link ef_ami_mizu

This commit is contained in:
Prakxo
2024-04-21 16:35:57 +02:00
parent 9c8214e0a3
commit 695e2d3380
2 changed files with 60 additions and 4 deletions
+4
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@@ -974,6 +974,10 @@ ac_weather_leaf.c:
.text: [0x8060420C, 0x806048B8]
.rodata: [0x8064BBE8, 0x8064BC40]
.data: [0x806D1E28, 0x806D1E48]
ef_ami_mizu.c:
.text: [0x806048B8, 0x80604C9C]
.rodata: [0x8064BC40, 0x8064BC78]
.data: [0x806D1E48, 0x806D1E60]
ef_coin.c:
.text: [0x80608060, 0x806087EC]
.rodata: [0x8064BE48, 0x8064BEA0]
+56 -4
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@@ -1,19 +1,71 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_amimizu01_00_modelT[];
static void eAmi_Mizu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
if(arg0 != 1){
pos.x += (-13.0f * sin_s(angle));
pos.z += (-13.0f * cos_s(angle));
pos.y += (2.0f);
}
else{
pos.x += (10.0f * sin_s(angle));
pos.z += (10.0f * cos_s(angle));
pos.y += (2.0f);
}
eEC_CLIP->make_effect_proc(eEC_EFFECT_AMI_MIZU,pos,NULL,game,NULL,item_name,prio, arg0,arg1);
}
static void eAmi_Mizu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 10;
if ( effect->arg0 != 2) {
effect->offset.x = 0.0126f;
}
else{
effect->offset.x = 0.01f + (0.02f * (0.01f * effect->arg1));
}
}
static void eAmi_Mizu_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
f32 adjust;
if (effect->timer == 10) {
f32 off_x = effect->offset.x;
effect->scale.z = off_x;
effect->scale.y = off_x;
effect->scale.x = off_x;
}
else{
adjust = eEC_CLIP->calc_adjust_proc(effect->timer,0, 8, 1.3f * effect->offset.x, 1.1f * effect->offset.x);
effect->scale.z = adjust;
effect->scale.x = adjust;
effect->scale.y = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 8, 0.5f * effect->offset.x, 1.2f * effect->offset.x);
}
}
static void eAmi_Mizu_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
int alpha = (u8)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 6, 50.0f, 155.0f);
GRAPH* graph = game->graph;
_texture_z_light_fog_prim_xlu(graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
OPEN_DISP(graph);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP,0, 255, 0, 255, 255, alpha);
gDPSetEnvColor(NEXT_POLY_XLU_DISP,255, 255, 255, 255);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_amimizu01_00_modelT);
CLOSE_DISP(graph);
}
eEC_PROFILE_c iam_ef_ami_mizu = {