mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-31 17:01:39 -04:00
Implement & link ac_countdown_npc0
This commit is contained in:
+1
-1
@@ -1094,7 +1094,7 @@ config.libs = [
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Rel(
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"actor_npc",
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[
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Object(NonMatching, "actor/npc/ac_countdown_npc0.c"),
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Object(Matching, "actor/npc/ac_countdown_npc0.c"),
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Object(NonMatching, "actor/npc/ac_countdown_npc1.c"),
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Object(Matching, "actor/npc/ac_go_home_npc.c"),
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Object(NonMatching, "actor/npc/ac_groundhog_npc0.c"),
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@@ -3,11 +3,23 @@
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct countdown_npc0_actor_s COUNTDOWN_NPC0_ACTOR;
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typedef void (*aCD0_ACT_PROC)(COUNTDOWN_NPC0_ACTOR *actor);
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struct countdown_npc0_actor_s {
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NPC_ACTOR npc_class;
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int action;
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aCD0_ACT_PROC act_proc;
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int term;
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};
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extern ACTOR_PROFILE Countdown_Npc0_Profile;
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#ifdef __cplusplus
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@@ -15,4 +27,3 @@ extern ACTOR_PROFILE Countdown_Npc0_Profile;
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#endif
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#endif
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@@ -0,0 +1,110 @@
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#include "ac_countdown_npc0.h"
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#include "m_common_data.h"
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#include "m_player_lib.h"
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#include "m_font.h"
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#include "m_msg.h"
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enum {
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aCD0_ACT_BEFORE_WAIT,
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aCD0_ACT_FREEZE_PL_WAIT,
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aCD0_ACT_AFTER_WAIT,
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aCD0_ACT_TALK_AFTER_TURN,
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aCD0_ACT_NUM
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};
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enum {
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aCD0_TERM_1_HOUR,
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aCD0_TERM_30_MIN,
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aCD0_TERM_10_MIN,
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aCD0_TERM_5_MIN,
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aCD0_TERM_1_MIN,
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aCD0_TERM_NEW_YEAR,
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aCD0_TERM_AFTER_10_SEC,
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aCD0_TERM_NUM
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};
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static void aCD0_actor_ct(ACTOR* actorx, GAME* game);
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static void aCD0_actor_dt(ACTOR* actorx, GAME* game);
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static void aCD0_actor_move(ACTOR* actorx, GAME* game);
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static void aCD0_actor_draw(ACTOR* actorx, GAME* game);
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static void aCD0_actor_save(ACTOR* actorx, GAME* game);
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static void aCD0_actor_init(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Countdown_Npc0_Profile = {
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mAc_PROFILE_COUNTDOWN_NPC0,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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EMPTY_NO,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(COUNTDOWN_NPC0_ACTOR),
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aCD0_actor_ct,
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aCD0_actor_dt,
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aCD0_actor_init,
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mActor_NONE_PROC1,
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aCD0_actor_save,
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};
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// clang-format on
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// clang-format off
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static int aCD0_demo_flg[] = {
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aNPC_COND_DEMO_SKIP_HEAD_LOOKAT | aNPC_COND_DEMO_SKIP_FORWARD_CHECK | aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK,
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aNPC_COND_DEMO_SKIP_HEAD_LOOKAT | aNPC_COND_DEMO_SKIP_FORWARD_CHECK | aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK,
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aNPC_COND_DEMO_SKIP_FORWARD_CHECK | aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK,
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aNPC_COND_DEMO_SKIP_FORWARD_CHECK | aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK,
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};
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// clang-format on
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static void aCD0_force_talk_request(ACTOR* actorx, GAME* game);
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static void aCD0_norm_talk_request(ACTOR* actorx, GAME* game);
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static int aCD0_talk_init(ACTOR* actorx, GAME* game);
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static int aCD0_talk_end_chk(ACTOR* actorx, GAME* game);
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static void aCD0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
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static void aCD0_setupAction(COUNTDOWN_NPC0_ACTOR* actor, int action);
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static void aCD0_actor_ct(ACTOR* actorx, GAME* game) {
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static aNPC_ct_data_c ct_data = {
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aCD0_actor_move,
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aCD0_actor_draw,
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aNPC_CT_SCHED_TYPE_SPECIAL,
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aCD0_norm_talk_request,
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aCD0_talk_init,
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aCD0_talk_end_chk,
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0,
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};
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if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
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COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)actorx;
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actor->npc_class.schedule.schedule_proc = aCD0_schedule_proc;
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NPC_CLIP->ct_proc(actorx, game, &ct_data);
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}
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}
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static void aCD0_actor_save(ACTOR* actorx, GAME* game) {
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NPC_CLIP->save_proc(actorx, game);
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}
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static void aCD0_actor_dt(ACTOR* actorx, GAME* game) {
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NPC_CLIP->dt_proc(actorx, game);
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}
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static void aCD0_actor_init(ACTOR* actorx, GAME* game) {
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NPC_CLIP->init_proc(actorx, game);
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}
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static void aCD0_actor_move(ACTOR* actorx, GAME* game) {
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NPC_CLIP->move_proc(actorx, game);
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}
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static void aCD0_actor_draw(ACTOR* actorx, GAME* game) {
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NPC_CLIP->draw_proc(actorx, game);
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}
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#include "../src/actor/npc/ac_countdown_npc0_anime.c_inc"
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#include "../src/actor/npc/ac_countdown_npc0_talk.c_inc"
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@@ -0,0 +1,12 @@
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static void aCD0_set_animation(COUNTDOWN_NPC0_ACTOR* actor, int action) {
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// clang-format off
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static int animeSeqNo[] = {
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aNPC_ANIM_WAIT1,
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aNPC_ANIM_WAIT_KI1,
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aNPC_ANIM_WAIT_KI1,
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aNPC_ANIM_WALK1,
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};
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// clang-format on
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NPC_CLIP->animation_init_proc((ACTOR*)actor, animeSeqNo[action], FALSE);
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}
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@@ -0,0 +1,333 @@
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static void aCD0_set_request_act(COUNTDOWN_NPC0_ACTOR* actor) {
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actor->npc_class.request.act_priority = 4;
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actor->npc_class.request.act_idx = aNPC_ACT_SPECIAL;
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actor->npc_class.request.act_type = aNPC_ACT_TYPE_DEFAULT;
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}
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static void aCD0_before_wait(COUNTDOWN_NPC0_ACTOR* actor) {
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if (actor->term == aCD0_TERM_NEW_YEAR) {
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aCD0_setupAction(actor, aCD0_ACT_FREEZE_PL_WAIT);
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}
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}
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static void aCD0_freeze_pl_wait(COUNTDOWN_NPC0_ACTOR* actor) {
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if (actor->term == aCD0_TERM_AFTER_10_SEC) {
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actor->npc_class.talk_info.default_animation = aNPC_ANIM_WAIT_KI1;
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aCD0_setupAction(actor, aCD0_ACT_AFTER_WAIT);
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}
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}
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static void aCD0_talk_after_turn(COUNTDOWN_NPC0_ACTOR* actor) {
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actor->npc_class.movement.mv_angl = 0;
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actor->npc_class.movement.mv_add_angl = DEG2SHORT_ANGLE2(11.25f);
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if (actor->npc_class.actor_class.shape_info.rotation.y == 0) {
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int next_act;
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switch (actor->term) {
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case aCD0_TERM_NEW_YEAR:
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next_act = aCD0_ACT_FREEZE_PL_WAIT;
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break;
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case aCD0_TERM_AFTER_10_SEC:
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next_act = aCD0_ACT_AFTER_WAIT;
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break;
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default:
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next_act = aCD0_ACT_BEFORE_WAIT;
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break;
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}
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actor->npc_class.condition_info.demo_flg = aCD0_demo_flg[next_act];
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aCD0_setupAction(actor, next_act);
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}
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}
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static void aCD0_setupAction(COUNTDOWN_NPC0_ACTOR* actor, int action) {
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// clang-format off
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static aCD0_ACT_PROC process[] = {
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aCD0_before_wait,
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aCD0_freeze_pl_wait,
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(aCD0_ACT_PROC)none_proc1,
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aCD0_talk_after_turn,
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};
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// clang-format on
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actor->npc_class.action.step = 0;
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actor->action = action;
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actor->act_proc = process[action];
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aCD0_set_animation(actor, action);
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}
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static void aCD0_act_chg_data_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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nactorx->action.act_obj = aNPC_ACT_OBJ_PLAYER;
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}
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static void aCD0_act_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)nactorx;
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int next_act;
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if (nactorx->actor_class.shape_info.rotation.y != 0) {
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next_act = aCD0_ACT_TALK_AFTER_TURN;
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} else {
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switch (actor->term) {
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case aCD0_TERM_NEW_YEAR:
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next_act = aCD0_ACT_FREEZE_PL_WAIT;
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break;
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case aCD0_TERM_AFTER_10_SEC:
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next_act = aCD0_ACT_AFTER_WAIT;
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break;
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default:
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next_act = aCD0_ACT_BEFORE_WAIT;
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break;
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}
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}
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actor->npc_class.condition_info.demo_flg = aCD0_demo_flg[next_act];
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aCD0_setupAction(actor, next_act);
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}
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static void aCD0_act_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)nactorx;
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actor->act_proc(actor);
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}
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static void aCD0_act_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
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static aNPC_SUB_PROC act_proc[] = { aCD0_act_init_proc, aCD0_act_chg_data_proc, aCD0_act_main_proc };
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(*act_proc[type])(nactorx, play);
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}
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static int aCD0_get_now_term(void) {
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int now_sec = Common_Get(time.now_sec);
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int term;
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if (now_sec > mTM_TIME2SEC(23, 59, 0)) {
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term = aCD0_TERM_1_MIN; // 1 min before
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} else if (now_sec > mTM_TIME2SEC(23, 55, 0)) {
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term = aCD0_TERM_5_MIN; // 5 min before
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} else if (now_sec > mTM_TIME2SEC(23, 50, 0)) {
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term = aCD0_TERM_10_MIN; // 10 min before
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} else if (now_sec > mTM_TIME2SEC(23, 30, 0)) {
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term = aCD0_TERM_30_MIN; // 30 min before
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} else if (now_sec > mTM_TIME2SEC(23, 0, 0)) {
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term = aCD0_TERM_1_HOUR; // 1 hour before
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} else if (now_sec < mTM_TIME2SEC(0, 0, 10)) {
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term = aCD0_TERM_NEW_YEAR; // new years
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} else {
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term = aCD0_TERM_AFTER_10_SEC; // more 10 seconds after
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}
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return term;
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}
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static void aCD0_set_term(COUNTDOWN_NPC0_ACTOR* actor, GAME_PLAY* play) {
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int now_term = aCD0_get_now_term();
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if (now_term != actor->term) {
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aNPC_TALK_REQUEST_PROC talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
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int in_same_block = TRUE;
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int bx;
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int bz;
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mFI_BlockKind2BkNum(&bx, &bz, mRF_BLOCKKIND_POOL);
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if (bx != play->block_table.block_x || bz != play->block_table.block_z) {
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in_same_block = FALSE;
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}
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if (now_term == aCD0_TERM_NEW_YEAR) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABI_SWITCH, actor->npc_class.actor_class.world.position, 3, 0, (GAME*)play, RSV_NO, 0, 0);
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if (in_same_block == TRUE) {
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mPlib_request_main_demo_wait_type1((GAME*)play, FALSE, NULL);
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}
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} else if (mDemo_Get_talk_actor() == NULL) {
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if (in_same_block == TRUE) {
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talk_request_proc = aCD0_force_talk_request;
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}
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} else if (now_term == aCD0_TERM_1_MIN) {
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mEv_set_status(mEv_EVENT_NEW_YEARS_EVE_COUNTDOWN, mEv_STATUS_PLAYSOUND);
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} else if (now_term == aCD0_TERM_AFTER_10_SEC) {
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talk_request_proc = aCD0_norm_talk_request;
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}
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actor->npc_class.talk_info.talk_request_proc = talk_request_proc;
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actor->term = now_term;
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}
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}
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static void aCD0_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)nactorx;
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if (nactorx->action.step == aNPC_ACTION_END_STEP) {
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aCD0_set_request_act(actor);
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} else {
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aCD0_set_term(actor, play);
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}
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}
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static void aCD0_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)nactorx;
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nactorx->think.interrupt_flags = 0;
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nactorx->action.act_proc = aCD0_act_proc;
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aCD0_set_request_act(actor);
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}
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static void aCD0_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
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static aNPC_SUB_PROC think_proc[] = { aCD0_think_init_proc, aCD0_think_main_proc };
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(*think_proc[type])(nactorx, play);
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}
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static void aCD0_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)nactorx;
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ACTOR* actorx = (ACTOR*)nactorx;
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s16 angle;
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nactorx->think.think_proc = aCD0_think_proc;
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nactorx->condition_info.hide_request = FALSE;
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nactorx->palActorIgnoreTimer = -1;
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actor->term = aCD0_get_now_term();
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nactorx->talk_info.default_animation = aNPC_ANIM_WAIT1;
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nactorx->collision.check_kind = aNPC_BG_CHECK_TYPE_ONLY_GROUND;
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actorx->status_data.weight = MASSTYPE_HEAVY;
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actorx->shape_info.rotation.y = 0;
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actorx->world.angle.y = 0;
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nactorx->movement.mv_angl = 0;
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switch (actor->term) {
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case aCD0_TERM_NEW_YEAR:
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eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABI_SWITCH, actor->npc_class.actor_class.world.position, 3, 0, (GAME*)play, RSV_NO, 0, 0);
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break;
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case aCD0_TERM_1_MIN:
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mEv_set_status(mEv_EVENT_NEW_YEARS_EVE_COUNTDOWN, mEv_STATUS_PLAYSOUND);
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nactorx->talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
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break;
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}
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NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
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}
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static void aCD0_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
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if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) {
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NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
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}
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}
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static void aCD0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
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static aNPC_SUB_PROC sche_proc[] = { aCD0_schedule_init_proc, aCD0_schedule_main_proc };
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(*sche_proc[type])(nactorx, play);
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}
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static void aCD0_set_free_str_year(u32 year) {
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u8 year_str[4];
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||||
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mFont_UnintToString(year_str, sizeof(year_str), year, sizeof(year_str), TRUE, FALSE, FALSE);
|
||||
mMsg_SET_FREE_STR(mMsg_FREE_STR1, year_str, sizeof(year_str));
|
||||
}
|
||||
|
||||
static void aCD0_set_free_str_min(u32 min) {
|
||||
u8 min_str[4];
|
||||
int len;
|
||||
|
||||
if (min < 10) {
|
||||
len = 1;
|
||||
} else {
|
||||
len = 2;
|
||||
}
|
||||
|
||||
mFont_UnintToString(min_str, sizeof(min_str), min, len, TRUE, FALSE, FALSE);
|
||||
mMsg_SET_FREE_STR(mMsg_FREE_STR2, min_str, len);
|
||||
}
|
||||
|
||||
static void aCD0_set_free_str(void) {
|
||||
aCD0_set_free_str_year(Common_Get(time.rtc_time.year) + 1);
|
||||
aCD0_set_free_str_min((mTM_MINUTES_IN_HOUR - 1) - Common_Get(time.rtc_time.min));
|
||||
}
|
||||
|
||||
static void aCD0_set_force_talk_info(ACTOR* actorx) {
|
||||
static int msg_base[mNpc_LOOKS_NUM] = { 0x1D6B, 0x1D80, 0x1D56, 0x1D95, 0x1DAA, 0x1DBF };
|
||||
COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)actorx;
|
||||
int looks = mNpc_GetNpcLooks(actorx);
|
||||
int msg_no = msg_base[looks];
|
||||
|
||||
switch (actor->term) {
|
||||
case aCD0_TERM_NEW_YEAR:
|
||||
case aCD0_TERM_AFTER_10_SEC:
|
||||
msg_no += 13;
|
||||
break;
|
||||
default:
|
||||
msg_no += (actor->term - 1) * 4;
|
||||
break;
|
||||
}
|
||||
|
||||
mDemo_Set_msg_num(msg_no);
|
||||
mDemo_Set_camera(CAMERA2_PROCESS_STOP);
|
||||
aCD0_set_free_str();
|
||||
}
|
||||
|
||||
static void aCD0_force_talk_request(ACTOR* actorx, GAME* game) {
|
||||
mDemo_Request(mDemo_TYPE_SPEAK, actorx, aCD0_set_force_talk_info);
|
||||
}
|
||||
|
||||
static void aCD0_set_norm_talk_info(ACTOR* actorx) {
|
||||
static int msg_base[mNpc_LOOKS_NUM] = { 0x1D68, 0x1D7D, 0x1D53, 0x1D92, 0x1DA7, 0x1DBC };
|
||||
COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)actorx;
|
||||
int looks = mNpc_GetNpcLooks(actorx);
|
||||
int msg_no = msg_base[looks] + RANDOM(3);
|
||||
|
||||
switch (actor->term) {
|
||||
case aCD0_TERM_NEW_YEAR:
|
||||
case aCD0_TERM_AFTER_10_SEC:
|
||||
msg_no += 17;
|
||||
break;
|
||||
default:
|
||||
msg_no += actor->term * 4;
|
||||
break;
|
||||
}
|
||||
|
||||
mDemo_Set_msg_num(msg_no);
|
||||
aCD0_set_free_str();
|
||||
}
|
||||
|
||||
static void aCD0_norm_talk_request(ACTOR* actorx, GAME* game) {
|
||||
mDemo_Request(mDemo_TYPE_TALK, actorx, aCD0_set_norm_talk_info);
|
||||
}
|
||||
|
||||
static int aCD0_talk_init(ACTOR* actorx, GAME* game) {
|
||||
COUNTDOWN_NPC0_ACTOR* actor = (COUNTDOWN_NPC0_ACTOR*)actorx;
|
||||
int ret = FALSE;
|
||||
|
||||
if (mDemo_Check_SpeakerAble() == TRUE) {
|
||||
if (actor->term == aCD0_TERM_1_MIN) {
|
||||
if (actor->npc_class.talk_info.talk_request_proc == aCD0_force_talk_request) {
|
||||
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
|
||||
} else {
|
||||
actor->npc_class.talk_info.talk_request_proc = aCD0_norm_talk_request;
|
||||
}
|
||||
} else {
|
||||
actor->npc_class.talk_info.talk_request_proc = aCD0_norm_talk_request;
|
||||
}
|
||||
|
||||
mDemo_Set_ListenAble();
|
||||
ret = TRUE;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int aCD0_talk_end_chk(ACTOR* actorx, GAME* game) {
|
||||
int ret = FALSE;
|
||||
|
||||
if (mDemo_CAN_ACTOR_TALK(actorx)) {
|
||||
if (mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 7) != 0) {
|
||||
mEv_set_status(mEv_EVENT_NEW_YEARS_EVE_COUNTDOWN, mEv_STATUS_PLAYSOUND);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 7, 0);
|
||||
}
|
||||
|
||||
ret = TRUE;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
Reference in New Issue
Block a user