link anrium1

This commit is contained in:
Prakxo
2023-09-18 17:40:46 +02:00
parent 69b496eb02
commit 4600cba63a
3 changed files with 103 additions and 1 deletions
+3
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@@ -303,6 +303,9 @@ ac_set_ovl_insect.c:
.rodata: [0x80644E00, 0x80644E28]
.data: [0x8068CDE8, 0x8068E3C0]
.bss: [0x812FD048, 0x812FD270]
ac_t_anrium1.c:
.text: [0x804A7750, 0x804A78A4]
.data: [0x8068E9C8, 0x8068EA08]
ac_t_pistol.c:
.text: [0x804A95F4, 0x804A9858]
.rodata: [0x80645EF8, 0x80645F00]
+10 -1
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@@ -2,7 +2,7 @@
#define AC_T_ANRIUM1_H
#include "types.h"
#include "m_actor.h"
#include "ac_tools.h"
#ifdef __cplusplus
extern "C" {
@@ -10,6 +10,15 @@ extern "C" {
extern ACTOR_PROFILE T_Anrium1_Profile;
typedef void (*ANRIUM1_PROC)(ACTOR*);
typedef struct t_anrium_s{
TOOLS_ACTOR tools_class;
u8 pad2[0x8];
ANRIUM1_PROC proc;
int current_id;
}ANRIUM1_ACTOR;
#ifdef __cplusplus
}
#endif
+90
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@@ -0,0 +1,90 @@
#include "ac_t_anrium1.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTA1_actor_ct(ACTOR* actor, GAME*);
static void aTA1_actor_move(ACTOR* actor, GAME*);
static void aTA1_actor_draw(ACTOR* actor, GAME*);
static void aTA1_setupAction(ACTOR*, int);
ACTOR_PROFILE T_Anrium1_Profile = {
mAc_PROFILE_T_ANRIUM1,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_16,
sizeof(ANRIUM1_ACTOR),
&aTA1_actor_ct,
NONE_ACTOR_PROC,
&aTA1_actor_move,
&aTA1_actor_draw,
NULL
};
extern Gfx crw_anrium1_body_model[];
static void aTA1_actor_ct(ACTOR* actor, GAME*){
aTA1_setupAction(actor,4);
}
static void aTA1_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTA1_setupAction(ACTOR*actor, int action){
ANRIUM1_ACTOR* anrium = (ANRIUM1_ACTOR*)actor;
static ANRIUM1_PROC process[] = {
(ANRIUM1_PROC)none_proc1,(ANRIUM1_PROC)none_proc1,(ANRIUM1_PROC)none_proc1,aTA1_destruct,(ANRIUM1_PROC)none_proc1,NULL
};
anrium->proc = process[action];
anrium->current_id = action;
anrium->tools_class.process_id = action;
}
static void aTA1_actor_move(ACTOR* actor, GAME*){
ANRIUM1_ACTOR* anrium = (ANRIUM1_ACTOR*)actor;
if(anrium->tools_class.process_id != anrium->current_id){
aTA1_setupAction(actor, anrium->tools_class.process_id);
}
anrium->proc(actor);
}
static void aTA1_actor_draw(ACTOR* actor, GAME* game){
ANRIUM1_ACTOR* anrium = (ANRIUM1_ACTOR*)actor;
GRAPH* graph;
Gfx* gfxp;
if(anrium->tools_class.enable == 1){
graph = game->graph;
OPEN_DISP(graph);
Matrix_put(&anrium->tools_class.matrix_work);
Matrix_Position_Zero(&anrium->tools_class.actor_class.world.position);
anrium->tools_class.enable = 0;
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, crw_anrium1_body_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}
}