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https://github.com/ACreTeam/ac-decomp
synced 2026-07-07 20:11:51 -04:00
fix gu protos
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+12
-1
@@ -30,6 +30,17 @@ void guMtxIdent(Mtx *m);
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void guNormalize(float* x, float* y, float* z);
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void guOrtho(Mtx *m, float l, float r, float b, float t, float n, float f, float scale);
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void guRotate(Mtx* m, float a, float x, float y, float z);
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void guLookAt(Mtx *m,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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void guPerspective(Mtx *m, u16 *perspNorm, float fovy,
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float aspect, float near, float far, float scale);
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void guLookAtHilite (Mtx *m, LookAt *l, Hilite *h,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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@@ -38,4 +49,4 @@ void guLookAtHilite (Mtx *m, LookAt *l, Hilite *h,
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float xl2, float yl2, float zl2, /* light 2 direction */
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int twidth, int theight); /* highlight txtr size*/
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#endif
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#endif
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+2
-2
@@ -3,7 +3,7 @@
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#include "types.h"
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#include "m_play.h"
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#include "m_actor.h"
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#include "m_actor_type.h"
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#ifdef __cplusplus
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extern "C" {
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@@ -80,4 +80,4 @@ extern f32 get_percent(const int max, const int min, const int x);
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}
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#endif
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#endif
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#endif
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