0_THINK_TEAM0_TURN2:
actor->move_pos[0] = actor->yasiro_pos[0] + 200;
actor->move_pos[1] = actor->yasiro_pos[1] + 40;
break;
case aTMN0_THINK_TEAM1_TURN:
actor->move_pos[0] = actor->yasiro_pos[0] - 40;
actor->move_pos[1] = actor->yasiro_pos[1] + 160;
break;
default:
// case aTMN0_THINK_TEAM1_TURN2:
actor->move_pos[0] = actor->yasiro_pos[0] - 160;
actor->move_pos[1] = actor->yasiro_pos[1] + 40;
break;
}
}
static void aTMN0_birth(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
s16 yasiro_pos[3];
if (mFI_SetOyasiroPos(yasiro_pos)) {
actor->yasiro_pos[0] = yasiro_pos[0]; // x
actor->yasiro_pos[1] = yasiro_pos[1]; // z
aTMN0_setup_think_proc(actor, play, aTMN0_THINK_TEAM0_TURN);
}
}
static void aTMN0_turn_next(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
if (actor->npc_class.action.idx == aNPC_ACT_TURN && actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
aTMN0_setup_think_proc(actor, play, ++actor->think_idx);
}
}
static void aTMN0_move_next(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
if (actor->npc_class.action.idx == aNPC_ACT_WALK && actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
aTMN0_setup_think_proc(actor, play, ++actor->think_idx);
} else if ((s16)actor->npc_class.movement.dst_pos_x != actor->move_pos[0] || (s16)actor->npc_class.movement.dst_pos_z != actor->move_pos[1]) {
aTMN0_setup_think_proc(actor, play, --actor->think_idx);
}
}
static void aTMN0_timer_next(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)actor;
if (actor->timer > 0) {
actor->timer--;
} else {
aTMN0_setup_think_proc(actor, play, ++actor->think_idx);
}
if (actor->npc_class.draw.animation_id == aNPC_ANIM_CLAP1) {
sAdo_OngenPos((u32)actorx, NA_SE_2F, &actorx->world.position);
}
}
static void aTMN0_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)nactorx;
if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)nactorx) == TRUE) {
return;
}
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK;
}
actor->think_proc(actor, play);
}
static void aTMN0_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)nactorx;
nactorx->actor_class.status_data.weight = MASSTYPE_HEAVY;
nactorx->condition_info.hide_request = FALSE;
aTMN0_setup_think_proc(actor, play, aTMN0_THINK_BIRTH);
nactorx->think.interrupt_flags = 0;
nactorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK;
}
static void aTMN0_normal_wait_init(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
aTMN0_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0);
}
static void aTMN0_turn_init(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
aTMN0_set_move_pos(actor);
aTMN0_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->move_pos[0], actor->move_pos[1]);
}
static void aTMN0_move_init(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
actor->timer = 700;
aTMN0_set_request_act(actor, 4, aNPC_ACT_WALK, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->move_pos[0], actor->move_pos[1]);
}
static void aTMN0_kansen_init(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play) {
actor->npc_class.action.idx = aNPC_ACT_WAIT;
aTMN0_normal_wait_init(actor, play);
actor->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_REPEAT;
if (RANDOM_F(1.0f) < 0.5f) {
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_CLAP1, FALSE);
} else {
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_BANZAI1, FALSE);
}
}
enum {
aTMN0_THINK_PROC_NONE,
aTMN0_THINK_PROC_BIRTH,
aTMN0_THINK_PROC_TURN_NEXT,
aTMN0_THINK_PROC_MOVE_NEXT,
aTMN0_THINK_PROC_TIMER_NEXT,
aTMN0_THINK_PROC_NUM
};
enum {
aTMN0_THINK_INIT_PROC_NONE,
aTMN0_THINK_INIT_PROC_NORMAL_WAIT,
aTMN0_THINK_INIT_PROC_TURN,
aTMN0_THINK_INIT_PROC_MOVE,
aTMN0_THINK_INIT_PROC_KANSEN,
aTMN0_THINK_INIT_PROC_NUM
};
enum {
aTMN0_TALK_REQUEST_NONE,
aTMN0_TALK_REQUEST_NORM,
aTMN0_TALK_REQUEST_FORCE,
aTMN0_TALK_REQUEST_NUM
};
typedef struct {
u8 think_proc_idx;
u8 think_init_idx;
u8 talk_request_idx;
u8 talk_idx;
u8 think_idx_after_talk;
} aTMN0_think_data_c;
// @ 8056b5b4
static aTMN0_think_data_c dt_tbl[] = {
{aTMN0_THINK_PROC_BIRTH, aTMN0_THINK_INIT_PROC_NORMAL_WAIT, aTMN0_TALK_REQUEST_NONE, 0x00, aTMN0_THINK_BIRTH},
{aTMN0_THINK_PROC_TURN_NEXT, aTMN0_THINK_INIT_PROC_TURN, aTMN0_TALK_REQUEST_NORM, 0x00, aTMN0_THINK_TEAM0_TURN},
{aTMN0_THINK_PROC_MOVE_NEXT, aTMN0_THINK_INIT_PROC_MOVE, aTMN0_TALK_REQUEST_NORM, 0x01, aTMN0_THINK_TEAM0_TURN},
{aTMN0_THINK_PROC_TURN_NEXT, aTMN0_THINK_INIT_PROC_TURN, aTMN0_TALK_REQUEST_NORM, 0x02, aTMN0_THINK_TEAM0_TURN2},
{aTMN0_THINK_PROC_TIMER_NEXT, aTMN0_THINK_INIT_PROC_KANSEN, aTMN0_TALK_REQUEST_NORM, 0x03, aTMN0_THINK_TEAM0_TURN2},
{aTMN0_THINK_PROC_TURN_NEXT, aTMN0_THINK_INIT_PROC_TURN, aTMN0_TALK_REQUEST_NORM, 0x04, aTMN0_THINK_TEAM1_TURN},
{aTMN0_THINK_PROC_MOVE_NEXT, aTMN0_THINK_INIT_PROC_MOVE, aTMN0_TALK_REQUEST_NORM, 0x05, aTMN0_THINK_TEAM1_TURN},
{aTMN0_THINK_PROC_TURN_NEXT, aTMN0_THINK_INIT_PROC_TURN, aTMN0_TALK_REQUEST_NORM, 0x06, aTMN0_THINK_TEAM1_TURN2},
{aTMN0_THINK_PROC_TIMER_NEXT, aTMN0_THINK_INIT_PROC_KANSEN, aTMN0_TALK_REQUEST_NORM, 0x07, aTMN0_THINK_TEAM1_TURN2},
};
// @ 8056b5e4
static aTMN0_THINK_PROC proc_table[] = {
(aTMN0_THINK_PROC)&none_proc1, &aTMN0_birth, &aTMN0_turn_next, &aTMN0_move_next, &aTMN0_timer_next
};
typedef void (*aTMN0_THINK_INIT_PROC)(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play);
// @ 8056b5f8
static aTMN0_THINK_INIT_PROC init_table[] = {
(aTMN0_THINK_INIT_PROC)&none_proc1, &aTMN0_normal_wait_init, &aTMN0_turn_init, &aTMN0_move_init, &aTMN0_kansen_init
};
static void aTMN0_setup_think_proc(TAMAIRE_NPC0_ACTOR* actor, GAME_PLAY* play, u8 think_idx) {
static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTMN0_norm_talk_request, (aNPC_TALK_REQUEST_PROC)none_proc1 };
aTMN0_think_data_c* dt;
if (think_idx > aTMN0_THINK_TEAM1_KANSEN) {
think_idx = aTMN0_THINK_TEAM0_TURN;
}
dt = &dt_tbl[think_idx];
actor->think_idx = think_idx;
actor->think_proc = proc_table[dt->think_proc_idx];
actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx];
actor->talk_idx = dt->talk_idx;
actor->next_think_idx = dt->think_idx_after_talk;
(*init_table[dt->think_init_idx])(actor, play);
actor->change_flag = TRUE;
}
static void aTMN0_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_THINK_PROC_INIT:
aTMN0_think_init_proc(nactorx, play);
break;
case aNPC_THINK_PROC_MAIN:
aTMN0_think_main_proc(nactorx, play);
break;
}
}
static void aTMN0_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
nactorx->think.think_proc = aTMN0_think_proc;
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
}
static void aTMN0_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) {
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
}
}
static void aTMN0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_SCHEDULE_PROC_INIT:
aTMN0_schedule_init_proc(nactorx, play);
break;
case aNPC_SCHEDULE_PROC_MAIN:
aTMN0_schedule_main_proc(nactorx, play);
break;
}
}
+61
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@@ -0,0 +1,61 @@
enum {
aTMN0_TALK_END_WAIT,
aTMN0_TALK_NUM
};
static int aTMN0_change_talk_proc(TAMAIRE_NPC0_ACTOR* actor, int talk_idx) {
static aTMN0_TALK_PROC proc[] = { (aTMN0_TALK_PROC)none_proc1 };
actor->talk_proc = proc[talk_idx];
return TRUE;
}
static void aTMN0_set_nsg(ACTOR* actorx) {
static int base_msg_table[] = { 0x1E65, 0x1E71, 0x1E59, 0x1E7D, 0x1E89, 0x1E95 };
int msg_no = base_msg_table[mNpc_GetNpcLooks(actorx)] + RANDOM(3);
mDemo_Set_msg_num(msg_no);
}
static void aTMN0_set_norm_talk_info(ACTOR* actorx) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)actorx;
aTMN0_set_nsg(actorx);
mDemo_Set_talk_turn(TRUE);
mDemo_Set_camera(CAMERA2_PROCESS_TALK);
aTMN0_change_talk_proc(actor, aTMN0_TALK_END_WAIT);
}
static void aTMN0_norm_talk_request(ACTOR* actorx, GAME* game) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)actorx;
if (!actor->change_flag) {
mDemo_Request(mDemo_TYPE_TALK, actorx, aTMN0_set_norm_talk_info);
} else {
actor->change_flag = FALSE;
}
}
static int aTMN0_talk_init(ACTOR* actorx, GAME* game) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)actorx;
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
mDemo_Set_ListenAble();
mDemo_Start(actorx);
return TRUE;
}
static int aTMN0_talk_end_chk(ACTOR* actorx, GAME* game) {
TAMAIRE_NPC0_ACTOR* actor = (TAMAIRE_NPC0_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int ret = FALSE;
actor->talk_proc(actor, play);
if (mDemo_CAN_ACTOR_TALK(actorx)) {
aTMN0_setup_think_proc(actor, play, actor->next_think_idx);
ret = TRUE;
}
return ret;
}
+1 -1
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@@ -3300,7 +3300,7 @@ extern int mFI_SetOyasiroPos(s16* oyasiro_p) {
int ut_z;
if (mFI_SearchFGInBlock(&ut_x, &ut_z, WISHING_WELL, bx, bz) == FALSE &&
mFI_SearchFGInBlock(&ut_x, &ut_z, 0xF103, bx, bz) == FALSE) {
mFI_SearchFGInBlock(&ut_x, &ut_z, DUMMY_SHRINE, bx, bz) == FALSE) {
return FALSE;
} else {
xyz_t pos;