match insect mino

This commit is contained in:
roeming
2025-02-13 10:25:48 -05:00
parent ed0f5bdd23
commit 7e341daa71
2 changed files with 322 additions and 12 deletions
+12 -12
View File
@@ -288,18 +288,18 @@ void minsect_kuwagata_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_kuwagata_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_mino.c_inc
void minsect_mino_up_init(void);
void minsect_mino_up(void);
void minsect_mino_down_init(void);
void minsect_mino_down(void);
void minsect_mino_move_init(void);
void minsect_mino_move(void);
void minsect_mino_check_dush_player(void);
void minsect_mino_furiko(void);
void minsect_mino_wait_init(void);
void minsect_mino_wait(void);
void minsect_mino_hineri(void);
void minsect_mino_setupAction(void);
void minsect_mino_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_check_dush_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game);
void minsect_mino_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_mino_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
+310
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@@ -1 +1,311 @@
#include "ac_museum_insect_priv.h"
void minsect_mino_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_40 = 0.165f;
actor->_6E = (s16)RANDOM_F(20.f) + 50;
actor->_44.x = 30.f;
actor->_7E = actor->_78;
}
void minsect_mino_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
actor->_1C.y += actor->_40;
if (actor->_1C.y > mino_top_pos.y - 10.f) {
actor->_1C.y = mino_top_pos.y - 10.f;
if (RANDOM_F(1.f) > 0.5f) {
minsect_mino_setupAction(actor, 0, game);
} else {
minsect_mino_setupAction(actor, 3, game);
}
} else if (actor->_6E < 0) {
if (actor->_40) {
actor->_6E = 10;
actor->_40 = 0.f;
} else {
actor->_40 = 0.165f;
actor->_6E = (s16)RANDOM_F(20.f) + 50;
}
actor->_44.x = 30.f;
actor->_7E = actor->_78;
}
}
void minsect_mino_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_7E = actor->_78;
if (GETREG(NMREG, 0x14)) {
actor->_60 = GETREG(NMREG, 0x14) * 0.01f;
} else {
actor->_60 = 1.8f;
}
actor->_40 = GETREG(NMREG, 0x13) * 0.01f + 4.0f;
actor->_82 = 0;
}
void minsect_mino_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
if (add_calc(&actor->_40, 0.0f, CALC_EASE(GETREG(NMREG, 0x15) * 0.01f + 0.25f),
(GETREG(NMREG, 0x16) * 0.01f + 3.0f) * 0.5f, 0.05f) < GETREG(NMREG, 0x1a) * 0.01f + 0.1f) {
if (!add_calc(&actor->_60, 0.0f, CALC_EASE(GETREG(NMREG, 0x17) * 0.01f + 0.5f),
(GETREG(NMREG, 0x18) * 0.01f + 0.08f) * 0.5f, 0.005f)) {
actor->_44.x = 30.f;
minsect_mino_setupAction(actor, 0, game);
return;
}
actor->_44.x = 0.0f;
actor->_5C = 0.0f;
actor->_1C.y -= actor->_40;
actor->_82 += (s16)DEG2SHORT_ANGLE2(GETREG(NMREG, 0x1b) * 0.01f + 25.f);
}
actor->_1C.y += actor->_60 * sin_s(actor->_82);
if (actor->_1C.y < mino_bottom_pos.y) {
actor->_1C.y = mino_bottom_pos.y;
} else if (actor->_1C.y > mino_top_pos.y - 10.f) {
actor->_1C.y = mino_top_pos.y - 10.f;
}
}
void minsect_mino_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
return;
}
void minsect_mino_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
if (actor->_8C & 2) {
if (actor->_40 < 0.f) {
actor->_1C.y += actor->_40;
if (actor->_1C.y < mino_bottom_pos.y + 10.f) {
actor->_8C |= 8;
actor->_8C &= ~2;
actor->_6E = (s16)RANDOM_F(360.f) + 40;
}
} else if (actor->_8C & 0x10) {
actor->_1C.y += actor->_40;
if (actor->_1C.y > mino_top_pos.y - 10.f) {
actor->_1C.y = mino_top_pos.y - 10.f;
actor->_8C |= 4;
actor->_8C &= ~2;
actor->_6E = (s16)RANDOM_F(360.F) + 40;
}
if (actor->_6E % 12 == 0) {
actor->_8C &= ~0x10;
}
} else if (actor->_6E % 12 == 0) {
actor->_8C |= 0x10;
}
if (actor->_6E < 0) {
actor->_8C &= ~2;
actor->_6E = (s16)RANDOM_F(360.f) + 40;
}
} else if (actor->_6E < 0) {
if (actor->_8C & 4) {
if (RANDOM_F(1.f) > 0.5f) {
minsect_mino_setupAction(actor, 3, game);
return;
}
actor->_6E = (s16)RANDOM_F(20.f) + 40;
actor->_40 = -0.45f;
} else if (actor->_8C & 8 || RANDOM_F(1.f) > 0.5f) {
if (RANDOM_F(1.f) > 0.6f) {
minsect_mino_setupAction(actor, 2, game);
return;
}
actor->_6E = (s16)RANDOM_F(20.f) + 50;
actor->_40 = 0.165f;
actor->_8C |= 0x10;
actor->_44.x += 40.f;
actor->_7E = actor->_78;
} else if (RANDOM_F(1.f) > 0.7f) {
minsect_mino_setupAction(actor, 0, game);
} else {
actor->_6E = (s16)RANDOM_F(20.f) + 40;
actor->_40 = -0.45f;
}
actor->_8C &= ~0xc;
actor->_8C |= 2;
}
}
void minsect_mino_check_dush_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
if (search_position_distance(&actor->_1C, &player->actor_class.world.position) < 75.f &&
player->actor_class.speed > 6.0f) {
if (RANDOM_F(1.f) > 0.2f && actor->_6E < 0x1e) {
minsect_mino_setupAction(actor, 2, game);
} else {
minsect_mino_setupAction(actor, 0, game);
}
}
}
void minsect_mino_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
f32 v, v2, v3;
if (actor->_44.x) {
add_calc(&actor->_5C, actor->_44.x, CALC_EASE(0.7f), 0.75f, 0.05f);
} else {
add_calc(&actor->_5C, actor->_44.x, CALC_EASE(0.3f), 0.25f, 0.05f);
}
if (actor->_5C == actor->_44.x) {
actor->_44.x = 0.0f;
}
add_calc_short_angle2(&actor->_7C, actor->_7E, CALC_EASE2(0.4f), DEG2SHORT_ANGLE(1.25), DEG2SHORT_ANGLE(0.25f));
if (GETREG(NMREG, 0x10)) {
v = GETREG(NMREG, 0x10) * 0.01f;
} else {
v = 0.2f;
}
if (GETREG(NMREG, 0x11)) {
v2 = GETREG(NMREG, 0x11) * 0.01f;
} else {
v2 = 1.f;
}
actor->_58 = MAX(1.f, mino_top_pos.y - actor->_1C.y);
actor->_70 += (s16)DEG2SHORT_ANGLE2(((v2 * actor->_5C + 35.f) / actor->_58) * 1.8f * 0.5f);
actor->_68.x = DEG2SHORT_ANGLE2(v * actor->_5C) * sin_s(actor->_70);
}
void minsect_mino_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (s16)RANDOM_F(360.f) + 40;
}
void minsect_mino_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
if (actor->_6E < 0) {
if (actor->_1C.y >= mino_top_pos.y - 2.f && (RANDOM_F(1.f) > 0.2f || GETREG(NMREG, 0x14))) {
minsect_mino_setupAction(actor, 3, game);
} else if (RANDOM_F(1.f) > 0.5f) {
minsect_mino_setupAction(actor, 1, game);
} else {
actor->_6E = (s16)RANDOM_F(360.f) + 40;
}
}
}
void minsect_mino_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_58 = MAX(1.f, mino_top_pos.y - actor->_1C.y);
actor->_72 += (s16)DEG2SHORT_ANGLE2((35.f / actor->_58) * 1.2f * 0.5f);
actor->_78 = 5461.f * sin_s(actor->_72);
actor->_7A--;
if (actor->_7A < 0) {
actor->_7A = (s16)RANDOM_F(360.f) + 40;
} else if (actor->_76 < 7) {
static float scaleX_table[] = { 0.01f, 0.00875f, 0.01125f, 0.00875f, 0.01125f, 0.00875f, 0.01125f };
static float scaleY_table[] = { 0.01f, 0.01125f, 0.00875f, 0.01125f, 0.00875f, 0.01125f, 0.00875f };
int index = actor->_76;
f32 temp = 2.f;
BOOL a = chase_f(&actor->_34.x, (temp / 2.f) * scaleX_table[index], 0.001125f);
BOOL b = chase_f(&actor->_34.y, (temp / 2.f) * scaleY_table[index], 0.001125f);
if ((a & b) == TRUE) {
if (actor->_76 == 3) {
if (actor->_80 == 0 && RANDOM_F(1.f) > 0.4f) {
actor->_80 = 1;
} else if (actor->_80 != 0 && RANDOM_F(1.f) > 0.2f) {
actor->_80 = 0;
}
}
actor->_76--;
if (actor->_76 < 0) {
actor->_44.x += 25.f;
actor->_7E = actor->_78;
actor->_76 = (s16)(RANDOM_F(5.f) * 60.f) + 307;
}
}
} else {
actor->_76--;
}
}
void minsect_mino_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game) {
static PRIV_INSECT_PROCESS init_proc[] = { minsect_mino_wait_init, minsect_mino_move_init, minsect_mino_up_init,
minsect_mino_down_init };
static PRIV_INSECT_PROCESS move_proc[] = { minsect_mino_wait, minsect_mino_move, minsect_mino_up,
minsect_mino_down };
actor->_04 = move_proc[r4];
init_proc[r4](actor, game);
}
void minsect_mino_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_1C = mino_base_pos;
actor->_34.x = 0.01f;
actor->_34.y = 0.01f;
actor->_34.z = 0.01f;
actor->_5C = 0.0f;
actor->_44.x = 0.0f;
actor->_68 = ZeroSVec;
actor->_6E = (s16)RANDOM_F(360.f) + 40;
actor->_72 = qrand();
actor->_76 = (s16)(RANDOM_F(5.f) * 60.f) + 307;
actor->_7A = (s16)RANDOM_F(360.f) + 40;
minsect_mino_setupAction(actor, 0, game);
}
void minsect_mino_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
if (actor->_04 != minsect_mino_down && actor->_04 != minsect_mino_up) {
minsect_mino_check_dush_player(actor, game);
}
minsect_mino_furiko(actor, game);
minsect_mino_hineri(actor, game);
if (GETREG(NMREG, 1) && (play->game_frame & 7) == 0) {
xyz_t p = actor->_1C;
p = actor->_1C;
p.y += GETREG(NMREG, 5) * 0.01f;
Common_Get(clip.effect_clip)->effect_make_proc(101, p, 1, 0, game, 0x5843, 2, 0);
Common_Get(clip.effect_clip)->effect_make_proc(101, actor->_1C, 1, 0, game, 0x5843, 1, 0);
Common_Get(clip.effect_clip)->effect_make_proc(101, mino_base_pos, 1, 0, game, 0x5843, 3, 0);
Common_Get(clip.effect_clip)->effect_make_proc(101, mino_top_pos, 1, 0, game, 0x5843, 1, 0);
}
actor->_04(actor, game);
}
void minsect_mino_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
_texture_z_light_fog_prim(game->graph);
OPEN_DISP(game->graph);
Matrix_translate(actor->_1C.x, actor->_1C.y + actor->_58, actor->_1C.z, FALSE);
Matrix_rotateXYZ(0, actor->_7C, 0, TRUE);
Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
Matrix_rotateXYZ(0, -actor->_7C, 0, TRUE);
Matrix_translate(0.f, -actor->_58, 0.f, TRUE);
Matrix_rotateXYZ(0, actor->_78, 0, TRUE);
Matrix_translate(0.f, 0.f, -2.5f, TRUE);
Matrix_rotateXYZ(DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE2(180), 0, TRUE);
Matrix_scale(actor->_34.x, actor->_34.y, actor->_34.z, TRUE);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
if (actor->_80) {
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][1]);
} else {
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
}
Matrix_translate(actor->_1C.x, actor->_1C.y + actor->_58, actor->_1C.z, FALSE);
Matrix_rotateXYZ(0, actor->_7C, 0, TRUE);
Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
Matrix_rotateXYZ(0, -actor->_7C, 0, TRUE);
Matrix_translate(0.0f, -actor->_58, 0.0f, TRUE);
Matrix_rotateXYZ(0, actor->_78, 0, TRUE);
if (GETREG(NMREG, 5)) {
Matrix_translate(GETREG(NMREG, 4) * 0.001f, GETREG(NMREG, 5) * 0.01f, GETREG(NMREG, 6) * 0.01f, TRUE);
} else if (actor->_80) {
Matrix_translate(0.0f, 7.5f, 0.f, TRUE);
} else {
Matrix_translate(0.0f, 5.f, 0.f, TRUE);
}
if (GETREG(NMREG, 7)) {
Matrix_scale(1.5f, actor->_58 / ((mino_top_pos.y - mino_base_pos.y) - (GETREG(NMREG, 7) * 0.01f)), 1.f, TRUE);
} else {
Matrix_scale(1.5f, actor->_58 / ((mino_top_pos.y - mino_base_pos.y) - 10.f), 1.f, TRUE);
}
Matrix_translate(0.31f, -8.7f, -2.5f, TRUE);
Matrix_rotateXYZ(DEG2SHORT_ANGLE(-90), DEG2SHORT_ANGLE2(180), 0, TRUE);
Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][2]);
CLOSE_DISP(game->graph);
minsect_draw_shadow(actor, game);
}