Implement & link ef_tumble

This commit is contained in:
Cuyler36
2025-06-16 08:20:32 -04:00
parent 3b4da7de48
commit 7e2c51cc6e
2 changed files with 167 additions and 3 deletions
+1 -1
View File
@@ -1340,7 +1340,7 @@ config.libs = [
Object(Matching, "effect/ef_tamaire.c"),
Object(Matching, "effect/ef_tape.c"),
Object(Matching, "effect/ef_tent_lamp.c"),
Object(NonMatching, "effect/ef_tumble.c"),
Object(Matching, "effect/ef_tumble.c"),
Object(Matching, "effect/ef_tumble_bodyprint.c"),
Object(Matching, "effect/ef_tumble_dust.c"),
Object(Matching, "effect/ef_turi_hamon.c"),
+166 -2
View File
@@ -1,5 +1,9 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
static void eTumble_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTumble_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTumble_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,12 +21,172 @@ eEC_PROFILE_c iam_ef_tumble = {
// clang-format on
};
static void eTumble_Hanabira_Make(eEC_Effect_c* effect, GAME* game) {
mActor_name_t* fg_p = mFI_GetUnitFG(effect->position);
mActor_name_t item;
if (fg_p != NULL) {
item = *fg_p;
if (IS_ITEM_GROWN_FLOWER(item)) {
int i;
s16 arg = item - FLOWER_PANSIES0;
for (i = 0; i < 3; i++) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABIRA, effect->position, effect->prio, 0, game, effect->item_name, arg, 1);
}
}
}
}
static void eTumble_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
u32 season = Common_Get(time.season);
s16 bush_happa_num;
s16 bush_yuki_num;
s16 mizutama_num;
s16 yukidama_num;
s16 bush_arg1;
f32 sin = sin_s(angle);
f32 cos = cos_s(angle);
if (arg1 == 0) {
bush_happa_num = 3;
bush_yuki_num = 3;
} else {
bush_happa_num = 7;
bush_yuki_num = 7;
}
mizutama_num = 10;
yukidama_num = 10;
switch (arg0) {
case mCoBG_ATTRIBUTE_GRASS0:
case mCoBG_ATTRIBUTE_GRASS1:
case mCoBG_ATTRIBUTE_GRASS2:
case mCoBG_ATTRIBUTE_GRASS3:
if (season == mTM_SEASON_WINTER) {
if (arg1 == 1) {
pos.x += sin * 7.0f;
pos.z += cos * 7.0f;
pos.y += 5.0f;
while (yukidama_num-- != 0) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_YUKIDAMA, pos, prio, angle, game, item_name, arg0, yukidama_num);
}
} else {
eEC_CLIP->effect_make_proc(eEC_EFFECT_YUKIHANE, pos, prio, angle, game, item_name, arg0, arg1);
}
} else if (arg1 == 1) {
if (mEnv_NowWeather() != mEnv_WEATHER_RAIN) {
s16 i;
s16 dust_angle = angle - DEG2SHORT_ANGLE2(74.0f) + 1;
pos.x += sin * 15.0f;
pos.z += cos * 15.0f;
pos.y += 10.0f;
for (i = 0; i < 5; i++) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TUMBLE_DUST, pos, prio, dust_angle, game, item_name, arg0, i);
dust_angle += DEG2SHORT_ANGLE2(37.0f);
}
} else {
pos.y += 5.0f;
while (mizutama_num-- != 0) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_MIZUTAMA, pos, prio, angle, game, item_name, arg0, mizutama_num);
}
}
}
break;
case mCoBG_ATTRIBUTE_FLOOR:
break;
case mCoBG_ATTRIBUTE_BUSH:
pos.x += sin * 15.0f;
pos.z += cos * 15.0f;
if (arg1 == 0) {
bush_arg1 = 1;
} else {
bush_arg1 = 2;
}
while (bush_happa_num-- != 0) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, pos, prio, angle, game, item_name, arg0, bush_arg1);
}
if (season == mTM_SEASON_WINTER) {
while (bush_yuki_num-- != 0) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_YUKI, pos, prio, angle, game, item_name, arg0, 0);
}
}
break;
case mCoBG_ATTRIBUTE_SAND:
if (arg1 == 1) {
int n = 5;
s16 sand_angle = angle - DEG2SHORT_ANGLE2(74.0f) + 1;
pos.y += 10.0f;
while (n-- != 0) {
xyz_t sand_pos = pos;
sand_pos.x += sin_s(sand_angle) * 20.0f;
sand_pos.z += cos_s(sand_angle) * 20.0f;
eEC_CLIP->effect_make_proc(eEC_EFFECT_SANDSPLASH, sand_pos, prio, sand_angle, game, item_name, 1, 0);
sand_angle += DEG2SHORT_ANGLE2(37.0f);
}
}
break;
case mCoBG_ATTRIBUTE_WAVE:
pos.y += 5.0f;
while (mizutama_num-- != 0) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_MIZUTAMA, pos, prio, angle, game, item_name, arg0, mizutama_num);
}
break;
default:
if (arg1 == 1) {
if (mEnv_NowWeather() != mEnv_WEATHER_RAIN) {
s16 dust_angle = angle - DEG2SHORT_ANGLE2(74.0f) + 1;
s16 i;
pos.x += sin * 15.0f;
pos.z += cos * 15.0f;
pos.y += 10.0f;
for (i = 0; i < 5; i++) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TUMBLE_DUST, pos, prio, dust_angle, game, item_name, arg0, i);
dust_angle += DEG2SHORT_ANGLE2(37.0f);
}
} else {
pos.y += 5.0f;
while (mizutama_num-- != 0) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_MIZUTAMA, pos, prio, angle, game, item_name, arg0, mizutama_num);
}
}
}
break;
}
}
static void eTumble_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
if (eEC_CLIP != NULL) {
eTumble_CallEffect(pos, prio, angle, game, item_name, arg0, arg1);
}
eEC_CLIP->make_effect_proc(eEC_EFFECT_TUMBLE, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eTumble_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
eTumble_Hanabira_Make(effect, game);
effect->timer = 0;
}
static void eTumble_mv(eEC_Effect_c* effect, GAME* game) {