koi progress

This commit is contained in:
BuildTools
2024-11-24 18:31:24 -05:00
parent 967d792c6b
commit 603b806191
+34 -4
View File
@@ -1,6 +1,29 @@
void mfish_koi_tail_anim_set() {
return;
void mfish_koi_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4) {
f32 temp;
if (r4 == 0) {
actor->_640 = (int)(6.0f * fqrand()) + 25;
//! BUG: fqrand2 called without being used
// Maybe some kind of min-max macro, where we're multiplying fqrand2 by 0 (temp - temp),
// but including fqrand2() directly in the equation below generates extra fmuls instr for some reason.
// The only way around it we found was to call it like this.
fqrand2();
temp = 6.5f;
actor->_5AC.x = temp + (f32)(temp - temp);
} else if (r4 == 1) {
if (actor->_640 == 0) {
actor->_640 = (int)(4.0f * fqrand()) + 20;
//! BUG: fqrand2 called without being used (see context above)
fqrand2();
temp = 5.0f;
actor->_5AC.x = temp + (f32)(temp - temp);
}
} else if (actor->_640 == 0) {
actor->_640 = (int)(6.0f * fqrand()) + 45;
//! BUG: fqrand2 called without being used (see context above)
fqrand2();
temp = 1.0f;
actor->_5AC.x = temp + (f32)(temp - temp);
}
}
void mfish_koi_move_smooth() {
@@ -9,7 +32,14 @@ void mfish_koi_move_smooth() {
void mfish_koi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
GAME_PLAY* game = (GAME_PLAY*)gamex;
return;
mfish_onefish_ct(actor, gamex);
mfish_base_ct(actor, gamex);
actor->_34 = mfish_koi_normal_process;
actor->_5E8 = actor->init_data._10;
actor->_5AC.z = 1.0f;
actor->_624 = 9;
}
void mfish_koi_dummy_process_init() {