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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ef_tumble
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+1
-1
@@ -1340,7 +1340,7 @@ config.libs = [
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Object(Matching, "effect/ef_tamaire.c"),
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Object(Matching, "effect/ef_tape.c"),
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Object(Matching, "effect/ef_tent_lamp.c"),
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Object(NonMatching, "effect/ef_tumble.c"),
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Object(Matching, "effect/ef_tumble.c"),
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Object(Matching, "effect/ef_tumble_bodyprint.c"),
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Object(Matching, "effect/ef_tumble_dust.c"),
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Object(Matching, "effect/ef_turi_hamon.c"),
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+166
-2
@@ -1,5 +1,9 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eTumble_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTumble_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTumble_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,12 +21,172 @@ eEC_PROFILE_c iam_ef_tumble = {
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// clang-format on
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};
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static void eTumble_Hanabira_Make(eEC_Effect_c* effect, GAME* game) {
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mActor_name_t* fg_p = mFI_GetUnitFG(effect->position);
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mActor_name_t item;
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if (fg_p != NULL) {
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item = *fg_p;
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if (IS_ITEM_GROWN_FLOWER(item)) {
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int i;
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s16 arg = item - FLOWER_PANSIES0;
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for (i = 0; i < 3; i++) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABIRA, effect->position, effect->prio, 0, game, effect->item_name, arg, 1);
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}
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}
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}
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}
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static void eTumble_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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u32 season = Common_Get(time.season);
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s16 bush_happa_num;
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s16 bush_yuki_num;
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s16 mizutama_num;
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s16 yukidama_num;
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s16 bush_arg1;
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f32 sin = sin_s(angle);
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f32 cos = cos_s(angle);
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if (arg1 == 0) {
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bush_happa_num = 3;
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bush_yuki_num = 3;
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} else {
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bush_happa_num = 7;
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bush_yuki_num = 7;
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}
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mizutama_num = 10;
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yukidama_num = 10;
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switch (arg0) {
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case mCoBG_ATTRIBUTE_GRASS0:
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case mCoBG_ATTRIBUTE_GRASS1:
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case mCoBG_ATTRIBUTE_GRASS2:
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case mCoBG_ATTRIBUTE_GRASS3:
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if (season == mTM_SEASON_WINTER) {
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if (arg1 == 1) {
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pos.x += sin * 7.0f;
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pos.z += cos * 7.0f;
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pos.y += 5.0f;
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while (yukidama_num-- != 0) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_YUKIDAMA, pos, prio, angle, game, item_name, arg0, yukidama_num);
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}
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} else {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_YUKIHANE, pos, prio, angle, game, item_name, arg0, arg1);
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}
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} else if (arg1 == 1) {
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if (mEnv_NowWeather() != mEnv_WEATHER_RAIN) {
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s16 i;
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s16 dust_angle = angle - DEG2SHORT_ANGLE2(74.0f) + 1;
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pos.x += sin * 15.0f;
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pos.z += cos * 15.0f;
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pos.y += 10.0f;
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for (i = 0; i < 5; i++) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TUMBLE_DUST, pos, prio, dust_angle, game, item_name, arg0, i);
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dust_angle += DEG2SHORT_ANGLE2(37.0f);
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}
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} else {
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pos.y += 5.0f;
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while (mizutama_num-- != 0) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_MIZUTAMA, pos, prio, angle, game, item_name, arg0, mizutama_num);
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}
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}
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}
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break;
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case mCoBG_ATTRIBUTE_FLOOR:
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break;
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case mCoBG_ATTRIBUTE_BUSH:
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pos.x += sin * 15.0f;
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pos.z += cos * 15.0f;
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if (arg1 == 0) {
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bush_arg1 = 1;
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} else {
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bush_arg1 = 2;
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}
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while (bush_happa_num-- != 0) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, pos, prio, angle, game, item_name, arg0, bush_arg1);
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}
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if (season == mTM_SEASON_WINTER) {
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while (bush_yuki_num-- != 0) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_YUKI, pos, prio, angle, game, item_name, arg0, 0);
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}
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}
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break;
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case mCoBG_ATTRIBUTE_SAND:
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if (arg1 == 1) {
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int n = 5;
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s16 sand_angle = angle - DEG2SHORT_ANGLE2(74.0f) + 1;
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pos.y += 10.0f;
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while (n-- != 0) {
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xyz_t sand_pos = pos;
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sand_pos.x += sin_s(sand_angle) * 20.0f;
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sand_pos.z += cos_s(sand_angle) * 20.0f;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_SANDSPLASH, sand_pos, prio, sand_angle, game, item_name, 1, 0);
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sand_angle += DEG2SHORT_ANGLE2(37.0f);
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}
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}
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break;
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case mCoBG_ATTRIBUTE_WAVE:
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pos.y += 5.0f;
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while (mizutama_num-- != 0) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_MIZUTAMA, pos, prio, angle, game, item_name, arg0, mizutama_num);
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}
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break;
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default:
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if (arg1 == 1) {
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if (mEnv_NowWeather() != mEnv_WEATHER_RAIN) {
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s16 dust_angle = angle - DEG2SHORT_ANGLE2(74.0f) + 1;
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s16 i;
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pos.x += sin * 15.0f;
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pos.z += cos * 15.0f;
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pos.y += 10.0f;
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for (i = 0; i < 5; i++) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TUMBLE_DUST, pos, prio, dust_angle, game, item_name, arg0, i);
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dust_angle += DEG2SHORT_ANGLE2(37.0f);
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}
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} else {
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pos.y += 5.0f;
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while (mizutama_num-- != 0) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_MIZUTAMA, pos, prio, angle, game, item_name, arg0, mizutama_num);
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}
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}
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}
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break;
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}
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}
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static void eTumble_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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if (eEC_CLIP != NULL) {
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eTumble_CallEffect(pos, prio, angle, game, item_name, arg0, arg1);
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}
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eEC_CLIP->make_effect_proc(eEC_EFFECT_TUMBLE, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eTumble_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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eTumble_Hanabira_Make(effect, game);
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effect->timer = 0;
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}
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static void eTumble_mv(eEC_Effect_c* effect, GAME* game) {
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