mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-30 16:35:29 -04:00
link ac_t_pistol
This commit is contained in:
@@ -263,6 +263,10 @@ ac_set_ovl_insect.c:
|
||||
.rodata: [0x80644E00, 0x80644E28]
|
||||
.data: [0x8068CDE8, 0x8068E3C0]
|
||||
.bss: [0x812FD048, 0x812FD270]
|
||||
ac_t_pistol.c:
|
||||
.text: [0x804A95F4, 0x804A9858]
|
||||
.rodata: [0x80645EF8, 0x80645F00]
|
||||
.data: [0x8068EE98, 0x8068EEF8]
|
||||
ac_train_door.c:
|
||||
.text: [0x804AC2D8, 0x804AC510]
|
||||
.rodata: [0x80645F98, 0x80645FA8]
|
||||
|
||||
@@ -3,11 +3,27 @@
|
||||
|
||||
#include "types.h"
|
||||
#include "m_actor.h"
|
||||
#include "libultra/ultratypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef void (*PISTOL_PROC)(ACTOR*);
|
||||
|
||||
typedef struct t_pistol_s{
|
||||
ACTOR actor_class;
|
||||
int unk174;
|
||||
MtxF matrix_work;
|
||||
int enable;
|
||||
int unk1BC;
|
||||
int process_id;
|
||||
u8 pad2[0x8];
|
||||
PISTOL_PROC proc;
|
||||
int current_id;
|
||||
}PISTOL_ACTOR;
|
||||
|
||||
|
||||
extern ACTOR_PROFILE T_Pistol_Profile;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -33,8 +33,10 @@ typedef void (*mActor_proc)(ACTOR*, GAME*);
|
||||
#define ACTOR_OBJ_BANK_NONE 0
|
||||
#define ACTOR_OBJ_BANK_3 3 /* TODO: rename, also likely an enum */
|
||||
#define ACTOR_OBJ_BANK_7 7
|
||||
#define ACTOR_OBJ_BANK_10 10
|
||||
#define ACTOR_OBJ_BANK_11 11
|
||||
#define ACTOR_OBJ_BANK_12 12
|
||||
#define ACTOR_OBJ_BANK_16 16
|
||||
#define ACTOR_OBJ_BANK_41 41
|
||||
|
||||
enum actor_part {
|
||||
|
||||
@@ -142,6 +142,7 @@ extern int mNT_check_unknown(mActor_name_t item_no);
|
||||
#define GRASS_B (GRASS_A + 1)
|
||||
#define GRASS_C (GRASS_B + 1)
|
||||
|
||||
|
||||
#define BURIED_PITFALL0 0x002A
|
||||
|
||||
#define TREE_BEES 0x005E
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
#include "ac_t_pistol.h"
|
||||
|
||||
#include "m_name_table.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_lib.h"
|
||||
#include "m_rcp.h"
|
||||
|
||||
static void aTPT_actor_ct(ACTOR* actor, GAME* game);
|
||||
static void aTPT_actor_move(ACTOR* actor, GAME* game);
|
||||
static void aTPT_actor_draw(ACTOR* actor, GAME* game);
|
||||
|
||||
ACTOR_PROFILE T_Pistol_Profile = {
|
||||
mAc_PROFILE_T_PISTOL,
|
||||
ACTOR_PART_BG,
|
||||
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
|
||||
EMPTY_NO,
|
||||
ACTOR_OBJ_BANK_16,
|
||||
sizeof(PISTOL_ACTOR),
|
||||
&aTPT_actor_ct,
|
||||
NONE_ACTOR_PROC,
|
||||
&aTPT_actor_move,
|
||||
&aTPT_actor_draw,
|
||||
NULL
|
||||
};
|
||||
|
||||
static void aTPT_setupAction(ACTOR* actor, int idx);
|
||||
|
||||
extern Gfx tol_kenjyu_1T_model[];
|
||||
|
||||
static void aTPT_actor_ct(ACTOR* actor, GAME* game){
|
||||
aTPT_setupAction(actor, 1);
|
||||
}
|
||||
|
||||
static void aTPT_calc_scale(ACTOR* actor, int idx){
|
||||
|
||||
static f32 aim[] = {1.0f, 0.0f};
|
||||
f32 pistol_scale = actor->scale.x;
|
||||
|
||||
chase_f(&pistol_scale, aim[idx],0.05f);
|
||||
|
||||
actor->scale.x = pistol_scale;
|
||||
actor->scale.y = pistol_scale;
|
||||
actor->scale.z = pistol_scale;
|
||||
|
||||
}
|
||||
|
||||
static void aTPT_takeout(ACTOR* actor){
|
||||
|
||||
aTPT_calc_scale(actor, 0);
|
||||
}
|
||||
|
||||
static void aTPT_putaway(ACTOR* actor){
|
||||
|
||||
aTPT_calc_scale(actor, 1);
|
||||
}
|
||||
|
||||
static void aTPT_destruct(ACTOR* actor){
|
||||
|
||||
Actor_delete(actor);
|
||||
}
|
||||
|
||||
static void aTPT_setupAction(ACTOR* actor, int idx){
|
||||
PISTOL_ACTOR* pistol = (PISTOL_ACTOR*)actor;
|
||||
|
||||
static PISTOL_PROC process[] = {(PISTOL_PROC)none_proc1, aTPT_takeout,aTPT_putaway,aTPT_destruct,
|
||||
(PISTOL_PROC)none_proc1,NULL};
|
||||
static f32 start_scale[] = {0.0f, 0.0f, 1.0f,1.0f,1.0f,0.0f,0.0f};
|
||||
f32 scale;
|
||||
|
||||
pistol->proc = process[idx];
|
||||
pistol->current_id = idx;
|
||||
pistol->process_id = idx;
|
||||
|
||||
scale = start_scale[idx];
|
||||
pistol->actor_class.scale.x = scale;
|
||||
pistol->actor_class.scale.y = scale;
|
||||
pistol->actor_class.scale.z = scale;
|
||||
|
||||
}
|
||||
|
||||
static void aTPT_actor_move(ACTOR* actor, GAME* game){
|
||||
PISTOL_ACTOR* pistol = (PISTOL_ACTOR*)actor;
|
||||
|
||||
int t = pistol->process_id;
|
||||
if(t!= pistol->current_id){
|
||||
aTPT_setupAction(actor, t);
|
||||
}
|
||||
pistol->proc(actor);
|
||||
}
|
||||
|
||||
static void aTPT_actor_draw(ACTOR* actor, GAME* game){
|
||||
PISTOL_ACTOR* pistol = (PISTOL_ACTOR*)actor;
|
||||
|
||||
GRAPH* graph = game->graph;
|
||||
Gfx* gfxp;
|
||||
|
||||
OPEN_DISP(graph);
|
||||
|
||||
if(pistol->enable == 1){
|
||||
Matrix_put(&pistol->matrix_work);
|
||||
Matrix_Position_Zero(&pistol->actor_class.world.position);
|
||||
pistol->enable = 0;
|
||||
}
|
||||
else{
|
||||
Matrix_translate(pistol->actor_class.world.position.x, pistol->actor_class.world.position.y,
|
||||
pistol->actor_class.world.position.z, FALSE);
|
||||
Matrix_scale(0.01f, 0.01f, 0.01f, TRUE);
|
||||
}
|
||||
|
||||
Matrix_scale(pistol->actor_class.scale.x, pistol->actor_class.scale.y, pistol->actor_class.scale.z, TRUE);
|
||||
_texture_z_light_fog_prim_npc(graph);
|
||||
|
||||
gfxp = NOW_POLY_OPA_DISP;
|
||||
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gfxp++, tol_kenjyu_1T_model);
|
||||
SET_POLY_OPA_DISP(gfxp);
|
||||
|
||||
CLOSE_DISP(graph);
|
||||
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ static void aTR0_actor_draw(ACTOR* actor, GAME* game);
|
||||
ACTOR_PROFILE Train0_Profile = {
|
||||
mAc_PROFILE_TRAIN0,
|
||||
ACTOR_PART_ITEM,
|
||||
ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES | 1 << 11 | ACTOR_STATE_NO_MOVE_WHILE_CULLED, //figure out flag 0x800
|
||||
ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES | ACTOR_STATE_TA_SET | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
|
||||
TRAIN0,
|
||||
ACTOR_OBJ_BANK_3,
|
||||
sizeof(TRAIN0_ACTOR),
|
||||
|
||||
Reference in New Issue
Block a user