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Merge pull request #357 from Cuyler36/jaudio_NES_astest
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@@ -8,6 +8,7 @@ symbol_aligns:
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0x80019380: 32
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0x80019760: 32
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0x8001a0c0: 32
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0x80026400: 32
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0x80031d80: 32
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0x80207458: 8 # align RunQueue to 0x001251d8
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0x800b9140: 32 # align gam_win_moji1_tex to 32 bytes
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@@ -103,6 +103,8 @@ jaudio_NES/internal/playercall.c:
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.bss: [0x801864d0,0x80186590]
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jaudio_NES/internal/os.c:
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.text: [0x80026120, 0x80026300]
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jaudio_NES/internal/astest.c:
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.text: [0x80026300, 0x80026400]
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jaudio_NES/internal/random.c:
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.text: [0x80031ce0, 0x80031d80]
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.sdata: [0x80217c38, 0x80217c40]
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@@ -0,0 +1,9 @@
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#ifndef ASTEST_H
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#define ASTEST_H
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#include "types.h"
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#include "jaudio_NES/audiostruct.h"
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extern void CopyStc(commonch* dstStc, commonch* srcStc);
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#endif
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@@ -0,0 +1,5 @@
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#include "jaudio_NES/astest.h"
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extern void CopyStc(commonch* dstStc, commonch* srcStc) {
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*dstStc = *srcStc;
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}
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