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refactor readme
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# Animal Crossing Decompilation
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# Animal Crossing Decompilation [![Discord Channel][discord-badge]][discord]
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[discord]: https://discord.zelda64.dev
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[discord-badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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Decompilation in progress of Animal Crossing (GAFE01)
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An N64 version of the game is being worked on [here](https://github.com/zeldaret/af)
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## Cloning
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Use `--recursive` when cloning to have ppcdis in the repository.
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## Build
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**Currently, it has only been tested with [wibo](https://github.com/decompals/wibo) under WSL2, but should build under other platforms and with Wine.**
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**It's preferible to use [wibo](https://github.com/decompals/wibo), a lightweight
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Wine replacement to work with the compilers, but Wine is still usable**
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### Building
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@@ -21,7 +25,6 @@ Use `--recursive` when cloning to have ppcdis in the repository.
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- Headers should be at `$N64_SDK/ultra/usr/include`.
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- You may need to modify `Gpopmtx`'s `param` member to be `unsigned int`.
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- Install DevkitPPC, Ninja and Python:
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- **Only tested with DevkitPPC r41 and Python 3.8.10**, however other versions should work fine.
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- Install Python modules from requirements.txt (`pip install -r requirements.txt`)
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- Run configure.py
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- Run ninja
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