Merge branch 'master' into ac_t_utiwa

This commit is contained in:
Cuyler36
2024-01-21 19:51:18 -05:00
committed by GitHub
13 changed files with 823 additions and 10 deletions
+14
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@@ -131,6 +131,11 @@ m_flashrom.c:
.text: [0x803AC5C8, 0x803AF48C]
.data: [0x80654188, 0x80654298]
.bss: [0x81295BD8, 0x81295C30]
m_font.c:
.text: [0x803AF48C, 0x803B15E0]
.rodata: [0x80642080, 0x80642258]
.data: [0x80654298, 0x806544D0]
.bss: [0x81295C30, 0x81295C70]
m_fuusen.c:
.text: [0x803B15E0, 0x803B1908]
.rodata: [0x80642258, 0x80642288]
@@ -513,6 +518,12 @@ ac_t_utiwa.c:
.text: [0x804AA4C8, 0x804AA72C]
.data: [0x8068F310, 0x8068F370]
.rodata: [0x80645F30, 0x80645F38]
ac_t_zinnia1.c:
.text: [0x804AA72C, 0x804AA880]
.data: [0x8068F370, 0x8068F3B0]
ac_t_zinnia2.c:
.text: [0x804AA880, 0x804AA9d4]
.data: [0x8068F3B0, 0x8068F3F0]
ac_tools.c:
.text: [0x804AC034, 0x804AC2D8]
.rodata: [0x80645F90, 0x80645F98]
@@ -599,6 +610,9 @@ ac_ev_gypsy.c:
.text: [0x80520D78, 0x80521414]
.rodata: [0x80649228, 0x80649238]
.data: [0x806A0938, 0x806A09F8]
ac_ev_kabuPeddler.c:
.text: [0x80521414, 0x80521D34]
.data: [0x806A09F8, 0x806A0AD8]
ac_ev_santa.c:
.text: [0x80523498, 0x8052400C]
.rodata: [0x80649268, 0x80649270]
+10 -1
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@@ -8,13 +8,18 @@
extern "C" {
#endif
#define FAMICOM_INTERNAL_ROM_NUM 19
#define NESTAG_CMD_SIZE 3
#define NESTAG_SIZE (NESTAG_CMD_SIZE + 1)
#define NESTAG_END "END"
#define NESTAG_VEQ "VEQ"
#define NESTAG_VNE "VNE"
#define NESTAG_GID "GID"
#define NESTAG_GNM "GNM"
#define NESTAG_CPN "CPN"
#define NESTAG_OFS "OFS"
#define NESTAG_OFS "OFS" /* Offset into the shared highscore data to read/write at */
#define NESTAG_HSC "HSC"
#define NESTAG_GNO "GNO"
#define NESTAG_BBR "BBR"
@@ -100,6 +105,8 @@ typedef struct famicom_common_s {
extern void* my_malloc_current;
extern u8 save_game_image;
extern FamicomCommon famicomCommon;
typedef u8 (*FAMICOM_GETSAVECHAN_PROC)(int* player_no, int* slot_card_result);
extern void famicom_setCallback_getSaveChan(FAMICOM_GETSAVECHAN_PROC getSaveChan_proc);
extern int famicom_mount_archive();
@@ -109,6 +116,8 @@ extern int famicom_1frame();
extern int famicom_init(int, void*, u8);
extern int famicom_cleanup();
extern void nesinfo_tags_set(int rom_no);
#ifdef __cplusplus
}
+2 -1
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@@ -27,7 +27,8 @@ typedef struct ks_nes_common_work_obj_s {
} ksNesCommonWorkObj;
typedef struct ks_nes_state_obj_s {
u8 _temp[0x1A78];
/* 0x0000 */ u8 wram[2048];
/* 0x0800 */ u8 _temp[0x1A78 - 0x800];
} ksNesStateObj;
#ifdef __cplusplus
+1
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@@ -11,6 +11,7 @@ extern "C" {
void * memcpy(void * dst, const void * src, size_t n);
void * memset(void * dst, int val, size_t n);
int memcmp(const void* src1, const void* src2, size_t n);
void __fill_mem(void * dst, int val, unsigned long n);
#pragma section code_type
+16
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@@ -3,11 +3,27 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
#define aEKPD_KABU_TYPE_NUM 4
typedef struct ev_kabuPeddler_s EV_KABUPEDDLER_ACTOR;
typedef void (*aEKPD_PROC)(EV_KABUPEDDLER_ACTOR*, GAME_PLAY*);
typedef void (*aEKPD_SETUP_PROC)(EV_KABUPEDDLER_ACTOR*, GAME_PLAY*, int);
struct ev_kabuPeddler_s {
NPC_ACTOR npc_class;
int kabu_type;
int talk_act;
aEKPD_PROC talk_proc;
aEKPD_SETUP_PROC setup_talk_proc;
};
extern ACTOR_PROFILE Ev_KabuPeddler_Profile;
#ifdef __cplusplus
+10
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@@ -3,6 +3,7 @@
#include "types.h"
#include "m_actor.h"
#include "ac_tools.h"
#ifdef __cplusplus
extern "C" {
@@ -10,6 +11,15 @@ extern "C" {
extern ACTOR_PROFILE T_Zinnia1_Profile;
typedef void (*ZINNIA1_PROC)(ACTOR*);
typedef struct t_zinnia1_s {
TOOLS_ACTOR tools_class;
ZINNIA1_PROC proc;
int current_id;
} ZINNIA1_ACTOR;
#ifdef __cplusplus
}
#endif
+10
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@@ -3,6 +3,7 @@
#include "types.h"
#include "m_actor.h"
#include "ac_tools.h"
#ifdef __cplusplus
extern "C" {
@@ -10,6 +11,15 @@ extern "C" {
extern ACTOR_PROFILE T_Zinnia2_Profile;
typedef void (*ZINNIA2_PROC)(ACTOR*);
typedef struct t_zinnia2_s {
TOOLS_ACTOR tools_class;
ZINNIA2_PROC proc;
int current_id;
} ZINNIA2_ACTOR;
#ifdef __cplusplus
}
#endif
+84
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@@ -0,0 +1,84 @@
#include "ac_ev_kabuPeddler.h"
#include "m_common_data.h"
#include "m_font.h"
#include "m_msg.h"
#include "m_player_lib.h"
#include "m_play.h"
enum {
aEKPD_ACTION_TALK_END_WAIT,
aEKPD_ACTION_SELL_CHECK,
aEKPD_ACTION_SELL_CHECK_AFTER,
aEKPD_ACTION_SELL_CHECK2,
aEKPD_ACTION_SELL_CEHCK_AFTER2,
aEKPD_ACTION_MONEY_GET_DEMO_START_WAIT,
aEKPD_ACTION_MONEY_GET_DEMO_END_WAIT,
aEKPD_ACTION_KABU_TRANS_DEMO_START_WAIT,
aEKPD_ACTION_NUM
};
static void aEKPD_actor_ct(ACTOR* actorx, GAME* game);
static void aEKPD_actor_dt(ACTOR* actorx, GAME* game);
static void aEKPD_actor_draw(ACTOR* actorx, GAME* game);
static void aEKPD_actor_move(ACTOR* actorx, GAME* game);
static void aEKPD_actor_save(ACTOR* actorx, GAME* game);
static void aEKPD_actor_init(ACTOR* actorx, GAME* game);
ACTOR_PROFILE Ev_KabuPeddler_Profile = {
mAc_PROFILE_EV_KABUPEDDLER,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_KABUPEDDLER,
ACTOR_OBJ_BANK_KEEP,
sizeof(EV_KABUPEDDLER_ACTOR),
&aEKPD_actor_ct,
&aEKPD_actor_dt,
&aEKPD_actor_init,
mActor_NONE_PROC1,
&aEKPD_actor_save
};
static void aEKPD_setupAction(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int talk_act);
static void aEKPD_talk_request(ACTOR*, GAME*);
static int aEKPD_talk_init(ACTOR*, GAME*);
static int aEKPD_talk_end_chk(ACTOR*, GAME*);
static void aEKPD_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
&aEKPD_actor_move,
&aEKPD_actor_draw,
3,
&aEKPD_talk_request,
&aEKPD_talk_init,
&aEKPD_talk_end_chk,
0
};
EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx;
if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) {
(*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data);
kabuPeddler->setup_talk_proc = &aEKPD_setupAction;
}
}
static void aEKPD_actor_save(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->save_proc)(actorx, game);
}
static void aEKPD_actor_dt(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->dt_proc)(actorx, game);
mEv_actor_dying_message(mEv_EVENT_KABU_PEDDLER, actorx);
}
static void aEKPD_actor_init(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->init_proc)(actorx, game);
}
static void aEKPD_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/ac_ev_kabuPeddler_move.c_inc"
+219
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@@ -0,0 +1,219 @@
static int aEKPD_check_look() {
mEv_kabu_peddler_c* peddler_data = &Save_Get(event_save_data).weekly.kabu_peddler;
int res = FALSE;
if (mPr_CheckCmpPersonalID(&peddler_data->spoken_pids[Common_Get(player_no)],
&Common_Get(now_private)->player_ID) == TRUE) {
res = TRUE;
}
return res;
}
static void aEKPD_set_price_str_sub(u32 price, int free_str_no) {
u8 price_str[6];
mFont_UnintToString(price_str, sizeof(price_str), price, 5, TRUE, FALSE, TRUE);
mMsg_Set_free_str(mMsg_Get_base_window_p(), free_str_no, price_str, sizeof(price_str));
}
static void aEKPD_set_price_str() {
static int sum[aEKPD_KABU_TYPE_NUM] = { 1, 10, 50, 100 };
u32 price = Save_Get(kabu_price_schedule).daily_price[lbRTC_SUNDAY];
int i;
for (i = 0; i < aEKPD_KABU_TYPE_NUM; i++) {
aEKPD_set_price_str_sub(price * sum[i], i);
}
}
static int aEKPD_get_trans_space_idx() {
return mPr_GetPossessionItemIdx(Common_Get(now_private), EMPTY_NO);
}
static void aEKPD_hand_over_kabu(int idx, int kabu_type) {
static mActor_name_t kabu_no[aEKPD_KABU_TYPE_NUM - 1] = { ITM_KABU_10, ITM_KABU_50, ITM_KABU_100 };
mPr_SetPossessionItem(Common_Get(now_private), idx, kabu_no[kabu_type], mPr_ITEM_COND_NORMAL);
}
static void aEKPD_sell_check(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
static int next_act[] = { aEKPD_ACTION_TALK_END_WAIT, aEKPD_ACTION_SELL_CHECK_AFTER, aEKPD_ACTION_SELL_CEHCK_AFTER2,
0 };
int talk_act_idx;
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
if (order != 0 && mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p()) == TRUE) {
int choseNum = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
switch (choseNum) {
case mChoice_CHOICE0:
case mChoice_CHOICE1:
case mChoice_CHOICE2: {
if (kabuPeddler->talk_act == aEKPD_ACTION_SELL_CHECK) {
talk_act_idx = 1;
} else {
talk_act_idx = 2;
}
break;
}
case mChoice_CHOICE3: {
talk_act_idx = 3;
break;
}
default: {
talk_act_idx = 0;
break;
}
}
if (talk_act_idx != 0) {
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, next_act[talk_act_idx]);
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
kabuPeddler->kabu_type = choseNum;
}
}
}
static void aEKPD_sell_check_after(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
static int sell_sum[aEKPD_KABU_TYPE_NUM] = { 10, 50, 100, 0 };
static int next_msg_no[] = { 0x0711, 0x0710, 0x070F };
static int next_msg_no2[] = { 0x0711, 0x0717, 0x0716 };
static int next_act[] = { aEKPD_ACTION_MONEY_GET_DEMO_START_WAIT, aEKPD_ACTION_TALK_END_WAIT,
aEKPD_ACTION_TALK_END_WAIT };
if (mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p()) == TRUE) {
u32 price;
int talk_act_idx;
int trans_space_idx = aEKPD_get_trans_space_idx();
if (trans_space_idx != -1) {
price = Save_Get(kabu_price_schedule).daily_price[lbRTC_SUNDAY] * sell_sum[kabuPeddler->kabu_type];
if (mSP_money_check(price) == TRUE) {
mSP_get_sell_price(price); /* take money from player */
aEKPD_hand_over_kabu(trans_space_idx, kabuPeddler->kabu_type);
talk_act_idx = 0;
} else {
talk_act_idx = 1;
}
} else {
talk_act_idx = 2;
}
if (kabuPeddler->talk_act == 2) {
mMsg_Set_continue_msg_num(mMsg_Get_base_window_p(), next_msg_no[talk_act_idx]);
} else {
mMsg_Set_continue_msg_num(mMsg_Get_base_window_p(), next_msg_no2[talk_act_idx]);
}
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, next_act[talk_act_idx]);
}
}
static void aEKPD_money_get_demo_start_wait(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
if (Common_Get(clip).handOverItem_clip->request_mode == aHOI_REQUEST_TRANS_WAIT) {
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 1, 3);
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_MONEY_GET_DEMO_END_WAIT);
}
}
static void aEKPD_money_get_demo_end_wait(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
if (Common_Get(clip).handOverItem_clip->master_actor == NULL) {
mMsg_Unset_LockContinue(mMsg_Get_base_window_p());
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_KABU_TRANS_DEMO_START_WAIT);
}
}
static void aEKPD_kabu_trans_demo_start_wait(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 1);
if (order == 2) {
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_SELL_CHECK2);
}
}
static void aEKPD_sell_check_init(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
aEKPD_set_price_str();
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
}
static void aEKPD_sell_check2_init(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, (mActor_name_t)(ITM_KABU_START + kabuPeddler->kabu_type));
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, 7);
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, 0);
}
static void aEKPD_money_get_demo_start_wait_init(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
mMsg_Set_LockContinue(mMsg_Get_base_window_p());
mPlib_request_main_give_type1((GAME*)play, ITM_MONEY_10000, 7, FALSE, FALSE);
}
typedef void (*aEKPD_INIT_PROC)(EV_KABUPEDDLER_ACTOR*, GAME_PLAY*);
static void aEKPD_init_proc(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int act) {
static aEKPD_INIT_PROC init_proc[aEKPD_ACTION_NUM] = {
(aEKPD_INIT_PROC)&none_proc1, &aEKPD_sell_check_init, (aEKPD_INIT_PROC)&none_proc1,
&aEKPD_sell_check2_init, (aEKPD_INIT_PROC)&none_proc1, &aEKPD_money_get_demo_start_wait_init,
(aEKPD_INIT_PROC)&none_proc1, (aEKPD_INIT_PROC)&none_proc1
};
(*init_proc[act])(kabuPeddler, play);
}
static void aEKPD_setupAction(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int act) {
static aEKPD_PROC process[aEKPD_ACTION_NUM] = { (aEKPD_PROC)&none_proc1, &aEKPD_sell_check,
&aEKPD_sell_check_after, &aEKPD_sell_check,
&aEKPD_sell_check_after, &aEKPD_money_get_demo_start_wait,
&aEKPD_money_get_demo_end_wait, &aEKPD_kabu_trans_demo_start_wait };
kabuPeddler->talk_act = act;
kabuPeddler->talk_proc = process[act];
aEKPD_init_proc(kabuPeddler, play, act);
}
static void aEKPD_set_talk_info(ACTOR* actorx) {
int msg_no = aEKPD_check_look() == TRUE ? 0x0718 : 0x06FD;
mDemo_Set_msg_num(msg_no);
}
static void aEKPD_talk_request(ACTOR* actorx, GAME* game) {
mDemo_Request(mDemo_TYPE_TALK, actorx, &aEKPD_set_talk_info);
}
static int aEKPD_talk_init(ACTOR* actorx, GAME* game) {
EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
if (aEKPD_check_look() == FALSE) {
mEv_kabu_peddler_c* kabu_data = &Save_Get(event_save_data).weekly.kabu_peddler;
mPr_CopyPersonalID(&kabu_data->spoken_pids[Common_Get(player_no)], &Common_Get(now_private)->player_ID);
}
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_SELL_CHECK);
mDemo_Set_ListenAble();
return TRUE;
}
static int aEKPD_talk_end_chk(ACTOR* actorx, GAME* game) {
EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int res = FALSE;
(*kabuPeddler->talk_proc)(kabuPeddler, play);
if (mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE) {
mEv_set_status(mEv_EVENT_KABU_PEDDLER, mEv_STATUS_TALK);
res = TRUE;
}
return res;
}
static void aEKPD_actor_move(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->move_proc)(actorx, game);
}
+83
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@@ -0,0 +1,83 @@
#include "ac_t_zinnia1.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTZN1_actor_ct(ACTOR* actor, GAME* game);
static void aTZN1_actor_draw(ACTOR* actor, GAME* game);
static void aTZN1_actor_move(ACTOR* actor, GAME* game);
static void aTZN1_setupAction(ACTOR* actor, int action);
ACTOR_PROFILE T_Zinnia1_Profile = {
mAc_PROFILE_T_ZINNIA1,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_TOOLS,
sizeof(ZINNIA1_ACTOR),
&aTZN1_actor_ct,
NONE_ACTOR_PROC,
&aTZN1_actor_move,
&aTZN1_actor_draw,
NULL
};
extern Gfx crw_zinnia1_body_model[];
static void aTZN1_actor_ct(ACTOR* actor, GAME* game){
aTZN1_setupAction(actor, 4);
}
static void aTZN1_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTZN1_setupAction(ACTOR* actor, int action){
ZINNIA1_ACTOR* zinnia1 = (ZINNIA1_ACTOR*)actor;
static ZINNIA1_PROC process[] = {
(ZINNIA1_PROC)none_proc1, (ZINNIA1_PROC)none_proc1, (ZINNIA1_PROC)none_proc1, aTZN1_destruct,(ZINNIA1_PROC)none_proc1, NULL
};
zinnia1->proc = process[action];
zinnia1->current_id = action;
zinnia1->tools_class.work0 = action;
}
static void aTZN1_actor_move(ACTOR* actor, GAME* game){
ZINNIA1_ACTOR* zinnia1 = (ZINNIA1_ACTOR*)actor;
if(zinnia1->tools_class.work0 != zinnia1->current_id){
aTZN1_setupAction(actor, zinnia1->tools_class.work0);
}
zinnia1->proc(actor);
}
static void aTZN1_actor_draw(ACTOR* actor, GAME* game){
ZINNIA1_ACTOR* zinnia1 = (ZINNIA1_ACTOR*)actor;
GRAPH* graph;
Gfx* gfxp;
if(zinnia1->tools_class.init_matrix == 1){
graph = game->graph;
OPEN_DISP(graph);
Matrix_put(&zinnia1->tools_class.matrix_work);
Matrix_Position_Zero(&zinnia1->tools_class.actor_class.world.position);
zinnia1->tools_class.init_matrix = 0;
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, crw_zinnia1_body_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}
}
+83
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@@ -0,0 +1,83 @@
#include "ac_t_zinnia2.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTZN2_actor_ct(ACTOR* actor, GAME* game);
static void aTZN2_actor_draw(ACTOR* actor, GAME* game);
static void aTZN2_actor_move(ACTOR* actor, GAME* game);
static void aTZN2_setupAction(ACTOR* actor, int action);
ACTOR_PROFILE T_Zinnia2_Profile = {
mAc_PROFILE_T_ZINNIA2,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_TOOLS,
sizeof(ZINNIA2_ACTOR),
&aTZN2_actor_ct,
NONE_ACTOR_PROC,
&aTZN2_actor_move,
&aTZN2_actor_draw,
NULL
};
extern Gfx crw_zinnia2_body_model[];
static void aTZN2_actor_ct(ACTOR* actor, GAME* game){
aTZN2_setupAction(actor, 4);
}
static void aTZN2_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTZN2_setupAction(ACTOR* actor, int action){
ZINNIA2_ACTOR* zinnia2 = (ZINNIA2_ACTOR*)actor;
static ZINNIA2_PROC process[] = {
(ZINNIA2_PROC)none_proc1, (ZINNIA2_PROC)none_proc1, (ZINNIA2_PROC)none_proc1, aTZN2_destruct,(ZINNIA2_PROC)none_proc1, NULL
};
zinnia2->proc = process[action];
zinnia2->current_id = action;
zinnia2->tools_class.work0 = action;
}
static void aTZN2_actor_move(ACTOR* actor, GAME* game){
ZINNIA2_ACTOR* zinnia2 = (ZINNIA2_ACTOR*)actor;
if(zinnia2->tools_class.work0 != zinnia2->current_id){
aTZN2_setupAction(actor, zinnia2->tools_class.work0);
}
zinnia2->proc(actor);
}
static void aTZN2_actor_draw(ACTOR* actor, GAME* game){
ZINNIA2_ACTOR* zinnia2 = (ZINNIA2_ACTOR*)actor;
GRAPH* graph;
Gfx* gfxp;
if(zinnia2->tools_class.init_matrix == 1){
graph = game->graph;
OPEN_DISP(graph);
Matrix_put(&zinnia2->tools_class.matrix_work);
Matrix_Position_Zero(&zinnia2->tools_class.actor_class.world.position);
zinnia2->tools_class.init_matrix = 0;
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, crw_zinnia2_body_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}
}
+15 -8
View File
@@ -39,7 +39,7 @@ typedef struct control_code_s {
s8 attribute;
} mFont_ControlCodeInfo_t;
static mFont_ControlCodeInfo_t mFont_cont_info_tbl[mFont_CONT_CODE_NUM] = {
static const mFont_ControlCodeInfo_t mFont_cont_info_tbl[mFont_CONT_CODE_NUM] = {
{ 2, mFont_CONT_ATTRIBUTE_0 },
{ 2, mFont_CONT_ATTRIBUTE_0 },
{ 2, mFont_CONT_ATTRIBUTE_0 },
@@ -669,7 +669,6 @@ static void mFont_gppDrawCharRect(
*gfx_pp = g;
}
// TODO: Non-matching
static void mFont_gppDrawCharPoly(
GRAPH* graph,
Gfx** gfx_pp,
@@ -683,21 +682,29 @@ static void mFont_gppDrawCharPoly(
int ulx, uly, lrx, lry;
xy_t vert_tl, vert_br;
f32 inv_half_s, inv_half_t;
f32 t0, t1;
mFont_gppLoadTexture(&g, c, &uls, &ult, &lrs, &lrt);
vert_tl.x = pos_tl->x - ((f32)SCREEN_WIDTH * 0.5f);
vert_tl.y = -(pos_tl->y - ((f32)SCREEN_HEIGHT * 0.5f));
vert_br.x = pos_br->x - ((f32)SCREEN_WIDTH * 0.5f) - vert_tl.x;
vert_br.y = -(pos_br->y - ((f32)SCREEN_HEIGHT * 0.5f)) - vert_tl.y;
vert_br.x = vert_tl.x;
vert_br.y = vert_tl.y;
t0 = pos_br->x - ((f32)SCREEN_WIDTH * 0.5f) - vert_tl.x;
t1 = -(pos_br->y - ((f32)SCREEN_HEIGHT * 0.5f)) - vert_tl.y;
inv_half_s = 0.5f / (f32)s;
inv_half_t = 0.5f / (f32)t;
vert_br.x += t0 * (1.0f - inv_half_s);
vert_br.y += t1 * (1.0f - inv_half_t);
vert_tl.x += t0 * inv_half_s;
vert_tl.y += t1 * inv_half_t;
ulx = (vert_tl.x + vert_br.x * inv_half_s) * mFont_SCALE_F;
uly = (vert_tl.y + vert_br.y * inv_half_t) * mFont_SCALE_F;
lrx = (vert_tl.x + vert_br.x * (1.0f - inv_half_s)) * mFont_SCALE_F;
lry = (vert_tl.y + vert_br.y * (1.0f - inv_half_t)) * mFont_SCALE_F;
ulx = (int)(vert_tl.x * mFont_SCALE_F);
uly = (int)(vert_tl.y * mFont_SCALE_F);
lrx = (int)(vert_br.x * mFont_SCALE_F);
lry = (int)(vert_br.y * mFont_SCALE_F);
lrs = ((uls + s) << 6) - 32;
lrt = ((ult + t) << 6) - 32;
+276
View File
@@ -0,0 +1,276 @@
#include "Famicom/famicom.h"
#include "_mem.h"
#include "dolphin/os.h"
static u8 highscore_num = 0;
static u8 highscore_updated = 0;
static u8* highscore_flags = nullptr;
static u8 nesinfo_mcrd_cont_no = 0;
static u8* nesinfo_mcrd_game_name = nullptr;
static u8* nesinfo_ptr = nullptr;
static u32 nesinfo_tags_size = 0;
static u8* nesinfo_tags_start = nullptr;
static u8* nesinfo_tags_end = nullptr;
static char* nesinfo_tags_gameName = nullptr;
static char* nesinfo_tags_kanjiName = nullptr;
static u8* nesinfo_tags_moriName = nullptr;
static u32 nesinfo_data_size = 0;
static u8* nesinfo_data_start = nullptr;
static u8* nesinfo_data_end = nullptr;
static u32 nesinfo_rom_size = 0;
static u8* nesinfo_rom_start = nullptr;
static u8* nesinfo_rom_end = nullptr;
static u32 nesinfo_expand_rom_size = 0;
static bool tcs_bad = false;
static bool ics_bad = false;
enum highscore_state { HIGHSCORE_STATE_UNSET, HIGHSCORE_STATE_SET, HIGHSCORE_STATE_2, HIGHSCORE_STATE_UNINITIALIZED };
enum famicom_games {
FAMICOM_GAME_CLU_CLU_LAND,
FAMICOM_GAME_BALLOON_FIGHT,
FAMICOM_GAME_DONKEY_KONG,
FAMICOM_GAME_DONKEY_KONG_JR_MATH,
FAMICOM_GAME_PINBALL,
};
#define END_TAG() 'E', 'N', 'D', 0
#define GID_TAG(l) 'G', 'I', 'D', (l)
#define GNM_TAG(l) 'G', 'N', 'M', (l)
#define GNO_TAG() 'G', 'N', 'O', sizeof(u8)
#define OFS_TAG() 'O', 'F', 'S', sizeof(u16)
#define HSC_TAG(l) 'H', 'S', 'C', (sizeof(u16) + l)
#define OFS_U16(ofs) ((u8)((u32)(ofs) >> 8), (u8)(ofs))
static u8 tags_table_default[] = { END_TAG() };
// clang-format off
static u8 tags_table_cluclu_land[] = {
GID_TAG(2), 'C', 'L',
GNM_TAG(12), 'C', 'L', 'U', ' ', 'C', 'L', 'U', ' ', 'L', 'A', 'N', 'D',
GNO_TAG(), FAMICOM_GAME_CLU_CLU_LAND,
OFS_TAG(), OFS_U16(0x0000),
HSC_TAG(4), OFS_U16(0x8020), 0, 0, 0, 0,
END_TAG(),
};
static u8 tags_table_balloon_fight[] = {
GID_TAG(2), 'B', 'F',
GNM_TAG(13), 'B', 'A', 'L', 'L', 'O', 'O', 'N', ' ', 'F', 'I', 'G', 'H', 'T',
GNO_TAG(), FAMICOM_GAME_BALLOON_FIGHT,
OFS_TAG(), OFS_U16(0x0004),
HSC_TAG(5), OFS_U16(0x0629), 0, 0, 0, 1, 0,
HSC_TAG(5), OFS_U16(0x062E), 0, 0, 0, 1, 0,
HSC_TAG(5), OFS_U16(0x0633), 0, 0, 5, 2, 0,
END_TAG(),
};
static u8 tags_table_donkey_kong[] = {
GID_TAG(2), 'D', 'K',
GNM_TAG(11), 'D', 'O', 'N', 'K', 'E', 'Y', ' ', 'K', 'O', 'N', 'G',
GNO_TAG(), FAMICOM_GAME_DONKEY_KONG,
OFS_TAG(), OFS_U16(0x0013),
HSC_TAG(2), OFS_U16(0x0507), 0, 0,
HSC_TAG(2), OFS_U16(0x0509), 0, 0,
END_TAG(),
};
static u8 tags_table_sansu_asobi[] = {
GID_TAG(2), 'C', 'A',
GNM_TAG(13), 'D', 'O', 'N', 'K', 'Y', ' ', 'J', 'R', ' ', 'M', 'A', 'T', 'H',
GNO_TAG(), FAMICOM_GAME_DONKEY_KONG_JR_MATH,
OFS_TAG(), OFS_U16(0x0017),
HSC_TAG(2), OFS_U16(0x04D7), 0, 0,
HSC_TAG(2), OFS_U16(0x04D9), 0, 0,
HSC_TAG(2), OFS_U16(0x04DB), 0, 0,
HSC_TAG(2), OFS_U16(0x04DD), 0, 0,
HSC_TAG(2), OFS_U16(0x04DF), 0, 0,
HSC_TAG(2), OFS_U16(0x04E1), 0, 0,
HSC_TAG(2), OFS_U16(0x04E3), 0, 0,
HSC_TAG(2), OFS_U16(0x04E5), 0, 0,
HSC_TAG(2), OFS_U16(0x04E7), 0, 0,
END_TAG(),
};
static u8 tags_table_pinball[] = {
GID_TAG(2), 'P', 'N',
GNM_TAG(7), 'P', 'I', 'N', 'B', 'A', 'L', 'L',
GNO_TAG(), FAMICOM_GAME_PINBALL,
OFS_TAG(), OFS_U16(0x0029),
HSC_TAG(2), OFS_U16(0x0507), 0, 0,
HSC_TAG(2), OFS_U16(0x0509), 0, 0,
END_TAG(),
};
typedef struct nesinfo_tag_s {
u8* tags_table;
size_t tags_size;
char* gameName;
char* kanjiName;
} nesinfo_tag_info;
static nesinfo_tag_info tags_table_table[FAMICOM_INTERNAL_ROM_NUM];
// clang-format on
static u8 moriNameTable[FAMICOM_INTERNAL_ROM_NUM][16] = {
// TODO
};
static void update_highscore_raw(u32 ofs, u32 size, u8* initial_value, u8* high_score, u8* state) {
u8* current_score_p = &famicomCommon.sp->wram[ofs];
if (*state == HIGHSCORE_STATE_UNINITIALIZED) {
memcpy(high_score, initial_value, size);
*state = HIGHSCORE_STATE_UNSET; // default highscore
// High score data was not found, so it has been initialized.
OSReport("ハイスコアデータがないので初期化しました\n");
}
if (*state == HIGHSCORE_STATE_UNSET) {
if (memcmp(current_score_p, initial_value, size) == 0) {
// The high score in WRAM has been reset to its default value.
OSReport("WRAMのハイスコアが初期値になりました\n");
memcpy(current_score_p, high_score, size);
*state = HIGHSCORE_STATE_SET;
} else {
// The high score in WRAM has not been reset to its default value. Offset=%04x\n
OSReport("WRAMのハイスコアが初期値になっていません オフセット=%04x\n", ofs);
}
} else {
if (memcmp(current_score_p, high_score, size) != 0) {
// The high score in WRAM has been updated.
OSReport("WRAMのハイスコアが更新されました\n");
memcpy(high_score, current_score_p, size);
highscore_updated = true;
}
}
}
static u16 nesinfo_get_u16(u8* data) {
return (u16)(((u32)data[0] << 8) + (u32)data[1]);
}
static u8 nesinfo_get_u8(u8* data) {
return (u8)(u32)data[0];
}
static void nesinfo_set_u16(u8* data, u16* value) {
data[0] = (u8)(((u32)value >> 8) & 0xFF);
data[1] = (u8)((u32)value & 0xFF);
}
static u8* nesinfo_next_tag_raw(u8* data) {
if (data == nullptr || (nesinfo_tags_end != nullptr && data >= nesinfo_tags_end) ||
memcmp(data, NESTAG_END, NESTAG_CMD_SIZE) == 0) {
return nullptr;
} else {
return &data[data[NESTAG_CMD_SIZE] + NESTAG_SIZE];
}
}
static u8* nesinfo_next_tag(u8* data) {
do {
data = nesinfo_next_tag_raw(data);
if (data == nullptr) {
break;
}
if (memcmp(data, NESTAG_VEQ, NESTAG_CMD_SIZE) == 0) {
if (data[NESTAG_SIZE + 1] != 1) {
data = nesinfo_next_tag_raw(data);
}
} else if (memcmp(data, NESTAG_VNE, NESTAG_CMD_SIZE) == 0) {
if (data[NESTAG_SIZE + 1] == 1) {
data = nesinfo_next_tag_raw(data);
}
} else {
break; // found a tag to return
}
} while (data != nullptr);
return data;
}
static u16 calc_check_sum2(void* data, size_t size) {
if (((u32)data & 1) == 0) {
u16 sum;
size_t i;
u16* data2;
data2 = (u16*)data;
sum = 0;
for (i = 0; i < size; i += 2) {
sum += *data2++;
}
return sum;
} else {
u16 sum0;
u16 sum1;
size_t i;
u8* data_u8;
data_u8 = (u8*)data;
sum0 = 0;
sum1 = 0;
for (i = 0; i < size - 1; i += sizeof(u16)) {
sum0 += data_u8[0];
sum1 += data_u8[1];
data_u8 += sizeof(u16);
}
if (i < size) {
sum0 += data_u8[0];
data_u8 += sizeof(u8);
}
return (u16)((sum0 << 8) + sum1);
}
}
static void print_stringn_lf(u8* data, size_t size) {
while (size-- > 0) {
OSReport("%c", *data++);
}
OSReport("\n");
}
static void print_hex_lf(u8* data, size_t size) {
while (size-- > 0) {
OSReport(" %02x", *data++);
}
OSReport("\n");
}
extern void nesinfo_tags_set(int rom_no) {
nesinfo_tags_start = nullptr;
nesinfo_tags_end = nullptr;
nesinfo_tags_size = 0;
nesinfo_tags_gameName = nullptr;
nesinfo_tags_kanjiName = nullptr;
nesinfo_tags_moriName = nullptr;
if (rom_no < 0) {
return;
}
if (rom_no < 0 || rom_no >= FAMICOM_INTERNAL_ROM_NUM) {
return;
}
nesinfo_tags_start = tags_table_table[rom_no].tags_table;
nesinfo_tags_end = nesinfo_tags_start + tags_table_table[rom_no].tags_size;
nesinfo_tags_size = (u32)(nesinfo_tags_end - nesinfo_tags_start);
nesinfo_tags_gameName = tags_table_table[rom_no].gameName;
nesinfo_tags_kanjiName = tags_table_table[rom_no].kanjiName;
if (rom_no < FAMICOM_INTERNAL_ROM_NUM) {
nesinfo_tags_moriName = moriNameTable[rom_no];
}
}