Implement & link bg_xmas_item

This commit is contained in:
Cuyler36
2024-03-18 15:25:27 -04:00
parent 86bd999056
commit 7aa204fe33
12 changed files with 3600 additions and 146 deletions
+5
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@@ -614,6 +614,11 @@ bg_winter_item.c:
.rodata: [0x80646228, 0x806462C8]
.data: [0x80695D98, 0x80698D10]
.bss: [0x812FDDE8, 0x812FE278]
bg_xmas_item.c:
.text: [0x804C5E30, 0x804CD474]
.rodata: [0x806462C8, 0x80646368]
.data: [0x80698D10, 0x8069BD10]
.bss: [0x812FE278, 0x812FE708]
ef_effect_control.c:
.text: [0x804CD474, 0x804CEC5C]
.rodata: [0x80646368, 0x806463C8]
+1 -141
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@@ -30,134 +30,6 @@ enum {
bIT_TYPE_CAT_NUM
};
enum {
bIT_DRAW_TYPE_STUMP1,
bIT_DRAW_TYPE_STUMP2,
bIT_DRAW_TYPE_STUMP3,
bIT_DRAW_TYPE_STUMP4,
bIT_DRAW_TYPE_FENCE,
bIT_DRAW_TYPE_NOTICE,
bIT_DRAW_TYPE_GRASS,
bIT_DRAW_TYPE_MAPBOARD,
bIT_DRAW_TYPE_MELODY,
bIT_DRAW_TYPE_FENCES,
bIT_DRAW_TYPE_HONYCOMB,
bIT_DRAW_TYPE_HOLE00_G,
bIT_DRAW_TYPE_HOLE00_S,
bIT_DRAW_TYPE_CRACK00_G,
bIT_DRAW_TYPE_CRACK00_S,
bIT_DRAW_TYPE_HOLE00_SHIN_G,
bIT_DRAW_TYPE_STONE_A,
bIT_DRAW_TYPE_STONE_B,
bIT_DRAW_TYPE_STONE_C,
bIT_DRAW_TYPE_STONE_D,
bIT_DRAW_TYPE_STONE_E,
bIT_DRAW_TYPE_TANE,
bIT_DRAW_TYPE_TREE0,
bIT_DRAW_TYPE_TREE1,
bIT_DRAW_TYPE_TREE2,
bIT_DRAW_TYPE_TREE3,
bIT_DRAW_TYPE_TREE4,
bIT_DRAW_TYPE_TREE4_AP,
bIT_DRAW_TYPE_TREE4_OR,
bIT_DRAW_TYPE_TREE4_PH,
bIT_DRAW_TYPE_TREE4_PR,
bIT_DRAW_TYPE_TREE4_NT,
bIT_DRAW_TYPE_TREE4_BG,
bIT_DRAW_TYPE_FLOWER_LEAF,
bIT_DRAW_TYPE_FLOWER00,
bIT_DRAW_TYPE_FLOWER01,
bIT_DRAW_TYPE_FLOWER02,
bIT_DRAW_TYPE_TREE0_DEAD,
bIT_DRAW_TYPE_PALM000,
bIT_DRAW_TYPE_PALM001,
bIT_DRAW_TYPE_PALM002,
bIT_DRAW_TYPE_PALM003,
bIT_DRAW_TYPE_PALM004,
bIT_DRAW_TYPE_PALM004_CC,
bIT_DRAW_TYPE_PALM_STUMP001,
bIT_DRAW_TYPE_PALM_STUMP002,
bIT_DRAW_TYPE_PALM_STUMP003,
bIT_DRAW_TYPE_PALM_STUMP004,
bIT_DRAW_TYPE_PALM000_DEAD,
bIT_DRAW_TYPE_CEDAR000,
bIT_DRAW_TYPE_CEDAR001,
bIT_DRAW_TYPE_CEDAR002,
bIT_DRAW_TYPE_CEDAR003,
bIT_DRAW_TYPE_CEDAR004,
bIT_DRAW_TYPE_CEDAR_STUMP001,
bIT_DRAW_TYPE_CEDAR_STUMP002,
bIT_DRAW_TYPE_CEDAR_STUMP003,
bIT_DRAW_TYPE_CEDAR_STUMP004,
bIT_DRAW_TYPE_CEDAR000_DEAD,
bIT_DRAW_TYPE_GOLD_TREE000,
bIT_DRAW_TYPE_GOLD_TREE001,
bIT_DRAW_TYPE_GOLD_TREE002,
bIT_DRAW_TYPE_GOLD_TREE003,
bIT_DRAW_TYPE_GOLD_TREE004,
bIT_DRAW_TYPE_GOLD_TREE_STUMP001,
bIT_DRAW_TYPE_GOLD_TREE_STUMP002,
bIT_DRAW_TYPE_GOLD_TREE_STUMP003,
bIT_DRAW_TYPE_GOLD_TREE_STUMP004,
bIT_DRAW_TYPE_GOLD_TREE000_DEAD,
bIT_DRAW_TYPE_APPLE,
bIT_DRAW_TYPE_ORANGE,
bIT_DRAW_TYPE_PEACH,
bIT_DRAW_TYPE_PEAR,
bIT_DRAW_TYPE_NUTS,
bIT_DRAW_TYPE_MATUTAKE,
bIT_DRAW_TYPE_KABU,
bIT_DRAW_TYPE_FISH,
bIT_DRAW_TYPE_BAG,
bIT_DRAW_TYPE_LEAF,
bIT_DRAW_TYPE_ROLL,
bIT_DRAW_TYPE_BOX,
bIT_DRAW_TYPE_PACK,
bIT_DRAW_TYPE_PRESENT,
bIT_DRAW_TYPE_SEED,
bIT_DRAW_TYPE_HANIWA,
bIT_DRAW_TYPE_OTHER,
bIT_DRAW_TYPE_86,
bIT_DRAW_TYPE_TOOL,
bIT_DRAW_TYPE_FOSSIL,
bIT_DRAW_TYPE_TRASH,
bIT_DRAW_TYPE_90,
bIT_DRAW_TYPE_OTOSI,
bIT_DRAW_TYPE_SHELL_A,
bIT_DRAW_TYPE_SHELL_B,
bIT_DRAW_TYPE_SHELL_C,
bIT_DRAW_TYPE_CANDY,
bIT_DRAW_TYPE_COCONUT,
bIT_DRAW_TYPE_97,
bIT_DRAW_TYPE_CLOTH,
bIT_DRAW_TYPE_CARPET,
bIT_DRAW_TYPE_WALL,
bIT_DRAW_TYPE_AXE,
bIT_DRAW_TYPE_NET,
bIT_DRAW_TYPE_ROD,
bIT_DRAW_TYPE_SCOOP,
bIT_DRAW_TYPE_GOLD_AXE,
bIT_DRAW_TYPE_GOLD_NET,
bIT_DRAW_TYPE_GOLD_ROD,
bIT_DRAW_TYPE_GOLD_SCOOP,
bIT_DRAW_TYPE_UMBRELLA,
bIT_DRAW_TYPE_PINWHEEL,
bIT_DRAW_TYPE_FAN,
bIT_DRAW_TYPE_PAPER,
bIT_DRAW_TYPE_SEEDBAG,
bIT_DRAW_TYPE_LUCKBAG,
bIT_DRAW_TYPE_GYMCARD,
bIT_DRAW_TYPE_MUSIC,
bIT_DRAW_TYPE_LOTTERY,
bIT_DRAW_TYPE_BONE,
bIT_DRAW_TYPE_DIARY,
bIT_DRAW_TYPE_FORK,
bIT_DRAW_TYPE_FISH2,
bIT_DRAW_TYPE_NONE,
bIT_DRAW_TYPE_MAX
};
enum {
bIT_PAL_FLOWER_A,
bIT_PAL_FLOWER_B,
@@ -193,7 +65,7 @@ typedef struct type_data_s {
typedef struct draw_pos_s {
MtxF mtxf;
int _04;
void* _04;
s16 next_add_cnt; // this isn't right
u8 cull_flag;
s8 sub_idx;
@@ -372,18 +244,6 @@ struct bg_common_s {
int _139F4[mFM_VISIBLE_BLOCK_NUM];
};
typedef struct blk_idx_info_s {
u16 idx[bIT_DRAW_TYPE_MAX];
} bg_item_idx_info_c;
typedef struct bg_item_actor_s BG_ITEM_ACTOR;
struct bg_item_actor_s {
ACTOR actor_class;
bg_item_common_c common;
bg_item_idx_info_c item_idx_info[mFM_VISIBLE_BLOCK_NUM];
};
extern ACTOR_PROFILE BgItem_Profile;
#ifdef __cplusplus
+1 -1
View File
@@ -76,7 +76,7 @@ typedef enum bank_id {
ACTOR_OBJ_BANK_35,
ACTOR_OBJ_BANK_BG_CHERRY_ITEM,
ACTOR_OBJ_BANK_BG_WINTER_ITEM,
ACTOR_OBJ_BANK_38,
ACTOR_OBJ_BANK_BG_XMAS_ITEM,
ACTOR_OBJ_BANK_39,
ACTOR_OBJ_BANK_40,
ACTOR_OBJ_BANK_TRAINWINDOW,
+144
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@@ -18,6 +18,150 @@
#define bIT_CLIP (Common_Get(clip).bg_item_clip)
enum {
bIT_DRAW_TYPE_STUMP1,
bIT_DRAW_TYPE_STUMP2,
bIT_DRAW_TYPE_STUMP3,
bIT_DRAW_TYPE_STUMP4,
bIT_DRAW_TYPE_FENCE,
bIT_DRAW_TYPE_NOTICE,
bIT_DRAW_TYPE_GRASS,
bIT_DRAW_TYPE_MAPBOARD,
bIT_DRAW_TYPE_MELODY,
bIT_DRAW_TYPE_FENCES,
bIT_DRAW_TYPE_HONYCOMB,
bIT_DRAW_TYPE_HOLE00_G,
bIT_DRAW_TYPE_HOLE00_S,
bIT_DRAW_TYPE_CRACK00_G,
bIT_DRAW_TYPE_CRACK00_S,
bIT_DRAW_TYPE_HOLE00_SHIN_G,
bIT_DRAW_TYPE_STONE_A,
bIT_DRAW_TYPE_STONE_B,
bIT_DRAW_TYPE_STONE_C,
bIT_DRAW_TYPE_STONE_D,
bIT_DRAW_TYPE_STONE_E,
bIT_DRAW_TYPE_TANE,
bIT_DRAW_TYPE_TREE0,
bIT_DRAW_TYPE_TREE1,
bIT_DRAW_TYPE_TREE2,
bIT_DRAW_TYPE_TREE3,
bIT_DRAW_TYPE_TREE4,
bIT_DRAW_TYPE_TREE4_AP,
bIT_DRAW_TYPE_TREE4_OR,
bIT_DRAW_TYPE_TREE4_PH,
bIT_DRAW_TYPE_TREE4_PR,
bIT_DRAW_TYPE_TREE4_NT,
bIT_DRAW_TYPE_TREE4_BG,
bIT_DRAW_TYPE_FLOWER_LEAF,
bIT_DRAW_TYPE_FLOWER00,
bIT_DRAW_TYPE_FLOWER01,
bIT_DRAW_TYPE_FLOWER02,
bIT_DRAW_TYPE_TREE0_DEAD,
bIT_DRAW_TYPE_PALM000,
bIT_DRAW_TYPE_PALM001,
bIT_DRAW_TYPE_PALM002,
bIT_DRAW_TYPE_PALM003,
bIT_DRAW_TYPE_PALM004,
bIT_DRAW_TYPE_PALM004_CC,
bIT_DRAW_TYPE_PALM_STUMP001,
bIT_DRAW_TYPE_PALM_STUMP002,
bIT_DRAW_TYPE_PALM_STUMP003,
bIT_DRAW_TYPE_PALM_STUMP004,
bIT_DRAW_TYPE_PALM000_DEAD,
bIT_DRAW_TYPE_CEDAR000,
bIT_DRAW_TYPE_CEDAR001,
bIT_DRAW_TYPE_CEDAR002,
bIT_DRAW_TYPE_CEDAR003,
bIT_DRAW_TYPE_CEDAR004,
bIT_DRAW_TYPE_CEDAR_STUMP001,
bIT_DRAW_TYPE_CEDAR_STUMP002,
bIT_DRAW_TYPE_CEDAR_STUMP003,
bIT_DRAW_TYPE_CEDAR_STUMP004,
bIT_DRAW_TYPE_CEDAR000_DEAD,
bIT_DRAW_TYPE_GOLD_TREE000,
bIT_DRAW_TYPE_GOLD_TREE001,
bIT_DRAW_TYPE_GOLD_TREE002,
bIT_DRAW_TYPE_GOLD_TREE003,
bIT_DRAW_TYPE_GOLD_TREE004,
bIT_DRAW_TYPE_GOLD_TREE_STUMP001,
bIT_DRAW_TYPE_GOLD_TREE_STUMP002,
bIT_DRAW_TYPE_GOLD_TREE_STUMP003,
bIT_DRAW_TYPE_GOLD_TREE_STUMP004,
bIT_DRAW_TYPE_GOLD_TREE000_DEAD,
bIT_DRAW_TYPE_APPLE,
bIT_DRAW_TYPE_ORANGE,
bIT_DRAW_TYPE_PEACH,
bIT_DRAW_TYPE_PEAR,
bIT_DRAW_TYPE_NUTS,
bIT_DRAW_TYPE_MATUTAKE,
bIT_DRAW_TYPE_KABU,
bIT_DRAW_TYPE_FISH,
bIT_DRAW_TYPE_BAG,
bIT_DRAW_TYPE_LEAF,
bIT_DRAW_TYPE_ROLL,
bIT_DRAW_TYPE_BOX,
bIT_DRAW_TYPE_PACK,
bIT_DRAW_TYPE_PRESENT,
bIT_DRAW_TYPE_SEED,
bIT_DRAW_TYPE_HANIWA,
bIT_DRAW_TYPE_OTHER,
bIT_DRAW_TYPE_86,
bIT_DRAW_TYPE_TOOL,
bIT_DRAW_TYPE_FOSSIL,
bIT_DRAW_TYPE_TRASH,
bIT_DRAW_TYPE_90,
bIT_DRAW_TYPE_OTOSI,
bIT_DRAW_TYPE_SHELL_A,
bIT_DRAW_TYPE_SHELL_B,
bIT_DRAW_TYPE_SHELL_C,
bIT_DRAW_TYPE_CANDY,
bIT_DRAW_TYPE_COCONUT,
bIT_DRAW_TYPE_97,
bIT_DRAW_TYPE_CLOTH,
bIT_DRAW_TYPE_CARPET,
bIT_DRAW_TYPE_WALL,
bIT_DRAW_TYPE_AXE,
bIT_DRAW_TYPE_NET,
bIT_DRAW_TYPE_ROD,
bIT_DRAW_TYPE_SCOOP,
bIT_DRAW_TYPE_GOLD_AXE,
bIT_DRAW_TYPE_GOLD_NET,
bIT_DRAW_TYPE_GOLD_ROD,
bIT_DRAW_TYPE_GOLD_SCOOP,
bIT_DRAW_TYPE_UMBRELLA,
bIT_DRAW_TYPE_PINWHEEL,
bIT_DRAW_TYPE_FAN,
bIT_DRAW_TYPE_PAPER,
bIT_DRAW_TYPE_SEEDBAG,
bIT_DRAW_TYPE_LUCKBAG,
bIT_DRAW_TYPE_GYMCARD,
bIT_DRAW_TYPE_MUSIC,
bIT_DRAW_TYPE_LOTTERY,
bIT_DRAW_TYPE_BONE,
bIT_DRAW_TYPE_DIARY,
bIT_DRAW_TYPE_FORK,
bIT_DRAW_TYPE_FISH2,
bIT_DRAW_TYPE_NONE,
bIT_DRAW_TYPE_MAX
};
#define bIT_TYPE_BASE bIT_DRAW_TYPE_GOLD_TREE000_DEAD
typedef struct blk_idx_info_s {
u16 idx[bIT_DRAW_TYPE_MAX];
} bg_item_idx_info_c;
typedef struct bg_item_actor_s BG_ITEM_ACTOR;
struct bg_item_actor_s {
ACTOR actor_class;
bg_item_common_c common;
bg_item_idx_info_c item_idx_info[mFM_VISIBLE_BLOCK_NUM];
};
#define bIT_GET_COMMON(actorx) (&((BG_ITEM_ACTOR*)(actorx))->common)
static void bCI_actor_ct(ACTOR* actorx, GAME* game);
static void bCI_actor_dt(ACTOR* actorx, GAME* game);
static void bCI_actor_move(ACTOR* actorx, GAME* game);
+144
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@@ -17,6 +17,150 @@
#define bIT_CLIP (Common_Get(clip).bg_item_clip)
enum {
bIT_DRAW_TYPE_STUMP1,
bIT_DRAW_TYPE_STUMP2,
bIT_DRAW_TYPE_STUMP3,
bIT_DRAW_TYPE_STUMP4,
bIT_DRAW_TYPE_FENCE,
bIT_DRAW_TYPE_NOTICE,
bIT_DRAW_TYPE_GRASS,
bIT_DRAW_TYPE_MAPBOARD,
bIT_DRAW_TYPE_MELODY,
bIT_DRAW_TYPE_FENCES,
bIT_DRAW_TYPE_HONYCOMB,
bIT_DRAW_TYPE_HOLE00_G,
bIT_DRAW_TYPE_HOLE00_S,
bIT_DRAW_TYPE_CRACK00_G,
bIT_DRAW_TYPE_CRACK00_S,
bIT_DRAW_TYPE_HOLE00_SHIN_G,
bIT_DRAW_TYPE_STONE_A,
bIT_DRAW_TYPE_STONE_B,
bIT_DRAW_TYPE_STONE_C,
bIT_DRAW_TYPE_STONE_D,
bIT_DRAW_TYPE_STONE_E,
bIT_DRAW_TYPE_TANE,
bIT_DRAW_TYPE_TREE0,
bIT_DRAW_TYPE_TREE1,
bIT_DRAW_TYPE_TREE2,
bIT_DRAW_TYPE_TREE3,
bIT_DRAW_TYPE_TREE4,
bIT_DRAW_TYPE_TREE4_AP,
bIT_DRAW_TYPE_TREE4_OR,
bIT_DRAW_TYPE_TREE4_PH,
bIT_DRAW_TYPE_TREE4_PR,
bIT_DRAW_TYPE_TREE4_NT,
bIT_DRAW_TYPE_TREE4_BG,
bIT_DRAW_TYPE_FLOWER_LEAF,
bIT_DRAW_TYPE_FLOWER00,
bIT_DRAW_TYPE_FLOWER01,
bIT_DRAW_TYPE_FLOWER02,
bIT_DRAW_TYPE_TREE0_DEAD,
bIT_DRAW_TYPE_PALM000,
bIT_DRAW_TYPE_PALM001,
bIT_DRAW_TYPE_PALM002,
bIT_DRAW_TYPE_PALM003,
bIT_DRAW_TYPE_PALM004,
bIT_DRAW_TYPE_PALM004_CC,
bIT_DRAW_TYPE_PALM_STUMP001,
bIT_DRAW_TYPE_PALM_STUMP002,
bIT_DRAW_TYPE_PALM_STUMP003,
bIT_DRAW_TYPE_PALM_STUMP004,
bIT_DRAW_TYPE_PALM000_DEAD,
bIT_DRAW_TYPE_CEDAR000,
bIT_DRAW_TYPE_CEDAR001,
bIT_DRAW_TYPE_CEDAR002,
bIT_DRAW_TYPE_CEDAR003,
bIT_DRAW_TYPE_CEDAR004,
bIT_DRAW_TYPE_CEDAR_STUMP001,
bIT_DRAW_TYPE_CEDAR_STUMP002,
bIT_DRAW_TYPE_CEDAR_STUMP003,
bIT_DRAW_TYPE_CEDAR_STUMP004,
bIT_DRAW_TYPE_CEDAR000_DEAD,
bIT_DRAW_TYPE_GOLD_TREE000,
bIT_DRAW_TYPE_GOLD_TREE001,
bIT_DRAW_TYPE_GOLD_TREE002,
bIT_DRAW_TYPE_GOLD_TREE003,
bIT_DRAW_TYPE_GOLD_TREE004,
bIT_DRAW_TYPE_GOLD_TREE_STUMP001,
bIT_DRAW_TYPE_GOLD_TREE_STUMP002,
bIT_DRAW_TYPE_GOLD_TREE_STUMP003,
bIT_DRAW_TYPE_GOLD_TREE_STUMP004,
bIT_DRAW_TYPE_GOLD_TREE000_DEAD,
bIT_DRAW_TYPE_APPLE,
bIT_DRAW_TYPE_ORANGE,
bIT_DRAW_TYPE_PEACH,
bIT_DRAW_TYPE_PEAR,
bIT_DRAW_TYPE_NUTS,
bIT_DRAW_TYPE_MATUTAKE,
bIT_DRAW_TYPE_KABU,
bIT_DRAW_TYPE_FISH,
bIT_DRAW_TYPE_BAG,
bIT_DRAW_TYPE_LEAF,
bIT_DRAW_TYPE_ROLL,
bIT_DRAW_TYPE_BOX,
bIT_DRAW_TYPE_PACK,
bIT_DRAW_TYPE_PRESENT,
bIT_DRAW_TYPE_SEED,
bIT_DRAW_TYPE_HANIWA,
bIT_DRAW_TYPE_OTHER,
bIT_DRAW_TYPE_86,
bIT_DRAW_TYPE_TOOL,
bIT_DRAW_TYPE_FOSSIL,
bIT_DRAW_TYPE_TRASH,
bIT_DRAW_TYPE_90,
bIT_DRAW_TYPE_OTOSI,
bIT_DRAW_TYPE_SHELL_A,
bIT_DRAW_TYPE_SHELL_B,
bIT_DRAW_TYPE_SHELL_C,
bIT_DRAW_TYPE_CANDY,
bIT_DRAW_TYPE_COCONUT,
bIT_DRAW_TYPE_97,
bIT_DRAW_TYPE_CLOTH,
bIT_DRAW_TYPE_CARPET,
bIT_DRAW_TYPE_WALL,
bIT_DRAW_TYPE_AXE,
bIT_DRAW_TYPE_NET,
bIT_DRAW_TYPE_ROD,
bIT_DRAW_TYPE_SCOOP,
bIT_DRAW_TYPE_GOLD_AXE,
bIT_DRAW_TYPE_GOLD_NET,
bIT_DRAW_TYPE_GOLD_ROD,
bIT_DRAW_TYPE_GOLD_SCOOP,
bIT_DRAW_TYPE_UMBRELLA,
bIT_DRAW_TYPE_PINWHEEL,
bIT_DRAW_TYPE_FAN,
bIT_DRAW_TYPE_PAPER,
bIT_DRAW_TYPE_SEEDBAG,
bIT_DRAW_TYPE_LUCKBAG,
bIT_DRAW_TYPE_GYMCARD,
bIT_DRAW_TYPE_MUSIC,
bIT_DRAW_TYPE_LOTTERY,
bIT_DRAW_TYPE_BONE,
bIT_DRAW_TYPE_DIARY,
bIT_DRAW_TYPE_FORK,
bIT_DRAW_TYPE_FISH2,
bIT_DRAW_TYPE_NONE,
bIT_DRAW_TYPE_MAX
};
#define bIT_TYPE_BASE bIT_DRAW_TYPE_GOLD_TREE000_DEAD
typedef struct blk_idx_info_s {
u16 idx[bIT_DRAW_TYPE_MAX];
} bg_item_idx_info_c;
typedef struct bg_item_actor_s BG_ITEM_ACTOR;
struct bg_item_actor_s {
ACTOR actor_class;
bg_item_common_c common;
bg_item_idx_info_c item_idx_info[mFM_VISIBLE_BLOCK_NUM];
};
#define bIT_GET_COMMON(actorx) (&((BG_ITEM_ACTOR*)(actorx))->common)
static void bIT_actor_ct(ACTOR* actorx, GAME* game);
static void bIT_actor_dt(ACTOR* actorx, GAME* game);
static void bIT_actor_move(ACTOR* actorx, GAME* game);
+2 -2
View File
@@ -76,7 +76,7 @@ static int bIT_fruit_set(mActor_name_t fg_item, int ut_x, int ut_z, s16 count, i
static int bIT_actor_fade_entry(mActor_name_t fg_name, xyz_t* pos);
static void bIT_clip_ct(ACTOR* actorx) {
BG_ITEM_ACTOR* bg_item = (BG_ITEM_ACTOR*)actorx;
// BG_ITEM_ACTOR* bg_item = (BG_ITEM_ACTOR*)actorx;
if (bIT_CLIP == NULL) {
bIT_CLIP = (bIT_Clip_c*)zelda_malloc(sizeof(bIT_Clip_c));
@@ -96,7 +96,7 @@ static void bIT_clip_ct(ACTOR* actorx) {
bIT_CLIP->ten_coin_entry_ex_proc = &bg_item_ten_coin_entry_ex;
bIT_CLIP->fruit_set_proc = &bIT_fruit_set;
bIT_CLIP->fade_entry_proc = &bIT_actor_fade_entry;
bIT_CLIP->bg_item_common_p = &bg_item->common;
bIT_CLIP->bg_item_common_p = bIT_GET_COMMON(actorx);
bIT_CLIP->bg_item_actorx = actorx;
}
}
+2 -2
View File
@@ -1878,7 +1878,7 @@ static void fg_no2fg_type(mActor_name_t fg_no, bg_item_type_data_c* type_data, m
type_data->pos_x_tbl_p = src->pos_x_tbl_p;
type_data->pos_z_tbl_p = src->pos_z_tbl_p;
type_data->type = 68 + mNT_get_itemTableNo(fg_no);
type_data->type = bIT_TYPE_BASE + mNT_get_itemTableNo(fg_no);
break;
}
@@ -1892,7 +1892,7 @@ static void fg_no2fg_type(mActor_name_t fg_no, bg_item_type_data_c* type_data, m
type_data->pos_x_tbl_p = src->pos_x_tbl_p;
type_data->pos_z_tbl_p = src->pos_z_tbl_p;
type_data->type = 68 + mNT_get_itemTableNo(fg_no);
type_data->type = bIT_TYPE_BASE + mNT_get_itemTableNo(fg_no);
break;
}
+144
View File
@@ -18,6 +18,150 @@
#define bIT_CLIP (Common_Get(clip).bg_item_clip)
enum {
bIT_DRAW_TYPE_STUMP1,
bIT_DRAW_TYPE_STUMP2,
bIT_DRAW_TYPE_STUMP3,
bIT_DRAW_TYPE_STUMP4,
bIT_DRAW_TYPE_FENCE,
bIT_DRAW_TYPE_NOTICE,
bIT_DRAW_TYPE_GRASS,
bIT_DRAW_TYPE_MAPBOARD,
bIT_DRAW_TYPE_MELODY,
bIT_DRAW_TYPE_FENCES,
bIT_DRAW_TYPE_HONYCOMB,
bIT_DRAW_TYPE_HOLE00_G,
bIT_DRAW_TYPE_HOLE00_S,
bIT_DRAW_TYPE_CRACK00_G,
bIT_DRAW_TYPE_CRACK00_S,
bIT_DRAW_TYPE_HOLE00_SHIN_G,
bIT_DRAW_TYPE_STONE_A,
bIT_DRAW_TYPE_STONE_B,
bIT_DRAW_TYPE_STONE_C,
bIT_DRAW_TYPE_STONE_D,
bIT_DRAW_TYPE_STONE_E,
bIT_DRAW_TYPE_TANE,
bIT_DRAW_TYPE_TREE0,
bIT_DRAW_TYPE_TREE1,
bIT_DRAW_TYPE_TREE2,
bIT_DRAW_TYPE_TREE3,
bIT_DRAW_TYPE_TREE4,
bIT_DRAW_TYPE_TREE4_AP,
bIT_DRAW_TYPE_TREE4_OR,
bIT_DRAW_TYPE_TREE4_PH,
bIT_DRAW_TYPE_TREE4_PR,
bIT_DRAW_TYPE_TREE4_NT,
bIT_DRAW_TYPE_TREE4_BG,
bIT_DRAW_TYPE_FLOWER_LEAF,
bIT_DRAW_TYPE_FLOWER00,
bIT_DRAW_TYPE_FLOWER01,
bIT_DRAW_TYPE_FLOWER02,
bIT_DRAW_TYPE_TREE0_DEAD,
bIT_DRAW_TYPE_PALM000,
bIT_DRAW_TYPE_PALM001,
bIT_DRAW_TYPE_PALM002,
bIT_DRAW_TYPE_PALM003,
bIT_DRAW_TYPE_PALM004,
bIT_DRAW_TYPE_PALM004_CC,
bIT_DRAW_TYPE_PALM_STUMP001,
bIT_DRAW_TYPE_PALM_STUMP002,
bIT_DRAW_TYPE_PALM_STUMP003,
bIT_DRAW_TYPE_PALM_STUMP004,
bIT_DRAW_TYPE_PALM000_DEAD,
bIT_DRAW_TYPE_CEDAR000,
bIT_DRAW_TYPE_CEDAR001,
bIT_DRAW_TYPE_CEDAR002,
bIT_DRAW_TYPE_CEDAR003,
bIT_DRAW_TYPE_CEDAR004,
bIT_DRAW_TYPE_CEDAR_STUMP001,
bIT_DRAW_TYPE_CEDAR_STUMP002,
bIT_DRAW_TYPE_CEDAR_STUMP003,
bIT_DRAW_TYPE_CEDAR_STUMP004,
bIT_DRAW_TYPE_CEDAR000_DEAD,
bIT_DRAW_TYPE_GOLD_TREE000,
bIT_DRAW_TYPE_GOLD_TREE001,
bIT_DRAW_TYPE_GOLD_TREE002,
bIT_DRAW_TYPE_GOLD_TREE003,
bIT_DRAW_TYPE_GOLD_TREE004,
bIT_DRAW_TYPE_GOLD_TREE_STUMP001,
bIT_DRAW_TYPE_GOLD_TREE_STUMP002,
bIT_DRAW_TYPE_GOLD_TREE_STUMP003,
bIT_DRAW_TYPE_GOLD_TREE_STUMP004,
bIT_DRAW_TYPE_GOLD_TREE000_DEAD,
bIT_DRAW_TYPE_APPLE,
bIT_DRAW_TYPE_ORANGE,
bIT_DRAW_TYPE_PEACH,
bIT_DRAW_TYPE_PEAR,
bIT_DRAW_TYPE_NUTS,
bIT_DRAW_TYPE_MATUTAKE,
bIT_DRAW_TYPE_KABU,
bIT_DRAW_TYPE_FISH,
bIT_DRAW_TYPE_BAG,
bIT_DRAW_TYPE_LEAF,
bIT_DRAW_TYPE_ROLL,
bIT_DRAW_TYPE_BOX,
bIT_DRAW_TYPE_PACK,
bIT_DRAW_TYPE_PRESENT,
bIT_DRAW_TYPE_SEED,
bIT_DRAW_TYPE_HANIWA,
bIT_DRAW_TYPE_OTHER,
bIT_DRAW_TYPE_86,
bIT_DRAW_TYPE_TOOL,
bIT_DRAW_TYPE_FOSSIL,
bIT_DRAW_TYPE_TRASH,
bIT_DRAW_TYPE_90,
bIT_DRAW_TYPE_OTOSI,
bIT_DRAW_TYPE_SHELL_A,
bIT_DRAW_TYPE_SHELL_B,
bIT_DRAW_TYPE_SHELL_C,
bIT_DRAW_TYPE_CANDY,
bIT_DRAW_TYPE_COCONUT,
bIT_DRAW_TYPE_97,
bIT_DRAW_TYPE_CLOTH,
bIT_DRAW_TYPE_CARPET,
bIT_DRAW_TYPE_WALL,
bIT_DRAW_TYPE_AXE,
bIT_DRAW_TYPE_NET,
bIT_DRAW_TYPE_ROD,
bIT_DRAW_TYPE_SCOOP,
bIT_DRAW_TYPE_GOLD_AXE,
bIT_DRAW_TYPE_GOLD_NET,
bIT_DRAW_TYPE_GOLD_ROD,
bIT_DRAW_TYPE_GOLD_SCOOP,
bIT_DRAW_TYPE_UMBRELLA,
bIT_DRAW_TYPE_PINWHEEL,
bIT_DRAW_TYPE_FAN,
bIT_DRAW_TYPE_PAPER,
bIT_DRAW_TYPE_SEEDBAG,
bIT_DRAW_TYPE_LUCKBAG,
bIT_DRAW_TYPE_GYMCARD,
bIT_DRAW_TYPE_MUSIC,
bIT_DRAW_TYPE_LOTTERY,
bIT_DRAW_TYPE_BONE,
bIT_DRAW_TYPE_DIARY,
bIT_DRAW_TYPE_FORK,
bIT_DRAW_TYPE_FISH2,
bIT_DRAW_TYPE_NONE,
bIT_DRAW_TYPE_MAX
};
#define bIT_TYPE_BASE bIT_DRAW_TYPE_GOLD_TREE000_DEAD
typedef struct blk_idx_info_s {
u16 idx[bIT_DRAW_TYPE_MAX];
} bg_item_idx_info_c;
typedef struct bg_item_actor_s BG_ITEM_ACTOR;
struct bg_item_actor_s {
ACTOR actor_class;
bg_item_common_c common;
bg_item_idx_info_c item_idx_info[mFM_VISIBLE_BLOCK_NUM];
};
#define bIT_GET_COMMON(actorx) (&((BG_ITEM_ACTOR*)(actorx))->common)
static void bWI_actor_ct(ACTOR* actorx, GAME* game);
static void bWI_actor_dt(ACTOR* actorx, GAME* game);
static void bWI_actor_move(ACTOR* actorx, GAME* game);
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#include "bg_item.h"
#include "bg_xmas_item.h"
#include "m_common_data.h"
#include "m_name_table.h"
#include "m_malloc.h"
#include "libultra/libultra.h"
#include "m_player_lib.h"
#include "sys_matrix.h"
#include "m_skin_matrix.h"
#include "gfxalloc.h"
#include "m_rcp.h"
#include "m_event_map_npc.h"
#define GOLD_TREE_SAPLING_EFFECT_X 13.0f
#define GOLD_TREE_SAPLING_EFFECT_Y 33.0f
#define GOLD_TREE_SAPLING_EFFECT_Z 10.0f
#define bIT_CLIP (Common_Get(clip).bg_item_clip)
enum {
bIT_DRAW_TYPE_STUMP1,
bIT_DRAW_TYPE_STUMP2,
bIT_DRAW_TYPE_STUMP3,
bIT_DRAW_TYPE_STUMP4,
bIT_DRAW_TYPE_FENCE,
bIT_DRAW_TYPE_NOTICE,
bIT_DRAW_TYPE_GRASS,
bIT_DRAW_TYPE_MAPBOARD,
bIT_DRAW_TYPE_MELODY,
bIT_DRAW_TYPE_FENCES,
bIT_DRAW_TYPE_HONYCOMB,
bIT_DRAW_TYPE_HOLE00_G,
bIT_DRAW_TYPE_HOLE00_S,
bIT_DRAW_TYPE_CRACK00_G,
bIT_DRAW_TYPE_CRACK00_S,
bIT_DRAW_TYPE_HOLE00_SHIN_G,
bIT_DRAW_TYPE_STONE_A,
bIT_DRAW_TYPE_STONE_B,
bIT_DRAW_TYPE_STONE_C,
bIT_DRAW_TYPE_STONE_D,
bIT_DRAW_TYPE_STONE_E,
bIT_DRAW_TYPE_TANE,
bIT_DRAW_TYPE_TREE0,
bIT_DRAW_TYPE_TREE1,
bIT_DRAW_TYPE_TREE2,
bIT_DRAW_TYPE_TREE3,
bIT_DRAW_TYPE_TREE4,
bIT_DRAW_TYPE_TREE4_AP,
bIT_DRAW_TYPE_TREE4_OR,
bIT_DRAW_TYPE_TREE4_PH,
bIT_DRAW_TYPE_TREE4_PR,
bIT_DRAW_TYPE_TREE4_NT,
bIT_DRAW_TYPE_TREE4_BG,
bIT_DRAW_TYPE_TREE4_LIGHT,
bIT_DRAW_TYPE_FLOWER_LEAF,
bIT_DRAW_TYPE_FLOWER00,
bIT_DRAW_TYPE_FLOWER01,
bIT_DRAW_TYPE_FLOWER02,
bIT_DRAW_TYPE_TREE0_DEAD,
bIT_DRAW_TYPE_PALM000,
bIT_DRAW_TYPE_PALM001,
bIT_DRAW_TYPE_PALM002,
bIT_DRAW_TYPE_PALM003,
bIT_DRAW_TYPE_PALM004,
bIT_DRAW_TYPE_PALM004_CC,
bIT_DRAW_TYPE_PALM_STUMP001,
bIT_DRAW_TYPE_PALM_STUMP002,
bIT_DRAW_TYPE_PALM_STUMP003,
bIT_DRAW_TYPE_PALM_STUMP004,
bIT_DRAW_TYPE_PALM000_DEAD,
bIT_DRAW_TYPE_CEDAR000,
bIT_DRAW_TYPE_CEDAR001,
bIT_DRAW_TYPE_CEDAR002,
bIT_DRAW_TYPE_CEDAR003,
bIT_DRAW_TYPE_CEDAR004,
bIT_DRAW_TYPE_CEDAR004_LIGHT,
bIT_DRAW_TYPE_CEDAR_STUMP001,
bIT_DRAW_TYPE_CEDAR_STUMP002,
bIT_DRAW_TYPE_CEDAR_STUMP003,
bIT_DRAW_TYPE_CEDAR_STUMP004,
bIT_DRAW_TYPE_CEDAR000_DEAD,
bIT_DRAW_TYPE_GOLD_TREE000,
bIT_DRAW_TYPE_GOLD_TREE001,
bIT_DRAW_TYPE_GOLD_TREE002,
bIT_DRAW_TYPE_GOLD_TREE003,
bIT_DRAW_TYPE_GOLD_TREE004,
bIT_DRAW_TYPE_GOLD_TREE_STUMP001,
bIT_DRAW_TYPE_GOLD_TREE_STUMP002,
bIT_DRAW_TYPE_GOLD_TREE_STUMP003,
bIT_DRAW_TYPE_GOLD_TREE_STUMP004,
bIT_DRAW_TYPE_GOLD_TREE000_DEAD,
bIT_DRAW_TYPE_APPLE,
bIT_DRAW_TYPE_ORANGE,
bIT_DRAW_TYPE_PEACH,
bIT_DRAW_TYPE_PEAR,
bIT_DRAW_TYPE_NUTS,
bIT_DRAW_TYPE_MATUTAKE,
bIT_DRAW_TYPE_KABU,
bIT_DRAW_TYPE_FISH,
bIT_DRAW_TYPE_BAG,
bIT_DRAW_TYPE_LEAF,
bIT_DRAW_TYPE_ROLL,
bIT_DRAW_TYPE_BOX,
bIT_DRAW_TYPE_PACK,
bIT_DRAW_TYPE_PRESENT,
bIT_DRAW_TYPE_SEED,
bIT_DRAW_TYPE_HANIWA,
bIT_DRAW_TYPE_OTHER,
bIT_DRAW_TYPE_86,
bIT_DRAW_TYPE_TOOL,
bIT_DRAW_TYPE_FOSSIL,
bIT_DRAW_TYPE_TRASH,
bIT_DRAW_TYPE_90,
bIT_DRAW_TYPE_OTOSI,
bIT_DRAW_TYPE_SHELL_A,
bIT_DRAW_TYPE_SHELL_B,
bIT_DRAW_TYPE_SHELL_C,
bIT_DRAW_TYPE_CANDY,
bIT_DRAW_TYPE_COCONUT,
bIT_DRAW_TYPE_97,
bIT_DRAW_TYPE_CLOTH,
bIT_DRAW_TYPE_CARPET,
bIT_DRAW_TYPE_WALL,
bIT_DRAW_TYPE_AXE,
bIT_DRAW_TYPE_NET,
bIT_DRAW_TYPE_ROD,
bIT_DRAW_TYPE_SCOOP,
bIT_DRAW_TYPE_GOLD_AXE,
bIT_DRAW_TYPE_GOLD_NET,
bIT_DRAW_TYPE_GOLD_ROD,
bIT_DRAW_TYPE_GOLD_SCOOP,
bIT_DRAW_TYPE_UMBRELLA,
bIT_DRAW_TYPE_PINWHEEL,
bIT_DRAW_TYPE_FAN,
bIT_DRAW_TYPE_PAPER,
bIT_DRAW_TYPE_SEEDBAG,
bIT_DRAW_TYPE_LUCKBAG,
bIT_DRAW_TYPE_GYMCARD,
bIT_DRAW_TYPE_MUSIC,
bIT_DRAW_TYPE_LOTTERY,
bIT_DRAW_TYPE_BONE,
bIT_DRAW_TYPE_DIARY,
bIT_DRAW_TYPE_FORK,
bIT_DRAW_TYPE_FISH2,
bIT_DRAW_TYPE_NONE,
bIT_DRAW_TYPE_MAX
};
#define bIT_TYPE_BASE bIT_DRAW_TYPE_GOLD_TREE000_DEAD
typedef struct bg_item_idx_info_s {
s16 v0;
s16 v1;
} bg_item_idx_info_c;
typedef struct blk_idx_info_s {
bg_item_idx_info_c info[UT_TOTAL_NUM + 1];
u16 idx[bIT_DRAW_TYPE_MAX];
} bg_item_blk_idx_info_c;
typedef struct bg_xmas_item_actor_s BG_XMAS_ITEM_ACTOR;
struct bg_xmas_item_actor_s {
ACTOR actor_class;
bg_item_blk_idx_info_c item_idx_info[mFM_VISIBLE_BLOCK_NUM];
bg_item_common_c common;
};
#define bIT_GET_COMMON(actorx) (&((BG_XMAS_ITEM_ACTOR*)(actorx))->common)
static void bXI_actor_ct(ACTOR* actorx, GAME* game);
static void bXI_actor_dt(ACTOR* actorx, GAME* game);
static void bXI_actor_move(ACTOR* actorx, GAME* game);
static void bXI_actor_draw(ACTOR* actorx, GAME* game);
ACTOR_PROFILE BgXmasItem_Profile = {
mAc_PROFILE_BGXMASITEM,
ACTOR_PART_ITEM,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_BG_XMAS_ITEM,
sizeof(BG_XMAS_ITEM_ACTOR),
&bXI_actor_ct,
&bXI_actor_dt,
&bXI_actor_move,
&bXI_actor_draw,
NULL,
};
static f32 pos_table[] = {
20.0f, 60.0f, 100.0f, 140.0f, 180.0f, 220.0f, 260.0f, 300.0f,
340.0f, 380.0f, 420.0f, 460.0f, 500.0f, 540.0f, 580.0f, 620.0f,
};
static f32 pos_table2[] = {
0.0f, 40.0f, 80.0f, 120.0f, 160.0f, 200.0f, 240.0f, 280.0f,
320.0f, 360.0f, 400.0f, 440.0f, 480.0f, 520.0f, 560.0f, 600.0f,
};
static void bg_item_common_draw_loop_type1(GRAPH* graph, Gfx** gfx_pp, bg_item_draw_list_c* draw_list,
bg_item_draw_pos_c* draw_pos, Gfx** display_list_table);
static void bg_item_common_s_draw_loop_type1(GRAPH* graph, Gfx** gfx_pp, bg_item_draw_list_c* draw_list,
int shadow_vtx_count, Vtx* shadow_vtx, bg_item_draw_pos_c* draw_pos,
Gfx** display_list_table);
static int bIT_actor_drop_entry(bg_item_drop_table_c* drop_info, mActor_name_t fg_item, xyz_t* pos, xyz_t* target_pos,
u16 flags, s16 layer);
static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* common_info, mActor_name_t fg_no, xyz_t* pos,
s_xyz* angle, xyz_t* scale, u8 alpha, f32 shadow_pos, rgba_t* shadow_color);
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
u16 wait_frames, s16 mode, s16 wait_type);
static void bXI_draw_loop_type1_xtree(GRAPH* graph, Gfx** gfx_pp, bg_item_draw_list_c* draw_list,
bg_item_draw_pos_c* draw_pos, Gfx** display_list_table);
#include "../src/bg_xmas_item_data.c_inc"
#include "../src/bg_item_clip.c_inc"
#include "../src/bg_item_common.c_inc"
extern u16 obj_g_hole_pal[];
extern u16 obj_b_hole_pal[];
static void bXI_actor_ct(ACTOR* actorx, GAME* game) {
BG_XMAS_ITEM_ACTOR* bg_item = (BG_XMAS_ITEM_ACTOR*)actorx;
bg_item_common_c* common;
bg_item_common_info_c* common_info;
int i;
int max;
int event_type;
PLAYER_ACTOR* player;
common = &bg_item->common;
common_info = &common->common_info;
bIT_clip_ct(actorx);
mFI_InitItemTable(&common->item_table);
player = GET_PLAYER_ACTOR((GAME_PLAY*)game);
event_type = mEvMN_GetEventTypeMap();
if (player != NULL) {
mFI_GetItemTable(&common->item_table, player->actor_class.world.position, __FILE__, 288);
mFI_BornItemON();
}
for (i = 0; i < common->item_table.count; i++) {
bIT_common_clear_treeatr(common->item_table.block_info_tbl[i].block_x,
common->item_table.block_info_tbl[i].block_z, &common->block_info_table.info_tbl[i]);
if (event_type == -1 || mEvMN_GetMapIdx(event_type) == -1) {
mFI_ClearHoleBlock(common->item_table.block_info_tbl[i].block_x,
common->item_table.block_info_tbl[i].block_z);
}
}
for (i = 0; i < mFM_VISIBLE_BLOCK_NUM; i++) {
int j;
common->draw_table[i].draw_data.val = bIT_DRAW_TYPE_MAX - 1;
common->draw_table[i].draw_data.idx_p = bg_item->item_idx_info[i].idx;
for (j = 0; j < (UT_TOTAL_NUM + 1); j++) {
common->draw_table[i].draw_data.draw_pos[j]._04 = &bg_item->item_idx_info[i].info[j];
}
for (j = 0; j < (UT_TOTAL_NUM + 1); j++) {
int shift = ((j - 1) & 0xF) + (((j - 1) >> 4) & 0xF);
bg_item->item_idx_info[i].info[j].v0 = shift % 3;
bg_item->item_idx_info[i].info[j].v1 = 0;
}
}
for (i = 0; i < mFM_VISIBLE_BLOCK_NUM; i++) {
common->_139F4[i] = i;
}
common_info->_30 = ACTOR_OBJ_BANK_BG_XMAS_ITEM;
common_info->draw_part_table_p = draw_part_table_a;
common_info->pal_p[bIT_PAL_FLOWER_A] = g_fdinfo->field_palette.flower0_pal;
common_info->pal_p[bIT_PAL_FLOWER_B] = g_fdinfo->field_palette.flower1_pal;
common_info->pal_p[bIT_PAL_FLOWER_C] = g_fdinfo->field_palette.flower2_pal;
common_info->pal_p[bIT_PAL_GRASS] = g_fdinfo->field_palette.grass_pal;
common_info->pal_p[bIT_PAL_TREE] = g_fdinfo->field_palette.cedar_tree_pal;
common_info->pal_p[bIT_PAL_PALM_TREE] = g_fdinfo->field_palette.palm_tree_pal;
common_info->pal_p[bIT_PAL_GOLD_TREE] = g_fdinfo->field_palette.golden_tree_pal;
common_info->pal_p[bIT_PAL_HOLE_G] = obj_g_hole_pal;
common_info->pal_p[bIT_PAL_HOLE_S] = obj_b_hole_pal;
common->bg_item_actorx_p = actorx;
common_info->pos_table_p = pos_table;
bg_item_common_chg_BGDataR(common);
bg_item_common_construct(game, common);
}
static void bXI_actor_dt(ACTOR* actorx, GAME* game) {
BG_XMAS_ITEM_ACTOR* bg_item = (BG_XMAS_ITEM_ACTOR*)actorx;
bg_item_common_destruct((GAME_PLAY*)game, actorx, &bg_item->common);
bIT_clip_dt();
}
#include "../src/bg_xmas_item_move.c_inc"
#include "../src/bg_xmas_item_draw.c_inc"
File diff suppressed because it is too large Load Diff
+40
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static void bXI_actor_draw(ACTOR* actorx, GAME* game) {
BG_XMAS_ITEM_ACTOR* bg_item = (BG_XMAS_ITEM_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
bg_item_common_draw(play, &bg_item->common, draw_part_table_a);
}
static void bXI_draw_loop_type1_xtree(GRAPH* graph, Gfx** gfx_pp, bg_item_draw_list_c* draw_list,
bg_item_draw_pos_c* draw_pos, Gfx** display_list_table) {
Gfx* dl = display_list_table[draw_list->mat_idx];
gSPDisplayList((*gfx_pp)++, display_list_table[draw_list->gfx_idx]);
while (draw_pos->next_add_cnt != 256) {
if (draw_pos->cull_flag == FALSE) {
bg_item_idx_info_c* idx_info;
Matrix_put(&draw_pos->mtxf);
gSPMatrix((*gfx_pp)++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
idx_info = (bg_item_idx_info_c*)draw_pos->_04;
if (idx_info->v1 == 0) {
gDPSetPrimColor((*gfx_pp)++, 0, 128, 255, 255, 100, 255);
} else if (idx_info->v1 == 1) {
gDPSetPrimColor((*gfx_pp)++, 0, 128, 100, 255, 255, 255);
} else {
gDPSetPrimColor((*gfx_pp)++, 0, 128, 255, 100, 255, 255);
}
gSPDisplayList((*gfx_pp)++, dl);
}
draw_pos += draw_pos->next_add_cnt;
}
gDPPipeSync((*gfx_pp)++);
gDPSetPrimColor((*gfx_pp)++, 0, 128, 255, 255, 255, 255);
gSPLoadGeometryMode((*gfx_pp)++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetCombineLERP((*gfx_pp)++, TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED);
}
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static bg_item_type_data_c* type_data_table_p_a[bIT_TYPE_CAT_NUM] = {
typeData_table_bgXmasItem, typeData_table_bgXmasItem2, typeData_table_ftr,
typeData_table_item1, typeData_table_crack, typeData_table_dummy,
};
static int bg_xmas_item_talking_display_limit_check(int idx) {
int res = FALSE;
if ((idx >= bIT_DRAW_TYPE_TREE2 && idx <= bIT_DRAW_TYPE_TREE4_LIGHT) ||
(idx >= bIT_DRAW_TYPE_PALM002 && idx <= bIT_DRAW_TYPE_PALM004_CC) ||
(idx >= bIT_DRAW_TYPE_CEDAR002 && idx <= bIT_DRAW_TYPE_CEDAR004_LIGHT) ||
(idx >= bIT_DRAW_TYPE_GOLD_TREE002 && idx <= bIT_DRAW_TYPE_GOLD_TREE004) || idx == bIT_DRAW_TYPE_NOTICE ||
idx == bIT_DRAW_TYPE_MAPBOARD || idx == bIT_DRAW_TYPE_MELODY) {
res = TRUE;
}
return res;
}
static void bXI_actor_move(ACTOR* actorx, GAME* game) {
BG_XMAS_ITEM_ACTOR* bg_item = (BG_XMAS_ITEM_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
bg_item_common_c* common = &bg_item->common;
bg_item_common_info_c* common_info = &common->common_info;
common_info->type_data_table_p = type_data_table_p_a;
common_info->pos_table_p = pos_table;
common->flags = 0;
if (Camera2_CheckCullingMode() != FALSE) {
common->flags |= 1;
}
common->talk_display_limit_check_proc = &bg_xmas_item_talking_display_limit_check;
bg_item_common_move(play, actorx, common);
{
bg_item_blk_idx_info_c* blk_info = bg_item->item_idx_info;
bg_item_idx_info_c* item_idx_info;
u32 frame = play->game_frame & ~0x1F;
int i;
for (i = 0; i < mFM_VISIBLE_BLOCK_NUM; i++, blk_info++) {
int j;
item_idx_info = blk_info->info;
for (j = 0; j < (UT_TOTAL_NUM + 1); j++, item_idx_info++) {
int ofs = frame + item_idx_info->v0;
item_idx_info->v1 = ofs % 3;
}
}
}
}