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https://github.com/ACreTeam/ac-decomp
synced 2026-06-20 14:44:26 -04:00
Implement & link ac_npc_sendo
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@@ -384,7 +384,7 @@ static void aHNW_menu_end_wait(ACTOR* actor, GAME* game) {
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Submenu* submenu = &play->submenu;
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Submenu_Item_c* item;
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if (submenu->flag == FALSE) {
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if (submenu->open_flag == FALSE) {
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if (mMsg_Check_not_series_main_wait(mMsg_Get_base_window_p()) == TRUE) {
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aHNW_setupAction(actor, game, aHNW_ACTION_TALK_WITH_MASTER);
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switch (haniwa->submenu_type) {
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@@ -458,7 +458,7 @@ static void aHNW_menu_end_wait_for_guest(ACTOR* actor, GAME* game) {
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HANIWA_ACTOR* haniwa = (HANIWA_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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if (play->submenu.flag == FALSE && mMsg_Check_not_series_main_wait(mMsg_Get_base_window_p()) == TRUE) {
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if (play->submenu.open_flag == FALSE && mMsg_Check_not_series_main_wait(mMsg_Get_base_window_p()) == TRUE) {
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aHNW_setupAction(actor, game, aHNW_ACTION_TALK_END_WAIT);
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}
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}
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@@ -660,7 +660,7 @@ static void aCR_msg_win_close_wait(NPC_CURATOR_ACTOR* curator, GAME_PLAY* play)
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static void aCR_menu_close_wait(NPC_CURATOR_ACTOR* curator, GAME_PLAY* play) {
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int talk_act;
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if (play->submenu.flag == FALSE) {
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if (play->submenu.open_flag == FALSE) {
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talk_act = aCR_TALK_GET_DEMO_START_WAIT;
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if (play->submenu.item_p->item == EMPTY_NO) {
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@@ -48,7 +48,7 @@ void aNRTC_timer_open_wait(NPCRTC_ACTOR* rtc, GAME_PLAY* play){
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void aNRTC_timer_close_wait(NPCRTC_ACTOR* rtc, GAME_PLAY* play) {
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if (play->submenu.flag == 0) {
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if (play->submenu.open_flag == FALSE) {
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if (mMsg_Check_not_series_main_wait(mMsg_Get_base_window_p()) == 1) {
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mMsg_Set_ForceNext(mMsg_Get_base_window_p());
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rtc->unk9A8 = 2;
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@@ -0,0 +1,85 @@
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#include "ac_npc_sendo.h"
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#include "m_common_data.h"
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#include "ac_boat_demo.h"
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#include "sys_matrix.h"
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#include "m_msg.h"
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#include "libultra/libultra.h"
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#include "GBA2/gba2.h"
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#include "m_ledit_ovl.h"
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static void aSEN_actor_ct(ACTOR* actorx, GAME* game);
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static void aSEN_actor_dt(ACTOR* actorx, GAME* game);
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static void aSEN_actor_init(ACTOR* actorx, GAME* game);
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static void aSEN_actor_move(ACTOR* actorx, GAME* game);
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static void aSEN_actor_draw(ACTOR* actorx, GAME* game);
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static void aSEN_actor_save(ACTOR* actorx, GAME* game);
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ACTOR_PROFILE Npc_Sendo_Profile = {
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mAc_PROFILE_NPC_SENDO,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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SP_NPC_SENDO,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(NPC_SENDO_ACTOR),
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&aSEN_actor_ct,
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&aSEN_actor_dt,
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&aSEN_actor_init,
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mActor_NONE_PROC1,
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&aSEN_actor_save
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};
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static int aSEN_talk_init(ACTOR*, GAME*);
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static int aSEN_talk_end_chk(ACTOR*, GAME*);
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static void aSEN_schedule_proc(NPC_ACTOR*, GAME_PLAY*, int);
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static void aSEN_setup_think_proc(NPC_SENDO_ACTOR*, GAME_PLAY*, u8);
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static MtxF aSEN_matrix;
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static void aSEN_actor_ct(ACTOR* actorx, GAME* game) {
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static aNPC_ct_data_c ct_data = {
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&aSEN_actor_move,
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&aSEN_actor_draw,
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5,
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(aNPC_TALK_REQUEST_PROC)&none_proc1,
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&aSEN_talk_init,
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&aSEN_talk_end_chk,
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0
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};
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if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) {
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NPC_ACTOR* npc_actor = (NPC_ACTOR*)actorx;
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GAME_PLAY* play = (GAME_PLAY*)game;
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npc_actor->schedule.schedule_proc = &aSEN_schedule_proc;
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(*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data);
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}
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}
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static void aSEN_actor_save(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->save_proc)(actorx, game);
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}
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static void aSEN_actor_dt(ACTOR* actorx, GAME* game) {
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NPC_SENDO_ACTOR* sendo = (NPC_SENDO_ACTOR*)actorx;
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BOAT_DEMO_ACTOR* boat_demo;
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(*Common_Get(clip).npc_clip->dt_proc)(actorx, game);
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boat_demo = (BOAT_DEMO_ACTOR*)actorx->parent_actor;
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if (boat_demo != NULL && boat_demo->npc_sendo_actor == sendo) {
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boat_demo->npc_sendo_actor = NULL;
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}
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}
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static void aSEN_actor_init(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->init_proc)(actorx, game);
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}
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static void aSEN_actor_draw(ACTOR* actorx, GAME* game) {
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Matrix_put(&aSEN_matrix);
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/ac_npc_sendo_move.c_inc"
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File diff suppressed because it is too large
Load Diff
@@ -275,7 +275,7 @@ static void aSHR_talk_gomen(SHRINE_ACTOR* shrine, GAME_PLAY* play) {
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{
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u8 item_name[mIN_ITEM_NAME_LEN];
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Submenu_Item_c* sm_item;
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if (submenu->flag) {
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if (submenu->open_flag) {
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return;
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}
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+1
-1
@@ -741,7 +741,7 @@ extern void mISL_gc_to_agb(Island_agb_c* agb, Island_c* gc) {
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if (agb != NULL) {
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bcopy(gc->name, agb->name, mISL_ISLAND_NAME_LEN);
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agb->_0013 = 0;
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agb->in_use = FALSE;
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mISL_gc_to_agb_iandinfo(&agb->landinfo, &gc->landinfo);
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mISL_gc_to_agb_fgblock(agb->fgblock[0], gc->fgblock[0]);
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mISL_gc_to_agb_cottage(&agb->cottage, &gc->cottage);
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+2
-2
@@ -353,7 +353,7 @@ static void mSM_move_LINKWait(Submenu* submenu) {
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submenu->move_proc = (SUBMENU_PROC)mSM_ovlptr_dllcnv(&mSM_menu_ovl_init, submenu, mSM_DLF_SUBMENU_OVL);
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submenu->draw_proc = (SUBMENU_GAME_PROC)&none_proc1;
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submenu->process_status = mSM_PROCESS_PLAY;
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submenu->flag = TRUE;
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submenu->open_flag = TRUE;
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submenu->after_mode = 7;
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submenu->unk_164 = 0;
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mMl_clear_mail(&submenu->mail);
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@@ -395,7 +395,7 @@ static void mSM_move_End(Submenu* submenu) {
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submenu->process_status = mSM_PROCESS_WAIT;
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submenu->menu_type = mSM_OVL_NONE;
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submenu->wait_timer = 2;
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submenu->flag = FALSE;
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submenu->open_flag = FALSE;
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SetGameFrame(1);
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if (submenu->mode != 4) {
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