Merge pull request #146 from Cuyler36/m_collision_bg_work

Match first bit of m_collision_bg.c
This commit is contained in:
Cuyler36
2023-11-11 18:39:35 -05:00
committed by GitHub
3 changed files with 477 additions and 8 deletions
+4
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@@ -11,6 +11,10 @@ typedef struct xy_s {
f32 x, y;
} xy_t;
typedef struct xz_s {
f32 x, z;
} xz_t;
typedef struct xyz_s {
f32 x, y, z;
} xyz_t;
+67 -8
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@@ -70,6 +70,28 @@ enum {
mCoBG_KILL_PLANT = 7 /* No growth, all plants die on this unit */
};
enum {
mCoBG_DIRECT_N,
mCoBG_DIRECT_W,
mCoBG_DIRECT_S,
mCoBG_DIRECT_E,
mCoBG_DIRECT_NW,
mCoBG_DIRECT_NE,
mCoBG_DIRECT_SE,
mCoBG_DIRECT_SW,
mCoBG_DIRECT_NUM
};
enum {
mCoBG_AREA_N,
mCoBG_AREA_W,
mCoBG_AREA_S,
mCoBG_AREA_E,
mCoBG_AREA_NUM
};
/* sizeof(mCoBG_CollisionData_c) == 4*/
typedef struct collision_bg_data_s {
/* 1------- -------- -------- -------- */ u32 shape:1; /* collision shape */
@@ -87,6 +109,22 @@ typedef union collision_bg_u {
u32 raw;
} mCoBG_Collision_u;
typedef struct collision_unit_info_s {
mCoBG_Collision_u* collision;
f32 leftUp_offset;
f32 leftDown_offset;
f32 rightDown_offset;
f32 rightUp_offset;
f32 base_height;
f32 pos_x;
f32 pos_z;
int ut_x;
int ut_z;
int shape;
u8 attribute;
mActor_name_t item;
} mCoBG_UnitInfo_c;
#define mCoBG_HIT_WALL (1 << 0) /* in contact with *any* wall */
#define mCoBG_HIT_WALL_FRONT (1 << 1) /* in contact with wall to the front */
#define mCoBG_HIT_WALL_RIGHT (1 << 2) /* in contact with wall to the right */
@@ -158,17 +196,37 @@ typedef struct bg_register_s {
} mCoBG_bg_regist_c;
typedef struct collision_offset_table_s {
u8 unit_attribute;
s8 centerRight_offset;
s8 leftUp_offset;
s8 leftDown_offset;
s8 rightDown_offset;
s8 rightUp_offset;
s8 slate_switch;
u8 unit_attribute;
s8 centerRight_offset;
s8 leftUp_offset;
s8 leftDown_offset;
s8 rightDown_offset;
s8 rightUp_offset;
s8 shape;
} mCoBG_OffsetTable_c;
typedef struct collision_actor_info_s {
mActor_name_t name_id;
u8 _02;
u8 on_ground;
u8 _04;
u8 in_water;
u8 _06[2]; // alignment?
mCoBG_CheckResult_c* check_res_p;
xz_t speed_xz0;
xz_t speed_xz1;
xyz_t center_pos;
xyz_t old_center_pos;
xyz_t rev_pos;
u8 _40[4];
f32 _44;
f32 _48;
f32 _4C;
u8 _50[0x20];
} mCoBG_ActorInf_c;
extern u32 mCoBG_Wpos2BgAttribute_Original(xyz_t wpos);
extern u32 mCoBG_Wpos2Attribute(xyz_t wpos, char* is_diggable);
extern u32 mCoBG_Wpos2Attribute(xyz_t wpos, s8* is_diggable);
extern int mCoBG_CheckWaterAttribute(u32 attribute);
extern f32 mCoBG_GetBgY_AngleS_FromWpos(s_xyz* angle_to_ground, xyz_t wpos, f32 offset_y);
extern f32 mCoBG_GetShadowBgY_AngleS_FromWpos(f32, s_xyz*, xyz_t);
@@ -199,6 +257,7 @@ extern int mCoBG_ExistHeightGap_KeepAndNow_Detail(xyz_t wpos);
extern int mCoBG_GetHoleNumber(xyz_t wpos);
extern int mCoBG_Attr2CheckPlaceNpc(u32 attribute);
extern int mCoBG_ExistHeightGap_KeepAndNow(xyz_t wpos);
extern void mCoBG_GetNorm_By3Point(xyz_t* norm, xyz_t* p0, xyz_t* p1, xyz_t* p2);
extern void mCoBG_InitMoveBgData();
extern void mCoBG_InitBlockBgCheckMode();
+406
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@@ -0,0 +1,406 @@
#include "m_collision_bg.h"
#include "m_field_info.h"
#include "m_name_table.h"
#include "m_actor.h"
static xyz_t mCoBG_unit_offset[mCoBG_DIRECT_NUM] = {
{ 0.0f, 0.0f, -mFI_UNIT_BASE_SIZE_F },
{ -mFI_UNIT_BASE_SIZE_F, 0.0f, 0.0f },
{ 0.0f, 0.0f, mFI_UNIT_BASE_SIZE_F },
{ mFI_UNIT_BASE_SIZE_F, 0.0f, 0.0f },
{ -mFI_UNIT_BASE_SIZE_F, 0.0f, -mFI_UNIT_BASE_SIZE_F },
{ -mFI_UNIT_BASE_SIZE_F, 0.0f, mFI_UNIT_BASE_SIZE_F },
{ mFI_UNIT_BASE_SIZE_F, 0.0f, mFI_UNIT_BASE_SIZE_F },
{ mFI_UNIT_BASE_SIZE_F, 0.0f, -mFI_UNIT_BASE_SIZE_F }
};
static void mCoBG_PlussDirectOffset(xyz_t* ofs_wpos, xyz_t wpos, int direct) {
if (ofs_wpos != NULL && direct >= 0 && direct < mCoBG_DIRECT_NUM) {
ofs_wpos->x = wpos.x + mCoBG_unit_offset[direct].x;
ofs_wpos->y = wpos.y + mCoBG_unit_offset[direct].y;
ofs_wpos->z = wpos.z + mCoBG_unit_offset[direct].z;
}
}
static void mCoBG_SetXyz_t(xyz_t* pos, f32 x, f32 y, f32 z) {
pos->x = x;
pos->y = y;
pos->z = z;
}
static void mCoBG_SetXZ(xz_t* xz, f32 x, f32 z) {
xz->x = x;
xz->z = z;
}
static void mCoBG_Wpos2Upos(xyz_t* upos, xyz_t wpos, int ut_x, int ut_z) {
upos->x = wpos.x - (ut_x * mFI_UT_WORLDSIZE_X_F);
upos->z = wpos.z - (ut_z * mFI_UT_WORLDSIZE_Z_F);
upos->x -= mFI_UT_WORLDSIZE_HALF_X_F;
upos->z -= mFI_UT_WORLDSIZE_HALF_Z_F;
}
static void mCoBG_Unit2UnitInfo_OutOfUnitPos(mCoBG_UnitInfo_c* unit_info, int ut_x, int ut_z) {
mActor_name_t* item_p;
unit_info->ut_x = ut_x;
unit_info->ut_z = ut_z;
unit_info->collision = mFI_UtNum2UtCol(ut_x, ut_z);
unit_info->base_height = mFI_UtNum2BaseHeight(ut_x, ut_z);
unit_info->leftUp_offset = unit_info->collision->data.top_left * 10.0f + unit_info->base_height;
unit_info->leftDown_offset = unit_info->collision->data.bot_left * 10.0f + unit_info->base_height;
unit_info->rightUp_offset = unit_info->collision->data.top_right * 10.0f + unit_info->base_height;
unit_info->rightDown_offset = unit_info->collision->data.bot_right * 10.0f + unit_info->base_height;
unit_info->shape = unit_info->collision->data.shape;
unit_info->attribute = unit_info->collision->data.unit_attribute;
item_p = mFI_UtNum2UtFG(ut_x, ut_z);
if (item_p != NULL) {
unit_info->item = *item_p;
}
else {
unit_info->item = EMPTY_NO;
}
}
static void mCoBG_Wpos2UnitInfo(mCoBG_UnitInfo_c* unit_info, xyz_t wpos) {
xyz_t upos = { 0.0f, 0.0f, 0.0f };
int ut_x;
int ut_z;
mFI_Wpos2UtNum(&ut_x, &ut_z, wpos);
mCoBG_Unit2UnitInfo_OutOfUnitPos(unit_info, ut_x, ut_z);
mCoBG_Wpos2Upos(&upos, wpos, ut_x, ut_z);
unit_info->pos_x = upos.x;
unit_info->pos_z = upos.z;
}
/*
Area unit triangle
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3
1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3
1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3
1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3
1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3
1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3
1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3
1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3
1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3
1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3
1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3
Bias towards the top and left triangles.
Top: 440
Left: 419
Bottom: 361
Right: 380
NOTE: The top of the triangle is denoted as the "bottom" by the devs as it is in the -Z direction.
*/
/* This function works on a "unit position" which is [-20.0f, 20.0f) in XZ */
static void mCoBG_GetUnitArea(mCoBG_UnitInfo_c* unit_info, s16* unit_area) {
f32 x = unit_info->pos_x;
f32 z = unit_info->pos_z;
// Determine the triangle based on the x and z coordinates
if (x < z) {
if (z > -x) {
unit_area[0] = mCoBG_AREA_S;
}
else {
unit_area[0] = mCoBG_AREA_W;
}
}
else if (z > -x) {
unit_area[0] = mCoBG_AREA_E;
}
else { // z <= x && z <= -x
unit_area[0] = mCoBG_AREA_N;
}
}
static void mCoBG_GetGroundAngleFromVtx3(s_xyz* ground_angle, xyz_t* v0, xyz_t* v1, xyz_t* v2, s16 unit_area) {
if (ground_angle != NULL) {
xyz_t avg;
f32 a0;
f32 a1;
ground_angle->y = 0;
avg.x = 0.5f * (v1->x + v2->x);
avg.y = 0.5f * (v1->y + v2->y);
avg.z = 0.5f * (v1->z + v2->z);
switch (unit_area) {
case mCoBG_AREA_N:
{
a0 = v0->z - avg.z;
a1 = v0->y - avg.y;
ground_angle->x = atans_table(a0, -a1);
a0 = v1->x - v2->x;
a1 = v1->y - v2->y;
ground_angle->z = atans_table(a0, a1);
break;
}
case mCoBG_AREA_S:
{
a0 = avg.z - v0->z;
a1 = -(avg.y - v0->y);
ground_angle->x = atans_table(a0, a1);
a0 = v2->x - v1->x;
a1 = v2->y - v1->y;
ground_angle->z = atans_table(a0, a1);
break;
}
case mCoBG_AREA_W:
{
a0 = v2->z - v1->z;
a1 = v2->y - v1->y;
ground_angle->x = atans_table(a0, -a1);
a0 = v0->x - avg.x;
a1 = v0->y - avg.y;
ground_angle->z = atans_table(a0, a1);
break;
}
case mCoBG_AREA_E:
{
a0 = v1->z - v2->z;
a1 = -(v1->y - v2->y);
ground_angle->x = atans_table(a0, a1);
a0 = avg.x - v0->x;
a1 = avg.y - v0->y;
ground_angle->z = atans_table(a0, a1);
break;
}
}
}
}
static void mCoBG_GetArea3Point(s16 area, xyz_t* v0, xyz_t* v1, xyz_t* v2, mCoBG_Collision_u* col) {
switch (area) {
case mCoBG_AREA_N:
{
v0->y = col->data.center * 10.0f;
v1->x = mFI_UT_WORLDSIZE_HALF_X_F;
v1->y = col->data.bot_right * 10.0f;
v1->z = -mFI_UT_WORLDSIZE_HALF_Z_F;
v2->x = -mFI_UT_WORLDSIZE_HALF_X_F;
v2->y = col->data.top_left * 10.0f; /* BUG? Shouldn't this be bot_left (top = +Z, bot = -Z) of the triangle */
v2->z = -mFI_UT_WORLDSIZE_HALF_Z_F;
break;
}
case mCoBG_AREA_W:
{
v0->y = col->data.center * 10.0f;
v1->x = -mFI_UT_WORLDSIZE_HALF_X_F;
v1->y = col->data.top_left * 10.0f;
v1->z = -mFI_UT_WORLDSIZE_HALF_Z_F;
v2->x = -mFI_UT_WORLDSIZE_HALF_X_F;
v2->y = col->data.bot_left * 10.0f;
v2->z = mFI_UT_WORLDSIZE_HALF_Z_F;
break;
}
case mCoBG_AREA_S:
{
v0->y = col->data.center * 10.0f;
v1->x = -mFI_UT_WORLDSIZE_HALF_X_F;
v1->y = col->data.bot_left * 10.0f; /* BUG? Shouldn't this be top_left (top = +Z, bot = -Z) of the triangle */
v1->z = mFI_UT_WORLDSIZE_HALF_Z_F;
v2->x = mFI_UT_WORLDSIZE_HALF_X_F;
v2->y = col->data.top_right * 10.0f;
v2->z = mFI_UT_WORLDSIZE_HALF_Z_F;
break;
}
case mCoBG_AREA_E:
{
v0->y = col->data.center * 10.0f;
v1->x = mFI_UT_WORLDSIZE_HALF_X_F;
v1->y = col->data.top_right * 10.0f;
v1->z = mFI_UT_WORLDSIZE_HALF_Z_F;
v2->x = mFI_UT_WORLDSIZE_HALF_X_F;
v2->y = col->data.bot_right * 10.0f;
v2->z = -mFI_UT_WORLDSIZE_HALF_Z_F;
break;
}
}
}
static void mCoBG_GetNormTriangle(xyz_t* norm, s_xyz* ground_angle, mCoBG_Collision_u* col, s16 area) {
xyz_t v0 = { 0.0f, 0.0f, 0.0f };
xyz_t v1 = { 0.0f, 0.0f, 0.0f };
xyz_t v2 = { 0.0f, 0.0f, 0.0f };
mCoBG_GetArea3Point(area, &v0, &v1, &v2, col);
mCoBG_GetNorm_By3Point(norm, &v0, &v1, &v2);
mCoBG_GetGroundAngleFromVtx3(ground_angle, &v0, &v1, &v2, area);
}
static mCoBG_ActorInf_c l_ActorInf;
static void mCoBG_AdjustActorY(xyz_t* rev_pos, ACTOR* actor, f32 ground_y, f32 water_y, f32 ground_dist, mCoBG_CheckResult_c* check_res, mCoBG_ActorInf_c* actor_info, int check_water) {
actor->bg_collision_check.ground_y = ground_y;
if (check_water) {
f32 actor_y = actor->world.position.y;
f32 actor_foot_y = actor_y + ground_dist;
f32 water_ground_y = (water_y - (mFI_UNIT_BASE_SIZE_F / 2.0f));
if (water_ground_y >= actor_foot_y) {
rev_pos->y = (water_ground_y - ground_dist) - actor_y;
check_res->is_in_water = TRUE;
check_res->on_ground = TRUE;
actor->position_speed.y = 0.0f;
}
else if (water_y >= actor_foot_y) {
check_res->is_in_water = TRUE;
}
}
else {
f32 actor_y = actor->world.position.y;
f32 actor_foot_y = actor_y + ground_dist;
if (ground_y >= actor_foot_y) {
rev_pos->y = (ground_y - ground_dist) - actor_y;
check_res->on_ground = TRUE;
actor->position_speed.y = 0.0f; // stop actor from moving downward anymore
}
else if (actor_info->on_ground && actor_info->_48 > actor_info->_4C) {
f32 dist_to_ground = ABS(ground_y - actor_foot_y);
f32 xz_vel = sqrtf(actor_info->speed_xz0.x * actor_info->speed_xz0.x + actor_info->speed_xz0.z * actor_info->speed_xz0.z);
if (dist_to_ground <= xz_vel) {
rev_pos->y = (ground_y - ground_dist) - actor->world.position.y;
check_res->on_ground = TRUE;
actor->position_speed.y = 0.0f;
}
}
}
}
static f32 mCoBG_GroundPolygonInfo2BgHeight(xyz_t* norm, mCoBG_UnitInfo_c* unit_info) {
f32 dot = -(norm->y * (unit_info->collision->data.center * 10.0f)) + (norm->x * unit_info->pos_x + norm->z * unit_info->pos_z);
return dot / -norm->y; // dot product scaled by y normal
}
static void mCoBG_GetSpeedByWpos(xz_t* speed, ACTOR* actor) {
speed->x = actor->world.position.x - actor->last_world_position.x;
speed->z = actor->world.position.z - actor->last_world_position.z;
}
static void mCoBG_CarryOutReverse(ACTOR* actor, xyz_t rev_pos, s16 type) {
if (type == 0) {
actor->world.position.x += rev_pos.x;
actor->world.position.y += rev_pos.y;
actor->world.position.z += rev_pos.z;
}
if (actor->bg_collision_check.result.unit_attribute >= mCoBG_ATTRIBUTE_WATER && actor->bg_collision_check.result.unit_attribute <= mCoBG_ATTRIBUTE_RIVER_NE) {
xyz_t pos = actor->world.position;
f32 water_height = mCoBG_GetWaterHeight_File(pos, __FILE__, 1303);
if ((pos.y + l_ActorInf._44) <= water_height) {
actor->bg_collision_check.result.is_in_water = TRUE;
}
}
}
static void mCoBG_InitRevpos(xyz_t* rev_pos) {
rev_pos->x = 0.0f;
rev_pos->y = 0.0f;
rev_pos->z = 0.0f;
}
static void mCoBG_MakeSizeUnitInfo(mCoBG_UnitInfo_c *unit_info, int ut_x, int ut_z, s16 size) {
int x;
int z;
int start_x;
int start_z;
int end_x;
int end_z;
start_z = ut_z - (size >> 1);
start_x = ut_x - (size >> 1);
end_z = start_z + size;
end_x = start_x + size;
for (z = start_z; z < end_z; z++) {
for (x = start_x; x < end_x; x++) {
mCoBG_Unit2UnitInfo_OutOfUnitPos(unit_info, x, z);
unit_info++;
}
}
}
static void mCoBG_MakeTab2MoveTail(xz_t* dst_xz, xz_t* src_xz) {
f32 x_bias = ABS(src_xz->x) / (ABS(src_xz->x) + ABS(src_xz->z));
f32 z_bias = 1.0f - x_bias;
if (src_xz->x > 0.0f) {
dst_xz->x -= x_bias * 0.2f;
}
else if (src_xz->x < 0.0f) {
dst_xz->x += x_bias * 0.2f;
}
if (src_xz->z > 0.0f) {
dst_xz->z -= z_bias * 0.2f;
}
else if (src_xz->z < 0.0f) {
dst_xz->z += z_bias * 0.2f;
}
}
static void mCoBG_SearchAttribute(xyz_t wpos, int direct, s8* can_dig) {
xyz_t next_ut;
wpos.y = 0.0f;
mCoBG_PlussDirectOffset(&next_ut, wpos, direct);
mCoBG_Wpos2Attribute(next_ut, can_dig);
}