Merge pull request #404 from Cuyler36:finish_player_struct

Finish player struct members other than main_data union
This commit is contained in:
Cuyler36
2024-08-18 09:57:41 -04:00
committed by GitHub
2 changed files with 165 additions and 139 deletions
+127 -133
View File
@@ -11,216 +11,210 @@ extern "C" {
#endif
enum collision_type {
ClObj_TYPE_JNT_SPH,
ClObj_TYPE_PIPE,
ClObj_TYPE_TRIS,
ClObj_TYPE_JNT_SPH,
ClObj_TYPE_PIPE,
ClObj_TYPE_TRIS,
ClObj_TYPE_NUM
ClObj_TYPE_NUM
};
enum weight{
MASS_IMMOVABLE,
MASS_HEAVY,
MASS_NORMAL
};
enum weight { MASS_IMMOVABLE, MASS_HEAVY, MASS_NORMAL };
#define MASSTYPE_IMMOVABLE 0xFF
#define MASSTYPE_HEAVY 0xFE
typedef struct collision_obj_s {
ACTOR* owner_actor; // actor which owns this collision object
ACTOR* collided_actor; // actor which the owner collided with or NULL
ACTOR* owner_actor; // actor which owns this collision object
ACTOR* collided_actor; // actor which the owner collided with or NULL
u8 collision_flags0;
u8 collision_flags1;
u8 collision_flags0;
u8 collision_flags1;
u8 collision_type;
u8 collision_type;
} ClObj_c;
typedef struct collision_elem_s {
u8 flags;
u8 flags;
} ClObjElem_c;
typedef struct collision_pipe_attribute_s {
Math3D_pipe_c pipe;
Math3D_pipe_c pipe;
} ClObjPipeAttr_c;
typedef struct collision_pipe_s {
ClObj_c collision_obj;
ClObjElem_c element;
ClObjPipeAttr_c attribute;
ClObj_c collision_obj;
ClObjElem_c element;
ClObjPipeAttr_c attribute;
} ClObjPipe_c;
/* static data */
typedef struct collision_obj_data_s {
u8 collision_flags0;
u8 collision_flags1;
u8 type;
u8 collision_flags0;
u8 collision_flags1;
u8 type;
} ClObjData_c;
typedef struct collision_obj_elem_data_s {
u8 flags;
u8 flags;
} ClObjElemData_c;
typedef struct collision_obj_pipe_attr_data_s {
Math3D_pipe_c pipe;
Math3D_pipe_c pipe;
} ClObjPipeAttrData_c;
typedef struct collision_obj_pipe_data_s {
ClObjData_c collision_data;
ClObjElemData_c element_data;
ClObjPipeAttrData_c attribute_data;
ClObjData_c collision_data;
ClObjElemData_c element_data;
ClObjPipeAttrData_c attribute_data;
} ClObjPipeData_c;
typedef struct collision_check_tris_element_attr_data_s{
xyz_t vtx[3];
}ClObjTrisElemAttrData_c;
typedef struct collision_check_tris_element_attr_data_s {
xyz_t vtx[3];
} ClObjTrisElemAttrData_c;
typedef struct collision_check_tris_element_data_s{
ClObjElemData_c element;
ClObjTrisElemAttrData_c data;
}ClObjTrisElemData_c;
typedef struct collision_check_tris_element_data_s {
ClObjElemData_c element;
ClObjTrisElemAttrData_c data;
} ClObjTrisElemData_c;
typedef struct collision_check_tris_element_s{
typedef struct collision_check_tris_element_s {
Math3D_triangle_c tri;
xyz_t t;
}ClObjTrisElemAttr_c;
} ClObjTrisElemAttr_c;
typedef struct collision_tris_elem_s{
ClObjElem_c element;
ClObjTrisElemAttr_c attribute;
}ClObjTrisElem_c;
typedef struct collision_tris_elem_s {
ClObjElem_c element;
ClObjTrisElemAttr_c attribute;
} ClObjTrisElem_c;
typedef struct collision_tris_s {
ClObj_c collision_obj;
int count;
ClObjTrisElem_c* elements;
ClObj_c collision_obj;
int count;
ClObjTrisElem_c* elements;
} ClObjTris_c;
typedef struct ClObjTris_Init {
ClObjData_c data;
int count;
ClObjTrisElemData_c* elem_data;
ClObjData_c data;
int count;
ClObjTrisElemData_c* elem_data;
} ClObjTrisData_c;
typedef struct collision_obj_joint_sphere_elem_attribute_s{
typedef struct collision_obj_joint_sphere_elem_attribute_s {
Math3D_sphere_c s1;
Math3D_sphere_c s2;
f32 unk8;
u8 unk14;
}ClObjJntSphElemAttr_c;
} ClObjJntSphElemAttr_c;
typedef struct collision_joint_sphere_elem_s{
ClObjElem_c element;
ClObjJntSphElemAttr_c attribute;
}ClObjJntSphElem_c;
typedef struct collision_joint_sphere_elem_s {
ClObjElem_c element;
ClObjJntSphElemAttr_c attribute;
} ClObjJntSphElem_c;
typedef struct collision_joint_sphere_s {
ClObj_c collision_obj;
int count;
ClObjJntSphElem_c* elements;
}ClObjJntSph_c;
ClObj_c collision_obj;
int count;
ClObjJntSphElem_c* elements;
} ClObjJntSph_c;
#define Cl_COLLIDER_NUM 50
typedef struct collision_check_s {
u16 flags;
int collider_num;
ClObj_c* collider_table[Cl_COLLIDER_NUM];
u16 flags;
int collider_num;
ClObj_c* collider_table[Cl_COLLIDER_NUM];
} CollisionCheck_c;
/* This appears to again be copy-paste from OoT? */
typedef struct status_s {
xyz_t collision_vec;
s16 radius;
s16 height;
s16 offset;
xyz_t collision_vec;
s16 radius;
s16 height;
s16 offset;
u8 weight;
u8 hp;
u8 damage;
u8 weight;
u8 hp;
u8 damage;
u8 damage_effect;
u8 at_hit_effect;
u8 ac_hit_effect;
u8 damage_effect;
u8 at_hit_effect;
u8 ac_hit_effect;
} Status_c;
typedef struct status_data_s {
u8 health; // assuming this is inherited from OoT, seems largely unused
s16 radius;
s16 height;
s16 offset;
u8 weight;
u8 health; // assuming this is inherited from OoT, seems largely unused
s16 radius;
s16 height;
s16 offset;
u8 weight;
} StatusData_c;
typedef struct mco_work_s {
int count;
ClObj_c* colliders[10];
int count;
ClObj_c* colliders[10];
} McoWork;
extern McoWork mco_work;
typedef void (*CollisionOCFunction)(GAME*, CollisionCheck_c*, ClObj_c*,ClObj_c*);
typedef void (*CollisionOCFunction)(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
typedef int (*CollisionOCClear)(GAME*, ClObj_c*);
typedef int (*CollisionClearFunction)(GAME*, ClObj_c*);
extern void CollisionCheck_workTrisElemCenter(ClObjTrisElem_c *, xyz_t *);
extern int ClObj_ct(GAME *, ClObj_c *);
extern int ClObj_dt(GAME *, ClObj_c *);
extern int ClObj_set4(GAME *, ClObj_c *, ACTOR *, ClObjData_c *);
extern void ClObj_OCClear(GAME *, ClObj_c *);
extern int ClObjElem_ct(ClObjElem_c *);
extern int ClObjElem_set(ClObjElem_c *, ClObjElemData_c *);
extern void ClObjElem_OCClear(GAME *, ClObjElem_c *);
extern int ClObjJntSphElem_OCClear(GAME *, ClObjJntSphElem_c *);
extern int ClObjJntSph_OCClear(GAME *, ClObj_c *);
extern int ClObjPipeAttr_ct(GAME *, ClObjPipeAttr_c *);
extern int ClObjPipeAttr_dt(GAME *, ClObjPipeAttr_c *);
extern int ClObjPipeAttr_set(GAME *, ClObjPipeAttr_c *, ClObjPipeAttr_c *);
extern int ClObjPipe_ct(GAME *, ClObjPipe_c *);
extern int ClObjPipe_dt(GAME *, ClObjPipe_c *);
extern int ClObjPipe_set5(GAME *, ClObjPipe_c *, ACTOR *, ClObjPipeData_c *);
extern int ClObjPipe_OCClear(GAME *, ClObj_c *);
extern int ClObjTrisElemAttr_ct(GAME *, ClObjTrisElemAttr_c *);
extern int ClObjTrisElemAttr_dt(GAME *, ClObjTrisElemAttr_c *);
extern int ClObjTrisElemAttr_set(GAME *, ClObjTrisElemAttr_c *, ClObjTrisElemAttrData_c *);
extern int ClObjTrisElem_ct(GAME *, ClObjTrisElem_c *);
extern int ClObjTrisElem_dt(GAME *, ClObjTrisElem_c *);
extern int ClObjTrisElem_set(GAME *, ClObjTrisElem_c *, ClObjTrisElemData_c *);
extern int ClObjTrisElem_OCClear(GAME *, ClObjTrisElem_c *);
extern int ClObjTris_ct(GAME *, ClObjTris_c *);
extern int ClObjTris_dt_nzf(GAME *, ClObjTris_c *);
extern int ClObjTris_set5_nzm(GAME *, ClObjTris_c *, ACTOR *, ClObjTrisData_c *, ClObjTrisElem_c *);
extern int ClObjTris_OCClear(GAME *, ClObj_c *);
extern void CollisionCheck_ct(GAME *, CollisionCheck_c *);
extern void CollisionCheck_dt(GAME *, CollisionCheck_c *);
extern void CollisionCheck_clear(GAME *, CollisionCheck_c *);
extern int CollisionCheck_setOC(GAME *, CollisionCheck_c *, ClObj_c *);
extern void CollisionCheck_workTrisElemCenter(ClObjTrisElem_c*, xyz_t*);
extern int ClObj_ct(GAME*, ClObj_c*);
extern int ClObj_dt(GAME*, ClObj_c*);
extern int ClObj_set4(GAME*, ClObj_c*, ACTOR*, ClObjData_c*);
extern void ClObj_OCClear(GAME*, ClObj_c*);
extern int ClObjElem_ct(ClObjElem_c*);
extern int ClObjElem_set(ClObjElem_c*, ClObjElemData_c*);
extern void ClObjElem_OCClear(GAME*, ClObjElem_c*);
extern int ClObjJntSphElem_OCClear(GAME*, ClObjJntSphElem_c*);
extern int ClObjJntSph_OCClear(GAME*, ClObj_c*);
extern int ClObjPipeAttr_ct(GAME*, ClObjPipeAttr_c*);
extern int ClObjPipeAttr_dt(GAME*, ClObjPipeAttr_c*);
extern int ClObjPipeAttr_set(GAME*, ClObjPipeAttr_c*, ClObjPipeAttr_c*);
extern int ClObjPipe_ct(GAME*, ClObjPipe_c*);
extern int ClObjPipe_dt(GAME*, ClObjPipe_c*);
extern int ClObjPipe_set5(GAME*, ClObjPipe_c*, ACTOR*, ClObjPipeData_c*);
extern int ClObjPipe_OCClear(GAME*, ClObj_c*);
extern int ClObjTrisElemAttr_ct(GAME*, ClObjTrisElemAttr_c*);
extern int ClObjTrisElemAttr_dt(GAME*, ClObjTrisElemAttr_c*);
extern int ClObjTrisElemAttr_set(GAME*, ClObjTrisElemAttr_c*, ClObjTrisElemAttrData_c*);
extern int ClObjTrisElem_ct(GAME*, ClObjTrisElem_c*);
extern int ClObjTrisElem_dt(GAME*, ClObjTrisElem_c*);
extern int ClObjTrisElem_set(GAME*, ClObjTrisElem_c*, ClObjTrisElemData_c*);
extern int ClObjTrisElem_OCClear(GAME*, ClObjTrisElem_c*);
extern int ClObjTris_ct(GAME*, ClObjTris_c*);
extern int ClObjTris_dt_nzf(GAME*, ClObjTris_c*);
extern int ClObjTris_set5_nzm(GAME*, ClObjTris_c*, ACTOR*, ClObjTrisData_c*, ClObjTrisElem_c*);
extern int ClObjTris_OCClear(GAME*, ClObj_c*);
extern void CollisionCheck_ct(GAME*, CollisionCheck_c*);
extern void CollisionCheck_dt(GAME*, CollisionCheck_c*);
extern void CollisionCheck_clear(GAME*, CollisionCheck_c*);
extern int CollisionCheck_setOC(GAME*, CollisionCheck_c*, ClObj_c*);
extern int get_type(u8);
extern void CollisionCheck_setOC_HitInfo(ClObj_c *, ClObjElem_c *, xyz_t *, ClObj_c *, ClObjElem_c *, xyz_t *, f32);
extern void CollisionCheck_OC_JntSph_Vs_JntSph(GAME *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
extern void CollisionCheck_OC_JntSph_Vs_Pipe(GAME *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
extern void CollisionCheck_OC_Pipe_Vs_JntSph(GAME *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
extern void CollisionCheck_OC_Pipe_Vs_Pipe(GAME *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
extern int CollisionCheck_Check1ClObjNoOC(ClObj_c *);
extern int CollisionCheck_Check2ClObjNoOC(ClObj_c *, ClObj_c *);
extern void CollisionCheck_OC(GAME *, CollisionCheck_c *);
extern void CollisionCheck_setOCC_HitInfo(GAME *, ClObj_c *, ClObjTrisElem_c *, xyz_t *, ClObj_c *, ClObjElem_c *, xyz_t *, xyz_t *);
extern void CollisionCheck_OCC_Tris_Vs_JntSph(GAME *, CollisionCheck_c *, ClObjTris_c *, ClObjJntSph_c *);
extern void CollisionCheck_OCC_Tris_Vs_Pipe(GAME *, CollisionCheck_c *, ClObjTris_c *, ClObjPipe_c *);
extern int CollisionCheck_Check1ClObjNoOCC(ClObj_c *);
extern void CollisionCheck_OCC(GAME *, CollisionCheck_c *);
extern int ClObjTrisElem_OCCClear(GAME *, ClObjTrisElem_c *);
extern int ClObj_OCCClear(GAME *, ClObj_c *);
extern int ClObjTris_OCCClear(GAME *, ClObj_c *);
extern int CollisionCheck_setOCC(GAME *, CollisionCheck_c *, ClObj_c *);
extern void CollisionCheck_Status_ct(Status_c *);
extern void CollisionCheck_Status_Clear(Status_c *);
extern void CollisionCheck_Status_set3(Status_c *, StatusData_c *);
extern int CollisionCheck_Uty_ActorWorldPosSetPipeC(ACTOR *, ClObjPipe_c *);
extern void CollisionCheck_setOC_HitInfo(ClObj_c*, ClObjElem_c*, xyz_t*, ClObj_c*, ClObjElem_c*, xyz_t*, f32);
extern void CollisionCheck_OC_JntSph_Vs_JntSph(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC_JntSph_Vs_Pipe(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC_Pipe_Vs_JntSph(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC_Pipe_Vs_Pipe(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern int CollisionCheck_Check1ClObjNoOC(ClObj_c*);
extern int CollisionCheck_Check2ClObjNoOC(ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC(GAME*, CollisionCheck_c*);
extern void CollisionCheck_setOCC_HitInfo(GAME*, ClObj_c*, ClObjTrisElem_c*, xyz_t*, ClObj_c*, ClObjElem_c*, xyz_t*,
xyz_t*);
extern void CollisionCheck_OCC_Tris_Vs_JntSph(GAME*, CollisionCheck_c*, ClObjTris_c*, ClObjJntSph_c*);
extern void CollisionCheck_OCC_Tris_Vs_Pipe(GAME*, CollisionCheck_c*, ClObjTris_c*, ClObjPipe_c*);
extern int CollisionCheck_Check1ClObjNoOCC(ClObj_c*);
extern void CollisionCheck_OCC(GAME*, CollisionCheck_c*);
extern int ClObjTrisElem_OCCClear(GAME*, ClObjTrisElem_c*);
extern int ClObj_OCCClear(GAME*, ClObj_c*);
extern int ClObjTris_OCCClear(GAME*, ClObj_c*);
extern int CollisionCheck_setOCC(GAME*, CollisionCheck_c*, ClObj_c*);
extern void CollisionCheck_Status_ct(Status_c*);
extern void CollisionCheck_Status_Clear(Status_c*);
extern void CollisionCheck_Status_set3(Status_c*, StatusData_c*);
extern int CollisionCheck_Uty_ActorWorldPosSetPipeC(ACTOR*, ClObjPipe_c*);
#ifdef __cplusplus
}
+38 -6
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@@ -1382,7 +1382,7 @@ struct player_actor_s {
/* 0x0D14 */ int settled_requested_main_index_priority;
/* 0x0D18 */ mPlayer_main_data main_data; // TODO: Union of many types...
/* 0x0D60 */ mPlayer_request_main_data requested_main_index_data; // Union of many types...
/* 0x0DA8 */ u8 _0DA8[0x0DB4 - 0x0DA8]; /* TODO: finish */
/* 0x0DA8 */ u8 _0DA8[0x0DB4 - 0x0DA8]; /* unused */
/* 0x0DB4 */ int animation0_idx;
/* 0x0DB8 */ int animation1_idx;
/* 0x0DBC */ int _0DBC;
@@ -1402,7 +1402,29 @@ struct player_actor_s {
/* 0x0E50 */ xyz_t net_bot_col_pos;
/* 0x0E5C */ s_xyz net_angle;
/* 0x0E64 */ ACTOR* umbrella_actor;
/* 0x0E68 */ u8 _0E68[0x1004 - 0x0E68]; // TODO
/* 0x0E68 */ int umbrella_state;
/* 0x0E6C */ s8 unable_hand_item_in_demo;
/* 0x0E6D */ s8 able_hand_all_item_in_demo;
/* 0x0E70 */ u32 item_net_catch_label;
/* 0x0E74 */ s8 item_net_catch_type;
/* 0x0E75 */ s8 item_net_has_catch;
/* 0x0E78 */ u32 item_net_catch_label_request_table[8];
/* 0x0E98 */ s8 item_net_catch_type_request_table[8];
/* 0x0EA0 */ xyz_t item_net_catch_pos_request_table[8];
/* 0x0F00 */ f32 item_net_catch_radius_request_table[8];
/* 0x0F20 */ int item_net_catch_request_use_count;
/* 0x0F24 */ u32 item_net_catch_label_request_force;
/* 0x0F28 */ s8 item_net_catch_type_request_force;
/* 0x0F2C */ int item_net_catch_insect_idx;
/* 0x0F30 */ ACTOR* fishing_rod_actor_p;
/* 0x0F34 */ xyz_t item_rod_top_pos;
/* 0x0F40 */ xyz_t item_rod_virtual_top_pos;
/* 0x0F4C */ int update_item_rod_top_pos;
/* 0x0F50 */ s16 item_rod_angle_z;
/* 0x0F54 */ ClObjTris_c item_axe_tris;
/* 0x0F68 */ ClObjTrisElem_c item_axe_tris_elem_tbl[1];
/* 0x0FAC */ ClObjTris_c item_net_tris;
/* 0x0FC0 */ ClObjTrisElem_c item_net_tris_elem_tbl[1];
/* 0x1004 */ xyz_t scoop_pos;
/* 0x1010 */ ClObjPipe_c col_pipe;
/* 0x102C */ xyz_t head_pos;
@@ -1429,8 +1451,16 @@ struct player_actor_s {
/* 0x116A */ s_xyz windmill_angle;
/* 0x1170 */ int balloon_start_pos_set_flag;
/* 0x1174 */ ACTOR* balloon_actor;
/* 0x1178 */ u8 _1178[0x1198 - 0x1178]; // TODO
/* 0x1198 */ s8 _1198;
/* 0x1178 */ s16 balloon_lean_angle;
/* 0x117A */ s_xyz balloon_angle;
/* 0x1180 */ f32 balloon_add_rot_z;
/* 0x1184 */ f32 balloon_anim_max_frame;
/* 0x1188 */ f32 balloon_anim_speed;
/* 0x118C */ int balloon_stop_movement_flag;
/* 0x1190 */ s16 ballon_add_rot_x;
/* 0x1192 */ s16 balloon_add_rot_x_counter;
/* 0x1194 */ f32 balloon_current_frame;
/* 0x1198 */ s8 address_able_display;
/* 0x119A */ s_xyz head_angle;
/* 0x11A0 */ xyz_t force_position;
/* 0x11AC */ s_xyz force_angle;
@@ -1439,8 +1469,10 @@ struct player_actor_s {
/* 0x11C0 */ int shake_tree_ut_x[3];
/* 0x11CC */ int shake_tree_ut_z[3];
/* 0x11D8 */ int shake_tree_little[3];
/* 0x11E4 */ u8 _11E4[0x11F8 - 0x11E4]; // TODO
/* 0x11F8 */ s8 _11F8;
/* 0x11E4 */ xyz_t pitfall_pos;
/* 0x11F0 */ int pitfall_flag;
/* 0x11F4 */ f32 ripple_timer;
/* 0x11F8 */ s8 ripple_foot_idx; // == 0: left, != 0: right
/* 0x11F9 */ s8 bgm_volume_mode;
/* 0x11FC */ int crash_snowball_for_wade;
/* 0x1200 */ xyz_t snowball_dist;