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https://github.com/ACreTeam/ac-decomp
synced 2026-07-11 13:08:34 -04:00
assorted mfish progress
This commit is contained in:
+54
-26
@@ -17,16 +17,10 @@ typedef struct _FISH_PRIVATE_DATA;
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typedef void (*PRIV_FISH_CONSTRUCTOR)(struct _FISH_PRIVATE_DATA*, GAME*);
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typedef void (*PRIV_FISH_MOVE)(struct _FISH_PRIVATE_DATA*, GAME*);
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typedef void (*PRIV_FISH_DRAW)(struct _FISH_PRIVATE_DATA*, GAME*);
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typedef void (*PRIV_FISH_PROCESS)(struct _FISH_PRIVATE_DATA*, GAME*);
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// unsure temp structs
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typedef struct _YET_SKELETON {
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cKF_SkeletonInfo_R_c _00;
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Mtx _70;
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u8 padding[0x200];
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Mtx _2b0;
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} YET_SKELETON;
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typedef struct _MUSEUM_FISH_INIT_DATA {
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f32 _00;
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f32 _04;
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@@ -44,18 +38,41 @@ typedef struct _MUSEUM_FISH_INIT_DATA {
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s16 _30;
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} MUSEUM_FISH_INIT_DATA; // size: 0x34
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#define artificial_padding(currentOffset, lastOffset, typeOfLastMember) \
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u8 __##currentOffset##padding[currentOffset - lastOffset - sizeof(typeOfLastMember)]
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#define offsetof(structName, memberName) ((size_t) & (((structName*)0)->memberName))
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typedef struct _YET_SKELETON {
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cKF_SkeletonInfo_R_c _00;
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Mtx _70; // offset A8
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artificial_padding(0x2b0, 0x70, Mtx);
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Mtx _2b0;
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artificial_padding(0x46C, 0x2b0, Mtx);
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void* _46C;
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artificial_padding(0x4F0, 0x46C, void*);
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s_xyz _4F0;
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artificial_padding(0x514, 0x4F0, s_xyz);
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s_xyz _514;
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artificial_padding(0x54C, 0x514, s_xyz);
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void* _54C;
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void* _550;
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} YET_SKELETON;
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typedef struct _FISH_PRIVATE_DATA {
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MUSEUM_FISH_INIT_DATA init_data;
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void* _34; // function pointer to dummy_process function
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PRIV_FISH_PROCESS _34; // size:4
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YET_SKELETON _38;
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void* _4A4;
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void* _584;
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void* _588;
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void* _590;
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s32 _594;
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s32 _598;
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s32 _59C; // fish num
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xyz_t _5A0;
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xyz_t _5AC;
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xyz_t _5B8;
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artificial_padding(0x5D0, 0x5B8, xyz_t);
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f32 _5D0;
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f32 _5D4;
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f32 _5D8;
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@@ -64,10 +81,18 @@ typedef struct _FISH_PRIVATE_DATA {
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f32 _5EC;
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f32 _5F0;
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f32 _5F4;
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s_xz _60C;
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s_xz _612;
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f32 _5F8;
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f32 _5FC;
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f32 _600;
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f32 _604;
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f32 _608;
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s_xyz _60C;
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s_xyz _612;
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artificial_padding(0x61A, 0x612, s_xyz);
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s16 _61A;
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s16 _61C;
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s16 _61E;
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s16 _620;
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s16 _622;
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s16 _624;
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s16 _626;
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@@ -79,6 +104,9 @@ typedef struct _FISH_PRIVATE_DATA {
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s16 _632;
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s16 _634;
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s16 _636;
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s16 _638;
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s16 _63A;
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s16 _63C;
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s16 _63E;
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s16 _640;
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} MUSEUM_FISH_PRIVATE_DATA;
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@@ -155,14 +183,14 @@ BOOL mfish_WallCheck(MUSEUM_FISH_PRIVATE_DATA* priv);
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s16 mfish_get_hide_camera_angle(MUSEUM_FISH_PRIVATE_DATA* priv);
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void mfish_dummy_process_init();
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void mfish_dummy_process();
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void mfish_normal_process_init();
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void mfish_normal_process();
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void mfish_turn_process_init();
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void mfish_turn_process();
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void mfish_peck_process_init();
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void mfish_peck_process();
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void mfish_ground_peck_process_init();
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void mfish_ground_peck_process();
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void mfish_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_peck_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_peck_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ground_peck_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ground_peck_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_base_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_onefish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -173,17 +201,17 @@ void mfish_ani_base_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ani_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ani_base_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void Museum_Fish_BigFishObjCheck();
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void Museum_Fish_ObjBGCheck();
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void Museum_Fish_ObjBGCheck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex, f32 f1, f32 f2);
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void Museum_Fish_DonkoBGCheck();
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void Museum_Fish_objchk_pos_set();
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void Museum_Fish_BGCheck();
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void Museum_Fish_BGCheck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void Museum_Fish_Kusa_Check();
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void Museum_Fish_Object_Check();
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void mfish_body_wind_anime_play();
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void mfish_get_player_angle();
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void mfish_peck_check();
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void mfish_peck_wall_check();
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void mfish_ground_peck_before_check();
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BOOL mfish_peck_check();
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BOOL mfish_peck_wall_check(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_ground_peck_before_check();
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void mfish_get_player_area();
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void mfish_get_flow_vec(xyz_t* pos, MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_get_escape_angle();
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