Include assets in toplevel C file to fix building

This commit is contained in:
Cuyler36
2024-01-29 20:37:51 -05:00
parent 220fe45593
commit 51063ff9d5
+12
View File
@@ -7,6 +7,18 @@
#include "m_common_data.h"
#include "m_player_lib.h"
#ifdef MUST_MATCH
#ifndef __INTELLISENSE__
/* Force assetrip to detect these assets. They're used in a .c_inc file. */
FORCESTRIP static u16 __hack_pal0[] = {
#include "assets/aKOI_obj_e_koinobori_a_pal.inc"
};
FORCESTRIP static u16 __hack_pal1[] = {
#include "assets/obj_e_koinobori_b_pal.inc"
};
#endif
#endif
enum {
aKOI_ACTION_WAIT,
};