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https://github.com/ACreTeam/ac-decomp
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link ef_ami_mizu
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@@ -974,6 +974,10 @@ ac_weather_leaf.c:
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.text: [0x8060420C, 0x806048B8]
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.rodata: [0x8064BBE8, 0x8064BC40]
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.data: [0x806D1E28, 0x806D1E48]
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ef_ami_mizu.c:
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.text: [0x806048B8, 0x80604C9C]
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.rodata: [0x8064BC40, 0x8064BC78]
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.data: [0x806D1E48, 0x806D1E60]
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ef_coin.c:
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.text: [0x80608060, 0x806087EC]
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.rodata: [0x8064BE48, 0x8064BEA0]
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+56
-4
@@ -1,19 +1,71 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_amimizu01_00_modelT[];
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static void eAmi_Mizu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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if(arg0 != 1){
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pos.x += (-13.0f * sin_s(angle));
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pos.z += (-13.0f * cos_s(angle));
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pos.y += (2.0f);
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}
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else{
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pos.x += (10.0f * sin_s(angle));
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pos.z += (10.0f * cos_s(angle));
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pos.y += (2.0f);
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}
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eEC_CLIP->make_effect_proc(eEC_EFFECT_AMI_MIZU,pos,NULL,game,NULL,item_name,prio, arg0,arg1);
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}
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static void eAmi_Mizu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->timer = 10;
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if ( effect->arg0 != 2) {
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effect->offset.x = 0.0126f;
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}
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else{
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effect->offset.x = 0.01f + (0.02f * (0.01f * effect->arg1));
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}
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}
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static void eAmi_Mizu_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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f32 adjust;
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if (effect->timer == 10) {
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f32 off_x = effect->offset.x;
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effect->scale.z = off_x;
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effect->scale.y = off_x;
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effect->scale.x = off_x;
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}
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else{
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adjust = eEC_CLIP->calc_adjust_proc(effect->timer,0, 8, 1.3f * effect->offset.x, 1.1f * effect->offset.x);
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effect->scale.z = adjust;
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effect->scale.x = adjust;
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effect->scale.y = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 8, 0.5f * effect->offset.x, 1.2f * effect->offset.x);
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}
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}
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static void eAmi_Mizu_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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int alpha = (u8)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 6, 50.0f, 155.0f);
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GRAPH* graph = game->graph;
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_texture_z_light_fog_prim_xlu(graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
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OPEN_DISP(graph);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP,0, 255, 0, 255, 255, alpha);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP,255, 255, 255, 255);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_amimizu01_00_modelT);
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CLOSE_DISP(graph);
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}
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eEC_PROFILE_c iam_ef_ami_mizu = {
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