Merge pull request #47 from Cuyler36/master

Implement & link m_prenmi
This commit is contained in:
Cuyler36
2023-05-30 10:36:06 -04:00
committed by GitHub
3 changed files with 84 additions and 4 deletions
+3
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@@ -142,6 +142,9 @@ save_menu.c:
.text: [0x8062CA5C, 0x8062D39C]
.rodata: [0x8064D1F8, 0x8064D318]
.data: [0x806D4B80, 0x806D4B98]
m_prenmi.c:
.text: [0x8062D8FC, 0x8062DC04]
.rodata: [0x8064D318, 0x8064D340]
sys_dynamic.c:
.bss: [0x813413F8, 0x81361820]
# ac_aprilfool_control/aPC_actor_dt.c: common_data is pure bs,
+6 -4
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@@ -8,15 +8,17 @@
extern "C" {
#endif
#define PRENMI_TIMER 30
/* sizeof(struct game_prenmi_s) == 0xE8 */
typedef struct game_prenmi_s {
GAME game;
u32 timer;
u32 pad;
int timer;
u32 unused_pad;
} GAME_PRENMI;
extern void prenmi_init(GAME_PRENMI* prenmi);
extern void prenmi_cleanup(GAME_PRENMI* prenmi);
extern void prenmi_init(GAME* game);
extern void prenmi_cleanup(GAME* game);
#ifdef __cplusplus
};
+75
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@@ -0,0 +1,75 @@
#include "m_prenmi.h"
#include "second_game.h"
#include "irqmgr.h"
#include "sys_vimgr.h"
#include "m_rcp.h"
static void prenmi_move(GAME_PRENMI* prenmi) {
if (ResetStatus == IRQ_RESET_DELAY || prenmi->timer == 0) {
prenmi->game.disable_prenmi = FALSE;
ResetStatus = IRQ_RESET_NORMAL;
ResetTime = 0;
viBlack(TRUE);
GAME_GOTO_NEXT((GAME*)prenmi, second_game, SECOND);
}
else{
prenmi->timer--;
}
}
static void prenmi_draw(GAME_PRENMI* prenmi) {
GRAPH* graph;
Gfx* gfx;
f32 timer;
f32 y_pos;
graph = prenmi->game.graph;
OPEN_DISP(graph);
DisplayList_initialize(graph, 0, 0, 0, NULL);
gfx = NOW_POLY_OPA_DISP;
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
timer = prenmi->timer;
// set opacity
y_pos = (1.0f - (timer / (f32)PRENMI_TIMER)) * -240.0f + 250.0f;
gDPSetPrimColor(gfx++, 0, 0, 0xFF, 0xFF, 0xFF, (u8)y_pos);
// adjust size
y_pos = (1.0f - (timer / (f32)PRENMI_TIMER)) * -15.0f + 127.0f;
gfx = gfx_gSPTextureRectangle1(gfx, 0, (y_pos * 4.0f), 0x500, ((y_pos + 1.0f) * 4.0f), 0, 0, 0, 0, 0);
gDPPipeSync(gfx++);
SET_POLY_OPA_DISP(gfx);
CLOSE_DISP(graph);
}
static void prenmi_main(GAME* game) {
GRAPH* graph;
GAME_PRENMI* prenmi = (GAME_PRENMI*)game;
prenmi->game.disable_prenmi = TRUE;
prenmi_move(prenmi);
prenmi_draw(prenmi);
graph = game->graph;
game_debug_draw_last(game, graph);
game_draw_last(graph);
}
extern void prenmi_cleanup(GAME* game) {
SoftResetEnable = TRUE;
}
extern void prenmi_init(GAME* game) {
GAME_PRENMI* prenmi = (GAME_PRENMI*)game;
prenmi->game.exec = &prenmi_main;
prenmi->game.cleanup = &prenmi_cleanup;
prenmi->timer = PRENMI_TIMER;
SetGameFrame(1);
}