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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
link ac_museum_fish.c
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+1
-1
@@ -1013,7 +1013,7 @@ config.libs = [
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Object(Matching, "actor/ac_mscore_control.c"),
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Object(Matching, "actor/ac_mural.c"),
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Object(Matching, "actor/ac_museum.c"),
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Object(NonMatching, "actor/ac_museum_fish.c"),
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Object(Matching, "actor/ac_museum_fish.c"),
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Object(Matching, "actor/ac_museum_fossil.c"),
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Object(NonMatching, "actor/ac_museum_indoor.c"),
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Object(NonMatching, "actor/ac_museum_insect.c"),
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@@ -488,7 +488,7 @@ PRIV_FISH_DRAW mfish_dw[40] = {
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/* FROG */ mfish_kaeru_dw,
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/* KILLIFISH */ mfish_medaka_dw,
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/* JELLYFISH */ mfish_kurage_dw,
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/* SEA_BASS */ mfish_seafish_dw,
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/* SEA_BASS */ mfish_ani_base_dw,
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/* RED_SNAPPER */ mfish_tai_dw,
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/* BARRED_KNIFEJAW */ mfish_tai_dw,
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/* ARAPAIMA */ mfish_big_fish_dw
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@@ -622,7 +622,7 @@ int unagi_rail_num_tbl[3] = {
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ARRAY_LEN(unagi_rail_pos3),
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};
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#include "../src/actor/ac_museum_fish_subfish.c_inc"
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#include "../src/actor/ac_museum_fish_base.c_inc"
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// clang-format on
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@@ -445,7 +445,7 @@ void mfish_base_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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} else if (actor->fishIDEnum == aGYO_TYPE_FRESHWATER_GOBY) {
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actor->_5F4 = RANDOM_F(5.0f);
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} else {
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actor->_5F4 = RANDOM_F(10.0f);
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actor->_5F4 = RANDOM2_F(10.0f);
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}
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actor->_5D0.y = 0.0;
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actor->_5AC = ZeroVec;
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@@ -1,3 +0,0 @@
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#include "../src/actor/ac_museum_fish_base.c_inc"
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