Implement & link ac_present_npc

This commit is contained in:
Cuyler36
2025-05-12 01:57:57 -04:00
parent 75ef0f18b9
commit 526b5af4a9
7 changed files with 544 additions and 20 deletions
+1 -1
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@@ -1145,7 +1145,7 @@ config.libs = [
Object(NonMatching, "actor/npc/ac_npc_station_master.c"),
Object(Matching, "actor/npc/ac_npc_super_master.c"),
Object(Matching, "actor/npc/ac_npc_totakeke.c"),
Object(NonMatching, "actor/npc/ac_present_npc.c"),
Object(Matching, "actor/npc/ac_present_npc.c"),
Object(NonMatching, "actor/npc/ac_taisou_npc0.c"),
Object(NonMatching, "actor/npc/ac_tamaire_npc0.c"),
Object(NonMatching, "actor/npc/ac_tamaire_npc1.c"),
+16 -7
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@@ -20,18 +20,27 @@ enum {
aPRD_TYPE_NUM
};
enum {
aPRD_ACTION_FIRST_SET,
aPRD_ACTION_PL_COME_OUT_WAIT,
aPRD_ACTION_PRESENT_WAIT,
aPRD_ACTION_RETIRE_NPC_WAIT,
aPRD_ACTION_NUM
};
typedef struct present_demo_actor_s PRESENT_DEMO_ACTOR;
typedef void (*aPRD_ACTION_PROC)(PRESENT_DEMO_ACTOR* present_demo, GAME* game);
struct present_demo_actor_s {
ACTOR actor_class;
int action;
aPRD_ACTION_PROC action_proc;
ACTOR* world_actor;
int _180;
int type;
mActor_name_t present;
/* 0x000 */ ACTOR actor_class;
/* 0x174 */ int action;
/* 0x178 */ aPRD_ACTION_PROC action_proc;
/* 0x17C */ ACTOR* world_actor;
/* 0x180 */ int _180;
/* 0x184 */ int type;
/* 0x188 */ mActor_name_t present;
};
extern ACTOR_PROFILE Present_Demo_Profile;
+20 -2
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@@ -2,12 +2,31 @@
#define AC_PRESENT_NPC_H
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
#define aPST_PRESENT_TYPE_GOLDEN_ROD (1 << 0)
#define aPST_PRESENT_TYPE_GOLDEN_NET (1 << 1)
typedef struct present_npc_actor_s PRESENT_NPC_ACTOR;
typedef void (*aPST_THINK_PROC)(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play);
typedef void (*aPST_TALK_PROC)(PRESENT_NPC_ACTOR* actor);
struct present_npc_actor_s {
NPC_ACTOR npc_class;
int think_idx;
int next_think_idx;
aPST_THINK_PROC think_proc;
int talk_type;
aPST_TALK_PROC talk_proc;
u8 _9A8;
u8 umbrella_flag;
};
extern ACTOR_PROFILE Present_Npc_Profile;
#ifdef __cplusplus
@@ -15,4 +34,3 @@ extern ACTOR_PROFILE Present_Npc_Profile;
#endif
#endif
+1 -1
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@@ -164,7 +164,7 @@ typedef struct Save_s {
/* 0x024186 */ lbRTC_day_t rainbow_day;
/* 0x024187 */ u8 rainbow_reserved;
/* 0x024188 */ u8 _24188;
/* 0x024189 */ u8 _24189;
/* 0x024189 */ u8 first_present;
/* 0x02418A */ u8 town_day;
/* 0x02418B */ u8 _2418B[0x24198 - 0x2418B];
/* 0x024198 */ OSTime travel_hard_time;
-9
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@@ -5,15 +5,6 @@
#include "m_soncho.h"
#include "m_player_lib.h"
enum {
aPRD_ACTION_FIRST_SET,
aPRD_ACTION_PL_COME_OUT_WAIT,
aPRD_ACTION_PRESENT_WAIT,
aPRD_ACTION_RETIRE_NPC_WAIT,
aPRD_ACTION_NUM
};
static void aPRD_actor_ct(ACTOR* actorx, GAME* game);
static void aPRD_actor_dt(ACTOR* actorx, GAME* game);
static void aPRD_actor_move(ACTOR* actorx, GAME* game);
+104
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@@ -0,0 +1,104 @@
#include "ac_present_npc.h"
#include "m_common_data.h"
#include "ac_present_demo.h"
#include "libultra/libultra.h"
#include "m_msg.h"
#include "m_soncho.h"
#include "m_house.h"
enum {
aPST_TALK_PRESENT_SEND_START_WAIT,
aPST_TALK_PRESENT_SEND_END_WAIT,
aPST_TALK_END_WAIT,
aPST_TALK_NUM
};
enum {
aPST_THINK_WAIT,
aPST_THINK_TALK,
aPST_THINK_EXIT_TURN,
aPST_THINK_EXIT,
aPST_THINK_NUM
};
static void aPST_actor_ct(ACTOR* actorx, GAME* game);
static void aPST_actor_draw(ACTOR* actorx, GAME* game);
static void aPST_actor_dt(ACTOR* actorx, GAME* game);
static void aPST_actor_init(ACTOR* actorx, GAME* game);
static void aPST_actor_move(ACTOR* actorx, GAME* game);
static void aPST_actor_save(ACTOR* actorx, GAME* game);
ACTOR_PROFILE Present_Npc_Profile = {
// clang-format off
mAc_PROFILE_PRESENT_NPC,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(PRESENT_NPC_ACTOR),
aPST_actor_ct,
aPST_actor_dt,
aPST_actor_init,
mActor_NONE_PROC1,
aPST_actor_save,
// clang-format on
};
static int aPST_talk_end_chk(ACTOR* actorx, GAME* game);
static int aPST_talk_init(ACTOR* actorx, GAME* game);
static void aPST_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
static void aPST_change_talk_proc(PRESENT_NPC_ACTOR* actor, int type);
static void aPST_setup_think_proc(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play, int type);
static void aPST_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
// clang-format off
aPST_actor_move,
aPST_actor_draw,
aNPC_CT_SCHED_TYPE_SPECIAL,
NULL,
aPST_talk_init,
aPST_talk_end_chk,
0,
// clang-format on
};
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)actorx;
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
actor->npc_class.schedule.schedule_proc = aPST_schedule_proc;
NPC_CLIP->ct_proc(actorx, game, &ct_data);
}
}
static void aPST_actor_dt(ACTOR* actorx, GAME* game) {
NPC_CLIP->dt_proc(actorx, game);
if (CLIP(demo_clip2) != NULL && CLIP(demo_clip2)->type == mDemo_CLIP_TYPE_PRESENT_DEMO) {
ACTOR* demo_actorx = (ACTOR*)CLIP(demo_clip2)->demo_class;
if (demo_actorx != NULL) {
PRESENT_DEMO_ACTOR* present_demo = (PRESENT_DEMO_ACTOR*)demo_actorx;
present_demo->world_actor = NULL;
}
}
}
static void aPST_actor_save(ACTOR* actorx, GAME* game) {
NPC_CLIP->save_proc(actorx, game);
}
static void aPST_actor_init(ACTOR* actorx, GAME* game) {
NPC_CLIP->init_proc(actorx, game);
}
static void aPST_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
}
#include "../src/actor/npc/ac_present_npc_schedule.c_inc"
+402
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@@ -0,0 +1,402 @@
static int aPST_set_request_act(PRESENT_NPC_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
int res = FALSE;
if (prio >= actor->npc_class.request.act_priority) {
u16 args[aNPC_REQUEST_ARG_NUM];
bzero(args, sizeof(args));
args[0] = obj;
args[2] = move_x;
args[3] = move_z;
actor->npc_class.request.act_priority = prio;
actor->npc_class.request.act_idx = idx;
actor->npc_class.request.act_type = type;
mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args));
res = TRUE;
}
return res;
}
static void aPST_make_umbrella(ACTOR* actorx, GAME* game) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)actorx;
if (actor->npc_class.right_hand.item_actor_p == NULL) {
ACTOR* tool_actor = CLIP(tools_clip)->aTOL_birth_proc(actor->npc_class.right_hand.umbrella_type, aTOL_ACTION_S_TAKEOUT, (ACTOR*)actor, game, -1, NULL);
if (tool_actor != NULL) {
actor->npc_class.right_hand.item_actor_p = tool_actor;
actor->npc_class.draw.sub_anim_type = aNPC_SUB_ANIM_UMBRELLA;
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_WAIT1, FALSE);
}
}
}
static void aPST_actor_move(ACTOR* actorx, GAME* game) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)actorx;
NPC_CLIP->move_proc(actorx, game);
if (actor->umbrella_flag == TRUE) {
aPST_make_umbrella(actorx, game);
}
}
static int aPST_check_first_present(u8 present_type) {
int ret = FALSE;
if ((Save_Get(first_present) & present_type) == 0) {
Save_Get(first_present) |= present_type;
ret = TRUE;
}
return ret;
}
static void aPST_present_send_start_wait_talk_proc(PRESENT_NPC_ACTOR* actor) {
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 1);
if (order == 2) {
ACTOR* demo_actorx;
mActor_name_t item = ITM_PAPER00;
u16 present = FALSE;
u32 item_cond = mPr_ITEM_COND_NORMAL;
if (CLIP(demo_clip2) != NULL && CLIP(demo_clip2)->type == mDemo_CLIP_TYPE_PRESENT_DEMO) {
demo_actorx = (ACTOR*)CLIP(demo_clip2)->demo_class;
if (demo_actorx != NULL) {
PRESENT_DEMO_ACTOR* demo_actor = (PRESENT_DEMO_ACTOR*)demo_actorx;
item = demo_actor->present;
if (demo_actor->type == aPRD_TYPE_SONCHO_VACATION0_CONTRIBUTED || demo_actor->type == aPRD_TYPE_SONCHO_VACATION1_CONTRIBUTED) {
u8 item_name[mIN_ITEM_NAME_LEN];
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
mIN_copy_name_str(item_name, item);
mMsg_Set_item_str_art(msg_p, mMsg_ITEM_STR0, item_name, sizeof(item_name), mIN_get_item_article(item));
}
switch (demo_actor->type) {
case aPRD_TYPE_GOLDEN_ROD:
case aPRD_TYPE_GOLDEN_NET:
present = FALSE;
item_cond = mPr_ITEM_COND_NORMAL;
break;
default:
present = TRUE;
item_cond = mPr_ITEM_COND_PRESENT;
break;
}
}
}
aNPC_DEMO_GIVE_ITEM(item, aHOI_REQUEST_PUTAWAY, present);
mPr_SetFreePossessionItem(Now_Private, item, item_cond);
mMsg_SET_LOCKCONTINUE();
aPST_change_talk_proc(actor, aPST_TALK_PRESENT_SEND_START_WAIT);
}
}
static void aPST_present_send_end_wait_talk_proc(PRESENT_NPC_ACTOR* actor) {
if (aHOI_CLIP->master_actor == NULL) {
mMsg_UNSET_LOCKCONTINUE();
aPST_change_talk_proc(actor, aPST_TALK_END_WAIT);
}
}
static void aPST_change_talk_proc(PRESENT_NPC_ACTOR* actor, int type) {
static aPST_TALK_PROC talk_proc[] = {
// clang-format off
aPST_present_send_start_wait_talk_proc,
aPST_present_send_end_wait_talk_proc,
(aPST_TALK_PROC)none_proc1,
// clang-format on
};
actor->talk_proc = talk_proc[type];
}
static void aPST_set_talk_info(ACTOR* actorx) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)actorx;
ACTOR* demo_actorx;
int looks = mNpc_GetNpcLooks(actorx);
int msg_no = 0x319F;
aPST_TALK_PROC talk_proc = aPST_present_send_start_wait_talk_proc;
if (CLIP(demo_clip2) != NULL && CLIP(demo_clip2)->type == mDemo_CLIP_TYPE_PRESENT_DEMO) {
demo_actorx = (ACTOR*)CLIP(demo_clip2)->demo_class;
if (demo_actorx != NULL) {
PRESENT_DEMO_ACTOR* demo_actor = (PRESENT_DEMO_ACTOR*)demo_actorx;
switch (demo_actor->type) {
case aPRD_TYPE_BIRTHDAY:
msg_no = 0x319F + looks * 6 + RANDOM(3);
break;
case aPRD_TYPE_GOLDEN_ROD:
if (aPST_check_first_present(aPST_PRESENT_TYPE_GOLDEN_ROD) == TRUE) {
msg_no = 0x31C3;
} else {
msg_no = 0x31C7;
}
break;
case aPRD_TYPE_GOLDEN_NET:
if (aPST_check_first_present(aPST_PRESENT_TYPE_GOLDEN_NET) == TRUE) {
msg_no = 0x31C5;
} else {
msg_no = 0x31C9;
}
break;
case aPRD_TYPE_SONCHO_VACATION0_CONTRIBUTED:
if (mPr_GetPossessionItemIdx(Now_Private, EMPTY_NO) == -1) {
msg_no = 0x33FF;
talk_proc = (aPST_TALK_PROC)none_proc1;
} else {
msg_no = 0x33FD;
mSC_LightHouse_Event_Clear(-1);
}
break;
case aPRD_TYPE_SONCHO_VACATION1_CONTRIBUTED:
if (mPr_GetPossessionItemIdx(Now_Private, EMPTY_NO) == -1) {
msg_no = 0x3416;
talk_proc = (aPST_TALK_PROC)none_proc1;
} else {
msg_no = 0x3414;
mSC_LightHouse_Event_Clear(-1);
}
break;
case aPRD_TYPE_SONCHO_VACATION0_STARTED:
msg_no = 0x3400;
talk_proc = (aPST_TALK_PROC)none_proc1;
mSC_LightHouse_Event_Clear(-1);
break;
case aPRD_TYPE_SONCHO_VACATION1_STARTED:
msg_no = 0x3417;
talk_proc = (aPST_TALK_PROC)none_proc1;
mSC_LightHouse_Event_Clear(-1);
break;
}
}
}
mDemo_Set_msg_num(msg_no);
actor->_9A8 = 0;
actor->talk_proc = talk_proc;
}
static void aPST_talk_request(ACTOR* actorx, GAME* game) {
mDemo_Request(mDemo_TYPE_SPEAK, actorx, aPST_set_talk_info);
}
static int aPST_talk_init(ACTOR* actorx, GAME* game) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)actorx;
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
mDemo_Set_ListenAble();
return TRUE;
}
static int aPST_talk_end_chk(ACTOR* actorx, GAME* game) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int ret = FALSE;
(*actor->talk_proc)(actor);
if (!mDemo_Check(mDemo_TYPE_SPEAK, actorx)) {
aPST_setup_think_proc(actor, play, actor->next_think_idx);
ret = TRUE;
}
return ret;
}
static void aPST_wait(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play) {
ACTOR* demo_actorx;
if (CLIP(demo_clip2) != NULL && CLIP(demo_clip2)->type == mDemo_CLIP_TYPE_PRESENT_DEMO) {
demo_actorx = (ACTOR*)CLIP(demo_clip2)->demo_class;
if (demo_actorx != NULL) {
PRESENT_DEMO_ACTOR* demo_actor = (PRESENT_DEMO_ACTOR*)demo_actorx;
if (demo_actor->action != aPRD_ACTION_PL_COME_OUT_WAIT) {
aPST_setup_think_proc(actor, play, aPST_THINK_TALK);
}
}
}
}
static void aPST_exit_turn(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play) {
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP && actor->npc_class.action.idx == aNPC_ACT_TURN) {
aPST_setup_think_proc(actor, play, aPST_THINK_EXIT);
}
}
static void aPST_exit(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play) {
static s16 moveX[] = { 2240, 2240, 2240, 2240 };
static s16 moveZ[] = { 1900, 1980, 1300, 1220 };
ACTOR* demo_actorx;
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
f32 z = actor->npc_class.actor_class.world.position.z;
int move_idx;
if (z <= 1540.0f) {
if (z <= 1220.0f) {
move_idx = -1;
} else if (z <= 1300.0f) {
move_idx = 3;
} else {
move_idx = 2;
}
} else {
if (z >= 1980.0f) {
move_idx = -1;
} else if (z >= 1900.0f) {
move_idx = 1;
} else {
move_idx = 0;
}
}
if (move_idx == -1) {
if (CLIP(demo_clip2) != NULL && CLIP(demo_clip2)->type == mDemo_CLIP_TYPE_PRESENT_DEMO) {
demo_actorx = (ACTOR*)CLIP(demo_clip2)->demo_class;
if (demo_actorx != NULL) {
PRESENT_DEMO_ACTOR* demo_actor = (PRESENT_DEMO_ACTOR*)demo_actorx;
demo_actor->world_actor = NULL;
Actor_delete((ACTOR*)actor);
play->submenu.start_refuse = FALSE;
}
}
} else {
aPST_set_request_act(actor, 4, aNPC_ACT_RUN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, moveX[move_idx], moveZ[move_idx]);
}
}
}
static void aPST_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)nactorx;
(*actor->think_proc)(actor, play);
}
static void aPST_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)nactorx;
aPST_setup_think_proc(actor, play, aPST_THINK_WAIT);
}
static void aPST_exit_turn_init(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play) {
static s16 moveX[] = { 2240, 2240 };
static s16 moveZ[] = { 1900, 1300 };
ACTOR* demo_actorx;
int move_idx = 0;
if (actor->npc_class.actor_class.world.position.z <= 1540.0f) {
move_idx = 1;
}
aPST_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, moveX[move_idx], moveZ[move_idx]);
if (CLIP(demo_clip2) != NULL && CLIP(demo_clip2)->type == mDemo_CLIP_TYPE_PRESENT_DEMO) {
demo_actorx = (ACTOR*)CLIP(demo_clip2)->demo_class;
if (demo_actorx != NULL) {
PRESENT_DEMO_ACTOR* demo_actor = (PRESENT_DEMO_ACTOR*)demo_actorx;
demo_actor->_180 = 1;
}
}
}
typedef void (*aPST_THINK_INIT_PROC)(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play);
typedef struct {
aPST_THINK_PROC think_proc;
aPST_THINK_INIT_PROC init_proc;
aNPC_TALK_REQUEST_PROC talk_request_proc;
u8 talk_type;
u8 next_think_idx;
} aPST_think_data_c;
static void aPST_setup_think_proc(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play, int type) {
static aPST_think_data_c dt_tbl[] = {
// clang-format off
{ aPST_wait, (aPST_THINK_INIT_PROC)none_proc1, (aNPC_TALK_REQUEST_PROC)none_proc1, 0x00, aPST_THINK_WAIT },
{ (aPST_THINK_PROC)none_proc1, (aPST_THINK_INIT_PROC)none_proc1, aPST_talk_request, 0x00, aPST_THINK_EXIT_TURN },
{ aPST_exit_turn, aPST_exit_turn_init, (aNPC_TALK_REQUEST_PROC)none_proc1, 0x00, aPST_THINK_EXIT_TURN },
{ aPST_exit, (aPST_THINK_INIT_PROC)none_proc1, (aNPC_TALK_REQUEST_PROC)none_proc1, 0x00, aPST_THINK_EXIT },
// clang-format on
};
aPST_think_data_c* data_p = &dt_tbl[type];
actor->think_idx = type;
actor->think_proc = data_p->think_proc;
actor->npc_class.talk_info.talk_request_proc = data_p->talk_request_proc;
actor->talk_type = data_p->talk_type;
actor->next_think_idx = data_p->next_think_idx;
(*data_p->init_proc)(actor, play);
}
static void aPST_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
static aNPC_SUB_PROC think_proc[] = { aPST_think_init_proc, aPST_think_main_proc };
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)nactorx;
(*think_proc[type])(nactorx, play);
}
typedef struct {
float pos_x;
float pos_z;
s16 angle_y;
} aPST_set_data_c;
static void aPST_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
static aPST_set_data_c set_data[] = {
// clang-format off
{2180.0f, 1540.0f, DEG2SHORT_ANGLE2(-135.0f)},
{2300.0f, 1540.0f, DEG2SHORT_ANGLE2( 135.0f)},
{2180.0f, 1820.0f, DEG2SHORT_ANGLE2(-135.0f)},
{2300.0f, 1820.0f, DEG2SHORT_ANGLE2( 135.0f)},
// clang-format on
};
PRESENT_NPC_ACTOR* actor = (PRESENT_NPC_ACTOR*)nactorx;
aPST_set_data_c* set_data_p;
nactorx->think.think_proc = aPST_think_proc;
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
nactorx->collision.check_kind = aNPC_BG_CHECK_TYPE_NORMAL;
nactorx->draw.main_animation.keyframe.morph_counter = 0.0f;
nactorx->actor_class.status_data.weight = MASSTYPE_IMMOVABLE;
nactorx->condition_info.hide_request = FALSE;
set_data_p = &set_data[mHS_get_arrange_idx(Common_Get(player_no))];
nactorx->actor_class.world.position.x = set_data_p->pos_x;
nactorx->actor_class.world.position.z = set_data_p->pos_z;
nactorx->actor_class.shape_info.rotation.y = set_data_p->angle_y;
nactorx->actor_class.world.angle.y = set_data_p->angle_y;
nactorx->movement.mv_angl = set_data_p->angle_y;
if (nactorx->npc_info.animal != NULL && Common_Get(weather) == mEnv_WEATHER_RAIN) {
actor->umbrella_flag = TRUE;
}
}
static void aPST_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
if (NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT) == FALSE) {
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
}
}
static void aPST_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
static aNPC_SUB_PROC sche_proc[] = { aPST_schedule_init_proc, aPST_schedule_main_proc };
(*sche_proc[type])(nactorx, play);
}