link ef_bush_happa

This commit is contained in:
Prakxo
2024-04-21 18:17:34 +02:00
parent 5f72a844de
commit 4df2a85304
3 changed files with 189 additions and 7 deletions
+4
View File
@@ -1002,6 +1002,10 @@ ef_buruburu.c:
.text: [0x80606878, 0x80606A68]
.rodata: [0x8064BD68, 0x8064BD78]
.data: [0x806D1F38, 0x806D1F68]
ef_bush_happa.c:
.text: [0x80606A68, 0x806072DC]
.rodata: [0x8064BD78, 0x8064BDD8]
.data: [0x806D1F68, 0x806D1F80]
ef_coin.c:
.text: [0x80608060, 0x806087EC]
.rodata: [0x8064BE48, 0x8064BEA0]
+6
View File
@@ -15,6 +15,12 @@ extern "C" {
/* Macro to generate a random integer in the range of [0, n) */
#define RANDOM(n) ((int)RANDOM_F(n))
/* Macro to generate a random float in the range of [0, n) */
#define RANDOM2_F(n) (fqrand2() * (f32)(n))
/* Macro to generate a random integer in the range of [0, n) */
#define RANDOM2(n) ((int)RANDOM2_F(n))
extern u16 U_GetAtanTable(f32 y, f32 x);
extern s16 atans_table(f32 x, f32 y);
extern f32 atanf_table(f32 x, f32 y);
+179 -7
View File
@@ -1,4 +1,8 @@
#include "ef_effect_control.h"
#include "sys_math.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
static void eBushHappa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eBushHappa_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
@@ -17,18 +21,186 @@ eEC_PROFILE_c iam_ef_bush_happa = {
// clang-format on
};
static void eBushHappa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
extern Gfx ef_f_tree01_00_modelT[];
extern Gfx ef_s_cedar_modelT[];
extern Gfx ef_s_palm_modelT[];
extern Gfx ef_s_tree01_00_modelT[];
extern Gfx ef_s_yabu01_00_modelT[];
static void eBushHappa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
s16 x = ABS(arg0);
s_xz arg;
arg.z = angle;
arg.x = x;
eEC_CLIP->make_effect_proc(eEC_EFFECT_BUSH_HAPPA, pos, NULL, game, &arg, item_name, prio, arg0, arg1);
}
static void eBushHappa_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
f32 VSpeed = 2.5f + RANDOM_F(1.3f);
xyz_t* velocity = &effect->velocity;
f32 HzSpeed = -4.0f + RANDOM_F(8.0f);
effect->position.x += HzSpeed;
effect->position.z += HzSpeed;
effect->offset.x = 0.0f;
effect->offset.y = 0.0f;
effect->offset.z = 0.0f;
if (effect->arg1 & 0x8000) {
effect->timer = 20;
effect->arg1 &= ~0x8000;
} else {
effect->timer = 60;
}
effect->effect_specific[4] = (effect->arg1 >> 13) & 3;
effect->arg1 &= ~0x6000;
if (effect->arg1 & 0x1000) {
effect->arg1 &= ~0x1000;
effect->effect_specific[5] = 1;
} else {
effect->effect_specific[5] = 0;
}
if (effect->arg1 == 1) {
effect->timer += 20;
VSpeed *= 1.5f;
} else if (effect->arg1 == 2 || effect->arg1 == 6) {
effect->timer += 20;
VSpeed *= 1.8f;
} else if (effect->arg1 == 3) {
effect->timer += 20;
VSpeed *= 1.6f;
} else if (effect->arg1 == 4 || effect->arg1 == 5) {
effect->timer += 20;
}
if (effect->arg1 == 2 || effect->arg1 == 3) {
eEC_CLIP->random_first_speed_proc(velocity, VSpeed, 32.0f, 32.0f);
} else if (effect->arg1 == 4 || effect->arg1 == 6) {
velocity->x = RANDOM2_F(2.0f);
velocity->y = fqrand2();
velocity->z = fqrand();
} else if (effect->arg1 == 5 || effect->arg1 == 7) {
eEC_CLIP->random_first_speed_proc(velocity, VSpeed, 32.0f, 32.0f);
} else {
eEC_CLIP->random_first_speed_proc(velocity, VSpeed, 20.0f, 20.0f);
}
effect->effect_specific[2] = 0;
effect->effect_specific[3] = qrand();
effect->effect_specific[0] = qrand();
effect->effect_specific[1] = qrand();
if (effect->arg1 > 3) {
effect->scale.z = 0.010599999f;
effect->scale.y = 0.010599999f;
effect->scale.x = 0.010599999f;
} else {
effect->scale.z = 0.010199999f;
effect->scale.y = 0.010199999f;
effect->scale.x = 0.010199999f;
}
if (effect->effect_specific[5] == 1) {
effect->scale.z = 0.0069999998f;
effect->scale.y = 0.0069999998f;
effect->scale.x = 0.0069999998f;
}
effect->acceleration.x = 0.0f;
effect->acceleration.y = 0.5f * (0.1f * -effect->velocity.y);
effect->acceleration.z = 0.0f;
}
static void eBushHappa_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
if (effect->effect_specific[2] == 1) {
f32 val = 2.0f * sin_s(effect->effect_specific[3]);
effect->offset.x = val;
effect->offset.y = 0.0f;
effect->offset.z = -val;
effect->velocity.x *= sqrtf(0.95f);
effect->velocity.z *= sqrtf(0.95f);
effect->effect_specific[0] += 0x662;
effect->effect_specific[1] += 0x662;
effect->effect_specific[3] += 0xA00;
} else {
effect->effect_specific[0] += 0x280;
effect->effect_specific[1] += 0x280;
if (effect->velocity.y <= 0.0f) {
effect->effect_specific[2] = 1;
effect->acceleration.y = -0.05f;
}
}
}
static void eBushHappa_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
mFM_field_pal_c* field_pal = mFI_GetFieldPal();
GRAPH* graph;
u16* cedar_pal;
u16* golden_pal;
u16* palm_pal;
if (field_pal != NULL) {
u8 alpha;
cedar_pal = NULL;
golden_pal = NULL;
palm_pal = NULL;
alpha = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 28, 0.0f, 255.0f);
if (effect->arg1 > 3) {
cedar_pal = field_pal->cedar_tree_pal;
golden_pal = field_pal->golden_tree_pal;
palm_pal = field_pal->palm_tree_pal;
}
if (((cedar_pal != NULL) && (golden_pal != NULL)) || (effect->arg1 <= 3)) {
Mtx* mtx = GRAPH_ALLOC_TYPE(game->graph, Mtx, 1);
graph = game->graph;
_texture_z_light_fog_prim_xlu(graph);
suMtxMakeSRT_ZXY(mtx, effect->scale.x, effect->scale.y, effect->scale.z, effect->effect_specific[0], 0,
effect->effect_specific[1], effect->position.x + effect->offset.x,
effect->position.y + effect->offset.y, effect->position.z + effect->offset.z);
OPEN_DISP(graph);
gSPMatrix(NEXT_POLY_XLU_DISP, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, alpha);
if (effect->arg1 > 3) {
if (effect->effect_specific[4] == 3) {
gSPSegment(NEXT_POLY_XLU_DISP,G_MWO_SEGMENT_8, golden_pal);
} else if (effect->effect_specific[4] == 0) {
gSPSegment(NEXT_POLY_XLU_DISP,G_MWO_SEGMENT_8, cedar_pal);
} else {
gSPSegment(NEXT_POLY_XLU_DISP,G_MWO_SEGMENT_8, palm_pal);
}
if (effect->effect_specific[4] == 1) {
gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_palm_modelT);
} else if (effect->effect_specific[4] == 2) {
gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_cedar_modelT);
} else if (effect->arg1 > 5) {
gSPDisplayList(NEXT_POLY_XLU_DISP,ef_f_tree01_00_modelT);
} else {
gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_tree01_00_modelT);
}
}
else{
gSPDisplayList(NEXT_POLY_XLU_DISP,ef_s_yabu01_00_modelT);
}
CLOSE_DISP(graph);
}
}
}