Implement & link ac_npc_soncho

This commit is contained in:
Cuyler36
2025-05-20 05:04:01 -04:00
parent 9250889dde
commit 4bdb0748a0
6 changed files with 305 additions and 2 deletions
+1 -1
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@@ -1141,7 +1141,7 @@ config.libs = [
Object(Matching, "actor/npc/ac_npc_shop_master.c"),
Object(Matching, "actor/npc/ac_npc_shop_mastersp.c"),
Object(Matching, "actor/npc/ac_npc_sleep_obaba.c"),
Object(NonMatching, "actor/npc/ac_npc_soncho.c"),
Object(Matching, "actor/npc/ac_npc_soncho.c"),
Object(NonMatching, "actor/npc/ac_npc_station_master.c"),
Object(Matching, "actor/npc/ac_npc_super_master.c"),
Object(Matching, "actor/npc/ac_npc_totakeke.c"),
+18 -1
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@@ -3,11 +3,29 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct npc_soncho_actor_s NPC_SONCHO_ACTOR;
typedef void (*aNS_PROC)(NPC_SONCHO_ACTOR* actor);
struct npc_soncho_actor_s {
NPC_ACTOR npc_class;
aNS_PROC think_proc;
int _998;
u16 _99C;
u8 think_idx;
u8 think_after_talk_idx;
u8 _9A0;
u8 talk_idx;
u8 think_chg_flag;
u8 _9A3;
};
extern ACTOR_PROFILE Npc_Soncho_Profile;
#ifdef __cplusplus
@@ -15,4 +33,3 @@ extern ACTOR_PROFILE Npc_Soncho_Profile;
#endif
#endif
+2
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@@ -61,6 +61,8 @@ enum {
mSC_EVENT_NUM = mSC_EVENT_PLAYER_BIRTHDAY,
mSC_SPECIAL_EVENT_ARBEIT = 32,
mSC_SPECIAL_EVENT_JAN_VACATION = 101,
mSC_SPECIAL_EVENT_FEB_VACATION = 102,
mSC_SPECIAL_EVENT_MORNING_AEROBICS = 103
+126
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@@ -0,0 +1,126 @@
#include "ac_npc_soncho.h"
#include "ac_npc.h"
#include "libultra/libultra.h"
#include "m_actor.h"
#include "m_actor_type.h"
#include "m_common_data.h"
#include "m_name_table.h"
#include "m_npc.h"
#include "m_soncho.h"
enum {
aNS_TALK_END_WAIT,
aNS_TALK_NUM
};
enum {
aNS_THINK_WAIT,
aNS_THINK_NORMAL_WAIT,
aNS_THINK_WANDER,
aNS_THINK_NUM
};
static void aNS_actor_ct(ACTOR* actorx, GAME* game);
static void aNS_actor_dt(ACTOR* actorx, GAME* game);
static void aNS_actor_init(ACTOR* actorx, GAME* game);
static void aNS_actor_move(ACTOR* actorx, GAME* game);
static void aNS_actor_draw(ACTOR* actorx, GAME* game);
static void aNS_actor_save(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Npc_Soncho_Profile = {
mAc_PROFILE_NPC_SONCHO,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_SONCHO,
ACTOR_OBJ_BANK_KEEP,
sizeof(NPC_SONCHO_ACTOR),
aNS_actor_ct,
aNS_actor_dt,
aNS_actor_init,
mActor_NONE_PROC1,
aNS_actor_save,
};
// clang-format on
static int aNS_talk_init(ACTOR* actorx, GAME* game);
static int aNS_talk_end_chk(ACTOR* actorx, GAME* game);
static void aNS_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
static void aNS_setup_think_proc(NPC_SONCHO_ACTOR* actor, GAME_PLAY* play, u8 think_idx);
static void aNS_actor_ct(ACTOR* actorx, GAME* game) {
// clang-format off
static aNPC_ct_data_c ct_data = {
aNS_actor_move,
aNS_actor_draw,
aNPC_CT_SCHED_TYPE_SPECIAL,
(aNPC_TALK_REQUEST_PROC)none_proc1,
aNS_talk_init,
aNS_talk_end_chk,
0,
};
// clang-format on
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)actorx;
actor->npc_class.schedule.schedule_proc = aNS_schedule_proc;
NPC_CLIP->ct_proc(actorx, game, &ct_data);
actor->npc_class.palActorIgnoreTimer = -1;
actor->npc_class.draw.sub_anim_type = aNPC_SUB_ANIM_TUE; // cane
actor->think_chg_flag = FALSE;
actor->_9A3 = 0;
}
}
static void aNS_actor_save(ACTOR* actorx, GAME* game) {
mNpc_RenewalSetNpc(actorx);
}
static void aNS_actor_dt(ACTOR* actorx, GAME* game) {
NPC_CLIP->dt_proc(actorx, game);
}
static void aNS_actor_init(ACTOR* actorx, GAME* game) {
NPC_CLIP->init_proc(actorx, game);
}
static int aNS_set_request_act(NPC_SONCHO_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
int ret = FALSE;
if (prio >= actor->npc_class.request.act_priority) {
u16 arg_data[aNPC_REQUEST_ARG_NUM];
bzero(arg_data, sizeof(arg_data));
arg_data[0] = obj;
arg_data[2] = move_x;
arg_data[3] = move_z;
actor->npc_class.request.act_priority = prio;
actor->npc_class.request.act_idx = idx;
actor->npc_class.request.act_type = type;
mem_copy((u8*)actor->npc_class.request.act_args, (u8*)arg_data, sizeof(arg_data));
ret = TRUE;
}
return ret;
}
static void aNS_actor_move(ACTOR* actorx, GAME* game) {
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)actorx;
actor->npc_class.movement.range_center_x = actorx->home.position.x;
actor->npc_class.movement.range_center_z = actorx->home.position.z;
actor->npc_class.movement.range_radius = 60.0f;
actor->npc_class.movement.range_type = aNPC_MOVE_RANGE_TYPE_CIRCLE;
NPC_CLIP->move_proc(actorx, game);
}
static void aNS_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
}
#include "../src/actor/npc/ac_npc_soncho_talk.c_inc"
#include "../src/actor/npc/ac_npc_soncho_schedule.c_inc"
+100
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@@ -0,0 +1,100 @@
static void aNS_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)nactorx;
(*actor->think_proc)(actor);
}
static void aNS_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)nactorx;
nactorx->actor_class.status_data.weight = MASSTYPE_IMMOVABLE;
nactorx->condition_info.hide_request = FALSE;
aNS_setup_think_proc(actor, play, aNS_THINK_WAIT);
}
static void aNS_normal_wait_init(NPC_SONCHO_ACTOR* actor, GAME_PLAY* play) {
aNS_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0);
}
static void aNS_wander_init(NPC_SONCHO_ACTOR* actor, GAME_PLAY* play) {
NPC_CLIP->chg_schedule_proc((NPC_ACTOR*)actor, play, aNPC_SCHEDULE_TYPE_WALK_WANDER);
actor->npc_class.actor_class.status_data.weight = 80;
}
typedef struct {
u8 think_proc_idx;
u8 think_init_proc_idx;
u8 talk_request_type;
u8 talk_idx;
u8 think_after_talk_idx;
} aNS_think_data_c;
// clnag-format off
static aNS_think_data_c dt_tbl[] = {
{ 0, aNS_THINK_WANDER, 1, 0, aNS_THINK_WAIT },
};
// clang-format on
static aNS_PROC proc_table[] = { (aNS_PROC)none_proc1 };
typedef void (*aNS_INIT_PROC)(NPC_SONCHO_ACTOR* actor, GAME_PLAY* play);
// clang-format off
static aNS_INIT_PROC init_table[] = {
(aNS_INIT_PROC)none_proc1,
aNS_normal_wait_init,
aNS_wander_init,
};
// clang-format on
static void aNS_setup_think_proc(NPC_SONCHO_ACTOR* actor, GAME_PLAY* play, u8 think_idx) {
// clang-format off
static aNPC_TALK_REQUEST_PROC talk_request_table[] = {
(aNPC_TALK_REQUEST_PROC)none_proc1,
aNS_norm_talk_request,
(aNPC_TALK_REQUEST_PROC)none_proc1,
};
// clang-format on
aNS_think_data_c* data_p = &dt_tbl[think_idx];
actor->think_idx = think_idx;
actor->think_proc = proc_table[data_p->think_proc_idx];
actor->npc_class.talk_info.talk_request_proc = talk_request_table[data_p->talk_request_type];
actor->talk_idx = data_p->talk_idx;
actor->think_after_talk_idx = data_p->think_after_talk_idx;
(*init_table[data_p->think_init_proc_idx])(actor, play);
actor->think_chg_flag = TRUE;
}
static void aNS_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_THINK_PROC_INIT:
aNS_think_init_proc(nactorx, play);
break;
case aNPC_THINK_PROC_MAIN:
aNS_think_main_proc(nactorx, play);
break;
}
}
static void aNS_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
nactorx->think.think_proc = aNS_think_proc;
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
}
static void aNS_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
if (NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT) == FALSE) {
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
}
}
static void aNS_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_SCHEDULE_PROC_INIT:
aNS_schedule_init_proc(nactorx, play);
break;
case aNPC_SCHEDULE_PROC_MAIN:
aNS_schedule_main_proc(nactorx, play);
break;
}
}
+58
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@@ -0,0 +1,58 @@
static int aNS_change_talk_proc(NPC_SONCHO_ACTOR* actor, u8 talk_idx) {
actor->talk_idx = talk_idx;
return TRUE;
}
static void aNS_set_norm_talk_info(ACTOR* actorx) {
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)actorx;
mDemo_Set_talk_turn(TRUE);
mDemo_Set_camera(CAMERA2_PROCESS_TALK);
aNS_change_talk_proc(actor, aNS_TALK_END_WAIT);
if (mSC_check_ArbeitPlayer()) {
mDemo_Set_msg_num(0x3AFF + RANDOM(3));
} else if (mSC_LightHouse_travel_check()) {
mDemo_Set_msg_num(0x3B02);
} else {
mDemo_Set_msg_num(0x3AFC);
}
}
static void aNS_norm_talk_request(ACTOR* actorx, GAME* game) {
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)actorx;
if (!actor->think_chg_flag) {
mDemo_Request(mDemo_TYPE_TALK, actorx, aNS_set_norm_talk_info);
} else {
actor->think_chg_flag = FALSE;
}
}
static int aNS_talk_init(ACTOR* actorx, GAME* game) {
static aNS_PROC proc[] = { (aNS_PROC)none_proc1 }; // ?? unused somewhere here or above (inside a function)
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)actorx;
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
mDemo_Set_ListenAble();
mDemo_Start(actorx);
mSC_trophy_set(mSC_SPECIAL_EVENT_ARBEIT);
return TRUE;
}
static int aNS_talk_end_chk(ACTOR* actorx, GAME* game) {
static aNS_PROC proc[] = { (aNS_PROC)none_proc1 };
NPC_SONCHO_ACTOR* actor = (NPC_SONCHO_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int ret = FALSE;
(*proc[actor->talk_idx])(actor);
if (mDemo_CAN_ACTOR_TALK(actorx)) {
aNS_setup_think_proc(actor, play, actor->think_after_talk_idx);
ret = TRUE;
}
return ret;
}