Implement & link ef_neboke

This commit is contained in:
Norgesnerd
2025-06-10 23:34:28 +02:00
parent 9e41126580
commit 6ff05098ea
2 changed files with 29 additions and 5 deletions
+1 -1
View File
@@ -1298,7 +1298,7 @@ config.libs = [
Object(Matching, "effect/ef_muka.c"),
Object(Matching, "effect/ef_naku.c"),
Object(NonMatching, "effect/ef_namida.c"),
Object(NonMatching, "effect/ef_neboke.c"),
Object(Matching, "effect/ef_neboke.c"),
Object(NonMatching, "effect/ef_neboke_akubi.c"),
Object(NonMatching, "effect/ef_neboke_awa.c"),
Object(Matching, "effect/ef_night13_moon.c"),
+28 -4
View File
@@ -1,5 +1,7 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eNebo_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eNebo_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eNebo_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +20,39 @@ eEC_PROFILE_c iam_ef_neboke = {
};
static void eNebo_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_NEBOKE, pos, NULL, game, &angle, item_name, prio, 0, 0);
}
static void eNebo_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 112;
effect->effect_specific[0] = *(s16*)ct_arg;
}
static void eNebo_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 timer;
eEC_CLIP->set_continious_env_proc(effect, 112, 120);
if (effect->state == eEC_STATE_NORMAL) {
timer = 112 - effect->timer;
if (timer == 16) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_NEBOKE_AKUBI, effect->position, effect->prio,
effect->effect_specific[0], game, (u16)effect->item_name, 0, 0);
} else if (timer == 44) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_NEBOKE_AKUBI, effect->position, effect->prio,
effect->effect_specific[0], game, (u16)effect->item_name, 1, 0);
}
} else if (effect->state == eEC_STATE_CONTINUOUS) {
timer = 120 - effect->timer;
switch (timer) {
case 46:
case 74:
eEC_CLIP->effect_make_proc(eEC_EFFECT_NEBOKE_AWA, effect->position, effect->prio,
effect->effect_specific[0], game, (u16)effect->item_name, 1, 0);
}
}
}
static void eNebo_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}