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Merge pull request #298 from Cuyler36:ef_footprint
Implement & link ef_footprint
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@@ -895,6 +895,10 @@ ef_flash.c:
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.text: [0x8060B7B4, 0x8060BCB0]
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.rodata: [0x8064C078, 0x8064C0B0]
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.data: [0x806D2350, 0x806D2430]
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ef_footprint.c:
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.text: [0x8060BCB0, 0x8060C21C]
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.rodata: [0x8064C0B0, 0x8064C0E0]
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.data: [0x806D2430, 0x806D2470]
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ef_killer.c:
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.text: [0x80614178, 0x8061481C]
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.rodata: [0x8064C680, 0x8064C6C0]
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+112
-14
@@ -1,20 +1,14 @@
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#include "ef_effect_control.h"
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static void eFootPrint_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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#include "m_debug.h"
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static void eFootPrint_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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}
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static void eFootPrint_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eFootPrint_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eFootPrint_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eFootPrint_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eFootPrint_mv(eEC_Effect_c* effect, GAME* game);
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static void eFootPrint_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_footprint = {
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// clang-format off
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@@ -27,3 +21,107 @@ eEC_PROFILE_c iam_ef_footprint = {
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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typedef struct footprint_data_s {
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s16 attr;
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s16 angle;
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} eFootPrint_data_c;
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static void eFootPrint_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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eFootPrint_data_c data;
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data.attr = arg0;
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data.angle = angle;
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(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_FOOTPRINT, pos, NULL, game, &data, item_name, prio, arg0, arg1);
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}
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static xyz_t eFootPrint_area_offset_data[] = { { 2.0f, 0.0f, -2.0f }, { -2.0f, 0.0f, -2.0f }, { 0.0f, 0.0f, 2.0f } };
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static void eFootPrint_GetAreaPos(xyz_t* pos, xyz_t effect_pos, int area) {
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pos->x = effect_pos.x + eFootPrint_area_offset_data[area].x;
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pos->y = effect_pos.y + eFootPrint_area_offset_data[area].y;
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pos->z = effect_pos.z + eFootPrint_area_offset_data[area].z;
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}
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static void eFootPrint_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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eFootPrint_data_c* data = (eFootPrint_data_c*)ct_arg;
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if (Common_Get(time.season) == mTM_SEASON_WINTER || data->attr == mCoBG_ATTRIBUTE_SAND ||
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data->attr == mCoBG_ATTRIBUTE_WAVE) {
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if (data->attr == mCoBG_ATTRIBUTE_GRASS0 || data->attr == mCoBG_ATTRIBUTE_GRASS1 ||
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data->attr == mCoBG_ATTRIBUTE_GRASS2 || data->attr == mCoBG_ATTRIBUTE_GRASS3 ||
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data->attr == mCoBG_ATTRIBUTE_SAND || data->attr == mCoBG_ATTRIBUTE_WAVE) {
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int i;
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int sum_angle_x = 0;
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int sum_angle_z = 0;
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effect->position.y = 2.0f + mCoBG_GetShadowBgY_AngleS_FromWpos(0.0f, NULL, effect->position);
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effect->effect_specific[2] = data->angle;
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/* Get the total ground angle (x & z) in a triangle around the effect position */
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for (i = 0; i < ARRAY_COUNT(eFootPrint_area_offset_data); i++) {
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xyz_t pos;
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s_xyz ground_angle = { 0, 0, 0 };
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eFootPrint_GetAreaPos(&pos, effect->position, i);
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mCoBG_GetBgY_AngleS_FromWpos(&ground_angle, pos, 0.0f);
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sum_angle_x += ground_angle.x;
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sum_angle_z += ground_angle.z;
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}
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/* Average x & z rotation over the sum of all ground angles */
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effect->effect_specific[0] = sum_angle_x / ARRAY_COUNT(eFootPrint_area_offset_data);
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effect->effect_specific[1] = sum_angle_z / ARRAY_COUNT(eFootPrint_area_offset_data);
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if (data->attr == mCoBG_ATTRIBUTE_SAND || data->attr == mCoBG_ATTRIBUTE_WAVE) {
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effect->effect_specific[3] = TRUE;
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if (data->attr == mCoBG_ATTRIBUTE_WAVE) {
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(*eEC_CLIP->effect_make_proc)(eEC_EFFECT_TURI_HAMON, effect->position, effect->prio, 0, game,
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effect->item_name, 2, 0);
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}
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} else {
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effect->effect_specific[3] = FALSE;
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}
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effect->timer = 160;
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return;
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}
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}
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effect->timer = 0;
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}
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static void eFootPrint_mv(eEC_Effect_c* effect, GAME* game) {
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if (effect->arg0 == mCoBG_ATTRIBUTE_WAVE && effect->timer == 150) {
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(*eEC_CLIP->effect_make_proc)(eEC_EFFECT_TURI_HAMON, effect->position, effect->prio, 0, game, effect->item_name,
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2, 0);
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}
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}
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extern Gfx ef_footprint01_00_modelT[];
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static void eFootPrint_dw(eEC_Effect_c* effect, GAME* game) {
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u8 alpha = (int)(*eEC_CLIP->calc_adjust_proc)(160 - effect->timer, 118, 159, 150.0f, 0.0f);
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f32 scale;
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
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Matrix_RotateX(effect->effect_specific[0], 1);
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Matrix_RotateY(effect->effect_specific[2], 1);
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Matrix_RotateZ(effect->effect_specific[1], 1);
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scale = (1.0f + ((f32)(int)GETREG(MYKREG, 27)) * 0.01f) * 0.005f;
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Matrix_scale(scale, scale, 0.0075f, 1);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (effect->effect_specific[3]) {
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 70, 50, 50, alpha);
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} else {
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 0, 50, 100, alpha);
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}
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 255, 255, 255, 255);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_footprint01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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