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https://github.com/ACreTeam/ac-decomp
synced 2026-07-05 03:29:47 -04:00
Also link ef_gimonhu
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+1
-1
@@ -1254,7 +1254,7 @@ config.libs = [
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Object(Matching, "effect/ef_flash.c"),
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Object(Matching, "effect/ef_footprint.c"),
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Object(Matching, "effect/ef_furo_yuge.c"),
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Object(NonMatching, "effect/ef_gimonhu.c"),
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Object(Matching, "effect/ef_gimonhu.c"),
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Object(NonMatching, "effect/ef_goki.c"),
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Object(NonMatching, "effect/ef_ha.c"),
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Object(Matching, "effect/ef_halloween.c"),
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+70
-6
@@ -1,12 +1,19 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eGM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eGM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eGM_mv(eEC_Effect_c* effect, GAME* game);
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static void eGM_dw(eEC_Effect_c* effect, GAME* game);
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#define EFFECT_LIFETIME 72
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#define EFFECT_STAGE2 64
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#define EFFECT_STAGE1 50
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// clang-format off
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eEC_PROFILE_c iam_ef_gimonhu = {
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// clang-format off
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&eGM_init,
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&eGM_ct,
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&eGM_mv,
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@@ -14,21 +21,78 @@ eEC_PROFILE_c iam_ef_gimonhu = {
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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f32 eGM_scale_data[][2] = {
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{ 0.5f, 0.5f },
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{ 0.5f, 1.2f },
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{ 0.5f, 2.f },
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{ 1.2f, 1.4f },
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{ 2.f, 0.7f },
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{ 1.5f, 0.8f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f }
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};
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extern Gfx ef_gimonhu01_00_modelT[];
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// clang-format on
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static void eGM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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const float delta = 9.58738e-05f; // not sure about this constant, close to 1e-4, but not quite
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xyz_t p = { 0.f, 15.f, 7.f };
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sMath_RotateY(&p, angle * delta);
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pos.x += p.x;
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pos.y += p.y;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_GIMONHU, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eGM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->timer = EFFECT_LIFETIME;
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effect->offset.x = effect->offset.y = effect->offset.z = 0.f;
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}
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static void eGM_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 currentFrame = EFFECT_LIFETIME - effect->timer;
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if (currentFrame == 0) {
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sAdo_OngenTrgStart(0X2F, &effect->position);
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}
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}
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static void eGM_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 frameIndex;
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s16 currentFrame = EFFECT_LIFETIME - effect->timer;
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int v = (u8)eEC_CLIP->calc_adjust_proc(currentFrame, EFFECT_STAGE2, EFFECT_LIFETIME, 255.f, 0.f);
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if (currentFrame > EFFECT_STAGE1) {
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currentFrame = EFFECT_STAGE1;
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}
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frameIndex = currentFrame >> 1;
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frameIndex = CLAMP(frameIndex, 0, EFFECT_STAGE1 / 2);
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effect->scale.x = eGM_scale_data[frameIndex][0] * 0.008f;
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effect->scale.y = eGM_scale_data[frameIndex][1] * 0.008f;
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effect->scale.z = 0.008f;
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, v);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_gimonhu01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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