mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
match insect mino
This commit is contained in:
@@ -288,18 +288,18 @@ void minsect_kuwagata_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_kuwagata_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_insect_mino.c_inc
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void minsect_mino_up_init(void);
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void minsect_mino_up(void);
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void minsect_mino_down_init(void);
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void minsect_mino_down(void);
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void minsect_mino_move_init(void);
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void minsect_mino_move(void);
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void minsect_mino_check_dush_player(void);
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void minsect_mino_furiko(void);
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void minsect_mino_wait_init(void);
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void minsect_mino_wait(void);
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void minsect_mino_hineri(void);
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void minsect_mino_setupAction(void);
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void minsect_mino_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_check_dush_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game);
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void minsect_mino_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_mino_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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@@ -1 +1,311 @@
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#include "ac_museum_insect_priv.h"
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void minsect_mino_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_40 = 0.165f;
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actor->_6E = (s16)RANDOM_F(20.f) + 50;
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actor->_44.x = 30.f;
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actor->_7E = actor->_78;
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}
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void minsect_mino_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_6E--;
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actor->_1C.y += actor->_40;
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if (actor->_1C.y > mino_top_pos.y - 10.f) {
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actor->_1C.y = mino_top_pos.y - 10.f;
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if (RANDOM_F(1.f) > 0.5f) {
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minsect_mino_setupAction(actor, 0, game);
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} else {
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minsect_mino_setupAction(actor, 3, game);
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}
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} else if (actor->_6E < 0) {
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if (actor->_40) {
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actor->_6E = 10;
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actor->_40 = 0.f;
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} else {
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actor->_40 = 0.165f;
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actor->_6E = (s16)RANDOM_F(20.f) + 50;
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}
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actor->_44.x = 30.f;
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actor->_7E = actor->_78;
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}
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}
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void minsect_mino_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_7E = actor->_78;
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if (GETREG(NMREG, 0x14)) {
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actor->_60 = GETREG(NMREG, 0x14) * 0.01f;
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} else {
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actor->_60 = 1.8f;
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}
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actor->_40 = GETREG(NMREG, 0x13) * 0.01f + 4.0f;
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actor->_82 = 0;
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}
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void minsect_mino_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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if (add_calc(&actor->_40, 0.0f, CALC_EASE(GETREG(NMREG, 0x15) * 0.01f + 0.25f),
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(GETREG(NMREG, 0x16) * 0.01f + 3.0f) * 0.5f, 0.05f) < GETREG(NMREG, 0x1a) * 0.01f + 0.1f) {
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if (!add_calc(&actor->_60, 0.0f, CALC_EASE(GETREG(NMREG, 0x17) * 0.01f + 0.5f),
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(GETREG(NMREG, 0x18) * 0.01f + 0.08f) * 0.5f, 0.005f)) {
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actor->_44.x = 30.f;
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minsect_mino_setupAction(actor, 0, game);
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return;
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}
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actor->_44.x = 0.0f;
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actor->_5C = 0.0f;
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actor->_1C.y -= actor->_40;
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actor->_82 += (s16)DEG2SHORT_ANGLE2(GETREG(NMREG, 0x1b) * 0.01f + 25.f);
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}
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actor->_1C.y += actor->_60 * sin_s(actor->_82);
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if (actor->_1C.y < mino_bottom_pos.y) {
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actor->_1C.y = mino_bottom_pos.y;
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} else if (actor->_1C.y > mino_top_pos.y - 10.f) {
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actor->_1C.y = mino_top_pos.y - 10.f;
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}
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}
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void minsect_mino_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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return;
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}
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void minsect_mino_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_6E--;
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if (actor->_8C & 2) {
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if (actor->_40 < 0.f) {
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actor->_1C.y += actor->_40;
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if (actor->_1C.y < mino_bottom_pos.y + 10.f) {
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actor->_8C |= 8;
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actor->_8C &= ~2;
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actor->_6E = (s16)RANDOM_F(360.f) + 40;
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}
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} else if (actor->_8C & 0x10) {
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actor->_1C.y += actor->_40;
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if (actor->_1C.y > mino_top_pos.y - 10.f) {
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actor->_1C.y = mino_top_pos.y - 10.f;
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actor->_8C |= 4;
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actor->_8C &= ~2;
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actor->_6E = (s16)RANDOM_F(360.F) + 40;
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}
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if (actor->_6E % 12 == 0) {
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actor->_8C &= ~0x10;
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}
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} else if (actor->_6E % 12 == 0) {
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actor->_8C |= 0x10;
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}
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if (actor->_6E < 0) {
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actor->_8C &= ~2;
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actor->_6E = (s16)RANDOM_F(360.f) + 40;
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}
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} else if (actor->_6E < 0) {
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if (actor->_8C & 4) {
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if (RANDOM_F(1.f) > 0.5f) {
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minsect_mino_setupAction(actor, 3, game);
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return;
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}
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actor->_6E = (s16)RANDOM_F(20.f) + 40;
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actor->_40 = -0.45f;
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} else if (actor->_8C & 8 || RANDOM_F(1.f) > 0.5f) {
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if (RANDOM_F(1.f) > 0.6f) {
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minsect_mino_setupAction(actor, 2, game);
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return;
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}
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actor->_6E = (s16)RANDOM_F(20.f) + 50;
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actor->_40 = 0.165f;
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actor->_8C |= 0x10;
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actor->_44.x += 40.f;
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actor->_7E = actor->_78;
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} else if (RANDOM_F(1.f) > 0.7f) {
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minsect_mino_setupAction(actor, 0, game);
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} else {
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actor->_6E = (s16)RANDOM_F(20.f) + 40;
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actor->_40 = -0.45f;
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}
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actor->_8C &= ~0xc;
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actor->_8C |= 2;
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}
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}
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void minsect_mino_check_dush_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
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if (search_position_distance(&actor->_1C, &player->actor_class.world.position) < 75.f &&
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player->actor_class.speed > 6.0f) {
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if (RANDOM_F(1.f) > 0.2f && actor->_6E < 0x1e) {
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minsect_mino_setupAction(actor, 2, game);
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} else {
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minsect_mino_setupAction(actor, 0, game);
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}
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}
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}
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void minsect_mino_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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f32 v, v2, v3;
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if (actor->_44.x) {
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add_calc(&actor->_5C, actor->_44.x, CALC_EASE(0.7f), 0.75f, 0.05f);
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} else {
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add_calc(&actor->_5C, actor->_44.x, CALC_EASE(0.3f), 0.25f, 0.05f);
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}
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if (actor->_5C == actor->_44.x) {
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actor->_44.x = 0.0f;
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}
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add_calc_short_angle2(&actor->_7C, actor->_7E, CALC_EASE2(0.4f), DEG2SHORT_ANGLE(1.25), DEG2SHORT_ANGLE(0.25f));
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if (GETREG(NMREG, 0x10)) {
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v = GETREG(NMREG, 0x10) * 0.01f;
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} else {
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v = 0.2f;
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}
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if (GETREG(NMREG, 0x11)) {
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v2 = GETREG(NMREG, 0x11) * 0.01f;
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} else {
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v2 = 1.f;
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}
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actor->_58 = MAX(1.f, mino_top_pos.y - actor->_1C.y);
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actor->_70 += (s16)DEG2SHORT_ANGLE2(((v2 * actor->_5C + 35.f) / actor->_58) * 1.8f * 0.5f);
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actor->_68.x = DEG2SHORT_ANGLE2(v * actor->_5C) * sin_s(actor->_70);
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}
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void minsect_mino_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_6E = (s16)RANDOM_F(360.f) + 40;
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}
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void minsect_mino_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_6E--;
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if (actor->_6E < 0) {
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if (actor->_1C.y >= mino_top_pos.y - 2.f && (RANDOM_F(1.f) > 0.2f || GETREG(NMREG, 0x14))) {
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minsect_mino_setupAction(actor, 3, game);
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} else if (RANDOM_F(1.f) > 0.5f) {
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minsect_mino_setupAction(actor, 1, game);
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} else {
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actor->_6E = (s16)RANDOM_F(360.f) + 40;
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}
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}
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}
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void minsect_mino_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_58 = MAX(1.f, mino_top_pos.y - actor->_1C.y);
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actor->_72 += (s16)DEG2SHORT_ANGLE2((35.f / actor->_58) * 1.2f * 0.5f);
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actor->_78 = 5461.f * sin_s(actor->_72);
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actor->_7A--;
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if (actor->_7A < 0) {
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actor->_7A = (s16)RANDOM_F(360.f) + 40;
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} else if (actor->_76 < 7) {
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static float scaleX_table[] = { 0.01f, 0.00875f, 0.01125f, 0.00875f, 0.01125f, 0.00875f, 0.01125f };
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static float scaleY_table[] = { 0.01f, 0.01125f, 0.00875f, 0.01125f, 0.00875f, 0.01125f, 0.00875f };
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int index = actor->_76;
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f32 temp = 2.f;
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BOOL a = chase_f(&actor->_34.x, (temp / 2.f) * scaleX_table[index], 0.001125f);
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BOOL b = chase_f(&actor->_34.y, (temp / 2.f) * scaleY_table[index], 0.001125f);
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if ((a & b) == TRUE) {
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if (actor->_76 == 3) {
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if (actor->_80 == 0 && RANDOM_F(1.f) > 0.4f) {
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actor->_80 = 1;
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} else if (actor->_80 != 0 && RANDOM_F(1.f) > 0.2f) {
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actor->_80 = 0;
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}
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}
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actor->_76--;
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if (actor->_76 < 0) {
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actor->_44.x += 25.f;
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actor->_7E = actor->_78;
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actor->_76 = (s16)(RANDOM_F(5.f) * 60.f) + 307;
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}
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}
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} else {
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actor->_76--;
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}
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}
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void minsect_mino_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game) {
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static PRIV_INSECT_PROCESS init_proc[] = { minsect_mino_wait_init, minsect_mino_move_init, minsect_mino_up_init,
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minsect_mino_down_init };
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static PRIV_INSECT_PROCESS move_proc[] = { minsect_mino_wait, minsect_mino_move, minsect_mino_up,
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minsect_mino_down };
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actor->_04 = move_proc[r4];
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init_proc[r4](actor, game);
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}
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void minsect_mino_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_1C = mino_base_pos;
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actor->_34.x = 0.01f;
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actor->_34.y = 0.01f;
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actor->_34.z = 0.01f;
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actor->_5C = 0.0f;
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actor->_44.x = 0.0f;
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actor->_68 = ZeroSVec;
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actor->_6E = (s16)RANDOM_F(360.f) + 40;
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actor->_72 = qrand();
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actor->_76 = (s16)(RANDOM_F(5.f) * 60.f) + 307;
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actor->_7A = (s16)RANDOM_F(360.f) + 40;
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minsect_mino_setupAction(actor, 0, game);
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}
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void minsect_mino_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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if (actor->_04 != minsect_mino_down && actor->_04 != minsect_mino_up) {
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minsect_mino_check_dush_player(actor, game);
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}
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minsect_mino_furiko(actor, game);
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minsect_mino_hineri(actor, game);
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if (GETREG(NMREG, 1) && (play->game_frame & 7) == 0) {
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xyz_t p = actor->_1C;
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p = actor->_1C;
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p.y += GETREG(NMREG, 5) * 0.01f;
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Common_Get(clip.effect_clip)->effect_make_proc(101, p, 1, 0, game, 0x5843, 2, 0);
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Common_Get(clip.effect_clip)->effect_make_proc(101, actor->_1C, 1, 0, game, 0x5843, 1, 0);
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Common_Get(clip.effect_clip)->effect_make_proc(101, mino_base_pos, 1, 0, game, 0x5843, 3, 0);
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Common_Get(clip.effect_clip)->effect_make_proc(101, mino_top_pos, 1, 0, game, 0x5843, 1, 0);
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}
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actor->_04(actor, game);
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}
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void minsect_mino_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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_texture_z_light_fog_prim(game->graph);
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OPEN_DISP(game->graph);
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Matrix_translate(actor->_1C.x, actor->_1C.y + actor->_58, actor->_1C.z, FALSE);
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Matrix_rotateXYZ(0, actor->_7C, 0, TRUE);
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Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
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Matrix_rotateXYZ(0, -actor->_7C, 0, TRUE);
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Matrix_translate(0.f, -actor->_58, 0.f, TRUE);
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Matrix_rotateXYZ(0, actor->_78, 0, TRUE);
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Matrix_translate(0.f, 0.f, -2.5f, TRUE);
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Matrix_rotateXYZ(DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE2(180), 0, TRUE);
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Matrix_scale(actor->_34.x, actor->_34.y, actor->_34.z, TRUE);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
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if (actor->_80) {
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gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][1]);
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} else {
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gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
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}
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Matrix_translate(actor->_1C.x, actor->_1C.y + actor->_58, actor->_1C.z, FALSE);
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Matrix_rotateXYZ(0, actor->_7C, 0, TRUE);
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Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
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Matrix_rotateXYZ(0, -actor->_7C, 0, TRUE);
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Matrix_translate(0.0f, -actor->_58, 0.0f, TRUE);
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Matrix_rotateXYZ(0, actor->_78, 0, TRUE);
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if (GETREG(NMREG, 5)) {
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Matrix_translate(GETREG(NMREG, 4) * 0.001f, GETREG(NMREG, 5) * 0.01f, GETREG(NMREG, 6) * 0.01f, TRUE);
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} else if (actor->_80) {
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Matrix_translate(0.0f, 7.5f, 0.f, TRUE);
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} else {
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Matrix_translate(0.0f, 5.f, 0.f, TRUE);
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}
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if (GETREG(NMREG, 7)) {
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Matrix_scale(1.5f, actor->_58 / ((mino_top_pos.y - mino_base_pos.y) - (GETREG(NMREG, 7) * 0.01f)), 1.f, TRUE);
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} else {
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Matrix_scale(1.5f, actor->_58 / ((mino_top_pos.y - mino_base_pos.y) - 10.f), 1.f, TRUE);
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}
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Matrix_translate(0.31f, -8.7f, -2.5f, TRUE);
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Matrix_rotateXYZ(DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE2(180), 0, TRUE);
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Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
|
||||
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][2]);
|
||||
CLOSE_DISP(game->graph);
|
||||
minsect_draw_shadow(actor, game);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user