Get graph.c linked

This commit is contained in:
Cuyler36
2023-03-25 00:24:06 -04:00
parent 342725c2be
commit 6e38066c45
15 changed files with 223 additions and 137 deletions
+2 -1
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@@ -2,4 +2,5 @@ trim_ctors: true
trim_dtors: true
symbol_aligns:
0x8064d500 : 0x20
0x8125a7c0 : 0x20
0x8125a7c0 : 0x20 # construct_skip
0x81361820 : 0x20 # S_back_title_timer
+6 -11
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@@ -13,17 +13,10 @@ TwoHeadArena.c:
.text: [0x80404B40, 0x80404C68]
gfxalloc.c:
.text: [0x804054b0, 0x80405518]
#zurumode/zerucheck_init.c:
# .text: [0x8040eb38, 0x8040EB50]
#zurumode/zerucheck_key_check.c:
# .text: [0x8040EB50, 0x8040EDA8]
#zurumode/zurumode_cleanup.c:
# .text: [0x8040efc4, 0x8040f008]
# zurumode/zurumode_init.c:
# .text: [0x8040ef58, 0x8040efc4]
# .bss: [0x812f9670, 0x812f9680]
#zurumode/zurumode_update.c:
#.text: [0x8040EDA8, 0x8040ee74]
graph.c:
.text: [0x80405518, 0x80405EC8]
.data: [0x8065ECA8, 0x8065ECB0]
.bss: [0x812F31E8, 0x812F3560]
zurumode.c:
.text: [0x8040eb38, 0x8040f008]
.bss: [0x812f9670, 0x812f9680]
@@ -32,6 +25,8 @@ m_random_field/mRF_MakePerfectBit.c:
.text: [0x8050B1AC, 0x8050B1D4]
m_random_field/mRF_GetRandomStepMode.c:
.text: [0x8050B284, 0x8050B2C0]
sys_dynamic.c:
.bss: [0x813413F8, 0x81361820]
# ac_aprilfool_control/aPC_actor_dt.c: common_data is pure bs,
# .text: [0x805153f0, 0x8051542C]
+3
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@@ -52509,6 +52509,9 @@ global:
0x812F31DC: game_GameFrame_2F
0x812F31E0: game_GameFrame__1F
0x812F31E4: game_class_p
0x812F31E8: frame
0x812F31EC: SoftResetEnable
0x812F31F0: skip_frame
0x812F31F8: graph_class
0x812F3560: ResetStatus
0x812F3568: ResetTime
+17
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@@ -0,0 +1,17 @@
#ifndef AUDIO_H
#define AUDIO_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void sAdo_GameFrame();
extern void sAdo_SoftReset();
#ifdef __cplusplus
}
#endif
#endif
+5 -5
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@@ -5,7 +5,7 @@
#include "TwoHeadArena.h"
#include "graph.h"
#include "gamealloc.h"
#include "pad.h"
#include "libu64/pad.h"
#include "m_controller.h"
#ifdef __cplusplus
@@ -28,20 +28,20 @@ typedef struct game_s {
/* 0x009E */ u8 disable_display;
/* 0x009F */ u8 doing;
/* 0x00A0 */ u32 frame_counter;
/* 0x00A4 */ u8 disable_prenmi;
/* 0x00A4 */ int disable_prenmi;
/* 0x00A8 */ MCON mcon;
} GAME;
extern void game_ct(GAME* game);
extern void game_ct(GAME*, void (*)(GAME*), GRAPH*);
extern void game_dt(GAME* game);
extern void game_main(GAME* game);
extern u8 game_is_doing(GAME* game);
extern int game_is_doing(GAME* game);
extern void (*game_get_next_game_init(GAME* game))(GAME*);
#define GAME_NEXT_GAME(game, init_name, class_name) \
do { \
GAME* g = (game); \
g->next_game_init = init_name##_init; \
g->next_game_init = (void (*)(struct game_s*))init_name##_init; \
g->next_game_class_size = sizeof(GAME_##class_name); \
} while (0)
+5 -4
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@@ -2,7 +2,7 @@
#define GRAPH_H
#include "types.h"
#include "mbi.h"
#include "PR/mbi.h"
#include "THA_GA.h"
#include "dolphin/os/OSMessage.h"
@@ -29,7 +29,7 @@ typedef enum {
GRAPH_DOING_TASK_SET_FINISHED,
GRAPH_DOING_AUDIO,
GRAPH_DOING_AUDIO_FINISHED,
GRAPH_DOING_18, /* This is unused? Can't find it anywhere. Perhaps only used in DnM. */
GRAPH_DOING_GAME_18, /* Not sure what this is, relevant code removed */
GRAPH_DOING_GAME_DT,
GRAPH_DOING_GAME_DT_FINISHED,
GRAPH_DOING_DT,
@@ -77,14 +77,14 @@ typedef struct graph_s {
/* 0x0349 */ u8 _unk349;
/* 0x034A */ u8 need_viupdate;
/* 0x034B */ u8 cfb_bank;
/* 0x034C */ void (*taskEndCallback)(GRAPH*, void*);
/* 0x034C */ void (*taskEndCallback)(struct graph_s*, void*);
/* 0x0350 */ void* taskEndData;
/* 0x0354 */ f32 vixscale;
/* 0x0358 */ f32 viyscale;
/* 0x035C */ Gfx* last_dl;
/* 0x0360 */ Gfx* Gfx_list10; /* shadow */
/* 0x0364 */ Gfx* Gfx_list11; /* light */
} GRAPH;
} GRAPH ATTRIBUTE_ALIGN(8); // one of the missing structs is likely aligned to 8 bytes.
extern void graph_proc(void* arg);
extern void graph_ct(GRAPH* this);
@@ -128,6 +128,7 @@ extern void graph_dt(GRAPH* this);
#define NOW_SHADOW_DISP (Gfx*)NOW_DISP(&__graph->shadow_thaga)
#define NOW_LIGHT_DISP (Gfx*)NOW_DISP(&__graph->light_thaga)
extern u8 SoftResetEnable;
extern GRAPH graph_class;
#ifdef __cplusplus
+17
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@@ -0,0 +1,17 @@
#ifndef JSYSWRAPPER_H
#define JSYSWRAPPER_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void JW_BeginFrame();
extern void JW_EndFrame();
#ifdef __cplusplus
}
#endif
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef M_BGM_H
#define M_BGM_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void mBGM_reset();
#ifdef __cplusplus
}
#endif
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef M_VIBCTL_H
#define M_VIBCTL_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void mVibctl_reset();
#ifdef __cplusplus
}
#endif
#endif
+1
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@@ -4,6 +4,7 @@
#include "types.h"
#include "irqmgr.h"
#include "libu64/pad.h"
#include "dolphin/os/OSMessage.h"
#ifdef __cplusplus
extern "C" {
+37 -32
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@@ -2,6 +2,7 @@
#define SYS_DYNAMIC_H
#include "types.h"
#include "PR/mbi.h"
#ifdef __cplusplus
extern "C" {
@@ -10,43 +11,47 @@ extern "C" {
#define SYSDYNAMIC_START_MAGIC 0x1234
#define SYSDYNAMIC_END_MAGIC 0x5678
#define DYNAMIC_HEADER_SIZE 8
#define DYNAMIC_EPILOG_SIZE 8
#define SHADOW_SIZE 512
#define LIGHT_SIZE 256
#define LINE_XLU_SIZE 9952
#define OVERLAY_SIZE 2048
#define LINE_OPA_SIZE 1024
#define WORK_SIZE 128
#define UNK_BUF0_SIZE 32
#define POLY_OPA_SIZE 1792
#define POLY_XLU_SIZE 512
#define FONT_SIZE 256
#define SHADOW_SIZE 0x1000
#define LIGHT_SIZE 0x800
#define LINE_XLU_SIZE 0x13700
#define OVERLAY_SIZE 0x4000
#define LINE_OPA_SIZE 0x2000
#define WORK_SIZE 0x400
#define UNK_BUF0_SIZE 0x100
#define POLY_OPA_SIZE 0x3800
#define POLY_XLU_SIZE 0x1000
#define FONT_SIZE 0x800
typedef struct dynamic_s {
u16 start_magic;
Gfx line_xlu[LINE_XLU_SIZE];
Gfx overlay[OVERLAY_SIZE];
Gfx line_opa[LINE_OPA_SIZE];
Gfx work[WORK_SIZE];
Gfx unused[UNK_BUF0_SIZE];
Gfx poly_opa[POLY_OPA_SIZE];
Gfx poly_xlu[POLY_XLU_SIZE];
Gfx font[FONT_SIZE];
Gfx shadow[SHADOW_SIZE];
Gfx light[LIGHT_SIZE];
u16 end_magic;
} dynamic_t;
#define SYSDYNAMIC_START (0)
#define SYSDYNAMIC_HEADER_OFS (SYSDYNAMIC_START)
#define LINE_XLU_OFS (SYSDYNAMIC_HEADER_OFS + DYNAMIC_HEADER_SIZE)
#define OVERLAY_OFS (LINE_XLU_OFS + LINE_XLU_SIZE)
#define LINE_OPA_OFS (OVERLAY_OFS + OVERLAY_SIZE)
#define WORK_OFS (LINE_OPA_OFS + LINE_OPA_SIZE)
#define UNUSED_OFS (WORK_OFS + WORK_SIZE)
#define POLY_OPA_OFS (UNUSED_OFS + UNK_BUF0_SIZE)
#define POLY_XLU_OFS (POLY_OPA_OFS + POLY_OPA_SIZE)
#define FONT_OFS (POLY_XLU_OFS + POLY_XLU_SIZE)
#define SHADOW_OFS (FONT_OFS + FONT_SIZE)
#define LIGHT_OFS (SHADOW_OFS + SHADOW_SIZE)
#define SYSDYNAMIC_EPILOG_OFS (LIGHT_OFS + LIGHT_SIZE)
#define SYSDYNAMIC_END (SYSDYNAMIC_EPILOG_OFS + DYNAMIC_EPILOG_SIZE)
extern dynamic_t sys_dynamic;
/* 0x20410 bytes */
#define DYNAMIC_SIZE \
(DYNAMIC_HEADER_SIZE + SHADOW_SIZE + LIGHT_SIZE + LINE_XLU_SIZE + OVERLAY_SIZE + LINE_OPA_SIZE + \
WORK_SIZE + UNK_BUF0_SIZE + POLY_OPA_SIZE + POLY_XLU_SIZE + FONT_SIZE + DYNAMIC_EPILOG_SIZE)
#define SYSDYNAMIC_OPEN() \
do { \
dynamic_t* __dyn = &sys_dynamic;\
while (0)
static u8 sys_dynamic[DYNAMIC_SIZE];
#define SYSDYNAMIC_CLOSE() \
(void)__dyn; \
} while (0)
#define GET_DYNAMIC_OFS(ofs) (&sys_dynamic[(ofs)])
#define SYSDYNAMIC_CHECK_START() (__dyn->start_magic == SYSDYNAMIC_START_MAGIC)
#define SYSDYNAMIC_CHECK_END() (__dyn->end_magic == SYSDYNAMIC_END_MAGIC)
#ifdef __cplusplus
};
+1 -1
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@@ -2,7 +2,7 @@
#define SYS_UCODE_H
#include "types.h"
#include "mbi.h"
#include "PR/mbi.h"
#ifdef __cplusplus
extern "C" {
+1 -1
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@@ -67,4 +67,4 @@ enum zurumode_stage {
}
#endif
#endif
#endif
+93 -82
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@@ -1,91 +1,90 @@
#include "graph.h"
#include "audio.h"
#include "dvderr.h"
#include "famicom_emu.h"
#include "first_game.h"
#include "game.h"
#include "irqmgr.h"
#include "libc64/malloc.h"
#include "libforest/emu64/emu64_wrapper.h"
#include "libjsys/jsyswrapper.h"
#include "libu64/debug.h"
#include "libultra/libultra.h"
#include "libforest/emu64/emu64_wrapper.h"
#include "m_bgm.h"
#include "m_debug.h"
#include "m_game_dlftbls.h"
#include "m_play.h"
#include "m_prenmi.h"
#include "m_select.h"
#include "m_trademark.h"
#include "m_vibctl.h"
#include "player_select.h"
#include "save_menu.h"
#include "second_game.h"
#include "sys_dynamic.h"
#include "sys_ucode.h"
#include "zurumode.h"
#include "first_game.h"
#include "m_select.h"
#include "m_play.h"
#include "second_game.h"
#include "m_trademark.h"
#include "player_select.h"
#include "save_menu.h"
#include "famicom_emu.h"
#include "m_prenmi.h"
GRAPH graph_class;
static int frame;
static BOOL SoftResetEnable;
static int skip_frame;
static int skip_frame; // TODO: this is actually declared in graph_main
u8 SoftResetEnable;
static int frame; // TODO: this is actually declared in graph_task_set00
#define CONSTRUCT_THA_GA(tha_ga, name) \
(THA_GA_ct((tha_ga), (Gfx*)GET_DYNAMIC_OFS(##name##_OFS), ##name##_SIZE))
#define CONSTRUCT_THA_GA(tha_ga, name, name2) \
(THA_GA_ct((tha_ga), sys_dynamic.##name, ##name2##_SIZE * sizeof(Gfx)))
static void graph_setup_double_buffer(GRAPH* this) {
bzero(sys_dynamic, DYNAMIC_SIZE);
*(u16*)GET_DYNAMIC_OFS(SYSDYNAMIC_HEADER_OFS) = SYSDYNAMIC_START_MAGIC;
*(u16*)GET_DYNAMIC_OFS(SYSDYNAMIC_EPILOG_OFS) = SYSDYNAMIC_END_MAGIC;
bzero(&sys_dynamic, sizeof(dynamic_t));
sys_dynamic.start_magic = SYSDYNAMIC_START_MAGIC;
sys_dynamic.end_magic = SYSDYNAMIC_END_MAGIC;
CONSTRUCT_THA_GA(&this->shadow_thaga, SHADOW);
CONSTRUCT_THA_GA(&this->light_thaga, LIGHT);
CONSTRUCT_THA_GA(&this->line_translucent_thaga, LINE_XLU);
CONSTRUCT_THA_GA(&this->overlay_thaga, OVERLAY);
CONSTRUCT_THA_GA(&this->line_opaque_thaga, LINE_OPA);
CONSTRUCT_THA_GA(&this->work_thaga, WORK);
CONSTRUCT_THA_GA(&this->polygon_opaque_thaga, POLY_OPA);
CONSTRUCT_THA_GA(&this->polygon_translucent_thaga, POLY_XLU);
CONSTRUCT_THA_GA(&this->font_thaga, FONT);
CONSTRUCT_THA_GA(&this->shadow_thaga, shadow, SHADOW);
CONSTRUCT_THA_GA(&this->light_thaga, light, LIGHT);
CONSTRUCT_THA_GA(&this->line_translucent_thaga, line_xlu, LINE_XLU);
CONSTRUCT_THA_GA(&this->overlay_thaga, overlay, OVERLAY);
CONSTRUCT_THA_GA(&this->line_opaque_thaga, line_opa, LINE_OPA);
CONSTRUCT_THA_GA(&this->work_thaga, work, WORK);
CONSTRUCT_THA_GA(&this->polygon_opaque_thaga, poly_opa, POLY_OPA);
CONSTRUCT_THA_GA(&this->polygon_translucent_thaga, poly_xlu, POLY_XLU);
CONSTRUCT_THA_GA(&this->font_thaga, font, FONT);
this->Gfx_list10 = (Gfx*)GET_DYNAMIC_OFS(SHADOW_OFS);
this->Gfx_list11 = (Gfx*)GET_DYNAMIC_OFS(LIGHT_OFS);
this->Gfx_list00 = (Gfx*)GET_DYNAMIC_OFS(LINE_XLU_OFS);
this->Gfx_list01 = (Gfx*)GET_DYNAMIC_OFS(OVERLAY_OFS);
this->Gfx_list04 = (Gfx*)GET_DYNAMIC_OFS(LINE_OPA_OFS);
this->Gfx_list05 = (Gfx*)GET_DYNAMIC_OFS(WORK_OFS);
this->Gfx_list07 = (Gfx*)GET_DYNAMIC_OFS(POLY_OPA_OFS);
this->Gfx_list08 = (Gfx*)GET_DYNAMIC_OFS(POLY_XLU_OFS);
this->Gfx_list09 = (Gfx*)GET_DYNAMIC_OFS(FONT_OFS);
this->Gfx_list10 = sys_dynamic.shadow;
this->Gfx_list11 = sys_dynamic.light;
this->Gfx_list00 = sys_dynamic.line_xlu;
this->Gfx_list01 = sys_dynamic.overlay;
this->Gfx_list04 = sys_dynamic.line_opa;
this->Gfx_list05 = sys_dynamic.work;
this->Gfx_list07 = sys_dynamic.poly_opa;
this->Gfx_list08 = sys_dynamic.poly_xlu;
this->Gfx_list09 = sys_dynamic.font;
this->gfxsave = NULL;
}
#define ARE_INIT_PROCS_EQUAL(proc0, proc1) \
(((void (*)(GAME*))proc0) == ((void (*)(GAME*))proc1))
static DLFTBL_GAME* game_get_next_game_dlftbl(GAME* game) {
void (*next_game_init_proc)(GAME*) = game_get_next_game_init(game);
if (next_game_init_proc == first_game_init) {
if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, first_game_init)) {
return &game_dlftbls[0];
}
else if (next_game_init_proc == select_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, select_init)) {
return &game_dlftbls[1];
}
else if (next_game_init_proc == play_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, play_init)) {
return &game_dlftbls[2];
}
else if (next_game_init_proc == second_game_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, second_game_init)) {
return &game_dlftbls[3];
}
else if (next_game_init_proc == trademark_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, trademark_init)) {
return &game_dlftbls[5];
}
else if (next_game_init_proc == player_select_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, player_select_init)) {
return &game_dlftbls[6];
}
else if (next_game_init_proc == save_menu_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, save_menu_init)) {
return &game_dlftbls[7];
}
else if (next_game_init_proc == famicom_emu_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, famicom_emu_init)) {
return &game_dlftbls[8];
}
else if (next_game_init_proc == prenmi_init) {
} else if (ARE_INIT_PROCS_EQUAL(next_game_init_proc, prenmi_init)) {
return &game_dlftbls[9];
}
@@ -96,9 +95,9 @@ extern void graph_ct(GRAPH* this) {
bzero(this, sizeof(GRAPH));
this->frame_counter = 0;
this->cfb_bank = 0;
zurumode_init();
SETREG(SREG, 33, GETREG(SREG, 33) & ~2);
SETREG(SREG, 33, GETREG(SREG, 33) & ~1);
zurumode_init();
GRAPH_SET_DOING_POINT(this, CT);
}
@@ -113,30 +112,37 @@ static void graph_task_set00(GRAPH* this) {
GRAPH_SET_DOING_POINT(this, WAIT_TASK);
GRAPH_SET_DOING_POINT(this, WAIT_TASK_FINISHED);
if (ResetStatus < IRQ_RESET_DELAY) {
ucode[0].type = UCODE_TYPE_POLY_TEXT;
ucode[1].type = UCODE_TYPE_SPRITE_TEXT;
ucode[0].ucode_p = ucode_GetPolyTextStart();
ucode[1].ucode_p = ucode_GetSpriteTextStart();
// JW_BeginFrame();
emu64_init();
emu64_set_ucode_info(2, ucode);
emu64_set_first_ucode(ucode[0].ucode_p);
emu64_taskstart(this->Gfx_list05); /* work data */
emu64_cleanup();
// JW_EndFrame();
frame++;
this->last_dl = this->Gfx_list05;
if (this->taskEndCallback != NULL) {
this->taskEndCallback(this, this->taskEndData);
}
if (ResetStatus < IRQ_RESET_DELAY) {
ucode[0].type = UCODE_TYPE_POLY_TEXT;
ucode[1].type = UCODE_TYPE_SPRITE_TEXT;
ucode[0].ucode_p = ucode_GetPolyTextStart();
ucode[1].ucode_p = ucode_GetSpriteTextStart();
JW_BeginFrame();
emu64_init();
emu64_set_ucode_info(2, ucode);
emu64_set_first_ucode(ucode[0].ucode_p);
emu64_taskstart(this->Gfx_list05); /* work data */
emu64_cleanup();
JW_EndFrame();
frame++;
}
}
}
static int graph_draw_finish(GRAPH* this) {
int err = 0;
int err;
OPEN_DISP(this);
gSPBranchList(NOW_WORK_DISP++, this->Gfx_list10);
gSPBranchList(NOW_SHADOW_DISP++, this->Gfx_list08);
gSPBranchList(NOW_POLY_XLU_DISP++, this->Gfx_list11);
gSPBranchList(NOW_LIGHT_DISP++, this->Gfx_list00);
gSPBranchList(NOW_LINE_OPA_DISP++, this->Gfx_list01);
gSPBranchList(NOW_LINE_XLU_DISP++, this->Gfx_list01);
gSPBranchList(NOW_OVERLAY_DISP++, this->Gfx_list09);
gSPBranchList(NOW_FONT_DISP++, this->Gfx_list07);
gSPBranchList(NOW_POLY_OPA_DISP++, this->Gfx_list04);
@@ -145,15 +151,18 @@ static int graph_draw_finish(GRAPH* this) {
gSPEndDisplayList(NOW_LINE_OPA_DISP++);
CLOSE_DISP(this);
err = FALSE;
if (*(u16*)GET_DYNAMIC_OFS(SYSDYNAMIC_HEADER_OFS) != SYSDYNAMIC_START_MAGIC) {
SYSDYNAMIC_OPEN();
if (!SYSDYNAMIC_CHECK_START()) {
_dbg_hungup(__FILE__, 417);
}
if (*(u16*)GET_DYNAMIC_OFS(SYSDYNAMIC_EPILOG_OFS) != SYSDYNAMIC_END_MAGIC) {
_dbg_hungup(__FILE__, 425);
if (!SYSDYNAMIC_CHECK_END()) {
err = TRUE;
_dbg_hungup(__FILE__, 425);
}
SYSDYNAMIC_CLOSE();
if (THA_GA_isCrash(&this->line_translucent_thaga)) {
err = TRUE;
@@ -192,9 +201,9 @@ static int graph_draw_finish(GRAPH* this) {
static void do_soft_reset(GAME* game) {
SoftResetEnable = FALSE;
// mBGM_reset();
// mVibctl_reset();
// sAdo_SoftReset();
mBGM_reset();
mVibctl_reset();
sAdo_SoftReset();
ResetTime = osGetTime();
ResetStatus = IRQ_RESET_PRENMI;
}
@@ -234,7 +243,7 @@ static void graph_main(GRAPH* this, GAME* game) {
if (GETREG(SREG, 20) < 2) {
GRAPH_SET_DOING_POINT(this, AUDIO);
// sAdo_GameFrame();
sAdo_GameFrame();
GRAPH_SET_DOING_POINT(this, AUDIO_FINISHED);
}
@@ -246,6 +255,7 @@ static void graph_main(GRAPH* this, GAME* game) {
}
extern void graph_proc(void* arg) {
GRAPH* __graph = &graph_class;
DLFTBL_GAME* dlftbl = &game_dlftbls[0];
graph_ct(&graph_class);
@@ -254,24 +264,25 @@ extern void graph_proc(void* arg) {
GAME* game = (GAME*)malloc(size);
game_class_p = game;
bzero(game, size);
GRAPH_SET_DOING_POINT(&graph_class, GAME_CT);
game_ct(game);
GRAPH_SET_DOING_POINT(__graph, GAME_CT);
game_ct(game, dlftbl->init, __graph);
emu64_refresh();
GRAPH_SET_DOING_POINT(&graph_class, GAME_CT_FINISHED);
GRAPH_SET_DOING_POINT(__graph, GAME_CT_FINISHED);
while (game_is_doing(game)) {
if (!dvderr_draw()) {
graph_main(&graph_class, game);
graph_main(__graph, game);
}
}
dlftbl = game_get_next_game_dlftbl(game);
GRAPH_SET_DOING_POINT(&graph_class, GAME_DT);
GRAPH_SET_DOING_POINT(__graph, GAME_18);
GRAPH_SET_DOING_POINT(__graph, GAME_DT);
game_dt(game);
GRAPH_SET_DOING_POINT(&graph_class, GAME_DT_FINISHED);
GRAPH_SET_DOING_POINT(__graph, GAME_DT_FINISHED);
free(game);
game_class_p = NULL;
}
graph_dt(&graph_class);
graph_dt(__graph);
}
+3
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@@ -0,0 +1,3 @@
#include "sys_dynamic.h"
dynamic_t sys_dynamic;