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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_fieldm_draw, ac_arrange_ftr, move NPC TUs
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@@ -0,0 +1,40 @@
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#include "ac_arrange_ftr.h"
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#include "m_name_table.h"
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static void Arrange_Furniture_Actor_ct(ACTOR* actorx, GAME* game);
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static void Arrange_Furniture_Actor_dt(ACTOR* actorx, GAME* game);
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static void Arrange_Furniture_Actor_move(ACTOR* actorx, GAME* game);
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static void Arrange_Furniture_Actor_draw(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Arrange_Furniture_Profile = {
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mAc_PROFILE_ARRANGE_FURNITURE,
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ACTOR_PART_BG,
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ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
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ETC_ARRANGE_FURNITURE,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(ARRANGE_FURNITURE_ACTOR),
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&Arrange_Furniture_Actor_ct,
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&Arrange_Furniture_Actor_dt,
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&Arrange_Furniture_Actor_move,
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&Arrange_Furniture_Actor_draw,
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NULL,
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};
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// clang-format on
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static void Arrange_Furniture_Actor_ct(ACTOR* actorx, GAME* game) {
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// empty
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}
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static void Arrange_Furniture_Actor_dt(ACTOR* actorx, GAME* game) {
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// empty
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}
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static void Arrange_Furniture_Actor_draw(ACTOR* actorx, GAME* game) {
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// empty
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}
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static void Arrange_Furniture_Actor_move(ACTOR* actorx, GAME* game) {
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// empty
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}
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@@ -0,0 +1,40 @@
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#include "ac_fieldm_draw.h"
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#include "m_name_table.h"
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static void Fieldm_Actor_ct(ACTOR* actorx, GAME* game);
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static void Fieldm_Actor_dt(ACTOR* actorx, GAME* game);
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static void Fieldm_Actor_move(ACTOR* actorx, GAME* game);
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static void Fieldm_Actor_draw(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Fieldm_Draw_Profile = {
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mAc_PROFILE_FIELDM_DRAW,
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ACTOR_PART_BG,
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ACTOR_STATE_NONE,
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EMPTY_NO,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(FIELDM_ACTOR),
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&Fieldm_Actor_ct,
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&Fieldm_Actor_dt,
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&Fieldm_Actor_move,
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&Fieldm_Actor_draw,
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NULL,
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};
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// clang-format on
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static void Fieldm_Actor_ct(ACTOR* actorx, GAME* game) {
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// empty
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}
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static void Fieldm_Actor_dt(ACTOR* actorx, GAME* game) {
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// empty
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}
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static void Fieldm_Actor_move(ACTOR* actorx, GAME* game) {
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// empty
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}
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static void Fieldm_Actor_draw(ACTOR* actorx, GAME* game) {
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// empty
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}
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