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https://github.com/ACreTeam/ac-decomp
synced 2026-05-28 16:00:45 -04:00
link ef_bush_happa
This commit is contained in:
@@ -1002,6 +1002,10 @@ ef_buruburu.c:
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.text: [0x80606878, 0x80606A68]
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.rodata: [0x8064BD68, 0x8064BD78]
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.data: [0x806D1F38, 0x806D1F68]
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ef_bush_happa.c:
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.text: [0x80606A68, 0x806072DC]
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.rodata: [0x8064BD78, 0x8064BDD8]
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.data: [0x806D1F68, 0x806D1F80]
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ef_coin.c:
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.text: [0x80608060, 0x806087EC]
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.rodata: [0x8064BE48, 0x8064BEA0]
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@@ -15,6 +15,12 @@ extern "C" {
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/* Macro to generate a random integer in the range of [0, n) */
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#define RANDOM(n) ((int)RANDOM_F(n))
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/* Macro to generate a random float in the range of [0, n) */
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#define RANDOM2_F(n) (fqrand2() * (f32)(n))
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/* Macro to generate a random integer in the range of [0, n) */
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#define RANDOM2(n) ((int)RANDOM2_F(n))
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extern u16 U_GetAtanTable(f32 y, f32 x);
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extern s16 atans_table(f32 x, f32 y);
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extern f32 atanf_table(f32 x, f32 y);
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+179
-7
@@ -1,4 +1,8 @@
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#include "ef_effect_control.h"
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#include "sys_math.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eBushHappa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eBushHappa_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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@@ -17,18 +21,186 @@ eEC_PROFILE_c iam_ef_bush_happa = {
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// clang-format on
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};
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static void eBushHappa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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extern Gfx ef_f_tree01_00_modelT[];
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extern Gfx ef_s_cedar_modelT[];
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extern Gfx ef_s_palm_modelT[];
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extern Gfx ef_s_tree01_00_modelT[];
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extern Gfx ef_s_yabu01_00_modelT[];
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static void eBushHappa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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s16 x = ABS(arg0);
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s_xz arg;
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arg.z = angle;
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arg.x = x;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_BUSH_HAPPA, pos, NULL, game, &arg, item_name, prio, arg0, arg1);
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}
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static void eBushHappa_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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f32 VSpeed = 2.5f + RANDOM_F(1.3f);
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xyz_t* velocity = &effect->velocity;
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f32 HzSpeed = -4.0f + RANDOM_F(8.0f);
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effect->position.x += HzSpeed;
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effect->position.z += HzSpeed;
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effect->offset.x = 0.0f;
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effect->offset.y = 0.0f;
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effect->offset.z = 0.0f;
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if (effect->arg1 & 0x8000) {
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effect->timer = 20;
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effect->arg1 &= ~0x8000;
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} else {
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effect->timer = 60;
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}
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effect->effect_specific[4] = (effect->arg1 >> 13) & 3;
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effect->arg1 &= ~0x6000;
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if (effect->arg1 & 0x1000) {
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effect->arg1 &= ~0x1000;
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effect->effect_specific[5] = 1;
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} else {
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effect->effect_specific[5] = 0;
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}
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if (effect->arg1 == 1) {
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effect->timer += 20;
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VSpeed *= 1.5f;
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} else if (effect->arg1 == 2 || effect->arg1 == 6) {
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effect->timer += 20;
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VSpeed *= 1.8f;
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} else if (effect->arg1 == 3) {
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effect->timer += 20;
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VSpeed *= 1.6f;
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} else if (effect->arg1 == 4 || effect->arg1 == 5) {
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effect->timer += 20;
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}
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if (effect->arg1 == 2 || effect->arg1 == 3) {
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eEC_CLIP->random_first_speed_proc(velocity, VSpeed, 32.0f, 32.0f);
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} else if (effect->arg1 == 4 || effect->arg1 == 6) {
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velocity->x = RANDOM2_F(2.0f);
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velocity->y = fqrand2();
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velocity->z = fqrand();
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} else if (effect->arg1 == 5 || effect->arg1 == 7) {
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eEC_CLIP->random_first_speed_proc(velocity, VSpeed, 32.0f, 32.0f);
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} else {
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eEC_CLIP->random_first_speed_proc(velocity, VSpeed, 20.0f, 20.0f);
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}
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effect->effect_specific[2] = 0;
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effect->effect_specific[3] = qrand();
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effect->effect_specific[0] = qrand();
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effect->effect_specific[1] = qrand();
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if (effect->arg1 > 3) {
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effect->scale.z = 0.010599999f;
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effect->scale.y = 0.010599999f;
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effect->scale.x = 0.010599999f;
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} else {
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effect->scale.z = 0.010199999f;
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effect->scale.y = 0.010199999f;
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effect->scale.x = 0.010199999f;
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}
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if (effect->effect_specific[5] == 1) {
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effect->scale.z = 0.0069999998f;
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effect->scale.y = 0.0069999998f;
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effect->scale.x = 0.0069999998f;
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}
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = 0.5f * (0.1f * -effect->velocity.y);
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effect->acceleration.z = 0.0f;
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}
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static void eBushHappa_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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if (effect->effect_specific[2] == 1) {
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f32 val = 2.0f * sin_s(effect->effect_specific[3]);
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effect->offset.x = val;
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effect->offset.y = 0.0f;
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effect->offset.z = -val;
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effect->velocity.x *= sqrtf(0.95f);
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effect->velocity.z *= sqrtf(0.95f);
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effect->effect_specific[0] += 0x662;
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effect->effect_specific[1] += 0x662;
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effect->effect_specific[3] += 0xA00;
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} else {
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effect->effect_specific[0] += 0x280;
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effect->effect_specific[1] += 0x280;
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if (effect->velocity.y <= 0.0f) {
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effect->effect_specific[2] = 1;
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effect->acceleration.y = -0.05f;
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}
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}
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}
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static void eBushHappa_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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mFM_field_pal_c* field_pal = mFI_GetFieldPal();
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GRAPH* graph;
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u16* cedar_pal;
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u16* golden_pal;
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u16* palm_pal;
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if (field_pal != NULL) {
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u8 alpha;
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cedar_pal = NULL;
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golden_pal = NULL;
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palm_pal = NULL;
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alpha = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 28, 0.0f, 255.0f);
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if (effect->arg1 > 3) {
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cedar_pal = field_pal->cedar_tree_pal;
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golden_pal = field_pal->golden_tree_pal;
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palm_pal = field_pal->palm_tree_pal;
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}
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if (((cedar_pal != NULL) && (golden_pal != NULL)) || (effect->arg1 <= 3)) {
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Mtx* mtx = GRAPH_ALLOC_TYPE(game->graph, Mtx, 1);
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graph = game->graph;
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_texture_z_light_fog_prim_xlu(graph);
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suMtxMakeSRT_ZXY(mtx, effect->scale.x, effect->scale.y, effect->scale.z, effect->effect_specific[0], 0,
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effect->effect_specific[1], effect->position.x + effect->offset.x,
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effect->position.y + effect->offset.y, effect->position.z + effect->offset.z);
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OPEN_DISP(graph);
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gSPMatrix(NEXT_POLY_XLU_DISP, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, alpha);
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if (effect->arg1 > 3) {
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if (effect->effect_specific[4] == 3) {
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gSPSegment(NEXT_POLY_XLU_DISP,G_MWO_SEGMENT_8, golden_pal);
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} else if (effect->effect_specific[4] == 0) {
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gSPSegment(NEXT_POLY_XLU_DISP,G_MWO_SEGMENT_8, cedar_pal);
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} else {
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gSPSegment(NEXT_POLY_XLU_DISP,G_MWO_SEGMENT_8, palm_pal);
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}
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if (effect->effect_specific[4] == 1) {
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_palm_modelT);
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} else if (effect->effect_specific[4] == 2) {
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_cedar_modelT);
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} else if (effect->arg1 > 5) {
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_f_tree01_00_modelT);
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} else {
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_tree01_00_modelT);
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}
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}
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else{
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_yabu01_00_modelT);
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}
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CLOSE_DISP(graph);
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}
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}
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}
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