match insect_kumo

This commit is contained in:
roeming
2025-02-13 14:40:52 -05:00
parent 7e341daa71
commit 2ce12ebbb2
2 changed files with 290 additions and 14 deletions
+14 -14
View File
@@ -305,20 +305,20 @@ void minsect_mino_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_kumo.c_inc
void minsect_kumo_hide_init(void);
void minsect_kumo_hide(void);
void minsect_kumo_up_init(void);
void minsect_kumo_up(void);
void minsect_kumo_down_init(void);
void minsect_kumo_down(void);
void minsect_kumo_move_init(void);
void minsect_kumo_move(void);
void minsect_kumo_check_player(void);
void minsect_kumo_furiko(void);
void minsect_kumo_wait_init(void);
void minsect_kumo_wait(void);
void minsect_kumo_hineri(void);
void minsect_kumo_setupAction(void);
void minsect_kumo_hide_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_hide(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game);
void minsect_kumo_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kumo_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);