Implement & link ef_steam

This commit is contained in:
Cuyler36
2025-06-16 09:48:55 -04:00
parent b647a2b052
commit 5cc65472a6
2 changed files with 80 additions and 5 deletions
+1 -1
View File
@@ -1328,7 +1328,7 @@ config.libs = [
Object(Matching, "effect/ef_slip.c"),
Object(Matching, "effect/ef_slip_footprint.c"),
Object(NonMatching, "effect/ef_soba_yuge.c"),
Object(NonMatching, "effect/ef_steam.c"),
Object(Matching, "effect/ef_steam.c"),
Object(Matching, "effect/ef_string.c"),
Object(Matching, "effect/ef_suisou_awa.c"),
Object(Matching, "effect/ef_swing_axe.c"),
+79 -4
View File
@@ -1,5 +1,49 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern u8 ef_dust01_0[];
extern u8 ef_dust01_1[];
extern u8 ef_dust01_2[];
extern u8 ef_dust01_3[];
// @ 8057cb90
static u8* Steam_tex_tbl[4] = {
ef_dust01_0, ef_dust01_1, ef_dust01_2, ef_dust01_3
};
typedef struct {
u8 tex0;
u8 tex1;
} eSteam_tex_c;
// @ 8057cba0
static eSteam_tex_c Steam_tex_indx[15] = {
{0x00, 0x01},
{0x00, 0x01},
{0x00, 0x01},
{0x00, 0x01},
{0x02, 0x01},
{0x02, 0x01},
{0x02, 0x01},
{0x02, 0x01},
{0x02, 0x03},
{0x02, 0x03},
{0x02, 0x03},
{0x02, 0x03},
{0x03, 0x03},
{0x03, 0x03},
{0x03, 0x03},
};
// @ 8057cbc0
static u8 Steam_plod_tbl[15] = {
0x00, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80, 0x40,
0x00, 0x40, 0x80, 0xC0, 0xFF, 0xFF, 0xFF
};
static void eSteam_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eSteam_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eSteam_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +62,48 @@ eEC_PROFILE_c iam_ef_steam = {
};
static void eSteam_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_STEAM, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eSteam_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
s16* angle_p = (s16*)ct_arg;
f32 speed = RANDOM_F(1.0f) + 0.5f;
effect->scale.x = 0.005f;
effect->offset.x = 0.02f;
effect->velocity.y = -RANDOM_F(3.0f) - 1.5f;
effect->velocity.x = sin_s(*angle_p) * speed;
effect->velocity.z = cos_s(*angle_p) * speed;
effect->acceleration.y = 0.125f;
effect->timer = 30;
}
static void eSteam_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
effect->velocity.x *= sqrtf(0.8f);
effect->velocity.y *= sqrtf(0.8f);
effect->velocity.z *= sqrtf(0.8f);
}
extern Gfx ef_dust01_modelT[];
static void eSteam_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 counter = 30 - effect->timer;
s16 idx = CLAMP(counter >> 1, 0, 14);
int tex0 = Steam_tex_indx[idx].tex0;
int tex1 = Steam_tex_indx[idx].tex1;
effect->scale.x = eEC_CLIP->calc_adjust_proc(counter, 0, 30, 0.005f, effect->offset.x);
effect->scale.y = effect->scale.z = effect->scale.x;
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, Steam_tex_tbl[tex0]);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, Steam_tex_tbl[tex1]);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, Steam_plod_tbl[idx], 255, 255, 255, 255);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_modelT);
CLOSE_DISP(game->graph);
}