Implement & link ef_tamaire

This commit is contained in:
Norgesnerd
2025-06-14 15:33:54 +02:00
parent 7cef686d75
commit 5fb46650b9
2 changed files with 137 additions and 5 deletions
+1 -1
View File
@@ -1337,7 +1337,7 @@ config.libs = [
Object(NonMatching, "effect/ef_taberu.c"),
Object(Matching, "effect/ef_takurami.c"),
Object(Matching, "effect/ef_takurami_kira.c"),
Object(NonMatching, "effect/ef_tamaire.c"),
Object(Matching, "effect/ef_tamaire.c"),
Object(Matching, "effect/ef_tape.c"),
Object(Matching, "effect/ef_tent_lamp.c"),
Object(NonMatching, "effect/ef_tumble.c"),
+136 -4
View File
@@ -1,5 +1,15 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_tamaire_shadow_modelT[];
extern Gfx ef_tamaire01_r_modelT[];
extern Gfx ef_tamaire01_w_modelT[];
static Gfx* tamaire_model[] = { ef_tamaire01_r_modelT, ef_tamaire01_w_modelT };
static void eTamaire_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTamaire_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTamaire_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +28,139 @@ eEC_PROFILE_c iam_ef_tamaire = {
};
static void eTamaire_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_TAMAIRE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eTamaire_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
s16 angle = *(s16*)ct_arg;
effect->timer = 200;
effect->scale.x = effect->scale.y = effect->scale.z = 0.005f;
effect->velocity.x = cos_s(effect->arg1) * sin_s(angle);
effect->velocity.y = sin_s(effect->arg1);
effect->velocity.z = cos_s(effect->arg1) * cos_s(angle);
xyz_t_mult_v(&effect->velocity, RANDOM_F(1.5f) + 4.9f);
effect->acceleration = ZeroVec;
effect->acceleration.y = -0.15f;
effect->offset.y = effect->offset.z = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f) + 3.0f;
effect->offset.x = effect->position.y;
effect->effect_specific[0] = qrand();
effect->effect_specific[1] = DEG2SHORT_ANGLE(RANDOM2_F(7.5f) + 2.5f);
effect->effect_specific[2] = 0;
if (effect->arg0 != 0) {
effect->arg0 = 1;
}
sAdo_OngenTrgStart(0x152, &effect->position);
}
static void eTamaire_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
mActor_name_t* item_p;
xyz_t pos;
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
effect->offset.z = effect->offset.y;
effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f) + 3.0f;
if (effect->position.y < effect->offset.y) {
if (effect->offset.y > effect->offset.z) {
effect->position.x -= effect->velocity.x;
effect->position.z -= effect->velocity.z;
effect->velocity.x *= -RANDOM_F(0.8f);
effect->velocity.y *= -0.5f;
effect->velocity.z *= -RANDOM_F(0.8f);
effect->offset.y = effect->offset.z;
sAdo_OngenTrgStart(0x153, &effect->position);
} else {
item_p = mFI_GetUnitFG(effect->position);
if ((item_p != NULL) && (*item_p == DUMMY_TURI)) {
mFI_Wpos2UtCenterWpos(&pos, effect->position);
pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(effect->position, 0.0f) + 60.0f;
add_calc2(&effect->position.x, pos.x, CALC_EASE(0.5f), 1.0f);
add_calc2(&effect->position.y, pos.y, CALC_EASE(0.5f), 0.5f);
add_calc2(&effect->position.z, pos.z, CALC_EASE(0.5f), 1.0f);
add_calc0(&effect->velocity.x, CALC_EASE(0.5f), 0.25f);
add_calc0(&effect->velocity.y, CALC_EASE(0.5f), 0.25f);
add_calc0(&effect->velocity.z, CALC_EASE(0.5f), 0.25f);
effect->position.y = MAX(pos.y, effect->position.y);
if ((effect->effect_specific[2] & 2) == 0) {
sAdo_OngenTrgStart(0x154, &effect->position);
effect->effect_specific[2] |= 2;
}
effect->effect_specific[2] |= 1;
if (search_position_distance(&effect->position, &pos) < 1.0f) {
effect->timer = 0;
}
} else {
effect->position.y = effect->offset.y;
effect->velocity.y *= -0.5f;
effect->velocity.x *= 0.5f;
effect->velocity.z *= 0.5f;
effect->effect_specific[1] >>= 1;
if (effect->velocity.y > 2.0f) {
sAdo_OngenTrgStart(0x155, &effect->position);
}
}
}
}
effect->effect_specific[0] += effect->effect_specific[1];
effect->scale.y = (ABS(effect->velocity.y) * 0.1f + 0.9f) * 0.005f;
}
static void eTamaire_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
GAME_PLAY* play = (GAME_PLAY*)game;
GRAPH* graph;
f32 adjust, alpha, temp;
u8 shadow_alpha;
adjust = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 20, 0.0f, 1.0f);
temp = ((effect->offset.y - effect->position.y + 300.0f) / 300.0f) * 0.5f;
temp = (temp < 0.0f ? 0.0f : temp);
temp = (temp > 0.5f ? 0.5f : temp) * play->kankyo.shadow_alpha;
shadow_alpha = (int)(adjust * temp);
alpha = adjust * 255.0f;
graph = game->graph;
OPEN_DISP(graph);
_texture_z_light_fog_prim_xlu(graph);
if ((effect->effect_specific[2] & 1) == 0) {
Matrix_translate(effect->position.x, effect->offset.y - 3.0f, effect->position.z, FALSE);
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
gDPSetPrimColor(NEXT_SHADOW_DISP, 0, 255, 0, 0, 0, shadow_alpha);
gSPMatrix(NEXT_SHADOW_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_SHADOW_DISP, ef_tamaire_shadow_modelT);
}
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
Matrix_mult(&play->billboard_matrix, TRUE);
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
Matrix_RotateZ(effect->effect_specific[0], TRUE);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, (int)alpha);
gSPDisplayList(NEXT_POLY_XLU_DISP, tamaire_model[effect->arg0]);
CLOSE_DISP(graph);
}