mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-24 23:53:13 -04:00
Implement & link ac_fieldm_draw, ac_arrange_ftr, move NPC TUs
This commit is contained in:
@@ -1482,14 +1482,14 @@ actor/ac_mscore_control.c:
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||||
.text start:0x001A59A0 end:0x001A616C
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.data start:0x000528D0 end:0x00052938
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||||
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||||
actor/ac_countdown_npc0.c:
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||||
actor/npc/ac_countdown_npc0.c:
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||||
.text start:0x001A616C end:0x001A6308
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.text start:0x001A6308 end:0x001A6354
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.text start:0x001A6354 end:0x001A6DA4
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.rodata start:0x00007EB0 end:0x00007EB8
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.data start:0x00052938 end:0x000529F8
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actor/ac_countdown_npc1.c:
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actor/npc/ac_countdown_npc1.c:
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.text start:0x001A6DA4 end:0x001A6F40
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.text start:0x001A6F40 end:0x001A6F8C
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.text start:0x001A6F8C end:0x001A7EF4
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@@ -1612,13 +1612,13 @@ actor/npc/event/ac_ev_yomise.c:
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.rodata start:0x00008040 end:0x00008058
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.data start:0x00053A28 end:0x00053AB8
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actor/ac_go_home_npc.c:
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actor/npc/ac_go_home_npc.c:
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.text start:0x001B6CA0 end:0x001B6E30
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.text start:0x001B6E30 end:0x001B7030
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.rodata start:0x00008058 end:0x00008060
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.data start:0x00053AB8 end:0x00053AF8
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actor/ac_halloween_npc.c:
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actor/npc/ac_halloween_npc.c:
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.text start:0x001B7030 end:0x001B719C
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.text start:0x001B719C end:0x001B7270
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.text start:0x001B7270 end:0x001B7DC4
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@@ -1626,42 +1626,42 @@ actor/ac_halloween_npc.c:
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.rodata start:0x00008060 end:0x00008080
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.data start:0x00053AF8 end:0x00053BB0
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actor/ac_hanabi_npc0.c:
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actor/npc/ac_hanabi_npc0.c:
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.text start:0x001B826C end:0x001B8408
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.text start:0x001B8408 end:0x001B8460
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.text start:0x001B8460 end:0x001B8D8C
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.rodata start:0x00008080 end:0x000080A0
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.data start:0x00053BB0 end:0x00053C58
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actor/ac_hanabi_npc1.c:
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actor/npc/ac_hanabi_npc1.c:
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.text start:0x001B8D8C end:0x001B8F30
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.text start:0x001B8F30 end:0x001B8F88
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.text start:0x001B8F88 end:0x001B96D4
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.rodata start:0x000080A0 end:0x000080B8
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.data start:0x00053C58 end:0x00053D68
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actor/ac_hanami_npc0.c:
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actor/npc/ac_hanami_npc0.c:
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.text start:0x001B96D4 end:0x001B9870
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.text start:0x001B9870 end:0x001B98BC
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.text start:0x001B98BC end:0x001B9EC8
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.rodata start:0x000080B8 end:0x000080C8
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.data start:0x00053D68 end:0x00053E28
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actor/ac_hanami_npc1.c:
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actor/npc/ac_hanami_npc1.c:
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.text start:0x001B9EC8 end:0x001BA064
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.text start:0x001BA064 end:0x001BA0B0
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.text start:0x001BA0B0 end:0x001BA8AC
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.rodata start:0x000080C8 end:0x000080E8
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.data start:0x00053E28 end:0x00053EC8
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actor/ac_hatumode_npc0.c:
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actor/npc/ac_hatumode_npc0.c:
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.text start:0x001BA8AC end:0x001BAB98
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.text start:0x001BAB98 end:0x001BAE44
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.text start:0x001BAE44 end:0x001BBA90
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.rodata start:0x000080E8 end:0x00008100
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.data start:0x00053EC8 end:0x00053F80
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actor/ac_kamakura_npc0.c:
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actor/npc/ac_kamakura_npc0.c:
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.text start:0x001BBA90 end:0x001BBC34
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.text start:0x001BBC34 end:0x001BBCF8
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.data start:0x00053F80 end:0x00053FC0
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@@ -1997,13 +1997,13 @@ actor/npc/ac_npc_totakeke.c:
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.rodata start:0x00008960 end:0x00008980
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.data start:0x000747D0 end:0x000748A0
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actor/ac_present_npc.c:
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actor/npc/ac_present_npc.c:
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.text start:0x00217630 end:0x002177CC
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.text start:0x002177CC end:0x0021830C
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.rodata start:0x00008980 end:0x000089A0
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.data start:0x000748A0 end:0x000749A0
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actor/ac_taisou_npc0.c:
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actor/npc/ac_taisou_npc0.c:
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.text start:0x0021830C end:0x00218624
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.text start:0x00218624 end:0x0021872C
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.text start:0x0021872C end:0x00219468
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@@ -2011,14 +2011,14 @@ actor/ac_taisou_npc0.c:
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.data start:0x000749A0 end:0x00074BF8
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.bss start:0x000C0AD8 end:0x000C0AE8
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actor/ac_tamaire_npc0.c:
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actor/npc/ac_tamaire_npc0.c:
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.text start:0x00219468 end:0x002196D8
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.text start:0x002196D8 end:0x002198A8
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.text start:0x002198A8 end:0x00219F14
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.rodata start:0x000089D0 end:0x000089E0
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.data start:0x00074BF8 end:0x00074CB8
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actor/ac_tamaire_npc1.c:
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actor/npc/ac_tamaire_npc1.c:
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.text start:0x00219F14 end:0x0021A330
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.text start:0x0021A330 end:0x0021A4D0
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.text start:0x0021A4D0 end:0x0021B27C
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@@ -2026,49 +2026,49 @@ actor/ac_tamaire_npc1.c:
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.data start:0x00074CB8 end:0x00074DC8
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.bss start:0x000C0AE8 end:0x000C0AF0
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actor/ac_tokyoso_npc0.c:
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actor/npc/ac_tokyoso_npc0.c:
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.text start:0x0021B27C end:0x0021B628
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.text start:0x0021B628 end:0x0021B7C8
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.text start:0x0021B7C8 end:0x0021BFC8
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.rodata start:0x00008A28 end:0x00008A38
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.data start:0x00074DC8 end:0x00074EA8
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actor/ac_tokyoso_npc1.c:
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actor/npc/ac_tokyoso_npc1.c:
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.text start:0x0021BFC8 end:0x0021C28C
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.text start:0x0021C28C end:0x0021C464
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.text start:0x0021C464 end:0x0021D5A0
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.rodata start:0x00008A38 end:0x00008A50
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.data start:0x00074EA8 end:0x00074FC8
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actor/ac_tukimi_npc0.c:
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actor/npc/ac_tukimi_npc0.c:
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.text start:0x0021D5A0 end:0x0021D73C
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.text start:0x0021D73C end:0x0021D77C
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.text start:0x0021D77C end:0x0021DC80
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.rodata start:0x00008A50 end:0x00008A60
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.data start:0x00074FC8 end:0x000750A0
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actor/ac_tukimi_npc1.c:
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actor/npc/ac_tukimi_npc1.c:
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.text start:0x0021DC80 end:0x0021DE1C
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.text start:0x0021DE1C end:0x0021DE68
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.text start:0x0021DE68 end:0x0021E450
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.rodata start:0x00008A60 end:0x00008A70
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.data start:0x000750A0 end:0x000751B0
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actor/ac_tunahiki_npc0.c:
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actor/npc/ac_tunahiki_npc0.c:
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.text start:0x0021E450 end:0x0021E7F0
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.text start:0x0021E7F0 end:0x0021E994
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.text start:0x0021E994 end:0x0021EDB8
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.rodata start:0x00008A70 end:0x00008A88
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.data start:0x000751B0 end:0x00075238
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actor/ac_tunahiki_npc1.c:
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actor/npc/ac_tunahiki_npc1.c:
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.text start:0x0021EDB8 end:0x0021F13C
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.text start:0x0021F13C end:0x0021F3C0
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.text start:0x0021F3C0 end:0x0021FE08
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.rodata start:0x00008A88 end:0x00008AE8
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.data start:0x00075238 end:0x000752E8
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actor/ac_turi_npc0.c:
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actor/npc/ac_turi_npc0.c:
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.text start:0x0021FE08 end:0x0022004C
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.text start:0x0022004C end:0x002200C8
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.text start:0x002200C8 end:0x00220698
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@@ -2076,20 +2076,20 @@ actor/ac_turi_npc0.c:
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.data start:0x000752E8 end:0x000753D0
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.bss start:0x000C0AF0 end:0x000C0B08
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actor/ac_groundhog_npc0.c:
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actor/npc/ac_groundhog_npc0.c:
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.text start:0x00220698 end:0x002208A0
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.text start:0x002208A0 end:0x0022098C
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||||
.text start:0x0022098C end:0x00221008
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||||
.rodata start:0x00008AF0 end:0x00008B18
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.data start:0x000753D0 end:0x00075480
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actor/ac_harvest_npc0.c:
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actor/npc/ac_harvest_npc0.c:
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.text start:0x00221008 end:0x00221234
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||||
.text start:0x00221234 end:0x00221908
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||||
.rodata start:0x00008B18 end:0x00008B28
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||||
.data start:0x00075480 end:0x00075558
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actor/ac_harvest_npc1.c:
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actor/npc/ac_harvest_npc1.c:
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||||
.text start:0x00221908 end:0x00221B10
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||||
.text start:0x00221B10 end:0x00221FD4
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||||
.rodata start:0x00008B28 end:0x00008B30
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||||
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+26
-26
@@ -926,7 +926,7 @@ config.libs = [
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Object(Matching, "actor/ac_animal_logo.c"),
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Object(NonMatching, "actor/ac_ant.c"),
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Object(Matching, "actor/ac_aprilfool_control.c"),
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Object(NonMatching, "actor/ac_arrange_ftr.c"),
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Object(Matching, "actor/ac_arrange_ftr.c"),
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||||
Object(Matching, "actor/ac_arrange_room.c"),
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Object(Matching, "actor/ac_ball.c"),
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Object(Matching, "actor/ac_balloon.c"),
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@@ -945,8 +945,6 @@ config.libs = [
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Object(Matching, "actor/ac_cottage.c"),
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Object(NonMatching, "actor/ac_count02.c"),
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Object(NonMatching, "actor/ac_countdown.c"),
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||||
Object(NonMatching, "actor/ac_countdown_npc0.c"),
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||||
Object(NonMatching, "actor/ac_countdown_npc1.c"),
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||||
Object(NonMatching, "actor/ac_depart.c"),
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||||
Object(Matching, "actor/ac_douzou.c"),
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||||
Object(Matching, "actor/ac_dummy.c"),
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@@ -956,31 +954,21 @@ config.libs = [
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Object(Matching, "actor/ac_fallS.c"),
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Object(Matching, "actor/ac_fallSESW.c"),
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Object(Matching, "actor/ac_field_draw.c"),
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||||
Object(NonMatching, "actor/ac_fieldm_draw.c"),
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||||
Object(Matching, "actor/ac_fieldm_draw.c"),
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||||
Object(Matching, "actor/ac_flag.c"),
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||||
Object(Matching, "actor/ac_fuusen.c"),
|
||||
Object(Matching, "actor/ac_garagara.c"),
|
||||
Object(NonMatching, "actor/ac_ghog.c"),
|
||||
Object(Matching, "actor/ac_go_home_npc.c"),
|
||||
Object(Matching, "actor/ac_goza.c"),
|
||||
Object(Matching, "actor/ac_groundhog_control.c"),
|
||||
Object(NonMatching, "actor/ac_groundhog_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_gyo_kage.c"),
|
||||
Object(NonMatching, "actor/ac_gyo_kaseki.c"),
|
||||
Object(NonMatching, "actor/ac_gyo_release.c"),
|
||||
Object(NonMatching, "actor/ac_gyo_test.c"),
|
||||
Object(NonMatching, "actor/ac_gyoei.c"),
|
||||
Object(NonMatching, "actor/ac_halloween_npc.c"),
|
||||
Object(NonMatching, "actor/ac_hanabi_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_hanabi_npc1.c"),
|
||||
Object(NonMatching, "actor/ac_hanami_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_hanami_npc1.c"),
|
||||
Object(Matching, "actor/ac_handOverItem.c"),
|
||||
Object(Matching, "actor/ac_haniwa.c"),
|
||||
Object(NonMatching, "actor/ac_harvest_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_harvest_npc1.c"),
|
||||
Object(NonMatching, "actor/ac_hatumode_control.c"),
|
||||
Object(NonMatching, "actor/ac_hatumode_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_house.c"),
|
||||
Object(Matching, "actor/ac_house_clock.c"),
|
||||
Object(NonMatching, "actor/ac_house_goki.c"),
|
||||
@@ -1004,7 +992,6 @@ config.libs = [
|
||||
Object(Matching, "actor/ac_kago.c"),
|
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Object(Matching, "actor/ac_kamakura.c"),
|
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Object(NonMatching, "actor/ac_kamakura_indoor.c"),
|
||||
Object(NonMatching, "actor/ac_kamakura_npc0.c"),
|
||||
Object(Matching, "actor/ac_koinobori.c"),
|
||||
Object(NonMatching, "actor/ac_lighthouse_switch.c"),
|
||||
Object(Matching, "actor/ac_lotus.c"),
|
||||
@@ -1030,7 +1017,6 @@ config.libs = [
|
||||
Object(Matching, "actor/ac_police_box.c"),
|
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Object(Matching, "actor/ac_post_office.c"),
|
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Object(NonMatching, "actor/ac_present_demo.c"),
|
||||
Object(NonMatching, "actor/ac_present_npc.c"),
|
||||
Object(Matching, "actor/ac_psnowman.c"),
|
||||
Object(NonMatching, "actor/ac_pterminal.c"),
|
||||
Object(Matching, "actor/ac_quest_manager.c"),
|
||||
@@ -1063,14 +1049,9 @@ config.libs = [
|
||||
Object(NonMatching, "actor/ac_station.c"),
|
||||
Object(Matching, "actor/ac_structure.c"),
|
||||
Object(NonMatching, "actor/ac_super.c"),
|
||||
Object(NonMatching, "actor/ac_taisou_npc0.c"),
|
||||
Object(Matching, "actor/ac_tama.c"),
|
||||
Object(NonMatching, "actor/ac_tamaire_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_tamaire_npc1.c"),
|
||||
Object(Matching, "actor/ac_tent.c"),
|
||||
Object(NonMatching, "actor/ac_tokyoso_control.c"),
|
||||
Object(NonMatching, "actor/ac_tokyoso_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_tokyoso_npc1.c"),
|
||||
Object(Matching, "actor/ac_tools.c"),
|
||||
Object(Matching, "actor/ac_toudai.c"),
|
||||
Object(Matching, "actor/ac_train0.c"),
|
||||
@@ -1078,13 +1059,8 @@ config.libs = [
|
||||
Object(Matching, "actor/ac_train_door.c"),
|
||||
Object(Matching, "actor/ac_train_window.c"),
|
||||
Object(Matching, "actor/ac_tukimi.c"),
|
||||
Object(NonMatching, "actor/ac_tukimi_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_tukimi_npc1.c"),
|
||||
Object(NonMatching, "actor/ac_tunahiki_control.c"),
|
||||
Object(NonMatching, "actor/ac_tunahiki_npc0.c"),
|
||||
Object(NonMatching, "actor/ac_tunahiki_npc1.c"),
|
||||
Object(NonMatching, "actor/ac_turi.c"),
|
||||
Object(NonMatching, "actor/ac_turi_npc0.c"),
|
||||
Object(Matching, "actor/ac_uki.c"),
|
||||
Object(Matching, "actor/ac_weather.c"),
|
||||
Object(Matching, "actor/ac_weather_fine.c"),
|
||||
@@ -1099,6 +1075,19 @@ config.libs = [
|
||||
Rel(
|
||||
"actor_npc",
|
||||
[
|
||||
Object(NonMatching, "actor/npc/ac_countdown_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_countdown_npc1.c"),
|
||||
Object(Matching, "actor/npc/ac_go_home_npc.c"),
|
||||
Object(NonMatching, "actor/npc/ac_groundhog_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_halloween_npc.c"),
|
||||
Object(NonMatching, "actor/npc/ac_hanabi_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_hanabi_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_hanami_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_hanami_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_harvest_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_harvest_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_hatumode_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_kamakura_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_normal_npc.c"),
|
||||
Object(NonMatching, "actor/npc/ac_npc.c"),
|
||||
Object(NonMatching, "actor/npc/ac_npc2.c"),
|
||||
@@ -1137,6 +1126,17 @@ config.libs = [
|
||||
Object(NonMatching, "actor/npc/ac_npc_station_master.c"),
|
||||
Object(NonMatching, "actor/npc/ac_npc_super_master.c"),
|
||||
Object(NonMatching, "actor/npc/ac_npc_totakeke.c"),
|
||||
Object(NonMatching, "actor/npc/ac_present_npc.c"),
|
||||
Object(NonMatching, "actor/npc/ac_taisou_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tamaire_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tamaire_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tokyoso_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tokyoso_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tukimi_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tukimi_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tunahiki_npc0.c"),
|
||||
Object(NonMatching, "actor/npc/ac_tunahiki_npc1.c"),
|
||||
Object(NonMatching, "actor/npc/ac_turi_npc0.c"),
|
||||
],
|
||||
),
|
||||
Rel(
|
||||
|
||||
@@ -8,6 +8,13 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct arrange_ftr_actor_s ARRANGE_FURNITURE_ACTOR;
|
||||
|
||||
struct arrange_ftr_actor_s {
|
||||
ACTOR actor_class;
|
||||
u8 _174[0x278 - 0x174];
|
||||
};
|
||||
|
||||
extern ACTOR_PROFILE Arrange_Furniture_Profile;
|
||||
|
||||
#ifdef __cplusplus
|
||||
@@ -15,4 +22,3 @@ extern ACTOR_PROFILE Arrange_Furniture_Profile;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -8,6 +8,13 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct fieldm_actor_s FIELDM_ACTOR;
|
||||
|
||||
struct fieldm_actor_s {
|
||||
ACTOR actor_class;
|
||||
int _174[4];
|
||||
};
|
||||
|
||||
extern ACTOR_PROFILE Fieldm_Draw_Profile;
|
||||
|
||||
#ifdef __cplusplus
|
||||
@@ -15,4 +22,3 @@ extern ACTOR_PROFILE Fieldm_Draw_Profile;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -2563,6 +2563,7 @@ extern int mNT_check_unknown(mActor_name_t item_no);
|
||||
#define ETC_BOXTRICK (ETC_START + 4)
|
||||
#define ETC_BOXMANAGER (ETC_START + 5)
|
||||
#define ETC_ARRANGE_ROOM (ETC_START + 6)
|
||||
#define ETC_ARRANGE_FURNITURE (ETC_START + 7)
|
||||
#define ETC_SNOWMAN_BALL_A (ETC_START + 13)
|
||||
#define ETC_SNOWMAN_BALL_B (ETC_START + 14)
|
||||
#define ETC_TRAIN_WINDOW (ETC_START + 17)
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
#include "ac_arrange_ftr.h"
|
||||
|
||||
#include "m_name_table.h"
|
||||
|
||||
static void Arrange_Furniture_Actor_ct(ACTOR* actorx, GAME* game);
|
||||
static void Arrange_Furniture_Actor_dt(ACTOR* actorx, GAME* game);
|
||||
static void Arrange_Furniture_Actor_move(ACTOR* actorx, GAME* game);
|
||||
static void Arrange_Furniture_Actor_draw(ACTOR* actorx, GAME* game);
|
||||
|
||||
// clang-format off
|
||||
ACTOR_PROFILE Arrange_Furniture_Profile = {
|
||||
mAc_PROFILE_ARRANGE_FURNITURE,
|
||||
ACTOR_PART_BG,
|
||||
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
|
||||
ETC_ARRANGE_FURNITURE,
|
||||
ACTOR_OBJ_BANK_KEEP,
|
||||
sizeof(ARRANGE_FURNITURE_ACTOR),
|
||||
&Arrange_Furniture_Actor_ct,
|
||||
&Arrange_Furniture_Actor_dt,
|
||||
&Arrange_Furniture_Actor_move,
|
||||
&Arrange_Furniture_Actor_draw,
|
||||
NULL,
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
static void Arrange_Furniture_Actor_ct(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static void Arrange_Furniture_Actor_dt(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static void Arrange_Furniture_Actor_draw(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static void Arrange_Furniture_Actor_move(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#include "ac_fieldm_draw.h"
|
||||
|
||||
#include "m_name_table.h"
|
||||
|
||||
static void Fieldm_Actor_ct(ACTOR* actorx, GAME* game);
|
||||
static void Fieldm_Actor_dt(ACTOR* actorx, GAME* game);
|
||||
static void Fieldm_Actor_move(ACTOR* actorx, GAME* game);
|
||||
static void Fieldm_Actor_draw(ACTOR* actorx, GAME* game);
|
||||
|
||||
// clang-format off
|
||||
ACTOR_PROFILE Fieldm_Draw_Profile = {
|
||||
mAc_PROFILE_FIELDM_DRAW,
|
||||
ACTOR_PART_BG,
|
||||
ACTOR_STATE_NONE,
|
||||
EMPTY_NO,
|
||||
ACTOR_OBJ_BANK_KEEP,
|
||||
sizeof(FIELDM_ACTOR),
|
||||
&Fieldm_Actor_ct,
|
||||
&Fieldm_Actor_dt,
|
||||
&Fieldm_Actor_move,
|
||||
&Fieldm_Actor_draw,
|
||||
NULL,
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
static void Fieldm_Actor_ct(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static void Fieldm_Actor_dt(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static void Fieldm_Actor_move(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static void Fieldm_Actor_draw(ACTOR* actorx, GAME* game) {
|
||||
// empty
|
||||
}
|
||||
Reference in New Issue
Block a user