fix gu protos

This commit is contained in:
Prakxo
2023-05-12 22:47:49 +02:00
parent edbcf8c53c
commit 777d138c8b
4 changed files with 25 additions and 14 deletions
+5 -5
View File
@@ -13,11 +13,11 @@ m_fbdemo.c:
#m_fbdemo_triforce.c:
# .text: [0x803A0ABC, 0x803A0F00]
# .rodata: [0x80641F60, 0x80641FA0]
#m_fbdemo_wipe1.c: #some rodata is 8 bytes long, when it should be 4
# .text: [0x803A0F00, 0x803A12F8]
# .rodata: [0x80641FA0, 0x80641FC0]
# .data: [0x80652AD0, 0x80653558]
m_fbdemo_fade.c: #data content mismatch
#m_fbdemo_wipe1.c: #data mismatch
# .text: [0x803A0F00, 0x803A12F8]
# .rodata: [0x80641FA0, 0x80641FC0]
# .data: [0x80652AD0, 0x80653558]
m_fbdemo_fade.c:
.text: [0x803A12F8, 0x803A1508]
.rodata: [0x80641FC0, 0x80641FD8]
.data: [0x80653558, 0x806535A0]
+12 -1
View File
@@ -30,6 +30,17 @@ void guMtxIdent(Mtx *m);
void guNormalize(float* x, float* y, float* z);
void guOrtho(Mtx *m, float l, float r, float b, float t, float n, float f, float scale);
void guRotate(Mtx* m, float a, float x, float y, float z);
void guLookAt(Mtx *m,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
void guPerspective(Mtx *m, u16 *perspNorm, float fovy,
float aspect, float near, float far, float scale);
void guLookAtHilite (Mtx *m, LookAt *l, Hilite *h,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
@@ -38,4 +49,4 @@ void guLookAtHilite (Mtx *m, LookAt *l, Hilite *h,
float xl2, float yl2, float zl2, /* light 2 direction */
int twidth, int theight); /* highlight txtr size*/
#endif
#endif
+2 -2
View File
@@ -3,7 +3,7 @@
#include "types.h"
#include "m_play.h"
#include "m_actor.h"
#include "m_actor_type.h"
#ifdef __cplusplus
extern "C" {
@@ -80,4 +80,4 @@ extern f32 get_percent(const int max, const int min, const int x);
}
#endif
#endif
#endif
+6 -6
View File
@@ -28,8 +28,8 @@ void fbdemo_wipe1_move(TransitionWipe* this, int rate){
if (this->direction != 0) {
this->texY += (((void)0, Common_Get(transWipeSpeed)) * 3) / rate;
if (this->texY >= (int)(153.0f * (1 << 2))) {
this->texY = (int)(153.0f * (1 << 2));
if (this->texY >= (int)(153 * (1 << 2))) {
this->texY = (int)(153 * (1 << 2));
this->finished = 1;
}
} else {
@@ -80,12 +80,12 @@ void fbdemo_wipe1_startup(TransitionWipe* this) {
this->finished = 0;
if (this->direction != 0) {
this->texY = (s32)(83.25f * (1 << 2));
this->texY = (int)(83.25f * (1 << 2));
} else {
this->texY = (s32)(153.0f * (1 << 2));
this->texY = (int)(153.0f * (1 << 2));
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
guPerspective(&this->projection, &this->normal, 60.0f, 1.33333337307f, 10.0f, 12800.0f, 1.0f);
guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
@@ -107,4 +107,4 @@ void fbdemo_wipe1_setcolor_rgba8888(TransitionWipe* this, u32 color){
u8 fbdemo_wipe1_is_finish(TransitionWipe* this){
return this->finished;
}
}