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https://github.com/ACreTeam/ac-decomp
synced 2026-06-12 13:04:41 -04:00
Implement & link ef_otikomi
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+1
-1
@@ -1304,7 +1304,7 @@ config.libs = [
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Object(Matching, "effect/ef_night13_moon.c"),
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Object(Matching, "effect/ef_night15_moon.c"),
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Object(Matching, "effect/ef_ongen.c"),
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Object(NonMatching, "effect/ef_otikomi.c"),
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Object(Matching, "effect/ef_otikomi.c"),
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Object(Matching, "effect/ef_otosiana.c"),
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Object(Matching, "effect/ef_pun.c"),
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Object(Matching, "effect/ef_pun_sekimen.c"),
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+105
-4
@@ -1,5 +1,13 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_debug.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_doyon01_00_modelT[];
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extern Gfx ef_otikomi_us2_model[];
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static void eOMN_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eOMN_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eOMN_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +26,110 @@ eEC_PROFILE_c iam_ef_otikomi = {
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};
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static void eOMN_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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static xyz_t offset = { 0.0f, 0.0f, 19.0f };
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eEC_CLIP->make_effect_proc(eEC_EFFECT_OTIKOMI, pos, &offset, game, NULL, item_name, prio, 0, 0);
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}
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static void eOMN_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->timer = 22;
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effect->effect_specific[0] = 0;
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effect->effect_specific[1] = 0;
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effect->acceleration.x = 10000.0f;
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effect->velocity.x = 0.4f;
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effect->velocity.y = 0.0f;
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effect->velocity.z = 0.0f;
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effect->position.y += 17.0f;
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}
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static void eOMN_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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float vel;
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effect->effect_specific[0] += DEG2SHORT_ANGLE2(2.29f);
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effect->effect_specific[1] += (int)effect->acceleration.x;
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vel = effect->velocity.x * sin_s(effect->effect_specific[1]);
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effect->velocity.y = 1.0f - vel;
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effect->velocity.z = 1.0f + vel;
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add_calc(&effect->velocity.x, 0.025f, 0.022f, 0.1f, 0.001f);
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add_calc(&effect->acceleration.x, 2000.0f, 0.022f, 6000.0f, 0.01f);
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eEC_CLIP->set_continious_env_proc(effect, 22, 100);
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}
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static void eOMN_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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Gfx* gfx;
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s16 timer;
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u8 alpha, alpha2;
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f32 scale_m, scale_y;
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GAME_PLAY* play = (GAME_PLAY*)game;
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gfx = two_tex_scroll_dolphin(game->graph, 0, 0, 0, 16, 16, 1, 0, play->game_frame * 25, 64, 32);
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switch (effect->state) {
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case eEC_STATE_NORMAL:
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timer = 22 - effect->timer;
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scale_m = eEC_CLIP->calc_adjust_proc(timer, 0, 10, 0.0f, 0.01f);
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scale_y = eEC_CLIP->calc_adjust_proc(timer, 10, 21, 0.0f, 0.0135f);
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alpha = 255;
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alpha2 = 100;
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sAdo_OngenPos((u32)effect, 0x59, &effect->position);
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break;
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case eEC_STATE_CONTINUOUS:
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sAdo_OngenPos((u32)effect, 0x59, &effect->position);
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scale_m = 0.01f;
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alpha = 255;
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scale_y = 0.0135f;
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alpha2 = 100;
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break;
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default:
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timer = 10 - effect->timer;
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scale_m = 0.01f;
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scale_y = 0.0135f;
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alpha = (int)eEC_CLIP->calc_adjust_proc(timer, 0, 9, 255.0f, 0.0f);
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alpha2 = (int)eEC_CLIP->calc_adjust_proc(timer, 0, 9, 100.0f, 0.0f);
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break;
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}
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_texture_z_light_fog_prim_xlu(game->graph);
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OPEN_DISP(game->graph);
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Matrix_translate(effect->position.x, effect->position.y + 4.0f, effect->position.z, FALSE);
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Matrix_mult(&play->billboard_matrix, TRUE);
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Matrix_translate(effect->offset.x + GETREG(MYKREG, 0x18), effect->offset.y + GETREG(MYKREG, 0x19),
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effect->offset.z + 2.0f + GETREG(MYKREG, 0x1a), TRUE);
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if (GETREG(MYKREG, 0)) {
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Matrix_RotateZ(-effect->effect_specific[0], TRUE);
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Matrix_scale(scale_m * 1.025f, scale_m, scale_m, TRUE);
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Matrix_RotateZ(effect->effect_specific[0], TRUE);
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} else {
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Matrix_scale(0.01f, 0.01f, 0.01f, TRUE);
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}
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Matrix_scale(effect->velocity.z * 1.3f, effect->velocity.y, 1.0f, TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 40, 30, 40, alpha);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 100, 100, 255, 255);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_doyon01_00_modelT);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_mult(&play->billboard_matrix, TRUE);
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Matrix_translate(effect->offset.x + GETREG(MYKREG, 0x18), effect->offset.y + GETREG(MYKREG, 0x19),
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effect->offset.z + GETREG(MYKREG, 0x1a), TRUE);
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Matrix_scale(0.015f, scale_y, 0.01f, TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 0, 255, 255, alpha2);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_9, gfx);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_otikomi_us2_model);
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CLOSE_DISP(game->graph);
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}
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