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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
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-1
@@ -1338,7 +1338,7 @@ config.libs = [
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Object(NonMatching, "effect/ef_takurami.c"),
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Object(NonMatching, "effect/ef_takurami_kira.c"),
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Object(NonMatching, "effect/ef_tamaire.c"),
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Object(NonMatching, "effect/ef_tape.c"),
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Object(Matching, "effect/ef_tape.c"),
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Object(Matching, "effect/ef_tent_lamp.c"),
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Object(NonMatching, "effect/ef_tumble.c"),
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Object(NonMatching, "effect/ef_tumble_bodyprint.c"),
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+76
-4
@@ -1,4 +1,9 @@
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#include "ef_effect_control.h"
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#include "graph.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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#include "m_debug.h"
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static void eTape_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTape_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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@@ -16,19 +21,86 @@ eEC_PROFILE_c iam_ef_tape = {
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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extern Gfx ef_tape01_01_model[];
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static void eTape_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_TAPE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eTape_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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s16 temp;
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f32 dVar2;
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f32 fVar3;
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xyz_t local_28;
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f32 local_24;
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f32 local_20;
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temp = *(s16*)ct_arg;
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effect->timer = 80;
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effect->effect_specific[0] = 3640;
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effect->effect_specific[1] = temp;
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fVar3 = sin_s(effect->effect_specific[0]);
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dVar2 = fVar3 * 2.0f;
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fVar3 = sin_s(effect->effect_specific[1]);
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local_28.x = (dVar2 * fVar3);
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fVar3 = cos_s(effect->effect_specific[1]);
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local_28.z = dVar2 * fVar3;
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local_24 = cos_s(effect->effect_specific[0]);
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local_28.y = local_24 * 2.0f;
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Matrix_RotateY(effect->arg0, 0);
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Matrix_RotateX(effect->arg1 ,1);
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Matrix_Position(&local_28,&effect->velocity);
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effect->acceleration = ZeroVec;
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effect->acceleration.y = -0.025f;
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}
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static void eTape_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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if (effect->timer < 74) {
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->velocity.x *= sqrtf(0.9f);
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effect->velocity.y *= sqrtf(0.9f);
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effect->velocity.z *= sqrtf(0.9f);
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}
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}
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static void eTape_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 now_timer = effect->timer;
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f32 scale_y;
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f32 scale_z;
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f32 scale;
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u8 a;
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if (now_timer > 68) {
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scale_y = eEC_CLIP->calc_adjust_proc(now_timer,0x44, 0x50, 1.0f, 0.0f) * 0.01f;
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scale_z = 0.0f;
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} else if (now_timer > 0x38) {
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scale_y = 0.01f;
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scale_z = 0.0f;
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} else {
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scale_y = eEC_CLIP->calc_adjust_proc(now_timer,0, 56, 0.7f, 1.0f) * 0.01f;
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scale_z = eEC_CLIP->calc_adjust_proc(effect->timer,0, 56, 1.0f, 0.0f) * 0.01f;
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}
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if (effect->timer > 14) {
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a = 255;
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} else {
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a = (int)eEC_CLIP->calc_adjust_proc(effect->timer,0, 28, 0.0f, 255.0f);
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}
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
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Matrix_RotateY(effect->arg0, 1);
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Matrix_RotateX(effect->arg1, 1);
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Matrix_rotateXYZ(effect->effect_specific[0], effect->effect_specific[1], 0, 1);
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scale = GETREG(MYKREG, 27) * 0.01f + 1.0f;
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Matrix_scale(0.01f * scale, scale_y * scale, scale_z * scale, 1);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 155, 155, 0, a);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_tape01_01_model);
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CLOSE_DISP(game->graph);
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}
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@@ -1,9 +1,15 @@
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#include "ef_effect_control.h"
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#include "game_h.h"
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#include "libc64/qrand.h"
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#include "libu64/u64types.h"
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#include "m_common_data.h"
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#include <string.h>
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static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTM_mv(eEC_Effect_c* effect, GAME* game);
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static void eTM_dw(eEC_Effect_c* effect, GAME* game);
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static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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eEC_PROFILE_c iam_ef_turi_mizu = {
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// clang-format off
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@@ -17,8 +23,13 @@ eEC_PROFILE_c iam_ef_turi_mizu = {
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// clang-format on
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};
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static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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if (eEC_CLIP != NULL) {
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eTM_CallEffect(pos, prio, angle, game, item_name, arg0, arg1);
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}
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eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_MIZU, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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@@ -32,3 +43,6 @@ static void eTM_mv(eEC_Effect_c* effect, GAME* game) {
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static void eTM_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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