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https://github.com/ACreTeam/ac-decomp
synced 2026-05-31 00:45:27 -04:00
jaudio_NES: link oneshot
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+1
-1
@@ -784,7 +784,7 @@ config.libs = [
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Object(NonMatching, "jaudio_NES/internal/memory.c"),
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Object(Matching, "jaudio_NES/internal/midplay.c"),
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Object(Matching, "jaudio_NES/internal/noteon.c"),
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Object(NonMatching, "jaudio_NES/internal/oneshot.c"),
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Object(Matching, "jaudio_NES/internal/oneshot.c"),
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Object(NonMatching, "jaudio_NES/internal/rate.c"),
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Object(NonMatching, "jaudio_NES/internal/rspsim.c"),
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Object(Matching, "jaudio_NES/internal/seqsetup.c"),
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@@ -140,8 +140,9 @@ static void EffecterInit_Perc(jc_* jc, Pmap_* pmap, u16 id)
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jc->panMatrices[3].values[1] = 0.0f;
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// PERC instruments only have rand and not osc
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Pmap_* map;
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for (u32 i = 0; i < 2; i++) {
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Pmap_* map = (Pmap_*)((int*)pmap + i + 2);
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map = (Pmap_*)((int*)pmap + i + 2);
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if (map->_00) {
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f32 r = Bank_RandToOfs(map->_00);
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f32* REF_r = &r;
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@@ -361,10 +362,10 @@ static BOOL __Oneshot_StartMonoPolyCheck(jc_* jc, u32 id)
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{
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jcs_* mgr = jc->mMgr;
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jc_* chan = mgr->activeChannels;
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u32 index = 0;
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u8 flag = id >> 0x18;
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u8 poly = polys_table[flag & 0xf];
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u32 index = 0;
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if (poly == 0) {
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return TRUE;
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@@ -605,7 +606,8 @@ void SetKeyTarget_1Shot(jc_* jc, u8 key, u32 steps)
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}
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f32 pitch = C5BASE_PITCHTABLE[pitchKey];
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SetPitchTarget_1Shot(jc, jc->basePitch * pitch, steps);
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pitch = jc->basePitch * pitch;
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SetPitchTarget_1Shot(jc, pitch, steps);
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}
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/*
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@@ -741,6 +743,7 @@ void FlushRelease_1Shot(jcs_* jcs)
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*/
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static BOOL Jesus1Shot_Update(jc_* jc, JCSTATUS jstatus)
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{
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Oscbuf_* buf;
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u32 test = FALSE;
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jc_** jcptr = &jc;
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s32 status = jstatus;
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@@ -748,7 +751,7 @@ static BOOL Jesus1Shot_Update(jc_* jc, JCSTATUS jstatus)
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if (status == 0) {
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for (u32 i = 0; i < 2; i++) {
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if (jc->mOscillators[i]) {
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Oscbuf_* buf = &jc->mOscBuffers[i];
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buf = &jc->mOscBuffers[i];
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if (buf->state != 6 && buf->state != 7) {
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buf->state = 4;
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test = TRUE;
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@@ -904,7 +907,7 @@ jc_* Play_1shot(jcs_* jcs, SOUNDID_ sound, u32 id)
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chan->panMatrices[3].values[0] = 0.0f;
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EffecterInit(chan, inst);
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int flag = sound.value >> 0x10 | inst->mFlag << 0x18;
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int flag = inst->mFlag << 0x18 | sound.value >> 0x10;
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switch (inst->mFlag & 0xc0) {
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case 0xc0:
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flag |= 0xffffff;
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