fix most of rodata

This commit is contained in:
roeming
2025-02-15 14:48:44 -05:00
parent 4dccad5ea9
commit 4627392ed6
5 changed files with 18 additions and 36 deletions
-36
View File
@@ -686,42 +686,6 @@ const f32 base_high_tbl[4] = {
85.f, 95.f, 90.f, 90.f
};
const xyz_t mino_base_pos = {
135.f, 64.f, 474.f
};
const xyz_t mino_top_pos = {
135.f, 90.f, 474.f
};
const xyz_t mino_bottom_pos = {
135.f, 54.f, 474.f
};
const xyz_t kumo_base_pos = {
330.f, 64.5f, 229.f
};
const xyz_t kumo_top_pos = {
330.f, 90.f, 229.f
};
const xyz_t kumo_bottom_pos = {
330.f, 54.f, 229.f
};
const xyz_t base_genji_pos = {
258.f, 62.f, 258.5f
};
const xyz_t genji_mizu_pos = {
289.f, 25.f, 218.f
};
const xyz_t okera_base_pos = {
235.f, 45.f, 445.f
};
// clang-format on
int Museum_Insect_GetMsgNo(ACTOR* actorx) {
+4
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@@ -1,5 +1,9 @@
#include "ac_museum_insect_priv.h"
const xyz_t base_genji_pos = { 258.f, 62.f, 258.5f };
const xyz_t genji_mizu_pos = { 289.f, 25.f, 218.f };
void mi_genji_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
f32 dist = search_position_distance(&actor->_1C, &player->actor_class.world.position);
+6
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@@ -1,5 +1,11 @@
#include "ac_museum_insect_priv.h"
const xyz_t kumo_base_pos = { 330.f, 64.5f, 229.f };
const xyz_t kumo_top_pos = { 330.f, 90.f, 229.f };
const xyz_t kumo_bottom_pos = { 330.f, 54.f, 229.f };
void minsect_kumo_hide_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_40 = 0.165f;
}
+6
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@@ -1,6 +1,12 @@
#include "ac_museum_insect_priv.h"
xyz_t amenbo_center_pos = { 289.f, 25.f, 218.f };
const xyz_t mino_base_pos = { 135.f, 64.f, 474.f };
const xyz_t mino_top_pos = { 135.f, 90.f, 474.f };
const xyz_t mino_bottom_pos = { 135.f, 54.f, 474.f };
void minsect_mino_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_40 = 0.165f;
actor->_6E = (s16)RANDOM_F(20.f) + 50;
+2
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@@ -1,5 +1,7 @@
#include "ac_museum_insect_priv.h"
const xyz_t okera_base_pos = { 235.f, 45.f, 445.f };
void mi_okera_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
f32 dist = search_position_distance(&actor->_1C, &player->actor_class.world.position);